- Added Russian.AmmoStrings.xml and Russian.Items.xml

- Some tweaks in the Data\ja2_options.ini to reflect vanilla ja2 gamestyle as much as possible

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@496 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2006-09-11 06:40:37 +00:00
parent 740ddd208b
commit 4e8d3fa059
5 changed files with 2912 additions and 37 deletions
+21 -25
View File
@@ -81,7 +81,7 @@ VEHICLE_INVENTORY = TRUE
;the amount time must be on assignment before it can have any effect
;theoretically, everything will go faster if this is lower...
MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
;******************************************************************************************************************************
@@ -90,34 +90,34 @@ MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
;min value required to train a skill
TRAINING_SKILL_MIN = 0
TRAINING_SKILL_MIN = 0
;max value to which a skill can be trained
TRAINING_SKILL_MAX = 100
TRAINING_SKILL_MAX = 100
;divisor for rate of self-training; reduce to speed all skill training
SELF_TRAINING_DIVISOR = 1000
SELF_TRAINING_DIVISOR = 1000
;the divisor for rate of training bonus due to instructors influence
;reduce to speed trainer/student training
;this value gets added to the self training divisor when calculating training points
INSTRUCTED_TRAINING_DIVISOR = 3000
INSTRUCTED_TRAINING_DIVISOR = 3000
;the bonus to training in marksmanship in the Alma gun range sector
GUN_RANGE_TRAINING_BONUS = 25
GUN_RANGE_TRAINING_BONUS = 25
;the minimum skill rating that is need to teach a fellow teammate
MIN_RATING_TO_TEACH = 25
MIN_RATING_TO_TEACH = 25
;training bonus for EACH level of Teaching skill (percentage points) (ie: Expert = double)
;also applies to training militia
TEACH_BONUS_TO_TRAIN = 30
TEACH_BONUS_TO_TRAIN = 30
;******************************************************************************************************************************
@@ -125,15 +125,15 @@ TEACH_BONUS_TO_TRAIN = 30
;******************************************************************************************************************************
;this controls how fast town militia gets trained
MILITIA_TRAINING_RATE = 4
MILITIA_TRAINING_RATE = 4
;limits the number of mercs assigned to militia training in a single sector
MAX_MILITIA_TRAINERS_PER_SECTOR = 2
MAX_MILITIA_TRAINERS_PER_SECTOR = 2
;militia training bonus for RPC (percentage points)
;RPCs (Ira, Miguel, etc) train militia a bit faster
RPC_BONUS_TO_TRAIN_MILITIA = 10
RPC_BONUS_TO_TRAIN_MILITIA = 10
@@ -144,13 +144,13 @@ RPC_BONUS_TO_TRAIN_MILITIA = 10
;number we divide the total pts accumlated per day by for each assignment period
;Higher number = slower repair rate
ASSIGNMENT_UNITS_PER_DAY = 24
ASSIGNMENT_UNITS_PER_DAY = 24
;cost to unjam a weapon in repair pts
REPAIR_COST_PER_JAM = 2
REPAIR_COST_PER_JAM = 2
increase to reduce repair pts, or vice versa
REPAIR_RATE_DIVISOR = 2500
;increase to reduce repair pts, or vice versa
REPAIR_RATE_DIVISOR = 2500
;******************************************************************************************************************************
@@ -161,19 +161,19 @@ REPAIR_RATE_DIVISOR = 2500
;activity levels for natural healing ( the higher the number, the slower the natural recover rate)
;Low = patient, high = working
LOW_ACTIVITY_LEVEL = 1
MEDIUM_ACTIVITY_LEVEL = 4
HIGH_ACTIVITY_LEVEL = 12
LOW_ACTIVITY_LEVEL = 1
MEDIUM_ACTIVITY_LEVEL = 4
HIGH_ACTIVITY_LEVEL = 12
;increase to reduce doctoring pts, or vice versa
;at 2400, the theoretical maximum is 150 full healing pts/day
DOCTORING_RATE_DIVISOR = 2400
DOCTORING_RATE_DIVISOR = 2400
;how many points of healing each hospital patients gains per hour in the hospital
;a top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients!
HOSPITAL_HEALING_RATE = 5
HOSPITAL_HEALING_RATE = 5
;base skill to deal with an emergency (when a patient has less than OKLIFE health left)
@@ -185,7 +185,7 @@ MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4
;number of pts needed for each point below OKLIFE
POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
;******************************************************************************************************************************
@@ -444,9 +444,6 @@ MINIMUM_MILITIA_SQUAD_SIZE = 5
; Maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
; Not used anymore
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change settings which uses the IMP generation
@@ -672,7 +669,6 @@ SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change some tactical AI settings (NOT IMPLEMENTED)
+8 -10
View File
@@ -149,7 +149,7 @@ ASSIGNMENT_UNITS_PER_DAY = 24
;cost to unjam a weapon in repair pts
REPAIR_COST_PER_JAM = 2
increase to reduce repair pts, or vice versa
;increase to reduce repair pts, or vice versa
REPAIR_RATE_DIVISOR = 2500
@@ -161,19 +161,19 @@ REPAIR_RATE_DIVISOR = 2500
;activity levels for natural healing ( the higher the number, the slower the natural recover rate)
;Low = patient, high = working
LOW_ACTIVITY_LEVEL = 1
MEDIUM_ACTIVITY_LEVEL = 4
HIGH_ACTIVITY_LEVEL = 12
LOW_ACTIVITY_LEVEL = 1
MEDIUM_ACTIVITY_LEVEL = 4
HIGH_ACTIVITY_LEVEL = 12
;increase to reduce doctoring pts, or vice versa
;at 2400, the theoretical maximum is 150 full healing pts/day
DOCTORING_RATE_DIVISOR = 2400
DOCTORING_RATE_DIVISOR = 2400
;how many points of healing each hospital patients gains per hour in the hospital
;a top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients!
HOSPITAL_HEALING_RATE = 5
HOSPITAL_HEALING_RATE = 5
;base skill to deal with an emergency (when a patient has less than OKLIFE health left)
@@ -242,9 +242,7 @@ GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************************************************
; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...?
STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = TRUE
STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = FALSE
;******************************************************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
@@ -699,7 +697,7 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
; Time in seconds for DeadLock delay, default 15
; Do not set this too low!
DEAD_LOCK_DELAY = 10
DEAD_LOCK_DELAY = 15
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
+71
View File
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AMMOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<AMMO>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9x19mm</AmmoCaliber>
<BRCaliber>9x19mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.357 Mag</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>5.45x39mm</AmmoCaliber>
<BRCaliber>5.45x39mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>5.56x45mm</AmmoCaliber>
<BRCaliber>5.56x45mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>7.62x51mm</AmmoCaliber>
<BRCaliber>7.62x51mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>7.62x39mm</AmmoCaliber>
<BRCaliber>7.62x39mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>4.7x33mm</AmmoCaliber>
<BRCaliber>4.7x33mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>5.7x28mm</AmmoCaliber>
<BRCaliber>5.7x28mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>Rocket</AmmoCaliber>
<BRCaliber>Rocket</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>Dart</AmmoCaliber>
<BRCaliber>Dart</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>flame</AmmoCaliber>
<BRCaliber>flame</BRCaliber>
</AMMO>
</AMMOLIST>
File diff suppressed because it is too large Load Diff
+2 -2
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@@ -11,10 +11,10 @@
; of your CD-ROM drive. Otherwise you can ignore that.
;******************************************************************************************************************************
CD = c
CD = C
;******************************************************************************************************************************
; The folder of the current mode you like to play, located in your JA2 directory.
; The folder of the current mod you like to play, located in your JA2 directory.
; If you like to play the classic Jagged Alliance 2, replace "Data-1.13" with "Data".
;******************************************************************************************************************************