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Added some modifiers for explosive damage:
DAMAGE_HEALTH_EXPLOSIVE_MODIFIER - general health damage modifier DAMAGE_BREATH_EXPLOSIVE_MODIFIER - general breath damage modifier DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER - modifier for health damage while moving through gas cloud DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER - modifier for breath damage while moving through gas cloud git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1837 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
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DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
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; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
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; Valid values are from 0.0 to 1.0 (higher is better).
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; Default is 0.1
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DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
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DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
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; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
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; Valid values are from 0.0 to 1.0 (higher is better).
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; Default is 0.1
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DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
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DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
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; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
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; Valid values are from 0.0 to 1.0 (higher is better).
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; Default is 0.1
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DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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