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New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor - by using a full sandbag, you can build a sandbag barrier - by using a concertina stack, you can build a concertina wire barrier - this only works if the current map has sandbags/concertina wire in its tileset - with a shovel in your hand, you can remove a sandbag barrier - changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon. - for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822 o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature. - new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -394,6 +394,11 @@ AP_LOSS_PER_LEGSHOT_DAMAGE = 4
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DEFAULT_APS = 80
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DEFAULT_AIMSKILL = 80
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;***********************************************************************
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;* The APs needed build a fortification structure *
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;***********************************************************************
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AP_FORTIFICATION = 80
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[BPConstants]
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BP_RATIO_RED_PTS_TO_NORMAL = 100
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BP_RUN_ENERGYCOSTFACTOR = 3
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@@ -1841,9 +1841,12 @@ ZOMBIE_CAN_CLIMB = TRUE
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; This still results in deadlocks!
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ZOMBIE_EXPLODING_CIVS = TRUE
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; Normal and energy damage is reduced by this percentage. Valid valus from -50 to 95
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; Damage is reduced by this percentage. Valid values from -50 to 95
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ZOMBIE_DAMAGE_RESISTANCE = 0
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; Breath damage is reduced by this percentage. Valid values from -50 to 95
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ZOMBIE_BREATH_DAMAGE_RESISTANCE = 0
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; Extra challenge: If true, only headhots will do any damage, hits to the body or legs won't. Only applies to bullets, though
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ZOMBIE_ONLY_HEADSHOTS_WORK = FALSE
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@@ -170,4 +170,21 @@
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<szMenuRowText>Remove tripwire</szMenuRowText>
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<szTooltipText>Remove tripwire from smoke grenade.</szTooltipText>
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</TRANSFORM>
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<TRANSFORM>
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<usItem>1541</usItem>
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<usResult1>1540</usResult1>
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<usResult2>0</usResult2>
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<usResult3>0</usResult3>
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<usResult4>0</usResult4>
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<usResult5>0</usResult5>
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<usResult6>0</usResult6>
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<usResult7>0</usResult7>
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<usResult8>0</usResult8>
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<usResult9>0</usResult9>
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<usResult10>0</usResult10>
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<usAPCost>50</usAPCost>
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<iBPCost>20</iBPCost>
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<szMenuRowText>Empty sandbag</szMenuRowText>
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<szTooltipText>Empty sand from sandbag.</szTooltipText>
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</TRANSFORM>
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</TRANSFORMATIONS_LIST>
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@@ -166,6 +166,7 @@
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<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
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<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
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<PoisonPercentage>0</PoisonPercentage>
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<ItemFlag>4</ItemFlag>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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<PercentBase>0</PercentBase>
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@@ -30975,7 +30976,7 @@
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<ubGraphicNum>197</ubGraphicNum>
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<ubWeight>20</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>30</ItemSize>
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<ItemSize>32</ItemSize>
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<usPrice>10</usPrice>
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<ubCoolness>1</ubCoolness>
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<bRepairEase>-2</bRepairEase>
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@@ -30988,6 +30989,7 @@
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<BigGunList>1</BigGunList>
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<Hardware>1</Hardware>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>4</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -45751,4 +45753,76 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1540</uiIndex>
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<szItemName>Sandbags</szItemName>
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<szLongItemName>Sandbags, empty</szLongItemName>
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<szItemDesc>A bunch of rugged, empty bags. What could you possibly store in there?</szItemDesc>
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<szBRName>Sandbags, empty</szBRName>
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<szBRDesc>Only a fool would not fortify his position, especially at these prices!</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>891</ubGraphicNum>
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<ubWeight>3</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>10</ItemSize>
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<usPrice>2</usPrice>
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<ubCoolness>2</ubCoolness>
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<BR_NewInventory>15</BR_NewInventory>
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<BR_UsedInventory>10</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>1</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1541</uiIndex>
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<szItemName>Sandbags</szItemName>
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<szLongItemName>Sandbags, filled</szLongItemName>
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<szItemDesc>Whenever you need fortification, flood control, or cheap weigzt lifting equipment, these come in handy.</szItemDesc>
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<szBRName>Sandbags</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>892</ubGraphicNum>
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<ubWeight>200</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>22</ItemSize>
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<usPrice>2</usPrice>
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<ubCoolness>2</ubCoolness>
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<WaterDamages>1</WaterDamages>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>2</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1542</uiIndex>
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<szItemName>Concertina</szItemName>
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<szLongItemName>Concertina Stack</szLongItemName>
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<szItemDesc>A cheap way of denying access to areas. Be careful, don't hurt yourself while planting this.</szItemDesc>
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<szBRName>Concertina Stack</szBRName>
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<szBRDesc>Useful for serious fortification of your base, and ruining your fatigues in the process.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>893</ubGraphicNum>
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<ubWeight>5</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>18</ItemSize>
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<usPrice>75</usPrice>
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<ubCoolness>2</ubCoolness>
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<BR_NewInventory>10</BR_NewInventory>
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<BR_UsedInventory>6</BR_UsedInventory>
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<WaterDamages>1</WaterDamages>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<ItemFlag>8</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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@@ -4428,24 +4428,24 @@
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<mBig0Status>0</mBig0Status>
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<mBig0Quantity>2</mBig0Quantity>
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<mBig0Drop>0</mBig0Drop>
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<mBig1>134</mBig1>
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<mBig1>1015</mBig1>
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<mBig1Status>89</mBig1Status>
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<mBig1Quantity>1</mBig1Quantity>
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<mBig1Drop>0</mBig1Drop>
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<mBig2>134</mBig2>
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<mBig2Status>93</mBig2Status>
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<mBig2Quantity>1</mBig2Quantity>
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<mBig2>1540</mBig2>
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<mBig2Status>100</mBig2Status>
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<mBig2Quantity>8</mBig2Quantity>
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<mBig2Drop>0</mBig2Drop>
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<mBig3>49</mBig3>
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<mBig3Status>91</mBig3Status>
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<mBig3Quantity>1</mBig3Quantity>
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<mBig3Drop>0</mBig3Drop>
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<mSmall0>0</mSmall0>
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<mSmall0Status>0</mSmall0Status>
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<mSmall0Quantity>0</mSmall0Quantity>
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<mSmall1>0</mSmall1>
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<mSmall1Status>0</mSmall1Status>
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<mSmall1Quantity>0</mSmall1Quantity>
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<mSmall0>134</mSmall0>
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<mSmall0Status>89</mSmall0Status>
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<mSmall0Quantity>1</mSmall0Quantity>
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<mSmall1>134</mSmall1>
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<mSmall1Status>93</mSmall1Status>
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<mSmall1Quantity>1</mSmall1Quantity>
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<mSmall2>0</mSmall2>
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<mSmall2Status>0</mSmall2Status>
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<mSmall2Quantity>0</mSmall2Quantity>
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@@ -780,6 +780,13 @@ Represents the AP cost to reload a single round of ammunition.</Description_ENG>
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<Description_RUS>Значение меткости по умолчанию для расчета требуемых АР в описании оружия.</Description_RUS>
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<Description_POL></Description_POL>
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<Description_CHI>枪械信息栏内计算 AP 消耗的默认值,以一个技能值为基准。(大概是技能高低影响 AP 消耗?)</Description_CHI>
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</Property>
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<Property name="AP_FORTIFICATION" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="80" interval="1">
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<Description_ENG>The APs needed build a fortification structure.</Description_ENG>
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<Description_GER></Description_GER>
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<Description_RUS></Description_RUS>
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<Description_POL></Description_POL>
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<Description_CHI></Description_CHI>
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</Property>
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</Properties>
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</Section>
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