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Merged from revision: 1953
- Trimmed texts in LoadScreenHints.xml to max. 190 characters git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1954 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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uiIndex number of hint, 0 is a template that will not be selected
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szName text to appear, 256 chars max
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szName text to appear, 190 chars max
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A hint can appear according to its flags. So a hint that only has the <food>-tag will only appear if playing with the food system.
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@@ -80,13 +80,13 @@ The other tags determine in what category this hint falls, and will be displayed
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>12</uiIndex>
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<szName>Some sectors offer facilities like bars or mines that you can assign mercs to in strategical. Tool tips hinting at facility's function appear when assigning a merc just like you'd assign a merc to repairing, doctoring or training militia.</szName>
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<szName>Some sectors offer facilities like bars or mines that you can assign mercs to in strategical. Tool tips hinting at facility's function appear when assigning a merc.</szName>
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<keybind>1</keybind>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>13</uiIndex>
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<szName>Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off really everything carried including additional ammo and armour.</szName>
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<szName>Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off really everything carried.</szName>
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<keybind>1</keybind>
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<lore>1</lore>
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</LOADSCREENHINT>
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@@ -97,7 +97,7 @@ The other tags determine in what category this hint falls, and will be displayed
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>15</uiIndex>
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<szName>Colour your vision! Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (don't spot nobody) to green (spot even somebody lying in the grass).</szName>
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<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (don't spot nobody) to green (spot even somebody lying in the grass).</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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@@ -350,7 +350,7 @@ The other tags determine in what category this hint falls, and will be displayed
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>65</uiIndex>
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<szName>Mobile militia can follow mercs while travelling on map. It will follow merc group as long as you keep 1 sector close to them. Make sure you wait for them to arrive to your position before moving again.</szName>
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<szName>Mobile militia can follow mercs while travelling on map. It will follow merc group as long as you keep 1 sector close to them. Make sure you wait for them to arrive to your position.</szName>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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uiIndex number of hint, 0 is a template that will not be selected
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szName text to appear, 256 chars max
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szName text to appear, 190 chars max
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A hint can appear according to its flags. So a int that only has the <food>-tag will only appear if playing with the food system.
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@@ -80,13 +80,13 @@ The other tags determine in what category this hint falls, and will be displayed
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>12</uiIndex>
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<szName>Facilities granted. Some sectors offer facilities like bars or mines that you can assign mercs to in strategical. Tool tips hinting at facility's function appear when assigning a merc just like you'd assign a merc to repairing, doctoring or training militia.</szName>
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<szName>Facilities granted. Some sectors offer facilities like bars or mines that you can assign mercs to in strategical. Tool tips hinting at facility's function appear when assigning a merc.</szName>
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<keybind>1</keybind>
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<lore>1</lore>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>13</uiIndex>
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<szName>Guild of Thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFTCLICK]. If enemy is kissing the dust in a non-dying state you may strip off really everything carried including additional ammo and armour.</szName>
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<szName>Guild of Thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFTCLICK]. If enemy is kissing the dust in a non-dying state you may strip off really everything carried.</szName>
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<keybind>1</keybind>
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<lore>1</lore>
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</LOADSCREENHINT>
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@@ -97,7 +97,7 @@ The other tags determine in what category this hint falls, and will be displayed
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>15</uiIndex>
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<szName>Colour your vision! Holding [END] in tactical shows currently selected merc's detailed field of vision, ranging from red (don't spot nobody) to green (spot even somebody lying in the grass).</szName>
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<szName>Holding [END] in tactical shows currently selected merc's detailed field of vision, ranging from red (don't spot nobody) to green (spot even somebody lying in the grass).</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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