Limit maximum enemy spawns

This commit is contained in:
Asdow
2024-12-24 00:17:08 +02:00
parent 958bd7dec4
commit 3266e6328f
+124 -22
View File
@@ -6,11 +6,11 @@
===
Preamble
§0. Constants
§1. Underground sector list compilation
§2. Defining enemy garrisons and creature population
§3. Internal workings
§3.1. Underground sector names
§0. Constants
§1. Underground sector list compilation
§2. Defining enemy garrisons and creature population
§3. Internal workings
§3.1. Underground sector names
Preamble
@@ -26,12 +26,12 @@
have an effect on a game in progress.
Modders likely want to focus on §1. and §2.
Modders likely want to focus on §1. and §2.
There is also another script closely related to this one, which defines
sector names ("undergroundsectornames.lua" and localized versions). See
§3.1. for more details.
§3.1. for more details.
The game will call this script for any of three reasons:
@@ -73,7 +73,7 @@ math.randomseed( os.time() ); math.random(); math.random(); math.random()
-------------------
-- §0. Constants --
-- §0. Constants --
-------------------
Habitat = { -- creature type distribution in percentages
@@ -100,16 +100,16 @@ CreatureMusic = {
---------------------------------------------
-- §1. Underground sector list compilation --
-- §1. Underground sector list compilation --
---------------------------------------------
--[[
In this list add underground sectors by specifying their location.
If no loadscreen attribute is given the script will use "LS_Mine" for
level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.).
level 1 sectors and "LS_Cave" for level 2 and level 3 sectors (see §3.).
Also specify any other static attributes in this list (cf. §2.)
Also specify any other static attributes in this list (cf. §2.)
]]
@@ -135,6 +135,99 @@ local sectorList = {
--[[
LimitUndergroundEnemies
Remarks
Used to limit the amount of enemies in underground sectors to what
can be present in tactical at once. We cannot drip feed enemy amounts
over the maximum allowed in underground sectors, resulting in assertion
error in void AddSoldierInitListEnemyDefenceSoldiers( UINT8 ubTotalAdmin, UINT8 ubTotalTroops, UINT8 ubTotalElite, UINT8 ubTotalRobots, UINT8 ubTotalTanks, UINT8 ubTotalJeeps )
in Soldier Init List.cpp when trying to enter the sector.
Parameters
sector (sectorlist element)
What sector we're checking for illegal enemy amounts
maxEnemies (integer)
The maximum amount of enemies that can be present at once in tactical mode
MAX_NUMBER_ENEMIES_IN_TACTICAL defined in JA2_Options.ini
]]
local function LimitUndergroundEnemies(sector, maxEnemies)
local enemiesToRemove = 0
local admins = 0
local troops = 0
local elites = 0
if sector.numAdmins ~= nil then
admins = sector.numAdmins
enemiesToRemove = enemiesToRemove + admins
end
if sector.numTroops ~= nil then
troops = sector.numTroops
enemiesToRemove = enemiesToRemove + troops
end
if sector.numElites ~= nil then
elites = sector.numElites
enemiesToRemove = enemiesToRemove + elites
end
enemiesToRemove = enemiesToRemove - maxEnemies
-- Start removing enemies from the lowest class, we wouldn't want to
-- make the game any easier, now would we?
if enemiesToRemove > 0 then
if enemiesToRemove > admins then
enemiesToRemove = enemiesToRemove - admins
admins = 0
else
admins = admins - enemiesToRemove
enemiesToRemove = 0
end
if enemiesToRemove > troops then
enemiesToRemove = enemiesToRemove - troops
troops = 0
else
troops = troops - enemiesToRemove
enemiesToRemove = 0
end
if enemiesToRemove > elites then
enemiesToRemove = enemiesToRemove - elites
elites = 0
else
elites = elites - enemiesToRemove
enemiesToRemove = 0
end
end
-- Guard against negative enemy amounts
if sector.numAdmins ~= nil then
if admins < 0 then
admins = 0
end
sector.numAdmins = admins
end
if sector.numTroops ~= nil then
if troops < 0 then
troops = 0
end
sector.numTroops = troops
end
if sector.numElites ~= nil then
if elites < 0 then
elites = 0
end
sector.numElites = elites
end
end
--[[
PopulateSectors
@@ -155,15 +248,20 @@ Parameters
Indicates whether or not the player selected the scifi option.
0: realistic, 1: scifi
maxEnemies (integer)
The maximum amount of enemies that can be present at once in tactical mode
MAX_NUMBER_ENEMIES_IN_TACTICAL defined in JA2_Options.ini
]]
local function PopulateSectors(difficultyLevel, gameStyle)
local function PopulateSectors(difficultyLevel, gameStyle, maxEnemies)
local s = sectorList
----------------------------------------------------------
-- §2. Defining enemy garrisons and creature population --
-- §2. Defining enemy garrisons and creature population --
----------------------------------------------------------
if difficultyLevel == 1 then
@@ -179,7 +277,8 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["K15-1"].numTroops = 14 + math.random(0, 6)
s["K15-1"].numElites = 10 + math.random(0, 2)
end
LimitUndergroundEnemies(s["K15-1"], maxEnemies)
if difficultyLevel == 1 then
s["K15-2"].numTroops = 10 + math.random(0, 3)
s["K15-2"].numElites = 0
@@ -193,6 +292,7 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["K15-2"].numTroops = 14 + math.random(0, 6)
s["K15-2"].numElites = 10 + math.random(0, 2)
end
LimitUndergroundEnemies(s["K15-2"], maxEnemies)
if difficultyLevel == 1 then
s["L15-2"].numTroops = 12 + math.random(0, 2)
@@ -207,6 +307,7 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["L15-2"].numTroops = 14 + math.random(0, 6)
s["L15-2"].numElites = 10 + math.random(0, 2)
end
LimitUndergroundEnemies(s["L15-2"], maxEnemies)
if difficultyLevel == 1 then
s["L15-3"].numTroops = 26
@@ -221,13 +322,14 @@ local function PopulateSectors(difficultyLevel, gameStyle)
s["L15-3"].numTroops = 10
s["L15-3"].numElites = 22
end
LimitUndergroundEnemies(s["L15-3"], maxEnemies)
end
---------------------------
-- §3. Internal workings --
-- §3. Internal workings --
---------------------------
--[[
@@ -272,23 +374,23 @@ Return value
- numCreatures
integer, specifying number of creatures in total, default: 0
Distribution of creature types depends on creature habitat (see §0.)
Distribution of creature types depends on creature habitat (see §0.)
- creatureHabitat
integer, specifying creature distribution type
Use one of the constants from the Habitat enumeration (see §0.)
Use one of the constants from the Habitat enumeration (see §0.)
- music
integer, specifying under which circumstances to use creepy music
Use one of the costants from CreatureMusic enumeration (see §0.)
Use one of the costants from CreatureMusic enumeration (see §0.)
]]
function BuildUndergroundSectorList(gameSettings)
local difficultyLevel = gameSettings["difficultyLevel"]
local gameStyle = gameSettings["gameStyle"]
PopulateSectors(difficultyLevel, gameStyle)
local maxEnemies = gameSettings["maxTacticalEnemies"]
PopulateSectors(difficultyLevel, gameStyle, maxEnemies)
return sectorList
@@ -303,7 +405,7 @@ Remarks
Provides the game with the name and file format of the loadscreen for a
given sector. The function forwards the loadscreen attribute as declared
in the sectorList (cf. §1.) or uses default screens.
in the sectorList (cf. §1.) or uses default screens.
The game will use the name and format as well as screen resolution to
build the complete file name itself.
@@ -363,7 +465,7 @@ end
------------------------------------
-- §3.1. Underground sector names --
-- §3.1. Underground sector names --
------------------------------------
--[[