Added some modifiers for explosive damage:

DAMAGE_HEALTH_EXPLOSIVE_MODIFIER - general health damage modifier
DAMAGE_BREATH_EXPLOSIVE_MODIFIER - general breath damage modifier

DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER - modifier for health damage while moving through gas cloud
DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER - modifier for breath damage while moving through gas cloud


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1837 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2013-10-21 07:12:41 +00:00
parent bc0bb5ef57
commit 2dd950c894
3 changed files with 45 additions and 0 deletions
+15
View File
@@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
; Valid values are from 0.1 to 5.0 (higher is better).
; Default is 1.0
DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
; Valid values are from 0.0 to 1.0 (higher is better).
; Default is 0.1
DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
;******************************************************************************************************************************
;******************************************************************************************************************************
+15
View File
@@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
; Valid values are from 0.1 to 5.0 (higher is better).
; Default is 1.0
DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
; Valid values are from 0.0 to 1.0 (higher is better).
; Default is 0.1
DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
;******************************************************************************************************************************
;******************************************************************************************************************************
+15
View File
@@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
; Valid values are from 0.1 to 5.0 (higher is better).
; Default is 1.0
DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
; Valid values are from 0.0 to 1.0 (higher is better).
; Default is 0.1
DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
;******************************************************************************************************************************
;******************************************************************************************************************************