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New EXE Release (Build: 3287)
Changes
-------
- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size.
* New settings *
o gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
o gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
* Removed settings *
o gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
o gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1202 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
+10
-11
@@ -343,6 +343,16 @@ STEALTH_EFFECTIVENESS = 50
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; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain.
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CAMOUFLAGE_EFFECTIVENESS = 50
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; How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
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STANCE_EFFECTIVENESS = 10
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; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle,
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; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
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LBE_EFFECTIVENESS = 50
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; Running around crazy will give you a penalty of up to 50% (default).
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MOVEMENT_EFFECTIVENESS = 50
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; The cover system automaticly calculates how dense an object it.
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; This will tell you how much percent of vision should be decreased if the object is 100% dense,
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; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
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@@ -354,17 +364,6 @@ TREE_COVER_EFFECTIVENESS = 50
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; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second.
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COVER_DISPLAY_UPDATE_WAIT = 500
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; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further.
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MOVEMENT_SIGHT_ADJUSTMENT = TRUE
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; Standing, crouching and laying down will make a difference for visibility if this is enabled.
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STANCE_SIGHT_ADJUSTMENT = TRUE
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; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack.
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; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight,
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; high weight stuff should automaticly be bigger and thus better visible.
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LBE_SIGHT_ADJUSTMENT = FALSE
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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+10
-11
@@ -343,6 +343,16 @@ STEALTH_EFFECTIVENESS = 50
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; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain.
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CAMOUFLAGE_EFFECTIVENESS = 50
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; How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
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STANCE_EFFECTIVENESS = 10
|
||||
|
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; Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle,
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; one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
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LBE_EFFECTIVENESS = 50
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||||
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; Running around crazy will give you a penalty of up to 50% (default).
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MOVEMENT_EFFECTIVENESS = 50
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; The cover system automaticly calculates how dense an object it.
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; This will tell you how much percent of vision should be decreased if the object is 100% dense,
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; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
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@@ -354,17 +364,6 @@ TREE_COVER_EFFECTIVENESS = 50
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; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second.
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COVER_DISPLAY_UPDATE_WAIT = 500
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; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further.
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MOVEMENT_SIGHT_ADJUSTMENT = TRUE
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; Standing, crouching and laying down will make a difference for visibility if this is enabled.
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STANCE_SIGHT_ADJUSTMENT = TRUE
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; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack.
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; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight,
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; high weight stuff should automaticly be bigger and thus better visible.
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LBE_SIGHT_ADJUSTMENT = FALSE
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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