mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
- Added Russian.AmmoStrings.xml and Russian.Items.xml
- Some tweaks in the Data\ja2_options.ini to reflect vanilla ja2 gamestyle as much as possible git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@496 4f8fa57e-7814-0410-bad4-adc449f26b7c
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+21
-25
@@ -81,7 +81,7 @@ VEHICLE_INVENTORY = TRUE
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;the amount time must be on assignment before it can have any effect
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;theoretically, everything will go faster if this is lower...
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MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
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MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
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;******************************************************************************************************************************
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@@ -90,34 +90,34 @@ MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
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;min value required to train a skill
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TRAINING_SKILL_MIN = 0
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TRAINING_SKILL_MIN = 0
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;max value to which a skill can be trained
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TRAINING_SKILL_MAX = 100
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TRAINING_SKILL_MAX = 100
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;divisor for rate of self-training; reduce to speed all skill training
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SELF_TRAINING_DIVISOR = 1000
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SELF_TRAINING_DIVISOR = 1000
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;the divisor for rate of training bonus due to instructors influence
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;reduce to speed trainer/student training
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;this value gets added to the self training divisor when calculating training points
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INSTRUCTED_TRAINING_DIVISOR = 3000
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INSTRUCTED_TRAINING_DIVISOR = 3000
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;the bonus to training in marksmanship in the Alma gun range sector
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GUN_RANGE_TRAINING_BONUS = 25
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GUN_RANGE_TRAINING_BONUS = 25
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;the minimum skill rating that is need to teach a fellow teammate
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MIN_RATING_TO_TEACH = 25
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MIN_RATING_TO_TEACH = 25
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;training bonus for EACH level of Teaching skill (percentage points) (ie: Expert = double)
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;also applies to training militia
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TEACH_BONUS_TO_TRAIN = 30
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TEACH_BONUS_TO_TRAIN = 30
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;******************************************************************************************************************************
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@@ -125,15 +125,15 @@ TEACH_BONUS_TO_TRAIN = 30
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;******************************************************************************************************************************
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;this controls how fast town militia gets trained
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MILITIA_TRAINING_RATE = 4
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MILITIA_TRAINING_RATE = 4
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;limits the number of mercs assigned to militia training in a single sector
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MAX_MILITIA_TRAINERS_PER_SECTOR = 2
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MAX_MILITIA_TRAINERS_PER_SECTOR = 2
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;militia training bonus for RPC (percentage points)
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;RPCs (Ira, Miguel, etc) train militia a bit faster
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RPC_BONUS_TO_TRAIN_MILITIA = 10
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RPC_BONUS_TO_TRAIN_MILITIA = 10
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@@ -144,13 +144,13 @@ RPC_BONUS_TO_TRAIN_MILITIA = 10
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;number we divide the total pts accumlated per day by for each assignment period
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;Higher number = slower repair rate
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ASSIGNMENT_UNITS_PER_DAY = 24
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ASSIGNMENT_UNITS_PER_DAY = 24
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;cost to unjam a weapon in repair pts
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REPAIR_COST_PER_JAM = 2
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REPAIR_COST_PER_JAM = 2
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increase to reduce repair pts, or vice versa
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REPAIR_RATE_DIVISOR = 2500
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;increase to reduce repair pts, or vice versa
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REPAIR_RATE_DIVISOR = 2500
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;******************************************************************************************************************************
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@@ -161,19 +161,19 @@ REPAIR_RATE_DIVISOR = 2500
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;activity levels for natural healing ( the higher the number, the slower the natural recover rate)
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;Low = patient, high = working
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LOW_ACTIVITY_LEVEL = 1
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MEDIUM_ACTIVITY_LEVEL = 4
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HIGH_ACTIVITY_LEVEL = 12
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LOW_ACTIVITY_LEVEL = 1
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MEDIUM_ACTIVITY_LEVEL = 4
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HIGH_ACTIVITY_LEVEL = 12
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;increase to reduce doctoring pts, or vice versa
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;at 2400, the theoretical maximum is 150 full healing pts/day
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DOCTORING_RATE_DIVISOR = 2400
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DOCTORING_RATE_DIVISOR = 2400
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;how many points of healing each hospital patients gains per hour in the hospital
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;a top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients!
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HOSPITAL_HEALING_RATE = 5
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HOSPITAL_HEALING_RATE = 5
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;base skill to deal with an emergency (when a patient has less than OKLIFE health left)
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@@ -185,7 +185,7 @@ MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4
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;number of pts needed for each point below OKLIFE
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POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
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POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
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;******************************************************************************************************************************
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@@ -444,9 +444,6 @@ MINIMUM_MILITIA_SQUAD_SIZE = 5
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; Maximum possible militia squad size
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MAXIMUM_MILITIA_SQUAD_SIZE = 20
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; Not used anymore
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;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change settings which uses the IMP generation
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@@ -672,7 +669,6 @@ SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE
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SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change some tactical AI settings (NOT IMPLEMENTED)
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+8
-10
@@ -149,7 +149,7 @@ ASSIGNMENT_UNITS_PER_DAY = 24
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;cost to unjam a weapon in repair pts
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REPAIR_COST_PER_JAM = 2
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increase to reduce repair pts, or vice versa
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;increase to reduce repair pts, or vice versa
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REPAIR_RATE_DIVISOR = 2500
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@@ -161,19 +161,19 @@ REPAIR_RATE_DIVISOR = 2500
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;activity levels for natural healing ( the higher the number, the slower the natural recover rate)
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;Low = patient, high = working
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LOW_ACTIVITY_LEVEL = 1
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MEDIUM_ACTIVITY_LEVEL = 4
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HIGH_ACTIVITY_LEVEL = 12
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LOW_ACTIVITY_LEVEL = 1
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MEDIUM_ACTIVITY_LEVEL = 4
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HIGH_ACTIVITY_LEVEL = 12
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;increase to reduce doctoring pts, or vice versa
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;at 2400, the theoretical maximum is 150 full healing pts/day
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DOCTORING_RATE_DIVISOR = 2400
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DOCTORING_RATE_DIVISOR = 2400
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;how many points of healing each hospital patients gains per hour in the hospital
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;a top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients!
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HOSPITAL_HEALING_RATE = 5
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HOSPITAL_HEALING_RATE = 5
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;base skill to deal with an emergency (when a patient has less than OKLIFE health left)
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@@ -242,9 +242,7 @@ GAME_PROGRESS_IGGY_AVALIABLE = 70
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;******************************************************************************************************************************
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; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...?
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STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = TRUE
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STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = FALSE
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;******************************************************************************************************************************
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; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
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@@ -699,7 +697,7 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
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; Time in seconds for DeadLock delay, default 15
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; Do not set this too low!
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DEAD_LOCK_DELAY = 10
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DEAD_LOCK_DELAY = 15
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; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
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ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
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@@ -0,0 +1,71 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<AMMOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<AMMO>
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<AmmoCaliber>0</AmmoCaliber>
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<BRCaliber>0</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.38 Spc</AmmoCaliber>
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<BRCaliber>.38 Spc</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>9x19mm</AmmoCaliber>
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<BRCaliber>9x19mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.45 ACP</AmmoCaliber>
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<BRCaliber>.45 ACP</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>.357 Mag</AmmoCaliber>
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<BRCaliber>.357 Mag</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>12 gauge</AmmoCaliber>
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<BRCaliber>12 gauge</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>CAWS</AmmoCaliber>
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<BRCaliber>CAWS</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.45x39mm</AmmoCaliber>
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<BRCaliber>5.45x39mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.56x45mm</AmmoCaliber>
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<BRCaliber>5.56x45mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>7.62x51mm</AmmoCaliber>
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<BRCaliber>7.62x51mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>7.62x39mm</AmmoCaliber>
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<BRCaliber>7.62x39mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>4.7x33mm</AmmoCaliber>
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<BRCaliber>4.7x33mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>5.7x28mm</AmmoCaliber>
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<BRCaliber>5.7x28mm</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Monster</AmmoCaliber>
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<BRCaliber>Monster</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Rocket</AmmoCaliber>
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<BRCaliber>Rocket</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>Dart</AmmoCaliber>
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<BRCaliber>Dart</BRCaliber>
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</AMMO>
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<AMMO>
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<AmmoCaliber>flame</AmmoCaliber>
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<BRCaliber>flame</BRCaliber>
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</AMMO>
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</AMMOLIST>
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File diff suppressed because it is too large
Load Diff
@@ -11,10 +11,10 @@
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; of your CD-ROM drive. Otherwise you can ignore that.
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;******************************************************************************************************************************
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CD = c
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CD = C
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;******************************************************************************************************************************
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; The folder of the current mode you like to play, located in your JA2 directory.
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; The folder of the current mod you like to play, located in your JA2 directory.
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; If you like to play the classic Jagged Alliance 2, replace "Data-1.13" with "Data".
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;******************************************************************************************************************************
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