Small visual changes (by Sevenfm)

see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html

1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
  3 - show damage as white asterisks
  4 - show damage as red asterisks
  Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100

2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.

3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini

Possible values:
 0 - do not show
 1 - show on moving hit counter
 2 - show above soldier
The values are color coded:
 Suppression is light gray
 Shock is yellow
 AP loss is blue
 Morale hit is green

SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0

This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE

This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE

Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE

------------

* Recommended settings for playing *
ENEMY_HIT_COUNT = 4
SHOW_SUPPRESSION_COUNT = 2
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0
SHOW_SUPPRESSION_USE_ASTERISK = TRUE
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE
SHOW_SUPPRESSION_COUNT_ALT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1891 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-12-10 11:06:49 +00:00
parent 392b9b306b
commit 482c7e513f
2 changed files with 48 additions and 0 deletions
+24
View File
@@ -826,10 +826,34 @@ SHOW_HEALTHBARSOVERHEAD = TRUE
; 0 = Show damage inflicted as used to
; 1 = Show "?" as indicator if you scored a hit
; 2 = Do not show anything at all (If you scored a hit you need to tell by target's reaction)
; 3 = Show damage as white asterisks (scale is >0, >10, >30, >60, >100)
; 4 = Show damage as red asterisks
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_HIT_COUNT = 0
;------------------------------------------------------------------------------------------------------------------------------
; Show additional suppression information above soldier:
; light gray counter - suppression points from attack (they are calculated and shown after attack)
; yellow - shock points from attack
; blue - AP lost from attack
; green - number of morale hit events from attack
; 0 = do not show
; 1 = show after damage counter
; 2 = show above soldier
; if SHOW_SUPPRESSION_COUNT_ALT = TRUE, current suppression points are shown above soldier (this works during attack)
; if SHOW_SUPPRESSION_USE_ASTERISK = TRUE, asterisks are used instead of numbers
; if SHOW_SUPPRESSION_SCALE_ASTERISK = FALSE, only one asterisk will be displayed for each type of suppression effect
;------------------------------------------------------------------------------------------------------------------------------
SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0
SHOW_SUPPRESSION_USE_ASTERISK = FALSE
SHOW_SUPPRESSION_SCALE_ASTERISK = FALSE
SHOW_SUPPRESSION_COUNT_ALT = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Default: 10000
; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
+24
View File
@@ -825,10 +825,34 @@ SHOW_HEALTHBARSOVERHEAD = FALSE
; 0 = Show damage inflicted as used to
; 1 = Show "?" as indicator if you scored a hit
; 2 = Do not show anything at all (If you scored a hit you need to tell by target's reaction)
; 3 = Show damage as white asterisks (scale is >0, >10, >30, >60, >100)
; 4 = Show damage as red asterisks
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_HIT_COUNT = 0
;------------------------------------------------------------------------------------------------------------------------------
; Show additional suppression information above soldier:
; light gray counter - suppression points from attack (they are calculated and shown after attack)
; yellow - shock points from attack
; blue - AP lost from attack
; green - number of morale hit events from attack
; 0 = do not show
; 1 = show after damage counter
; 2 = show above soldier
; if SHOW_SUPPRESSION_COUNT_ALT = TRUE, current suppression points are shown above soldier (this works during attack)
; if SHOW_SUPPRESSION_USE_ASTERISK = TRUE, asterisks are used instead of numbers
; if SHOW_SUPPRESSION_SCALE_ASTERISK = FALSE, only one asterisk will be displayed for each type of suppression effect
;------------------------------------------------------------------------------------------------------------------------------
SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0
SHOW_SUPPRESSION_USE_ASTERISK = FALSE
SHOW_SUPPRESSION_SCALE_ASTERISK = FALSE
SHOW_SUPPRESSION_COUNT_ALT = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Default: 10000
; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it