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Merged from revision: 2122
Added new "Tools" folder which contains additional Editors - Added new Version of the "Merc Profile Editor 2.0" (by Jazz) - Moved "Faces Viewer" to Tools folder git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2124 4f8fa57e-7814-0410-bad4-adc449f26b7c
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||||
[CFG]
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; In this section you define common application settings.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; Select the default language of the application
|
||||
; 0 - Chinese
|
||||
; 1 - Dutch
|
||||
; 2 - French
|
||||
; 3 - German
|
||||
; 4 - Italian
|
||||
; 5 - Polish
|
||||
; 6 - Russian
|
||||
; 7 - Taiwanese
|
||||
; 8 - English
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Lang = 8
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; In this section you define specific settings for using the application with the choosen 1.13 MOD.
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[MOD]
|
||||
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; Define here the folder(s) of your MOD, that should be used for loading the XML files
|
||||
;
|
||||
; Here is an example of how it could look like. First the application looks in the "Data-n" folder.
|
||||
; If the requested XML file is not found in "Data-My-Mod" then the application checks the
|
||||
; folder "Data-1.13" and finally it searches the folder "Data".
|
||||
;
|
||||
; Dir[0]=Data
|
||||
; Dir[1]=Data-1.13
|
||||
; Dir[2]=Data-My-Mod
|
||||
; Dir[n]=Data-n
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Dir[0] = Data
|
||||
Dir[1] = Data-1.13
|
||||
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
; The starting gear (MercStartingGear.xml) can be edited with the "XML Editor" and the "Merc Profile Editor".
|
||||
; If you want to only use the "XML Editor" for manipulation merc starting gear, set ALLOW_EDIT_MERC_STARTING_GEAR = FALSE
|
||||
; to disable the editing.
|
||||
; -----------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ALLOW_EDIT_MERC_STARTING_GEAR = TRUE
|
||||
|
||||
|
||||
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@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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When we speak of free software, we are referring to freedom, not
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|
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|
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TERMS AND CONDITIONS
|
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0. Definitions.
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|
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||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
Binary file not shown.
@@ -0,0 +1,143 @@
|
||||
[0]
|
||||
uiIndex=1
|
||||
townName=Omerta
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=90
|
||||
townMilitiaAllowed=0
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=90
|
||||
y=10
|
||||
|
||||
[1]
|
||||
uiIndex=2
|
||||
townName=Drassen
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=30
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=125
|
||||
y=40
|
||||
|
||||
[2]
|
||||
uiIndex=3
|
||||
townName=Alma
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=12
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=130
|
||||
y=90
|
||||
|
||||
[3]
|
||||
uiIndex=4
|
||||
townName=Grumm
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=15
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=15
|
||||
y=80
|
||||
|
||||
[4]
|
||||
uiIndex=5
|
||||
townName=Tixa
|
||||
townUsesLoyalty=0
|
||||
townRebelSentiment=20
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=1
|
||||
townIcon=1
|
||||
szIconFile=interface\PRISON.sti
|
||||
x=85
|
||||
y=100
|
||||
|
||||
[5]
|
||||
uiIndex=6
|
||||
townName=Cambria
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=15
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=95
|
||||
y=70
|
||||
|
||||
[6]
|
||||
uiIndex=7
|
||||
townName=San Mona
|
||||
townUsesLoyalty=0
|
||||
townRebelSentiment=20
|
||||
townMilitiaAllowed=0
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=45
|
||||
y=40
|
||||
|
||||
[7]
|
||||
uiIndex=8
|
||||
townName=Estoni
|
||||
townUsesLoyalty=0
|
||||
townRebelSentiment=20
|
||||
townMilitiaAllowed=0
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=55
|
||||
y=90
|
||||
|
||||
[8]
|
||||
uiIndex=9
|
||||
townName=Orta
|
||||
townUsesLoyalty=0
|
||||
townRebelSentiment=20
|
||||
townMilitiaAllowed=0
|
||||
hiddenTown=1
|
||||
townIcon=1
|
||||
szIconFile=interface\map_item.sti
|
||||
x=35
|
||||
y=110
|
||||
|
||||
[9]
|
||||
uiIndex=10
|
||||
townName=Balime
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=12
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=110
|
||||
y=120
|
||||
|
||||
[10]
|
||||
uiIndex=11
|
||||
townName=Meduna
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=10
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=45
|
||||
y=150
|
||||
|
||||
[11]
|
||||
uiIndex=12
|
||||
townName=Chitzena
|
||||
townUsesLoyalty=1
|
||||
townRebelSentiment=35
|
||||
townMilitiaAllowed=1
|
||||
hiddenTown=0
|
||||
townIcon=0
|
||||
szIconFile=
|
||||
x=15
|
||||
y=20
|
||||
@@ -0,0 +1,35 @@
|
||||
[0]
|
||||
townName=Omerta
|
||||
|
||||
[1]
|
||||
townName=Drassen
|
||||
|
||||
[2]
|
||||
townName=Alma
|
||||
|
||||
[3]
|
||||
townName=Grumm
|
||||
|
||||
[4]
|
||||
townName=Tixa
|
||||
|
||||
[5]
|
||||
townName=Cambria
|
||||
|
||||
[6]
|
||||
townName=San Mona
|
||||
|
||||
[7]
|
||||
townName=Estoni
|
||||
|
||||
[8]
|
||||
townName=Orta
|
||||
|
||||
[9]
|
||||
townName=Balime
|
||||
|
||||
[10]
|
||||
townName=Meduna
|
||||
|
||||
[11]
|
||||
townName=Chitzena
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,35 @@
|
||||
[0]
|
||||
townName=Omerta
|
||||
|
||||
[1]
|
||||
townName=Drassen
|
||||
|
||||
[2]
|
||||
townName=Alma
|
||||
|
||||
[3]
|
||||
townName=Grumm
|
||||
|
||||
[4]
|
||||
townName=Tixa
|
||||
|
||||
[5]
|
||||
townName=Cambria
|
||||
|
||||
[6]
|
||||
townName=San Mona
|
||||
|
||||
[7]
|
||||
townName=Estoni
|
||||
|
||||
[8]
|
||||
townName=Orta
|
||||
|
||||
[9]
|
||||
townName=Balime
|
||||
|
||||
[10]
|
||||
townName=Meduna
|
||||
|
||||
[11]
|
||||
townName=Chitzena
|
||||
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|
||||
[0]
|
||||
szText0=(Omerta/Arulco). Unverified local reports indicate that in today's early hours unidentified helicopters were seen in the recently pacified northern Arulcan town of Omerta.
|
||||
szText1=Eyewitnesses report a brief firefight between royal forces and the unidentified attackers. So far, the royal palace has neither confirmed nor denied these reports.
|
||||
szText2=Omerta, the traditional stronghold of the Cordona family, was the last rebel stronghold in Miguel Cordona's rebellion against Queen Deidranna.
|
||||
szText3=It was finally overrun two months ago by armoured elements of the royal guard.
|
||||
szText4=A resurgence of the rebellion cannot be ruled out at this point, given that the regime never openly acknowledged the deaths of Cordona and his inner circle.
|
||||
szText5=However, it is unlikely a renewed uprising would
|
||||
szText6=have any chance of success, given the significant military buildup of the Arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorious crime syndicate of San Mona, which is rumoured to be well equipped.
|
||||
szText7=Given the obvious strength difference between these two factions this seems equally unlikely, but at this time there are no other acknowledged armed groups in Arulco.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[1]
|
||||
szText0=(San Mona/Arulco). Troubling reports arrive from our correspondents out of war-torn Arulco.
|
||||
szText1=It seemed that the recently resurgent conflict between the royal army and the strengthened rebels would remain confined to the eastern and central regions of Arulco, but recent events have proven that to be optimistic.
|
||||
szText2=A wave of violence engulfed the civilian town of San Mona. Since the local mine ran out a decade ago, San Mona had transformed into a trade hub for much of northern Arulco.
|
||||
szText3=Unusually for Arulcan cities, which are normally tightly controlled by the royal army, the locals enjoyed extensive personal freedom.
|
||||
szText4=Apart from a small civilian defence force formed by local business owners, there was no armed
|
||||
szText5=presence here. Nevertheless, the rebels attacked the city with full force. It is unclear whether the insurgents expected to surprise one of the sporadic army patrols here, or if they intended to subjugate the local population.
|
||||
szText6=However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was intentionally targeted and murdered along with most of his employees.
|
||||
szText7=Reports of widespread loss of life and destruction of private property paint a gruesome picture of the insurgent's actions. There are even rumours of locals being taken as hostages, but those accounts remain unverified.
|
||||
szText8=In his press statement, US Deputy Secretary of State Kenneth B. Hawkeburger again condemned the insurgent's actions and called for a cessation of hostilities.
|
||||
szText9=
|
||||
|
||||
[2]
|
||||
szText0=(Cambria/Arulco) Once again, what little news comes out of Arulco makes for dire reading. It appears an entire extended family was slaughtered today.
|
||||
szText1=The precise course of events is unclear, but it seems the insurgents raided a farm east of Cambria, and wiped out every man, woman and child they found.
|
||||
szText2=The farm was one of the largest and most prosperous in Arulco, and was unique in that it continued to be fully productive until the recent attack.
|
||||
szText3=Sixth generation farmers, the Hicks family provided Cambria with badly needed food and helped partially offset the nation-wide supply shortage brought on by the ongoing conflict.
|
||||
szText4=All across the farm, the bodies of family members can still be seen - they were left where they were shot, with their property taken and their farm
|
||||
szText5=looted. What the rebels hope to gain from this vicious attack is not entirely clear. However, informed local sources point out that until recently, the rebels themselves were said to be in desperate need of food.
|
||||
szText6=It is also known that there was some tension between the business elite of Cambria and the local farmers, with sporadic reports that the local elites were throwing their lot in with the uprising.
|
||||
szText7=In the increasingly divided battlefield of Arulco this is yet another turn for the worse, as local factions use the cover of an armed uprising to settle old scores.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[3]
|
||||
szText0=(Alma/Arulco) In another worrying development, it seems not even Arulco's fauna can escape the widening civil war.
|
||||
szText1=According to local members of a UN conservation project, mercenary groups are increasingly targeting the local bloodcat population.
|
||||
szText2=The Arulcan bloodcat (Panthera Arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has been under increasing pressure from trophy hunters.
|
||||
szText3=Bloodcats' teeth are used in several traditional recipes of Southeast-Asian medicine.
|
||||
szText4=It is feared that, in order to sustain their increasingly aggressive campaign, the rebels have targeted the bloodcats as an alternative source of income.
|
||||
szText5=While their main income is said to directly come from exploiting the mines of the captured towns, these are still hotly contested, as the royal army has vowed to take back
|
||||
szText6=those towns and clashes occur daily. The endangered bloodcats make for a much easier, uncontested target. Whether or not the cat's population can ever recover is doubtful, according to internationally-acclaimed bloodcat expert Dr. Ernest Poppin.
|
||||
szText7="These cats live exclusively in Arulco, they cannot be found anywhere else in the world, and have never been bred in captivity. This is a tragedy. As a scientist, I am appalled by this senseless slaughter.
|
||||
szText8=I can only urge the authorities in the strongest words possible to quickly end this conflict, before another species is lost beyond retrieval."
|
||||
szText9=
|
||||
|
||||
[4]
|
||||
szText0=(Ministry for Arulcan Information Distribution) Once again, Arulco's valiant defenders strike back against the thrice-cursed rebel scum.
|
||||
szText1=In the last meeting of Arulco's Security Council, our able military leadership proudly announced that the people's army has successfully re-established law and order in a city previously taken by the traitors.
|
||||
szText2=The so-called 'rebels', led by the murderous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our homeland.
|
||||
szText3=But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the Arulcan armed forces.
|
||||
szText4=While law enforcement officials are still in search for boobytraps and hiding traitors, citizens
|
||||
szText5=of Arulco can rest assured that the nightmare of armed struggle forced upon us by these ill-meaning foreigners will soon come to an end.
|
||||
szText6="Just as well", said our magnificent leader. "For death is the only acceptable punishment for the crimes these criminals committed. I will not rest until every one of those thugs has received the punishment he deserves."
|
||||
szText7=So speaks Queen Deidranna, and so speaks every upstanding citizen of Arulco. Let us all work together to end this war now and send the aggressors back to where they came from. All hail Arulco!
|
||||
szText8=All hail Queen Deidranna!
|
||||
szText9=
|
||||
|
||||
[5]
|
||||
szText0=(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have seized the city of Drassen and its airport.
|
||||
szText1=Against the heavy resistance by local law enforcement, the local army garrison, and quickly-mobilised reinforcements, the insurgents took the city in three stages.
|
||||
szText2=The royal forces, apparently unprepared for an attack of this scale, were defeated and had to retreat. The size and composition of the attacking force is unknown.
|
||||
szText3=Similarly, nothing is currently known about their motives or goals. Intelligence sources speculate this event might be tied to earlier reports of an ambush on an army patrol in the region of Omerta by unknown forces.
|
||||
szText4=Drassen, located on Arulco's north-east lake,
|
||||
szText5=contains one of two airports in Arulco, which obviously make it a prime target for any attempts to contest Queen Deidranna's tight grip on the country.
|
||||
szText6=Furthermore, a significant portion of its inhabitants work in the local silver mines or one of the few Arulcan factories producing exports, bringing in much-needed currency.
|
||||
szText7=This economic activity makes the inadequate performance of the royal army even more unfathomable. Whether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the Arulcan military remains to be seen.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[6]
|
||||
szText0=(Arulco Revolutionary Movement) Citizens of Arulco!
|
||||
szText1=The Revolution has struck again! On this very day, the men and women of our movement have struck the heart of the oppressors. We have successfully attacked and taken the military fortress of Alma.
|
||||
szText2=Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp have been liberated.
|
||||
szText3=We have also liberated the citizens imprisoned there. No longer will the righteous have to fear Deidranna's torture cells.
|
||||
szText4=A huge stockpile of army material fell into our hands, which we will use to continue our campaign against the oppressors.
|
||||
szText5=Our revolutionary leader, Miguel Cordona, personally thanked the liberators on the battlefield.
|
||||
szText6="This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we may finish this once and for all. Join us, and free our homeland!"
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[7]
|
||||
szText0=(Grumm/Arulco) After a long, bloody struggle, the industrial heart of Arulco has finally fallen to the rebels.
|
||||
szText1=Grumm, seat of the Arulcan gold mining industry and the sole major industrial center in the country, was long assumed to be nearly impregnable.
|
||||
szText2=But today, the Arulco Revolutionary Movement announced it has taken over the entire city. Whether or not this will be for long is unclear - correspondents on the ground report the rebels' grip isn't as strong as they would like it to be.
|
||||
szText3=Given not only the economic, but also strategic importance of Grumm, situated near one of the main roads to the capital Meduna, a heavy army response seems very likely.
|
||||
szText4=As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm will take place in the eastern mining district.
|
||||
szText5=
|
||||
szText6=
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[8]
|
||||
szText0=(Ministry for Arulcan Information Distribution) One again, the so-called 'liberators' of Arulco have sunk to a new low.
|
||||
szText1=Insurgents forces overran the Tixa High Security Facility, butchered the entire guard force along with civilian contractors, and freed a number of dangerous criminals.
|
||||
szText2=Tixa has no strategic value, apart from the inmates themselves. Not content with pressing the entire country into open warfare, the insurgents were keen to broaden their ranks with other known terrorists, murderers and rapists.
|
||||
szText3=This once again proves, without a doubt, the malicious intent of those that conspire against Arulco. General Humphey, Army Chief of Staff, has vowed firm but measured responses to this unprovoked attack.
|
||||
szText4="We will not rest until the perpetrators have been brought to justice. These men were sentenced to lengthy prison in due course of justice, and that's where we'll return them once we've recaptured them."
|
||||
szText5=
|
||||
szText6=
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[9]
|
||||
szText0=(Cambria/Arulco) In another victory for the resurgent followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.
|
||||
szText1=In a speed unthinkable just a few months ago, when the rebels were thought to be wiped out in Omerta, the Arulcan Revolutionary Movement drove back the army in all sectors of the city and is now firmly in control.
|
||||
szText2=It should be noted, however, that the army still maintains a strong presence in Arulco's heartland, including a military base in the southern desert.
|
||||
szText3=For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun recruiting local citizens into a militia.
|
||||
szText4=Cambria contains Arulco's main hospital and several major crossroads, so continued clashes are all but guaranteed as the army attempts to regain this important strategic location.
|
||||
szText5=
|
||||
szText6=
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[10]
|
||||
szText0=not used ingame
|
||||
szText1=not used ingame
|
||||
szText2=not used ingame
|
||||
szText3=not used ingame
|
||||
szText4=not used ingame
|
||||
szText5=not used ingame
|
||||
szText6=not used ingame
|
||||
szText7=not used ingame
|
||||
szText8=not used ingame
|
||||
szText9=not used ingame
|
||||
|
||||
[11]
|
||||
szText0=not used ingame
|
||||
szText1=not used ingame
|
||||
szText2=not used ingame
|
||||
szText3=not used ingame
|
||||
szText4=not used ingame
|
||||
szText5=not used ingame
|
||||
szText6=not used ingame
|
||||
szText7=not used ingame
|
||||
szText8=not used ingame
|
||||
szText9=not used ingame
|
||||
|
||||
[12]
|
||||
szText0=not used ingame
|
||||
szText1=not used ingame
|
||||
szText2=not used ingame
|
||||
szText3=not used ingame
|
||||
szText4=not used ingame
|
||||
szText5=not used ingame
|
||||
szText6=not used ingame
|
||||
szText7=not used ingame
|
||||
szText8=not used ingame
|
||||
szText9=not used ingame
|
||||
|
||||
[13]
|
||||
szText0=(Balime/Arulco) In a particular painful blow to the Deidranna regime, rebel forces have seized the southern coastal town of Balime.
|
||||
szText1=Balime, heartland of Deidranna's followers, is one of the most developed cities in Arulco and had so far been spared of most of the violence of this conflict.
|
||||
szText2=The city is home to the rich and influential elite of Arulco that forms the backbone of the regime's support. Consequently, loyalty to Deidranna is beleived to remain high.
|
||||
szText3=The strategic value, however, is smaller than that of other cities, as Balime had little economic activity beyond the import of luxury goods.
|
||||
szText4=Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it.
|
||||
szText5=It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceived as oppressors here. Tensions are running high, and many have fled the city seeking shelter in Meduna.
|
||||
szText6=Reports that the museum, which houses unique artifacts of Arulco's history, has already been looted are widespread but cannot be confirmed at this time.
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[14]
|
||||
szText0=(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of Meduna's districts and are now engaged in heavy firefights with the royal elite bodyguard.
|
||||
szText1=In brutal combat throughout the city, the rebels have driven back the last remnants of the royal army again and again.
|
||||
szText2=Almost the entire Arulcan mechanized force was stationed around the city.
|
||||
szText3=While the rebels had no tanks of their own, the decision to force the armoured units into urban combat where the rebels could evade and destroy them one at a time was clearly a severe strategic error on Deidranna's part.
|
||||
szText4=Military advisors were said to have long urged the Queen to use the few mechanized companies in frontal assaults against rebel positions around northern cities, but the queen had always refused.
|
||||
szText5=In constant house-to-house combat, the rebels deployed many rocket launchers and mortars. It seems they have been preparing for this moment during the entire campaign.
|
||||
szText6=The current whereabouts of Queen Deidranna and her inner circle are unknown. The city can no longer be travelled safely due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that many of the queen's closest supporters and advisors have been found among the casualties.
|
||||
szText7=The rebels are on the verge of success, and the end of civil war is expected to be imminent.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[15]
|
||||
szText0=(Chitzena/Arulco) Even remote regions of Arulco can no longer escape the violence. Chitzena has fallen to the rebels.
|
||||
szText1=According to expert analysis, this indicates that the rebels are not engaged in hit-and-run harassment or trying to take the regime by surprise, but are instead trying to remove the regime's troops from every single town.
|
||||
szText2=The strategic value of Chitzena is low - it has no industry worth mentioning, apart from a very limited mining operation. It is, however, home to ancient ruins and thus has a cultural value to some Arulcans.
|
||||
szText3=How the rebels intend to hold such a remote settlement is unclear.
|
||||
szText4=
|
||||
szText5=
|
||||
szText6=
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
@@ -0,0 +1,191 @@
|
||||
[0]
|
||||
szText0=(Omerta/Arulco). Unverified local reports indicate that in today's early hours unidentified helicopters were seen in the recently pacified northern Arulcan town of Omerta.
|
||||
szText1=Eyewitnesses report a brief firefight between royal forces and the unidentified attackers. So far, the royal palace has neither confirmed nor denied these reports.
|
||||
szText2=Omerta, the traditional stronghold of the Cordona family, was the last rebel stronghold in Miguel Cordona's rebellion against Queen Deidranna.
|
||||
szText3=It was finally overrun two months ago by armoured elements of the royal guard.
|
||||
szText4=A resurgence of the rebellion cannot be ruled out at this point, given that the regime never openly acknowledged the deaths of Cordona and his inner circle.
|
||||
szText5=However, it is unlikely a renewed uprising would
|
||||
szText6=have any chance of success, given the significant military buildup of the Arulcan armed forces in recent years. Another possibility that cannot be dismissed is the emergence of rift between Deidranna and the notorious crime syndicate of San Mona, which is rumoured to be well equipped.
|
||||
szText7=Given the obvious strength difference between these two factions this seems equally unlikely, but at this time there are no other acknowledged armed groups in Arulco.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[1]
|
||||
szText0=(San Mona/Arulco). Troubling reports arrive from our correspondents out of war-torn Arulco.
|
||||
szText1=It seemed that the recently resurgent conflict between the royal army and the strengthened rebels would remain confined to the eastern and central regions of Arulco, but recent events have proven that to be optimistic.
|
||||
szText2=A wave of violence engulfed the civilian town of San Mona. Since the local mine ran out a decade ago, San Mona had transformed into a trade hub for much of northern Arulco.
|
||||
szText3=Unusually for Arulcan cities, which are normally tightly controlled by the royal army, the locals enjoyed extensive personal freedom.
|
||||
szText4=Apart from a small civilian defence force formed by local business owners, there was no armed
|
||||
szText5=presence here. Nevertheless, the rebels attacked the city with full force. It is unclear whether the insurgents expected to surprise one of the sporadic army patrols here, or if they intended to subjugate the local population.
|
||||
szText6=However, we can confirm that the mayor of San Mona, the widely respected businessman Peter Klaus, was intentionally targeted and murdered along with most of his employees.
|
||||
szText7=Reports of widespread loss of life and destruction of private property paint a gruesome picture of the insurgent's actions. There are even rumours of locals being taken as hostages, but those accounts remain unverified.
|
||||
szText8=In his press statement, US Deputy Secretary of State Kenneth B. Hawkeburger again condemned the insurgent's actions and called for a cessation of hostilities.
|
||||
szText9=
|
||||
|
||||
[2]
|
||||
szText0=(Cambria/Arulco) Once again, what little news comes out of Arulco makes for dire reading. It appears an entire extended family was slaughtered today.
|
||||
szText1=The precise course of events is unclear, but it seems the insurgents raided a farm east of Cambria, and wiped out every man, woman and child they found.
|
||||
szText2=The farm was one of the largest and most prosperous in Arulco, and was unique in that it continued to be fully productive until the recent attack.
|
||||
szText3=Sixth generation farmers, the Hicks family provided Cambria with badly needed food and helped partially offset the nation-wide supply shortage brought on by the ongoing conflict.
|
||||
szText4=All across the farm, the bodies of family members can still be seen - they were left where they were shot, with their property taken and their farm
|
||||
szText5=looted. What the rebels hope to gain from this vicious attack is not entirely clear. However, informed local sources point out that until recently, the rebels themselves were said to be in desperate need of food.
|
||||
szText6=It is also known that there was some tension between the business elite of Cambria and the local farmers, with sporadic reports that the local elites were throwing their lot in with the uprising.
|
||||
szText7=In the increasingly divided battlefield of Arulco this is yet another turn for the worse, as local factions use the cover of an armed uprising to settle old scores.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[3]
|
||||
szText0=(Alma/Arulco) In another worrying development, it seems not even Arulco's fauna can escape the widening civil war.
|
||||
szText1=According to local members of a UN conservation project, mercenary groups are increasingly targeting the local bloodcat population.
|
||||
szText2=The Arulcan bloodcat (Panthera Arulcanis) is one of the biggest predatory cats of the world and can only be found in Arulco. The small population has been under increasing pressure from trophy hunters.
|
||||
szText3=Bloodcats' teeth are used in several traditional recipes of Southeast-Asian medicine.
|
||||
szText4=It is feared that, in order to sustain their increasingly aggressive campaign, the rebels have targeted the bloodcats as an alternative source of income.
|
||||
szText5=While their main income is said to directly come from exploiting the mines of the captured towns, these are still hotly contested, as the royal army has vowed to take back
|
||||
szText6=those towns and clashes occur daily. The endangered bloodcats make for a much easier, uncontested target. Whether or not the cat's population can ever recover is doubtful, according to internationally-acclaimed bloodcat expert Dr. Ernest Poppin.
|
||||
szText7="These cats live exclusively in Arulco, they cannot be found anywhere else in the world, and have never been bred in captivity. This is a tragedy. As a scientist, I am appalled by this senseless slaughter.
|
||||
szText8=I can only urge the authorities in the strongest words possible to quickly end this conflict, before another species is lost beyond retrieval."
|
||||
szText9=
|
||||
|
||||
[4]
|
||||
szText0=(Ministry for Arulcan Information Distribution) Once again, Arulco's valiant defenders strike back against the thrice-cursed rebel scum.
|
||||
szText1=In the last meeting of Arulco's Security Council, our able military leadership proudly announced that the people's army has successfully re-established law and order in a city previously taken by the traitors.
|
||||
szText2=The so-called 'rebels', led by the murderous fugitive Miguel Cordona, had employed outside mercenaries provided to them by ill-meaning foreigners seeking to plunder our homeland.
|
||||
szText3=But thanks to the visionary leadership of our beloved Queen Deidranna, the terrorist forces were smashed by our brothers and sisters of the Arulcan armed forces.
|
||||
szText4=While law enforcement officials are still in search for boobytraps and hiding traitors, citizens
|
||||
szText5=of Arulco can rest assured that the nightmare of armed struggle forced upon us by these ill-meaning foreigners will soon come to an end.
|
||||
szText6="Just as well", said our magnificent leader. "For death is the only acceptable punishment for the crimes these criminals committed. I will not rest until every one of those thugs has received the punishment he deserves."
|
||||
szText7=So speaks Queen Deidranna, and so speaks every upstanding citizen of Arulco. Let us all work together to end this war now and send the aggressors back to where they came from. All hail Arulco!
|
||||
szText8=All hail Queen Deidranna!
|
||||
szText9=
|
||||
|
||||
[5]
|
||||
szText0=(Drassen/Arulco) In a stunning development from the small country of Arulco, as-of-yet unknown armed forces have seized the city of Drassen and its airport.
|
||||
szText1=Against the heavy resistance by local law enforcement, the local army garrison, and quickly-mobilised reinforcements, the insurgents took the city in three stages.
|
||||
szText2=The royal forces, apparently unprepared for an attack of this scale, were defeated and had to retreat. The size and composition of the attacking force is unknown.
|
||||
szText3=Similarly, nothing is currently known about their motives or goals. Intelligence sources speculate this event might be tied to earlier reports of an ambush on an army patrol in the region of Omerta by unknown forces.
|
||||
szText4=Drassen, located on Arulco's north-east lake,
|
||||
szText5=contains one of two airports in Arulco, which obviously make it a prime target for any attempts to contest Queen Deidranna's tight grip on the country.
|
||||
szText6=Furthermore, a significant portion of its inhabitants work in the local silver mines or one of the few Arulcan factories producing exports, bringing in much-needed currency.
|
||||
szText7=This economic activity makes the inadequate performance of the royal army even more unfathomable. Whether this shocking defeat was just a singular lapse in military judgement or a sign of systematic shortcomings in the Arulcan military remains to be seen.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[6]
|
||||
szText0=(Arulco Revolutionary Movement) Citizens of Arulco!
|
||||
szText1=The Revolution has struck again! On this very day, the men and women of our movement have struck the heart of the oppressors. We have successfully attacked and taken the military fortress of Alma.
|
||||
szText2=Even though the oppressor had heavily fortified the city, it was no match for our heroic storm. The city and the army training camp have been liberated.
|
||||
szText3=We have also liberated the citizens imprisoned there. No longer will the righteous have to fear Deidranna's torture cells.
|
||||
szText4=A huge stockpile of army material fell into our hands, which we will use to continue our campaign against the oppressors.
|
||||
szText5=Our revolutionary leader, Miguel Cordona, personally thanked the liberators on the battlefield.
|
||||
szText6="This once again proves that we can best the foul queen if we just work together. Every son and daughter of Arulco should join us now, so we may finish this once and for all. Join us, and free our homeland!"
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[7]
|
||||
szText0=(Grumm/Arulco) After a long, bloody struggle, the industrial heart of Arulco has finally fallen to the rebels.
|
||||
szText1=Grumm, seat of the Arulcan gold mining industry and the sole major industrial center in the country, was long assumed to be nearly impregnable.
|
||||
szText2=But today, the Arulco Revolutionary Movement announced it has taken over the entire city. Whether or not this will be for long is unclear - correspondents on the ground report the rebels' grip isn't as strong as they would like it to be.
|
||||
szText3=Given not only the economic, but also strategic importance of Grumm, situated near one of the main roads to the capital Meduna, a heavy army response seems very likely.
|
||||
szText4=As the rebel force would be hard-pressed to overcome the numeric superiority of the royal army in urban combat, it is most likely any decisive battle for Grumm will take place in the eastern mining district.
|
||||
szText5=
|
||||
szText6=
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[8]
|
||||
szText0=(Ministry for Arulcan Information Distribution) One again, the so-called 'liberators' of Arulco have sunk to a new low.
|
||||
szText1=Insurgents forces overran the Tixa High Security Facility, butchered the entire guard force along with civilian contractors, and freed a number of dangerous criminals.
|
||||
szText2=Tixa has no strategic value, apart from the inmates themselves. Not content with pressing the entire country into open warfare, the insurgents were keen to broaden their ranks with other known terrorists, murderers and rapists.
|
||||
szText3=This once again proves, without a doubt, the malicious intent of those that conspire against Arulco. General Humphey, Army Chief of Staff, has vowed firm but measured responses to this unprovoked attack.
|
||||
szText4="We will not rest until the perpetrators have been brought to justice. These men were sentenced to lengthy prison in due course of justice, and that's where we'll return them once we've recaptured them."
|
||||
szText5=
|
||||
szText6=
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[9]
|
||||
szText0=(Cambria/Arulco) In another victory for the resurgent followers of the notorious rebel leader Miguel Cordona, the central city of Cambria has fallen to the rebels.
|
||||
szText1=In a speed unthinkable just a few months ago, when the rebels were thought to be wiped out in Omerta, the Arulcan Revolutionary Movement drove back the army in all sectors of the city and is now firmly in control.
|
||||
szText2=It should be noted, however, that the army still maintains a strong presence in Arulco's heartland, including a military base in the southern desert.
|
||||
szText3=For their part, the rebels seemed intent on holding the city. They wasted no time and have already begun recruiting local citizens into a militia.
|
||||
szText4=Cambria contains Arulco's main hospital and several major crossroads, so continued clashes are all but guaranteed as the army attempts to regain this important strategic location.
|
||||
szText5=
|
||||
szText6=
|
||||
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|
||||
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[10]
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[11]
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[12]
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||||
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||||
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|
||||
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|
||||
|
||||
[13]
|
||||
szText0=(Balime/Arulco) In a particular painful blow to the Deidranna regime, rebel forces have seized the southern coastal town of Balime.
|
||||
szText1=Balime, heartland of Deidranna's followers, is one of the most developed cities in Arulco and had so far been spared of most of the violence of this conflict.
|
||||
szText2=The city is home to the rich and influential elite of Arulco that forms the backbone of the regime's support. Consequently, loyalty to Deidranna is beleived to remain high.
|
||||
szText3=The strategic value, however, is smaller than that of other cities, as Balime had little economic activity beyond the import of luxury goods.
|
||||
szText4=Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it.
|
||||
szText5=It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceived as oppressors here. Tensions are running high, and many have fled the city seeking shelter in Meduna.
|
||||
szText6=Reports that the museum, which houses unique artifacts of Arulco's history, has already been looted are widespread but cannot be confirmed at this time.
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[14]
|
||||
szText0=(Meduna/Arulco) The civil war in Arulco seems to be coming to an end. Rebel forces have taken over most of Meduna's districts and are now engaged in heavy firefights with the royal elite bodyguard.
|
||||
szText1=In brutal combat throughout the city, the rebels have driven back the last remnants of the royal army again and again.
|
||||
szText2=Almost the entire Arulcan mechanized force was stationed around the city.
|
||||
szText3=While the rebels had no tanks of their own, the decision to force the armoured units into urban combat where the rebels could evade and destroy them one at a time was clearly a severe strategic error on Deidranna's part.
|
||||
szText4=Military advisors were said to have long urged the Queen to use the few mechanized companies in frontal assaults against rebel positions around northern cities, but the queen had always refused.
|
||||
szText5=In constant house-to-house combat, the rebels deployed many rocket launchers and mortars. It seems they have been preparing for this moment during the entire campaign.
|
||||
szText6=The current whereabouts of Queen Deidranna and her inner circle are unknown. The city can no longer be travelled safely due to ongoing clashes, and the airport has fallen after intense fighting. It is rumoured that many of the queen's closest supporters and advisors have been found among the casualties.
|
||||
szText7=The rebels are on the verge of success, and the end of civil war is expected to be imminent.
|
||||
szText8=
|
||||
szText9=
|
||||
|
||||
[15]
|
||||
szText0=(Chitzena/Arulco) Even remote regions of Arulco can no longer escape the violence. Chitzena has fallen to the rebels.
|
||||
szText1=According to expert analysis, this indicates that the rebels are not engaged in hit-and-run harassment or trying to take the regime by surprise, but are instead trying to remove the regime's troops from every single town.
|
||||
szText2=The strategic value of Chitzena is low - it has no industry worth mentioning, apart from a very limited mining operation. It is, however, home to ancient ruins and thus has a cultural value to some Arulcans.
|
||||
szText3=How the rebels intend to hold such a remote settlement is unclear.
|
||||
szText4=
|
||||
szText5=
|
||||
szText6=
|
||||
szText7=
|
||||
szText8=
|
||||
szText9=
|
||||
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|
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||||
[137]
|
||||
szGroup=Empty Slot137
|
||||
|
||||
[138]
|
||||
szGroup=Empty Slot138
|
||||
|
||||
[139]
|
||||
szGroup=Empty Slot139
|
||||
|
||||
[140]
|
||||
szGroup=Empty Slot140
|
||||
|
||||
[141]
|
||||
szGroup=Empty Slot141
|
||||
|
||||
[142]
|
||||
szGroup=Empty Slot142
|
||||
|
||||
[143]
|
||||
szGroup=Empty Slot143
|
||||
|
||||
[144]
|
||||
szGroup=Empty Slot144
|
||||
|
||||
[145]
|
||||
szGroup=Empty Slot145
|
||||
|
||||
[146]
|
||||
szGroup=Empty Slot146
|
||||
|
||||
[147]
|
||||
szGroup=Empty Slot147
|
||||
|
||||
[148]
|
||||
szGroup=Empty Slot148
|
||||
|
||||
[149]
|
||||
szGroup=Empty Slot149
|
||||
|
||||
[150]
|
||||
szGroup=Empty Slot150
|
||||
|
||||
[151]
|
||||
szGroup=Empty Slot151
|
||||
|
||||
[152]
|
||||
szGroup=Empty Slot152
|
||||
|
||||
[153]
|
||||
szGroup=Empty Slot153
|
||||
|
||||
[154]
|
||||
szGroup=Empty Slot154
|
||||
|
||||
[155]
|
||||
szGroup=Empty Slot155
|
||||
|
||||
[156]
|
||||
szGroup=Empty Slot156
|
||||
|
||||
[157]
|
||||
szGroup=Empty Slot157
|
||||
|
||||
[158]
|
||||
szGroup=Empty Slot158
|
||||
|
||||
[159]
|
||||
szGroup=Empty Slot159
|
||||
|
||||
[160]
|
||||
szGroup=Empty Slot160
|
||||
|
||||
[161]
|
||||
szGroup=Empty Slot161
|
||||
|
||||
[162]
|
||||
szGroup=Empty Slot162
|
||||
|
||||
[163]
|
||||
szGroup=Empty Slot163
|
||||
|
||||
[164]
|
||||
szGroup=Empty Slot164
|
||||
|
||||
[165]
|
||||
szGroup=Empty Slot165
|
||||
|
||||
[166]
|
||||
szGroup=Empty Slot166
|
||||
|
||||
[167]
|
||||
szGroup=Empty Slot167
|
||||
|
||||
[168]
|
||||
szGroup=Empty Slot168
|
||||
|
||||
[169]
|
||||
szGroup=Empty Slot169
|
||||
|
||||
[170]
|
||||
szGroup=Empty Slot170
|
||||
|
||||
[171]
|
||||
szGroup=Empty Slot171
|
||||
|
||||
[172]
|
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szGroup=Empty Slot172
|
||||
|
||||
[173]
|
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szGroup=Empty Slot173
|
||||
|
||||
[174]
|
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szGroup=Empty Slot174
|
||||
|
||||
[175]
|
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szGroup=Empty Slot175
|
||||
|
||||
[176]
|
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szGroup=Empty Slot176
|
||||
|
||||
[177]
|
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szGroup=Empty Slot177
|
||||
|
||||
[178]
|
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szGroup=Empty Slot178
|
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|
||||
[179]
|
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szGroup=Empty Slot179
|
||||
|
||||
[180]
|
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szGroup=Empty Slot180
|
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|
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[181]
|
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szGroup=Empty Slot181
|
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|
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[182]
|
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szGroup=Empty Slot182
|
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|
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[183]
|
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szGroup=Empty Slot183
|
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|
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[184]
|
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szGroup=Empty Slot184
|
||||
|
||||
[185]
|
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szGroup=Empty Slot185
|
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|
||||
[186]
|
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szGroup=Empty Slot186
|
||||
|
||||
[187]
|
||||
szGroup=Empty Slot187
|
||||
|
||||
[188]
|
||||
szGroup=Empty Slot188
|
||||
|
||||
[189]
|
||||
szGroup=Empty Slot189
|
||||
|
||||
[190]
|
||||
szGroup=Empty Slot190
|
||||
|
||||
[191]
|
||||
szGroup=Empty Slot191
|
||||
|
||||
[192]
|
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szGroup=Empty Slot192
|
||||
|
||||
[193]
|
||||
szGroup=Empty Slot193
|
||||
|
||||
[194]
|
||||
szGroup=Empty Slot194
|
||||
|
||||
[195]
|
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szGroup=Empty Slot195
|
||||
|
||||
[196]
|
||||
szGroup=Empty Slot196
|
||||
|
||||
[197]
|
||||
szGroup=Empty Slot197
|
||||
|
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[198]
|
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szGroup=Empty Slot198
|
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|
||||
[199]
|
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szGroup=Empty Slot199
|
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|
||||
[200]
|
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szGroup=Empty Slot200
|
||||
|
||||
[201]
|
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szGroup=Empty Slot201
|
||||
|
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[202]
|
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szGroup=Empty Slot202
|
||||
|
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[203]
|
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szGroup=Empty Slot203
|
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|
||||
[204]
|
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szGroup=Empty Slot204
|
||||
|
||||
[205]
|
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szGroup=Empty Slot205
|
||||
|
||||
[206]
|
||||
szGroup=Empty Slot206
|
||||
|
||||
[207]
|
||||
szGroup=Empty Slot207
|
||||
|
||||
[208]
|
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szGroup=Empty Slot208
|
||||
|
||||
[209]
|
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szGroup=Empty Slot209
|
||||
|
||||
[210]
|
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szGroup=Empty Slot210
|
||||
|
||||
[211]
|
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szGroup=Empty Slot211
|
||||
|
||||
[212]
|
||||
szGroup=Empty Slot212
|
||||
|
||||
[213]
|
||||
szGroup=Empty Slot213
|
||||
|
||||
[214]
|
||||
szGroup=Empty Slot214
|
||||
|
||||
[215]
|
||||
szGroup=Empty Slot215
|
||||
|
||||
[216]
|
||||
szGroup=Empty Slot216
|
||||
|
||||
[217]
|
||||
szGroup=Empty Slot217
|
||||
|
||||
[218]
|
||||
szGroup=Empty Slot218
|
||||
|
||||
[219]
|
||||
szGroup=Empty Slot219
|
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|
||||
[220]
|
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szGroup=Empty Slot220
|
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|
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[221]
|
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szGroup=Empty Slot221
|
||||
|
||||
[222]
|
||||
szGroup=Empty Slot222
|
||||
|
||||
[223]
|
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szGroup=Empty Slot223
|
||||
|
||||
[224]
|
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szGroup=Empty Slot224
|
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|
||||
[225]
|
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szGroup=Empty Slot225
|
||||
|
||||
[226]
|
||||
szGroup=Empty Slot226
|
||||
|
||||
[227]
|
||||
szGroup=Empty Slot227
|
||||
|
||||
[228]
|
||||
szGroup=Empty Slot228
|
||||
|
||||
[229]
|
||||
szGroup=Empty Slot229
|
||||
|
||||
[230]
|
||||
szGroup=Empty Slot230
|
||||
|
||||
[231]
|
||||
szGroup=Empty Slot231
|
||||
|
||||
[232]
|
||||
szGroup=Empty Slot232
|
||||
|
||||
[233]
|
||||
szGroup=Empty Slot233
|
||||
|
||||
[234]
|
||||
szGroup=Empty Slot234
|
||||
|
||||
[235]
|
||||
szGroup=Empty Slot235
|
||||
|
||||
[236]
|
||||
szGroup=Empty Slot236
|
||||
|
||||
[237]
|
||||
szGroup=Empty Slot237
|
||||
|
||||
[238]
|
||||
szGroup=Empty Slot238
|
||||
|
||||
[239]
|
||||
szGroup=Empty Slot239
|
||||
|
||||
[240]
|
||||
szGroup=Empty Slot240
|
||||
|
||||
[241]
|
||||
szGroup=Empty Slot241
|
||||
|
||||
[242]
|
||||
szGroup=Empty Slot242
|
||||
|
||||
[243]
|
||||
szGroup=Empty Slot243
|
||||
|
||||
[244]
|
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szGroup=Empty Slot244
|
||||
|
||||
[245]
|
||||
szGroup=Empty Slot245
|
||||
|
||||
[246]
|
||||
szGroup=Empty Slot246
|
||||
|
||||
[247]
|
||||
szGroup=Empty Slot247
|
||||
|
||||
[248]
|
||||
szGroup=Empty Slot248
|
||||
|
||||
[249]
|
||||
szGroup=Empty Slot249
|
||||
|
||||
[250]
|
||||
szGroup=Empty Slot250
|
||||
|
||||
[251]
|
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szGroup=Empty Slot251
|
||||
|
||||
[252]
|
||||
szGroup=Empty Slot252
|
||||
|
||||
[253]
|
||||
szGroup=Empty Slot253
|
||||
|
||||
[254]
|
||||
szGroup=Empty Slot254
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@@ -0,0 +1,764 @@
|
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[0]
|
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szGroup=Keiner
|
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|
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[1]
|
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szGroup=Rebellen
|
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|
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[2]
|
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szGroup=KingPin
|
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|
||||
[3]
|
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szGroup=Sanmona Gang
|
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|
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[4]
|
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szGroup=Angels Gang
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|
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[5]
|
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szGroup=Bettler
|
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|
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[6]
|
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szGroup=Touristen
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|
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[7]
|
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szGroup=Alma Milizen
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|
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[8]
|
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szGroup=Doktoren
|
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|
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[9]
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szGroup=Ehepaar
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|
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[10]
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|
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[11]
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|
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[12]
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szGroup=Schrottplatz Trupp
|
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|
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[13]
|
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szGroup=Fabrikskinder
|
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|
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[14]
|
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szGroup=Königin
|
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|
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[15]
|
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szGroup=Leerer Platz15
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|
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[16]
|
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szGroup=Leerer Platz16
|
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|
||||
[17]
|
||||
szGroup=Leerer Platz17
|
||||
|
||||
[18]
|
||||
szGroup=Leerer Platz18
|
||||
|
||||
[19]
|
||||
szGroup=Leerer Platz19
|
||||
|
||||
[20]
|
||||
szGroup=Leerer Platz20
|
||||
|
||||
[21]
|
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szGroup=Leerer Platz21
|
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|
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[22]
|
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szGroup=Leerer Platz22
|
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|
||||
[23]
|
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szGroup=Leerer Platz23
|
||||
|
||||
[24]
|
||||
szGroup=Leerer Platz24
|
||||
|
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[25]
|
||||
szGroup=Leerer Platz25
|
||||
|
||||
[26]
|
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szGroup=Leerer Platz26
|
||||
|
||||
[27]
|
||||
szGroup=Leerer Platz27
|
||||
|
||||
[28]
|
||||
szGroup=Leerer Platz28
|
||||
|
||||
[29]
|
||||
szGroup=Leerer Platz29
|
||||
|
||||
[30]
|
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szGroup=Leerer Platz30
|
||||
|
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[31]
|
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szGroup=Leerer Platz31
|
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|
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[32]
|
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szGroup=Leerer Platz32
|
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|
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[33]
|
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szGroup=Leerer Platz33
|
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|
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[34]
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szGroup=Leerer Platz34
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|
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[35]
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szGroup=Leerer Platz35
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|
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[36]
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szGroup=Leerer Platz36
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|
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[37]
|
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szGroup=Leerer Platz37
|
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|
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[38]
|
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szGroup=Leerer Platz38
|
||||
|
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[39]
|
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szGroup=Leerer Platz39
|
||||
|
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[40]
|
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szGroup=Leerer Platz40
|
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|
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[41]
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szGroup=Leerer Platz41
|
||||
|
||||
[42]
|
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szGroup=Leerer Platz42
|
||||
|
||||
[43]
|
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szGroup=Leerer Platz43
|
||||
|
||||
[44]
|
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szGroup=Leerer Platz44
|
||||
|
||||
[45]
|
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szGroup=Leerer Platz45
|
||||
|
||||
[46]
|
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szGroup=Leerer Platz46
|
||||
|
||||
[47]
|
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szGroup=Leerer Platz47
|
||||
|
||||
[48]
|
||||
szGroup=Leerer Platz48
|
||||
|
||||
[49]
|
||||
szGroup=Leerer Platz49
|
||||
|
||||
[50]
|
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szGroup=Leerer Platz50
|
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|
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[51]
|
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szGroup=Leerer Platz51
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|
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[52]
|
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szGroup=Leerer Platz52
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|
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[53]
|
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szGroup=Leerer Platz53
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|
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[54]
|
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szGroup=Leerer Platz54
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|
||||
[55]
|
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szGroup=Leerer Platz55
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|
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[56]
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szGroup=Leerer Platz56
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|
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[57]
|
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szGroup=Leerer Platz57
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|
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[58]
|
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szGroup=Leerer Platz58
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|
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[59]
|
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szGroup=Leerer Platz59
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|
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[60]
|
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szGroup=Leerer Platz60
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|
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[61]
|
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szGroup=Leerer Platz61
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|
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[62]
|
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szGroup=Leerer Platz62
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|
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[63]
|
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szGroup=Leerer Platz63
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|
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[64]
|
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szGroup=Leerer Platz64
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|
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[65]
|
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szGroup=Leerer Platz65
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|
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[66]
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szGroup=Leerer Platz66
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|
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[67]
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szGroup=Leerer Platz67
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|
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[68]
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szGroup=Leerer Platz68
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|
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[69]
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szGroup=Leerer Platz69
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|
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[70]
|
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szGroup=Leerer Platz70
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|
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[71]
|
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szGroup=Leerer Platz71
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|
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[72]
|
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szGroup=Leerer Platz72
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|
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[73]
|
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szGroup=Leerer Platz73
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|
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[74]
|
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szGroup=Leerer Platz74
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|
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[75]
|
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szGroup=Leerer Platz75
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|
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[76]
|
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szGroup=Leerer Platz76
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|
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[77]
|
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szGroup=Leerer Platz77
|
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|
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[78]
|
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szGroup=Leerer Platz78
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|
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[79]
|
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szGroup=Leerer Platz79
|
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|
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[80]
|
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szGroup=Leerer Platz80
|
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|
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[81]
|
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szGroup=Leerer Platz81
|
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|
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[82]
|
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szGroup=Leerer Platz82
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|
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[83]
|
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szGroup=Leerer Platz83
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|
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[84]
|
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szGroup=Leerer Platz84
|
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|
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[85]
|
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szGroup=Leerer Platz85
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|
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[86]
|
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szGroup=Leerer Platz86
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|
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[87]
|
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szGroup=Leerer Platz87
|
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|
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[88]
|
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szGroup=Leerer Platz88
|
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|
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[89]
|
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szGroup=Leerer Platz89
|
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|
||||
[90]
|
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szGroup=Leerer Platz90
|
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|
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[91]
|
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szGroup=Leerer Platz91
|
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|
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[92]
|
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szGroup=Leerer Platz92
|
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|
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[93]
|
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szGroup=Leerer Platz93
|
||||
|
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[94]
|
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szGroup=Leerer Platz94
|
||||
|
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[95]
|
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szGroup=Leerer Platz95
|
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|
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[96]
|
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szGroup=Leerer Platz96
|
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|
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[97]
|
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szGroup=Leerer Platz97
|
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|
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[98]
|
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szGroup=Leerer Platz98
|
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|
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[99]
|
||||
szGroup=Leerer Platz99
|
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|
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[100]
|
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szGroup=Leerer Platz100
|
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|
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[101]
|
||||
szGroup=Leerer Platz101
|
||||
|
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[102]
|
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szGroup=Leerer Platz102
|
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|
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[103]
|
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szGroup=Leerer Platz103
|
||||
|
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[104]
|
||||
szGroup=Leerer Platz104
|
||||
|
||||
[105]
|
||||
szGroup=Leerer Platz105
|
||||
|
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[106]
|
||||
szGroup=Leerer Platz106
|
||||
|
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[107]
|
||||
szGroup=Leerer Platz107
|
||||
|
||||
[108]
|
||||
szGroup=Leerer Platz108
|
||||
|
||||
[109]
|
||||
szGroup=Leerer Platz109
|
||||
|
||||
[110]
|
||||
szGroup=Leerer Platz110
|
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|
||||
[111]
|
||||
szGroup=Leerer Platz111
|
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|
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[112]
|
||||
szGroup=Leerer Platz112
|
||||
|
||||
[113]
|
||||
szGroup=Leerer Platz113
|
||||
|
||||
[114]
|
||||
szGroup=Leerer Platz114
|
||||
|
||||
[115]
|
||||
szGroup=Leerer Platz115
|
||||
|
||||
[116]
|
||||
szGroup=Leerer Platz116
|
||||
|
||||
[117]
|
||||
szGroup=Leerer Platz117
|
||||
|
||||
[118]
|
||||
szGroup=Leerer Platz118
|
||||
|
||||
[119]
|
||||
szGroup=Leerer Platz119
|
||||
|
||||
[120]
|
||||
szGroup=Leerer Platz120
|
||||
|
||||
[121]
|
||||
szGroup=Leerer Platz121
|
||||
|
||||
[122]
|
||||
szGroup=Leerer Platz122
|
||||
|
||||
[123]
|
||||
szGroup=Leerer Platz123
|
||||
|
||||
[124]
|
||||
szGroup=Leerer Platz124
|
||||
|
||||
[125]
|
||||
szGroup=Leerer Platz125
|
||||
|
||||
[126]
|
||||
szGroup=Leerer Platz126
|
||||
|
||||
[127]
|
||||
szGroup=Leerer Platz127
|
||||
|
||||
[128]
|
||||
szGroup=Leerer Platz128
|
||||
|
||||
[129]
|
||||
szGroup=Leerer Platz129
|
||||
|
||||
[130]
|
||||
szGroup=Leerer Platz130
|
||||
|
||||
[131]
|
||||
szGroup=Leerer Platz131
|
||||
|
||||
[132]
|
||||
szGroup=Leerer Platz132
|
||||
|
||||
[133]
|
||||
szGroup=Leerer Platz133
|
||||
|
||||
[134]
|
||||
szGroup=Leerer Platz134
|
||||
|
||||
[135]
|
||||
szGroup=Leerer Platz135
|
||||
|
||||
[136]
|
||||
szGroup=Leerer Platz136
|
||||
|
||||
[137]
|
||||
szGroup=Leerer Platz137
|
||||
|
||||
[138]
|
||||
szGroup=Leerer Platz138
|
||||
|
||||
[139]
|
||||
szGroup=Leerer Platz139
|
||||
|
||||
[140]
|
||||
szGroup=Leerer Platz140
|
||||
|
||||
[141]
|
||||
szGroup=Leerer Platz141
|
||||
|
||||
[142]
|
||||
szGroup=Leerer Platz142
|
||||
|
||||
[143]
|
||||
szGroup=Leerer Platz143
|
||||
|
||||
[144]
|
||||
szGroup=Leerer Platz144
|
||||
|
||||
[145]
|
||||
szGroup=Leerer Platz145
|
||||
|
||||
[146]
|
||||
szGroup=Leerer Platz146
|
||||
|
||||
[147]
|
||||
szGroup=Leerer Platz147
|
||||
|
||||
[148]
|
||||
szGroup=Leerer Platz148
|
||||
|
||||
[149]
|
||||
szGroup=Leerer Platz149
|
||||
|
||||
[150]
|
||||
szGroup=Leerer Platz150
|
||||
|
||||
[151]
|
||||
szGroup=Leerer Platz151
|
||||
|
||||
[152]
|
||||
szGroup=Leerer Platz152
|
||||
|
||||
[153]
|
||||
szGroup=Leerer Platz153
|
||||
|
||||
[154]
|
||||
szGroup=Leerer Platz154
|
||||
|
||||
[155]
|
||||
szGroup=Leerer Platz155
|
||||
|
||||
[156]
|
||||
szGroup=Leerer Platz156
|
||||
|
||||
[157]
|
||||
szGroup=Leerer Platz157
|
||||
|
||||
[158]
|
||||
szGroup=Leerer Platz158
|
||||
|
||||
[159]
|
||||
szGroup=Leerer Platz159
|
||||
|
||||
[160]
|
||||
szGroup=Leerer Platz160
|
||||
|
||||
[161]
|
||||
szGroup=Leerer Platz161
|
||||
|
||||
[162]
|
||||
szGroup=Leerer Platz162
|
||||
|
||||
[163]
|
||||
szGroup=Leerer Platz163
|
||||
|
||||
[164]
|
||||
szGroup=Leerer Platz164
|
||||
|
||||
[165]
|
||||
szGroup=Leerer Platz165
|
||||
|
||||
[166]
|
||||
szGroup=Leerer Platz166
|
||||
|
||||
[167]
|
||||
szGroup=Leerer Platz167
|
||||
|
||||
[168]
|
||||
szGroup=Leerer Platz168
|
||||
|
||||
[169]
|
||||
szGroup=Leerer Platz169
|
||||
|
||||
[170]
|
||||
szGroup=Leerer Platz170
|
||||
|
||||
[171]
|
||||
szGroup=Leerer Platz171
|
||||
|
||||
[172]
|
||||
szGroup=Leerer Platz172
|
||||
|
||||
[173]
|
||||
szGroup=Leerer Platz173
|
||||
|
||||
[174]
|
||||
szGroup=Leerer Platz174
|
||||
|
||||
[175]
|
||||
szGroup=Leerer Platz175
|
||||
|
||||
[176]
|
||||
szGroup=Leerer Platz176
|
||||
|
||||
[177]
|
||||
szGroup=Leerer Platz177
|
||||
|
||||
[178]
|
||||
szGroup=Leerer Platz178
|
||||
|
||||
[179]
|
||||
szGroup=Leerer Platz179
|
||||
|
||||
[180]
|
||||
szGroup=Leerer Platz180
|
||||
|
||||
[181]
|
||||
szGroup=Leerer Platz181
|
||||
|
||||
[182]
|
||||
szGroup=Leerer Platz182
|
||||
|
||||
[183]
|
||||
szGroup=Leerer Platz183
|
||||
|
||||
[184]
|
||||
szGroup=Leerer Platz184
|
||||
|
||||
[185]
|
||||
szGroup=Leerer Platz185
|
||||
|
||||
[186]
|
||||
szGroup=Leerer Platz186
|
||||
|
||||
[187]
|
||||
szGroup=Leerer Platz187
|
||||
|
||||
[188]
|
||||
szGroup=Leerer Platz188
|
||||
|
||||
[189]
|
||||
szGroup=Leerer Platz189
|
||||
|
||||
[190]
|
||||
szGroup=Leerer Platz190
|
||||
|
||||
[191]
|
||||
szGroup=Leerer Platz191
|
||||
|
||||
[192]
|
||||
szGroup=Leerer Platz192
|
||||
|
||||
[193]
|
||||
szGroup=Leerer Platz193
|
||||
|
||||
[194]
|
||||
szGroup=Leerer Platz194
|
||||
|
||||
[195]
|
||||
szGroup=Leerer Platz195
|
||||
|
||||
[196]
|
||||
szGroup=Leerer Platz196
|
||||
|
||||
[197]
|
||||
szGroup=Leerer Platz197
|
||||
|
||||
[198]
|
||||
szGroup=Leerer Platz198
|
||||
|
||||
[199]
|
||||
szGroup=Leerer Platz199
|
||||
|
||||
[200]
|
||||
szGroup=Leerer Platz200
|
||||
|
||||
[201]
|
||||
szGroup=Leerer Platz201
|
||||
|
||||
[202]
|
||||
szGroup=Leerer Platz202
|
||||
|
||||
[203]
|
||||
szGroup=Leerer Platz203
|
||||
|
||||
[204]
|
||||
szGroup=Leerer Platz204
|
||||
|
||||
[205]
|
||||
szGroup=Leerer Platz205
|
||||
|
||||
[206]
|
||||
szGroup=Leerer Platz206
|
||||
|
||||
[207]
|
||||
szGroup=Leerer Platz207
|
||||
|
||||
[208]
|
||||
szGroup=Leerer Platz208
|
||||
|
||||
[209]
|
||||
szGroup=Leerer Platz209
|
||||
|
||||
[210]
|
||||
szGroup=Leerer Platz210
|
||||
|
||||
[211]
|
||||
szGroup=Leerer Platz211
|
||||
|
||||
[212]
|
||||
szGroup=Leerer Platz212
|
||||
|
||||
[213]
|
||||
szGroup=Leerer Platz213
|
||||
|
||||
[214]
|
||||
szGroup=Leerer Platz214
|
||||
|
||||
[215]
|
||||
szGroup=Leerer Platz215
|
||||
|
||||
[216]
|
||||
szGroup=Leerer Platz216
|
||||
|
||||
[217]
|
||||
szGroup=Leerer Platz217
|
||||
|
||||
[218]
|
||||
szGroup=Leerer Platz218
|
||||
|
||||
[219]
|
||||
szGroup=Leerer Platz219
|
||||
|
||||
[220]
|
||||
szGroup=Leerer Platz220
|
||||
|
||||
[221]
|
||||
szGroup=Leerer Platz221
|
||||
|
||||
[222]
|
||||
szGroup=Leerer Platz222
|
||||
|
||||
[223]
|
||||
szGroup=Leerer Platz223
|
||||
|
||||
[224]
|
||||
szGroup=Leerer Platz224
|
||||
|
||||
[225]
|
||||
szGroup=Leerer Platz225
|
||||
|
||||
[226]
|
||||
szGroup=Leerer Platz226
|
||||
|
||||
[227]
|
||||
szGroup=Leerer Platz227
|
||||
|
||||
[228]
|
||||
szGroup=Leerer Platz228
|
||||
|
||||
[229]
|
||||
szGroup=Leerer Platz229
|
||||
|
||||
[230]
|
||||
szGroup=Leerer Platz230
|
||||
|
||||
[231]
|
||||
szGroup=Leerer Platz231
|
||||
|
||||
[232]
|
||||
szGroup=Leerer Platz232
|
||||
|
||||
[233]
|
||||
szGroup=Leerer Platz233
|
||||
|
||||
[234]
|
||||
szGroup=Leerer Platz234
|
||||
|
||||
[235]
|
||||
szGroup=Leerer Platz235
|
||||
|
||||
[236]
|
||||
szGroup=Leerer Platz236
|
||||
|
||||
[237]
|
||||
szGroup=Leerer Platz237
|
||||
|
||||
[238]
|
||||
szGroup=Leerer Platz238
|
||||
|
||||
[239]
|
||||
szGroup=Leerer Platz239
|
||||
|
||||
[240]
|
||||
szGroup=Leerer Platz240
|
||||
|
||||
[241]
|
||||
szGroup=Leerer Platz241
|
||||
|
||||
[242]
|
||||
szGroup=Leerer Platz242
|
||||
|
||||
[243]
|
||||
szGroup=Leerer Platz243
|
||||
|
||||
[244]
|
||||
szGroup=Leerer Platz244
|
||||
|
||||
[245]
|
||||
szGroup=Leerer Platz245
|
||||
|
||||
[246]
|
||||
szGroup=Leerer Platz246
|
||||
|
||||
[247]
|
||||
szGroup=Leerer Platz247
|
||||
|
||||
[248]
|
||||
szGroup=Leerer Platz248
|
||||
|
||||
[249]
|
||||
szGroup=Leerer Platz249
|
||||
|
||||
[250]
|
||||
szGroup=Leerer Platz250
|
||||
|
||||
[251]
|
||||
szGroup=Leerer Platz251
|
||||
|
||||
[252]
|
||||
szGroup=Leerer Platz252
|
||||
|
||||
[253]
|
||||
szGroup=Leerer Platz253
|
||||
|
||||
[254]
|
||||
szGroup=Leerer Platz254
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,176 @@
|
||||
[0]
|
||||
Name=Enrico
|
||||
|
||||
[1]
|
||||
Name=Psych Pro Inc
|
||||
|
||||
[2]
|
||||
Name=Help Desk
|
||||
|
||||
[3]
|
||||
Name=Psych Pro Inc
|
||||
|
||||
[4]
|
||||
Name=Speck
|
||||
|
||||
[5]
|
||||
Name=R.I.S.
|
||||
|
||||
[6]
|
||||
Name=None
|
||||
|
||||
[7]
|
||||
Name=None
|
||||
|
||||
[8]
|
||||
Name=None
|
||||
|
||||
[9]
|
||||
Name=None
|
||||
|
||||
[10]
|
||||
Name=None
|
||||
|
||||
[11]
|
||||
Name=None
|
||||
|
||||
[12]
|
||||
Name=None
|
||||
|
||||
[13]
|
||||
Name=None
|
||||
|
||||
[14]
|
||||
Name=None
|
||||
|
||||
[15]
|
||||
Name=None
|
||||
|
||||
[16]
|
||||
Name=None
|
||||
|
||||
[17]
|
||||
Name=None
|
||||
|
||||
[18]
|
||||
Name=None
|
||||
|
||||
[19]
|
||||
Name=None
|
||||
|
||||
[20]
|
||||
Name=None
|
||||
|
||||
[21]
|
||||
Name=None
|
||||
|
||||
[22]
|
||||
Name=None
|
||||
|
||||
[23]
|
||||
Name=None
|
||||
|
||||
[24]
|
||||
Name=None
|
||||
|
||||
[25]
|
||||
Name=None
|
||||
|
||||
[26]
|
||||
Name=None
|
||||
|
||||
[27]
|
||||
Name=None
|
||||
|
||||
[28]
|
||||
Name=None
|
||||
|
||||
[29]
|
||||
Name=None
|
||||
|
||||
[30]
|
||||
Name=None
|
||||
|
||||
[31]
|
||||
Name=None
|
||||
|
||||
[32]
|
||||
Name=None
|
||||
|
||||
[33]
|
||||
Name=None
|
||||
|
||||
[34]
|
||||
Name=None
|
||||
|
||||
[35]
|
||||
Name=None
|
||||
|
||||
[36]
|
||||
Name=None
|
||||
|
||||
[37]
|
||||
Name=None
|
||||
|
||||
[38]
|
||||
Name=None
|
||||
|
||||
[39]
|
||||
Name=None
|
||||
|
||||
[40]
|
||||
Name=None
|
||||
|
||||
[41]
|
||||
Name=None
|
||||
|
||||
[42]
|
||||
Name=None
|
||||
|
||||
[43]
|
||||
Name=None
|
||||
|
||||
[44]
|
||||
Name=None
|
||||
|
||||
[45]
|
||||
Name=None
|
||||
|
||||
[46]
|
||||
Name=M.I.S. Insurance
|
||||
|
||||
[47]
|
||||
Name=Bobby Rays
|
||||
|
||||
[48]
|
||||
Name=Kingpin
|
||||
|
||||
[49]
|
||||
Name=John Kulba
|
||||
|
||||
[50]
|
||||
Name=A.I.M.
|
||||
|
||||
[51]
|
||||
Name=None
|
||||
|
||||
[52]
|
||||
Name=None
|
||||
|
||||
[53]
|
||||
Name=None
|
||||
|
||||
[54]
|
||||
Name=None
|
||||
|
||||
[55]
|
||||
Name=None
|
||||
|
||||
[56]
|
||||
Name=None
|
||||
|
||||
[57]
|
||||
Name=None
|
||||
|
||||
[58]
|
||||
Name=None
|
||||
@@ -0,0 +1,176 @@
|
||||
[0]
|
||||
Name=Enrico
|
||||
|
||||
[1]
|
||||
Name=Psych Pro Inc
|
||||
|
||||
[2]
|
||||
Name=Help Desk
|
||||
|
||||
[3]
|
||||
Name=Psych Pro Inc
|
||||
|
||||
[4]
|
||||
Name=Speck
|
||||
|
||||
[5]
|
||||
Name=R.I.S.
|
||||
|
||||
[6]
|
||||
Name=None
|
||||
|
||||
[7]
|
||||
Name=None
|
||||
|
||||
[8]
|
||||
Name=None
|
||||
|
||||
[9]
|
||||
Name=None
|
||||
|
||||
[10]
|
||||
Name=None
|
||||
|
||||
[11]
|
||||
Name=None
|
||||
|
||||
[12]
|
||||
Name=None
|
||||
|
||||
[13]
|
||||
Name=None
|
||||
|
||||
[14]
|
||||
Name=None
|
||||
|
||||
[15]
|
||||
Name=None
|
||||
|
||||
[16]
|
||||
Name=None
|
||||
|
||||
[17]
|
||||
Name=None
|
||||
|
||||
[18]
|
||||
Name=None
|
||||
|
||||
[19]
|
||||
Name=None
|
||||
|
||||
[20]
|
||||
Name=None
|
||||
|
||||
[21]
|
||||
Name=None
|
||||
|
||||
[22]
|
||||
Name=None
|
||||
|
||||
[23]
|
||||
Name=None
|
||||
|
||||
[24]
|
||||
Name=None
|
||||
|
||||
[25]
|
||||
Name=None
|
||||
|
||||
[26]
|
||||
Name=None
|
||||
|
||||
[27]
|
||||
Name=None
|
||||
|
||||
[28]
|
||||
Name=None
|
||||
|
||||
[29]
|
||||
Name=None
|
||||
|
||||
[30]
|
||||
Name=None
|
||||
|
||||
[31]
|
||||
Name=None
|
||||
|
||||
[32]
|
||||
Name=None
|
||||
|
||||
[33]
|
||||
Name=None
|
||||
|
||||
[34]
|
||||
Name=None
|
||||
|
||||
[35]
|
||||
Name=None
|
||||
|
||||
[36]
|
||||
Name=None
|
||||
|
||||
[37]
|
||||
Name=None
|
||||
|
||||
[38]
|
||||
Name=None
|
||||
|
||||
[39]
|
||||
Name=None
|
||||
|
||||
[40]
|
||||
Name=None
|
||||
|
||||
[41]
|
||||
Name=None
|
||||
|
||||
[42]
|
||||
Name=None
|
||||
|
||||
[43]
|
||||
Name=None
|
||||
|
||||
[44]
|
||||
Name=None
|
||||
|
||||
[45]
|
||||
Name=None
|
||||
|
||||
[46]
|
||||
Name=M.I.S. Insurance
|
||||
|
||||
[47]
|
||||
Name=Bobby Rays
|
||||
|
||||
[48]
|
||||
Name=Kingpin
|
||||
|
||||
[49]
|
||||
Name=John Kulba
|
||||
|
||||
[50]
|
||||
Name=A.I.M.
|
||||
|
||||
[51]
|
||||
Name=None
|
||||
|
||||
[52]
|
||||
Name=None
|
||||
|
||||
[53]
|
||||
Name=None
|
||||
|
||||
[54]
|
||||
Name=None
|
||||
|
||||
[55]
|
||||
Name=None
|
||||
|
||||
[56]
|
||||
Name=None
|
||||
|
||||
[57]
|
||||
Name=None
|
||||
|
||||
[58]
|
||||
Name=None
|
||||
@@ -0,0 +1,767 @@
|
||||
[0]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[1]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[2]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[3]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[4]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[5]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[6]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[7]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[8]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[9]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[10]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[11]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[12]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[13]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[14]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[15]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[16]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[17]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[18]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[19]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[20]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[21]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[22]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[23]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[24]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[25]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[26]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[27]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[28]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[29]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[30]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[31]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[32]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[33]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[34]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[35]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[36]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[37]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[38]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[39]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[40]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[41]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[42]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[43]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[44]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[45]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[46]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[47]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[48]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[49]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[50]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[51]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[52]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[53]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[54]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[55]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[56]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[57]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[58]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[59]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[60]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[61]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[62]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[63]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[64]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[65]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[66]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[67]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[68]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[69]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[70]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[71]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[72]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[73]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[74]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[75]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[76]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[77]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[78]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[79]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[80]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[81]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[82]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[83]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[84]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[85]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[86]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[87]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[88]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[89]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[90]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[91]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[92]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[93]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[94]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[95]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[96]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[97]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[98]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[99]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[100]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[101]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[102]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[103]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[104]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[105]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[106]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[107]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[108]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[109]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[110]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[111]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[112]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[113]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[114]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[115]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[116]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[117]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[118]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[119]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[120]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[121]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[122]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[123]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[124]
|
||||
szGroup=Alma Enemy Soldier
|
||||
|
||||
[125]
|
||||
szGroup=Alma Enemy Soldier
|
||||
|
||||
[126]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[127]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[128]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[129]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[130]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[131]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[132]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[133]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[134]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[135]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[136]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[137]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[138]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[139]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[140]
|
||||
szGroup=Alma Enemy Soldier
|
||||
|
||||
[141]
|
||||
szGroup=Alma Enemy Soldier
|
||||
|
||||
[142]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[143]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[144]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[145]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[146]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[147]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[148]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[149]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[150]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[151]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[152]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[153]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[154]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[155]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[156]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[157]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[158]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[159]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[160]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[161]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[162]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[163]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[164]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[165]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[166]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[167]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[168]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[169]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[170]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[171]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[172]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[173]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[174]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[175]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[176]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[177]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[178]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[179]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[180]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[181]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[182]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[183]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[184]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[185]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[186]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[187]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[188]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[189]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[190]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[191]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[192]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[193]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[194]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[195]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[196]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[197]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[198]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[199]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[200]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[201]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[202]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[203]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[204]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[205]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[206]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[207]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[208]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[209]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[210]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[211]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[212]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[213]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[214]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[215]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[216]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[217]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[218]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[219]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[220]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[221]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[222]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[223]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[224]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[225]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[226]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[227]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[228]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[229]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[230]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[231]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[232]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[233]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[234]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[235]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[236]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[237]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[238]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[239]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[240]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[241]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[242]
|
||||
szGroup=Elite Enemy Soldier
|
||||
|
||||
[243]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[244]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[245]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[246]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[247]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[248]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[249]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[250]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[251]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[252]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[253]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[254]
|
||||
szGroup=Enemy Soldier
|
||||
|
||||
[255]
|
||||
szGroup=Enemy Soldier
|
||||
@@ -0,0 +1,767 @@
|
||||
[0]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[1]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[2]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[3]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[4]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[5]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[6]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[7]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[8]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[9]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[10]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[11]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[12]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[13]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[14]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[15]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[16]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[17]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[18]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[19]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[20]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[21]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[22]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[23]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[24]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[25]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[26]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[27]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[28]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[29]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[30]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[31]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[32]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[33]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[34]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[35]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[36]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[37]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[38]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[39]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[40]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[41]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[42]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[43]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[44]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[45]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[46]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[47]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[48]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[49]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[50]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[51]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[52]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[53]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[54]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[55]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[56]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[57]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[58]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[59]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[60]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[61]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[62]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[63]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[64]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[65]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[66]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[67]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[68]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[69]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[70]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[71]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[72]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[73]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[74]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[75]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[76]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[77]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[78]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[79]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[80]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[81]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[82]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[83]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[84]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[85]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[86]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[87]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[88]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[89]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[90]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[91]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[92]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[93]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[94]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[95]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[96]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[97]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[98]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[99]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[100]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[101]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[102]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[103]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[104]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[105]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[106]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[107]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[108]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[109]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[110]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[111]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[112]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[113]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[114]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[115]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[116]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[117]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[118]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[119]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[120]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[121]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[122]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[123]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[124]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[125]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[126]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[127]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[128]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[129]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[130]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[131]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[132]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[133]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[134]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[135]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[136]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[137]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[138]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[139]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[140]
|
||||
szGroup=Alma Feindlicher Soldat
|
||||
|
||||
[141]
|
||||
szGroup=Alma Feindlicher Soldat
|
||||
|
||||
[142]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[143]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[144]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[145]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[146]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[147]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[148]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[149]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[150]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[151]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[152]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[153]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[154]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[155]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[156]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[157]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[158]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[159]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[160]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[161]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[162]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[163]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[164]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[165]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[166]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[167]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[168]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[169]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[170]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[171]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[172]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[173]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[174]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[175]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[176]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[177]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[178]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[179]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[180]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[181]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[182]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[183]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[184]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[185]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[186]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[187]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[188]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[189]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[190]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[191]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[192]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[193]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[194]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[195]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[196]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[197]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[198]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[199]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[200]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[201]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[202]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[203]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[204]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[205]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[206]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[207]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[208]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[209]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[210]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[211]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[212]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[213]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[214]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[215]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[216]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[217]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[218]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[219]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[220]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[221]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[222]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[223]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[224]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[225]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[226]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[227]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[228]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[229]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[230]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[231]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[232]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[233]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[234]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[235]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[236]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[237]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[238]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[239]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[240]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[241]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[242]
|
||||
szGroup=Elite Feindlicher Soldat
|
||||
|
||||
[243]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[244]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[245]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[246]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[247]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[248]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[249]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[250]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[251]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[252]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[253]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[254]
|
||||
szGroup=Feindlicher Soldat
|
||||
|
||||
[255]
|
||||
szGroup=Feindlicher Soldat
|
||||
@@ -0,0 +1,26 @@
|
||||
[0]
|
||||
szRank=Recruit
|
||||
|
||||
[1]
|
||||
szRank=Private
|
||||
|
||||
[2]
|
||||
szRank=Corporal
|
||||
|
||||
[3]
|
||||
szRank=Specialist
|
||||
|
||||
[4]
|
||||
szRank=Sergeant
|
||||
|
||||
[5]
|
||||
szRank=Lieutenant
|
||||
|
||||
[6]
|
||||
szRank=Captain
|
||||
|
||||
[7]
|
||||
szRank=Major
|
||||
|
||||
[8]
|
||||
szRank=Colonel
|
||||
@@ -0,0 +1,26 @@
|
||||
[0]
|
||||
szRank=Gefreiter
|
||||
|
||||
[1]
|
||||
szRank=Hauptgefreiter
|
||||
|
||||
[2]
|
||||
szRank=Unteroffizier
|
||||
|
||||
[3]
|
||||
szRank=Feldwebel
|
||||
|
||||
[4]
|
||||
szRank=Hauptfeldwebel
|
||||
|
||||
[5]
|
||||
szRank=Leutnant
|
||||
|
||||
[6]
|
||||
szRank=Hauptmann
|
||||
|
||||
[7]
|
||||
szRank=Major
|
||||
|
||||
[8]
|
||||
szRank=Oberst
|
||||
@@ -0,0 +1,398 @@
|
||||
[0]
|
||||
szName=This template should never show up
|
||||
|
||||
[1]
|
||||
szName=Most dedicated machine guns have replaceable barrels. Use this to rapidly cool down your gun during combat.
|
||||
|
||||
[2]
|
||||
szName=Use your knife on a corpse to retrieve its uniform or pick up the body.
|
||||
|
||||
[3]
|
||||
szName=Spies can use enemy uniforms to disguise themselves as soldiers.
|
||||
|
||||
[4]
|
||||
szName=You can toggle between different scopes and sights by pressing [.].
|
||||
|
||||
[5]
|
||||
szName=Leaving fresh food lying around for a few days will spoil it, making it unhealthy.
|
||||
|
||||
[6]
|
||||
szName=You can cure poisoning by taking an antidote or using the DOCTOR assignment.
|
||||
|
||||
[7]
|
||||
szName=If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.
|
||||
|
||||
[8]
|
||||
szName=Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting a sector in the tactical screen.
|
||||
|
||||
[9]
|
||||
szName=Doorway blocked? Press [X] when beside someone to swap places.
|
||||
|
||||
[10]
|
||||
szName=Need help? Help yourself by pressing [H] in strategic screen. And visit the helpful bears at www.bears-pit.com
|
||||
|
||||
[11]
|
||||
szName=Turn the wheel to your fortune. Increase Chance To Hit (CtH) in all fire modes with the [MOUSE-WHEEL]. [ALT]+[MOUSE-WHEEL] sets size of auto-fire volley.
|
||||
|
||||
[12]
|
||||
szName=Some sectors offer facilities like bars or mines that you can assign mercs to in strategic screen. Tool tips hinting at facility's function appear when assigning a merc.
|
||||
|
||||
[13]
|
||||
szName=Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off everything.
|
||||
|
||||
[14]
|
||||
szName=EOD flag signals. Mind you, the blue flags you may put on a tile to mark a mine or trap you've spotted are also visible and reacted to by the enemy.
|
||||
|
||||
[15]
|
||||
szName=Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot somebody lying prone).
|
||||
|
||||
[16]
|
||||
szName=Red Alert! Holding [DEL] in tactical screen shows how well enemies you know of can see the selected merc, ranging from red (will be seen even if prone) to green (perfect concealment).
|
||||
|
||||
[17]
|
||||
szName=Jagged windowing. Shoot the glass (where necessary), face the open window, and climb through it with [SHIFT]+[J].
|
||||
|
||||
[18]
|
||||
szName=While in sector inventory, click a merc's empty inventory slots for a list of items that can fit.
|
||||
|
||||
[19]
|
||||
szName=While in sector inventory, click an item's empty attachment slots for a list of compatible attachments.
|
||||
|
||||
[20]
|
||||
szName=While in sector inventory, [CTRL]+[LEFT-MOUSE-BUTTON] on merc's empty inventory slots for a categorized list of items in that sector.
|
||||
|
||||
[21]
|
||||
szName=When choosing items via popup menus (accessible through clicking empty inventory / attachment slots), the least damaged item will be chosen.
|
||||
|
||||
[22]
|
||||
szName=Press [CTRL]+[SHIFT]+[X] to enable real-time sneaking. When active, you won't enter turn-based mode when you spot enemy soldiers - as long as they are not alerted of your presence.
|
||||
|
||||
[23]
|
||||
szName=Press [CTRL]+[X] to enter turn-based mode while real-time sneaking is active. Only works when you see enemy soldiers.
|
||||
|
||||
[24]
|
||||
szName=Illuminate night time enemies with flares to increase your chance of shooting them.
|
||||
|
||||
[25]
|
||||
szName=Your merc is under fire and can't fall back? Cover them with smoke grenades.
|
||||
|
||||
[26]
|
||||
szName=Depending on your settings, fully repairing a gun cleans it as well.
|
||||
|
||||
[27]
|
||||
szName=Shops not only sell, but also buy some of your gear. They can be quite picky, though.
|
||||
|
||||
[28]
|
||||
szName=Afraid enemy will interrupt you? Shoot their legs and hope they fall.
|
||||
|
||||
[29]
|
||||
szName=It is harder to hit a running enemy.
|
||||
|
||||
[30]
|
||||
szName=Open a useful sector menu with [CTRL]+[.].
|
||||
|
||||
[31]
|
||||
szName=Increase the number of bullets on automatic fire with [RIGHT-MOUSE-BUTTON].
|
||||
|
||||
[32]
|
||||
szName=Merge alcohol with rag to create a molotov cocktail.
|
||||
|
||||
[33]
|
||||
szName=Some NPCs can be bribed...
|
||||
|
||||
[34]
|
||||
szName=Sneaking while running seems unintuitive, but it works.
|
||||
|
||||
[35]
|
||||
szName=You can quickly kill a prone enemy with a knife.
|
||||
|
||||
[36]
|
||||
szName=If the enemy is alerted, they might call in reinforcements...
|
||||
|
||||
[37]
|
||||
szName=Bobby Ray's website will be available once you find somewhere to receive shipments.
|
||||
|
||||
[38]
|
||||
szName=Sneaking near unaware enemies trains your agility, but it's risky.
|
||||
|
||||
[39]
|
||||
szName=Punching increases your dexterity and strength.
|
||||
|
||||
[40]
|
||||
szName=Doctoring and arming bombs will increase your wisdom.
|
||||
|
||||
[41]
|
||||
szName=Remote bombs can be detonated with a remote detonator - put it in your hands and press [RIGHT-MOUSE-BUTTON].
|
||||
|
||||
[42]
|
||||
szName=If you want to automatically move items, you can use the MOVEITEM-assignment within cities.
|
||||
|
||||
[43]
|
||||
szName=You can toggle firemodes with [B].
|
||||
|
||||
[44]
|
||||
szName=Pressing [SHIFT]+[R] in tactical screen orders your entire team to reload.
|
||||
|
||||
[45]
|
||||
szName=Press [S] to stand and walk, [C] to crouch, [P] to go prone and [R] to stand and run.
|
||||
|
||||
[46]
|
||||
szName=Press [Z] to toggle sneak mode.
|
||||
|
||||
[47]
|
||||
szName=Throwing knives can instantly kill an enemy if he is not alerted.
|
||||
|
||||
[48]
|
||||
szName=You can open a useful description box by clicking [RIGHT-MOUSE-BUTTON] on an item.
|
||||
|
||||
[49]
|
||||
szName=Long-term mercenary contracts are cheaper... in the long term.
|
||||
|
||||
[50]
|
||||
szName=Not paying M.E.R.C. bills might have consequences...
|
||||
|
||||
[51]
|
||||
szName=If the enemy conquers your sectors, they might take your stuff.
|
||||
|
||||
[52]
|
||||
szName=Doctors can instantly restore some life lost via surgery - but this will drain your medical supplies a lot.
|
||||
|
||||
[53]
|
||||
szName=Taking too many drugs has consequences.
|
||||
|
||||
[54]
|
||||
szName=If you ever get airborne, don't forget about those SAM sites.
|
||||
|
||||
[55]
|
||||
szName=At the start of the combat use [SHIFT]+[B] shortcut to drop all backpacks your mercs carry. At the end of combat use [CTRL]+[SHIFT]+[F] shortcut to pick them all back up.
|
||||
|
||||
[56]
|
||||
szName=You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you might too.
|
||||
|
||||
[57]
|
||||
szName=Press [L] to look at direction. Press [L] again to ready weapon and look through a scope if your gun has any scope or iron sights.
|
||||
|
||||
[58]
|
||||
szName=Always try to end turn with your mercs at least crouched. It protects you from unintentional friendly fire.
|
||||
|
||||
[59]
|
||||
szName=You can spray an area with auto fire. Just select auto fire, chose how many bullets you want to fire, press and hold [LEFT-MOUSE-BUTTON] on first target and drag it around the desired area.
|
||||
|
||||
[60]
|
||||
szName=Cambria has a hospital where you can heal your mercs.
|
||||
|
||||
[61]
|
||||
szName=Bipods only give bonuses if you are lying prone or when gun is mounted on something.
|
||||
|
||||
[62]
|
||||
szName=Heavy weapons take a lot of energy if you fire or even hold them ready while standing. Go prone to save energy.
|
||||
|
||||
[63]
|
||||
szName=When you can, always use cover.
|
||||
|
||||
[64]
|
||||
szName=Rebel militia can take some enemy fire away from your mercs. Don't count on them to do all the work, though.
|
||||
|
||||
[65]
|
||||
szName=Mobile militia can follow mercs while travelling on map as long as a merc group is one sector from them. Wait for them to arrive at your position.
|
||||
|
||||
[66]
|
||||
szName=In the militia redistribution menu, holding [CTRL] will move 5 militia. [SHIFT] will move all in a sector.
|
||||
|
||||
[67]
|
||||
szName=Mobile militia can help you when you attack a town if you keep them with you and call them as reinforcements before battle.
|
||||
|
||||
[68]
|
||||
szName=On top of the sector inventory screen, there are buttons that help sort and filter items. Hanging mouse over each button will show explanation for that button.
|
||||
|
||||
[69]
|
||||
szName=HP ammo does great damage but is easily stopped by body armor. AP ammo can penetrate body armor but does less damage.
|
||||
|
||||
[70]
|
||||
szName=Use HP ammo to kill bloodcats.
|
||||
|
||||
[71]
|
||||
szName=Helping locals will boost their loyalty. Talking to them may sometimes reveal some useful information as well.
|
||||
|
||||
[72]
|
||||
szName=You need to have a certain level of loyalty in a town before you can train militia there.
|
||||
|
||||
[73]
|
||||
szName=Mercs with the teaching skill train militia faster.
|
||||
|
||||
[74]
|
||||
szName=Press [O] opens up the options menu in game.
|
||||
|
||||
[75]
|
||||
szName=Press [ALT]+[S] to quicksave the game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.
|
||||
|
||||
[76]
|
||||
szName=Press [CTRL]+[S] to open up the save menu instantly.
|
||||
|
||||
[77]
|
||||
szName=In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load the last saved game.
|
||||
|
||||
[78]
|
||||
szName=Yellow shirts are admin troops and police that have poor equipment and weapons and get replaced by regulars not long after you arrive in Arulco.
|
||||
|
||||
[79]
|
||||
szName=Red shirts are Deidranna's regular army and will be your most common opponent.
|
||||
|
||||
[80]
|
||||
szName=Black shirts are elite mercenaries hired by Deidranna. They have the best equipment, weapons, and attributes. Higher difficulty levels increase their numbers.
|
||||
|
||||
[81]
|
||||
szName=Green militia can be trained further to become regular militia. Regular militia is more useful but costs more to train and maintain.
|
||||
|
||||
[82]
|
||||
szName=Veteran militia can't be trained. Militia can become veteran after combat if they performed well.
|
||||
|
||||
[83]
|
||||
szName=Try to bandage a dying merc as soon as possible, otherwise the merc may bleed to death.
|
||||
|
||||
[84]
|
||||
szName=Always try to give a sidearm to your snipers. Snipers are of limited use in close combat situations.
|
||||
|
||||
[85]
|
||||
szName=Stun grenades can help you render enemy helpless. You can steal equipment from helpless enemies.
|
||||
|
||||
[86]
|
||||
szName=Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of the gas cloud or using gas masks.
|
||||
|
||||
[87]
|
||||
szName=Always check if an enemy has a gas mask before using tear gas. Hold [ALT] key while targeting enemy to see his details. The level of details depends on the distance from the selected merc.
|
||||
|
||||
[88]
|
||||
szName=Make sure you have your gun fully loaded at all times with [ALT]+[R].
|
||||
|
||||
[89]
|
||||
szName=Don't forget to use cover.
|
||||
|
||||
[90]
|
||||
szName=If trees get in your LOS (line of sight), press [T] to clear things up. You can press the [DELETE] key to get a better feel for your surroundings.
|
||||
|
||||
[91]
|
||||
szName=L.B.E. stands for Load Bearing Equipment.
|
||||
|
||||
[92]
|
||||
szName=Switch between ground and rooftop targets with the [TAB] key.
|
||||
|
||||
[93]
|
||||
szName=Shoot from behind cover and know how many AP's it takes to get your butt back down again.
|
||||
|
||||
[94]
|
||||
szName=Pay attention to what mercs hear, it can save you a whole lotta pain if you know where they're coming from!
|
||||
|
||||
[95]
|
||||
szName=You'll see a white "Ping" blink on the location of any overheard sounds.
|
||||
|
||||
[96]
|
||||
szName=Firing your weapon can draw some heat away from an injured merc or someone who's in it knee deep!
|
||||
|
||||
[97]
|
||||
szName=Stay away from light sources at night and try to use them to your advantage.
|
||||
|
||||
[98]
|
||||
szName=Press [ALT]+[Z] to order all your mercs to stealth mode, and [=] to select them all.
|
||||
|
||||
[99]
|
||||
szName=Relying on sound is even more important at night. Without the proper equipment, you'll hear more than you can see.
|
||||
|
||||
[100]
|
||||
szName=Night operations are probably your best bet early on, if you are relying on pistols and SMGs.
|
||||
|
||||
[101]
|
||||
szName=Press [G] to toggle on/off the artificial light around the mercs.
|
||||
|
||||
[102]
|
||||
szName=If you get caught in a thunder storm, be on your toes, a flash of lightning can give away your position and the rain makes it harder to see.
|
||||
|
||||
[103]
|
||||
szName=Don't stay bunched together, a stray burst or grenade can do serious damage to a whole squad.
|
||||
|
||||
[104]
|
||||
szName=Every move you make, determines how the battle unfolds.
|
||||
|
||||
[105]
|
||||
szName=Always deal with the present threat before carrying out another plan.
|
||||
|
||||
[106]
|
||||
szName=When moving on a roof top, try to move in straight lines, moving diagonally can slow you down.
|
||||
|
||||
[107]
|
||||
szName=Marbles can be surprisingly useful in a fist fight.
|
||||
|
||||
[108]
|
||||
szName=If you need to get somewhere fast, make sure you don't exceed 100 percent weight on the mercs. It will slow the squad down.
|
||||
|
||||
[109]
|
||||
szName=Counting bullets during a fight is tough. Don't be surprised when the mercs forget how many they have left.
|
||||
|
||||
[110]
|
||||
szName=Each mercenary has different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.
|
||||
|
||||
[111]
|
||||
szName=Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. The "Night Ops" trait reduces this time.
|
||||
|
||||
[112]
|
||||
szName=Each mercenary has a different tolerance for the number of merc deaths and your overall reputation in Arulco.
|
||||
|
||||
[113]
|
||||
szName=Avoid keeping two people who don't like each other in the same sector for more than an hour.
|
||||
|
||||
[114]
|
||||
szName=Certain mercenaries cannot gain stats at all. You can't teach an old dog new tricks.
|
||||
|
||||
[115]
|
||||
szName=Game manuals, hotkey list, map editor tutorial and more useful documents can be found in the "Docs" folder in your JA2 installation directory.
|
||||
|
||||
[116]
|
||||
szName=Game resolution and playing of intro movies can be tweaked in "Ja2.ini".
|
||||
|
||||
[117]
|
||||
szName=Do you want to fight against real players or cooperate teamwork with your friends? Try the 1.13 multiplayer mode.
|
||||
|
||||
[118]
|
||||
szName=Press [CTRL]+[SHIFT]+[G] to toggle mercenary formation move. When ON and you select more then one merc, they will keep their current formation.
|
||||
|
||||
[119]
|
||||
szName=Press [CTRL]+[SHIFT]+[S] to sell all items in current sector inventory at once.
|
||||
|
||||
[120]
|
||||
szName=Press [CTRL]+[SHIFT]+[E] to load vehicles with as many items as possible from the current sector. [SHIFT]+[E] will unload all items from vehicle to the current sector.
|
||||
|
||||
[121]
|
||||
szName=If a merc can't hit a target from their current location, try to suppress with auto fire and then change to a better position.
|
||||
|
||||
[122]
|
||||
szName=Exploring the farms and city sectors can uncover lots of useful items, like gas for vehicle.
|
||||
|
||||
[123]
|
||||
szName=In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over a merc will open up a menu similar to the one on the strategic screen.
|
||||
|
||||
[124]
|
||||
szName=Press [CTRL]+[C] to open Cover Display Menu.
|
||||
|
||||
[125]
|
||||
szName=Press [CTRL]+[V] to open useful Inventory Manipulations Menu.
|
||||
|
||||
[126]
|
||||
szName=Press [D] to enter turn-based mode immediately, if there is an enemy in sector.
|
||||
|
||||
[127]
|
||||
szName=Press [CTRL]+[D] to end your interrupt, and there will be no interrupts until next turn.
|
||||
|
||||
[128]
|
||||
szName=[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or artillery strikes can be called by a radio operator.
|
||||
|
||||
[129]
|
||||
szName=Defensive minefields can be safely placed in captured towns and SAMs as mercs and militia will avoid them.
|
||||
|
||||
[130]
|
||||
szName=You can inspect trap before trying to disarm it. Recommended if you are happy with your current number of extremities.
|
||||
|
||||
[131]
|
||||
szName=Click with hand cursor on a blue flag, and flag can be removed or trap inspected with the useful Disarm Menu.
|
||||
|
||||
[132]
|
||||
szName=Placing mines, concertina or sandbags is more convenient with holding [SHIFT] key, relieving the need to manually take new item from merc's inventory.
|
||||
@@ -0,0 +1,398 @@
|
||||
[0]
|
||||
szName=This template should never show up
|
||||
|
||||
[1]
|
||||
szName=Most dedicated machine guns have replaceable barrels. Use this to rapidly cool down your gun during combat.
|
||||
|
||||
[2]
|
||||
szName=Use your knife on a corpse to retrieve its uniform or pick up the body.
|
||||
|
||||
[3]
|
||||
szName=Spies can use enemy uniforms to disguise themselves as soldiers.
|
||||
|
||||
[4]
|
||||
szName=You can toggle between different scopes and sights by pressing [.].
|
||||
|
||||
[5]
|
||||
szName=Leaving fresh food lying around for a few days will spoil it, making it unhealthy.
|
||||
|
||||
[6]
|
||||
szName=You can cure poisoning by taking an antidote or using the DOCTOR assignment.
|
||||
|
||||
[7]
|
||||
szName=If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.
|
||||
|
||||
[8]
|
||||
szName=Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting a sector in the tactical screen.
|
||||
|
||||
[9]
|
||||
szName=Doorway blocked? Press [X] when beside someone to swap places.
|
||||
|
||||
[10]
|
||||
szName=Need help? Help yourself by pressing [H] in strategic screen. And visit the helpful bears at www.bears-pit.com
|
||||
|
||||
[11]
|
||||
szName=Turn the wheel to your fortune. Increase Chance To Hit (CtH) in all fire modes with the [MOUSE-WHEEL]. [ALT]+[MOUSE-WHEEL] sets size of auto-fire volley.
|
||||
|
||||
[12]
|
||||
szName=Some sectors offer facilities like bars or mines that you can assign mercs to in strategic screen. Tool tips hinting at facility's function appear when assigning a merc.
|
||||
|
||||
[13]
|
||||
szName=Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off everything.
|
||||
|
||||
[14]
|
||||
szName=EOD flag signals. Mind you, the blue flags you may put on a tile to mark a mine or trap you've spotted are also visible and reacted to by the enemy.
|
||||
|
||||
[15]
|
||||
szName=Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot somebody lying prone).
|
||||
|
||||
[16]
|
||||
szName=Red Alert! Holding [DEL] in tactical screen shows how well enemies you know of can see the selected merc, ranging from red (will be seen even if prone) to green (perfect concealment).
|
||||
|
||||
[17]
|
||||
szName=Jagged windowing. Shoot the glass (where necessary), face the open window, and climb through it with [SHIFT]+[J].
|
||||
|
||||
[18]
|
||||
szName=While in sector inventory, click a merc's empty inventory slots for a list of items that can fit.
|
||||
|
||||
[19]
|
||||
szName=While in sector inventory, click an item's empty attachment slots for a list of compatible attachments.
|
||||
|
||||
[20]
|
||||
szName=While in sector inventory, [CTRL]+[LEFT-MOUSE-BUTTON] on merc's empty inventory slots for a categorized list of items in that sector.
|
||||
|
||||
[21]
|
||||
szName=When choosing items via popup menus (accessible through clicking empty inventory / attachment slots), the least damaged item will be chosen.
|
||||
|
||||
[22]
|
||||
szName=Press [CTRL]+[SHIFT]+[X] to enable real-time sneaking. When active, you won't enter turn-based mode when you spot enemy soldiers - as long as they are not alerted of your presence.
|
||||
|
||||
[23]
|
||||
szName=Press [CTRL]+[X] to enter turn-based mode while real-time sneaking is active. Only works when you see enemy soldiers.
|
||||
|
||||
[24]
|
||||
szName=Illuminate night time enemies with flares to increase your chance of shooting them.
|
||||
|
||||
[25]
|
||||
szName=Your merc is under fire and can't fall back? Cover them with smoke grenades.
|
||||
|
||||
[26]
|
||||
szName=Depending on your settings, fully repairing a gun cleans it as well.
|
||||
|
||||
[27]
|
||||
szName=Shops not only sell, but also buy some of your gear. They can be quite picky, though.
|
||||
|
||||
[28]
|
||||
szName=Afraid enemy will interrupt you? Shoot their legs and hope they fall.
|
||||
|
||||
[29]
|
||||
szName=It is harder to hit a running enemy.
|
||||
|
||||
[30]
|
||||
szName=Open a useful sector menu with [CTRL]+[.].
|
||||
|
||||
[31]
|
||||
szName=Increase the number of bullets on automatic fire with [RIGHT-MOUSE-BUTTON].
|
||||
|
||||
[32]
|
||||
szName=Merge alcohol with rag to create a molotov cocktail.
|
||||
|
||||
[33]
|
||||
szName=Some NPCs can be bribed...
|
||||
|
||||
[34]
|
||||
szName=Sneaking while running seems unintuitive, but it works.
|
||||
|
||||
[35]
|
||||
szName=You can quickly kill a prone enemy with a knife.
|
||||
|
||||
[36]
|
||||
szName=If the enemy is alerted, they might call in reinforcements...
|
||||
|
||||
[37]
|
||||
szName=Bobby Ray's website will be available once you find somewhere to receive shipments.
|
||||
|
||||
[38]
|
||||
szName=Sneaking near unaware enemies trains your agility, but it's risky.
|
||||
|
||||
[39]
|
||||
szName=Punching increases your dexterity and strength.
|
||||
|
||||
[40]
|
||||
szName=Doctoring and arming bombs will increase your wisdom.
|
||||
|
||||
[41]
|
||||
szName=Remote bombs can be detonated with a remote detonator - put it in your hands and press [RIGHT-MOUSE-BUTTON].
|
||||
|
||||
[42]
|
||||
szName=If you want to automatically move items, you can use the MOVEITEM-assignment within cities.
|
||||
|
||||
[43]
|
||||
szName=You can toggle firemodes with [B].
|
||||
|
||||
[44]
|
||||
szName=Pressing [SHIFT]+[R] in tactical screen orders your entire team to reload.
|
||||
|
||||
[45]
|
||||
szName=Press [S] to stand and walk, [C] to crouch, [P] to go prone and [R] to stand and run.
|
||||
|
||||
[46]
|
||||
szName=Press [Z] to toggle sneak mode.
|
||||
|
||||
[47]
|
||||
szName=Throwing knives can instantly kill an enemy if he is not alerted.
|
||||
|
||||
[48]
|
||||
szName=You can open a useful description box by clicking [RIGHT-MOUSE-BUTTON] on an item.
|
||||
|
||||
[49]
|
||||
szName=Long-term mercenary contracts are cheaper... in the long term.
|
||||
|
||||
[50]
|
||||
szName=Not paying M.E.R.C. bills might have consequences...
|
||||
|
||||
[51]
|
||||
szName=If the enemy conquers your sectors, they might take your stuff.
|
||||
|
||||
[52]
|
||||
szName=Doctors can instantly restore some life lost via surgery - but this will drain your medical supplies a lot.
|
||||
|
||||
[53]
|
||||
szName=Taking too many drugs has consequences.
|
||||
|
||||
[54]
|
||||
szName=If you ever get airborne, don't forget about those SAM sites.
|
||||
|
||||
[55]
|
||||
szName=At the start of the combat use [SHIFT]+[B] shortcut to drop all backpacks your mercs carry. At the end of combat use [CTRL]+[SHIFT]+[F] shortcut to pick them all back up.
|
||||
|
||||
[56]
|
||||
szName=You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you might too.
|
||||
|
||||
[57]
|
||||
szName=Press [L] to look at direction. Press [L] again to ready weapon and look through a scope if your gun has any scope or iron sights.
|
||||
|
||||
[58]
|
||||
szName=Always try to end turn with your mercs at least crouched. It protects you from unintentional friendly fire.
|
||||
|
||||
[59]
|
||||
szName=You can spray an area with auto fire. Just select auto fire, chose how many bullets you want to fire, press and hold [LEFT-MOUSE-BUTTON] on first target and drag it around the desired area.
|
||||
|
||||
[60]
|
||||
szName=Cambria has a hospital where you can heal your mercs.
|
||||
|
||||
[61]
|
||||
szName=Bipods only give bonuses if you are lying prone or when gun is mounted on something.
|
||||
|
||||
[62]
|
||||
szName=Heavy weapons take a lot of energy if you fire or even hold them ready while standing. Go prone to save energy.
|
||||
|
||||
[63]
|
||||
szName=When you can, always use cover.
|
||||
|
||||
[64]
|
||||
szName=Rebel militia can take some enemy fire away from your mercs. Don't count on them to do all the work, though.
|
||||
|
||||
[65]
|
||||
szName=Mobile militia can follow mercs while travelling on map as long as a merc group is one sector from them. Wait for them to arrive at your position.
|
||||
|
||||
[66]
|
||||
szName=In the militia redistribution menu, holding [CTRL] will move 5 militia. [SHIFT] will move all in a sector.
|
||||
|
||||
[67]
|
||||
szName=Mobile militia can help you when you attack a town if you keep them with you and call them as reinforcements before battle.
|
||||
|
||||
[68]
|
||||
szName=On top of the sector inventory screen, there are buttons that help sort and filter items. Hanging mouse over each button will show explanation for that button.
|
||||
|
||||
[69]
|
||||
szName=HP ammo does great damage but is easily stopped by body armor. AP ammo can penetrate body armor but does less damage.
|
||||
|
||||
[70]
|
||||
szName=Use HP ammo to kill bloodcats.
|
||||
|
||||
[71]
|
||||
szName=Helping locals will boost their loyalty. Talking to them may sometimes reveal some useful information as well.
|
||||
|
||||
[72]
|
||||
szName=You need to have a certain level of loyalty in a town before you can train militia there.
|
||||
|
||||
[73]
|
||||
szName=Mercs with the teaching skill train militia faster.
|
||||
|
||||
[74]
|
||||
szName=Press [O] opens up the options menu in game.
|
||||
|
||||
[75]
|
||||
szName=Press [ALT]+[S] to quicksave the game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.
|
||||
|
||||
[76]
|
||||
szName=Press [CTRL]+[S] to open up the save menu instantly.
|
||||
|
||||
[77]
|
||||
szName=In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load the last saved game.
|
||||
|
||||
[78]
|
||||
szName=Yellow shirts are admin troops and police that have poor equipment and weapons and get replaced by regulars not long after you arrive in Arulco.
|
||||
|
||||
[79]
|
||||
szName=Red shirts are Deidranna's regular army and will be your most common opponent.
|
||||
|
||||
[80]
|
||||
szName=Black shirts are elite mercenaries hired by Deidranna. They have the best equipment, weapons, and attributes. Higher difficulty levels increase their numbers.
|
||||
|
||||
[81]
|
||||
szName=Green militia can be trained further to become regular militia. Regular militia is more useful but costs more to train and maintain.
|
||||
|
||||
[82]
|
||||
szName=Veteran militia can't be trained. Militia can become veteran after combat if they performed well.
|
||||
|
||||
[83]
|
||||
szName=Try to bandage a dying merc as soon as possible, otherwise the merc may bleed to death.
|
||||
|
||||
[84]
|
||||
szName=Always try to give a sidearm to your snipers. Snipers are of limited use in close combat situations.
|
||||
|
||||
[85]
|
||||
szName=Stun grenades can help you render enemy helpless. You can steal equipment from helpless enemies.
|
||||
|
||||
[86]
|
||||
szName=Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of the gas cloud or using gas masks.
|
||||
|
||||
[87]
|
||||
szName=Always check if an enemy has a gas mask before using tear gas. Hold [ALT] key while targeting enemy to see his details. The level of details depends on the distance from the selected merc.
|
||||
|
||||
[88]
|
||||
szName=Make sure you have your gun fully loaded at all times with [ALT]+[R].
|
||||
|
||||
[89]
|
||||
szName=Don't forget to use cover.
|
||||
|
||||
[90]
|
||||
szName=If trees get in your LOS (line of sight), press [T] to clear things up. You can press the [DELETE] key to get a better feel for your surroundings.
|
||||
|
||||
[91]
|
||||
szName=L.B.E. stands for Load Bearing Equipment.
|
||||
|
||||
[92]
|
||||
szName=Switch between ground and rooftop targets with the [TAB] key.
|
||||
|
||||
[93]
|
||||
szName=Shoot from behind cover and know how many AP's it takes to get your butt back down again.
|
||||
|
||||
[94]
|
||||
szName=Pay attention to what mercs hear, it can save you a whole lotta pain if you know where they're coming from!
|
||||
|
||||
[95]
|
||||
szName=You'll see a white "Ping" blink on the location of any overheard sounds.
|
||||
|
||||
[96]
|
||||
szName=Firing your weapon can draw some heat away from an injured merc or someone who's in it knee deep!
|
||||
|
||||
[97]
|
||||
szName=Stay away from light sources at night and try to use them to your advantage.
|
||||
|
||||
[98]
|
||||
szName=Press [ALT]+[Z] to order all your mercs to stealth mode, and [=] to select them all.
|
||||
|
||||
[99]
|
||||
szName=Relying on sound is even more important at night. Without the proper equipment, you'll hear more than you can see.
|
||||
|
||||
[100]
|
||||
szName=Night operations are probably your best bet early on, if you are relying on pistols and SMGs.
|
||||
|
||||
[101]
|
||||
szName=Press [G] to toggle on/off the artificial light around the mercs.
|
||||
|
||||
[102]
|
||||
szName=If you get caught in a thunder storm, be on your toes, a flash of lightning can give away your position and the rain makes it harder to see.
|
||||
|
||||
[103]
|
||||
szName=Don't stay bunched together, a stray burst or grenade can do serious damage to a whole squad.
|
||||
|
||||
[104]
|
||||
szName=Every move you make, determines how the battle unfolds.
|
||||
|
||||
[105]
|
||||
szName=Always deal with the present threat before carrying out another plan.
|
||||
|
||||
[106]
|
||||
szName=When moving on a roof top, try to move in straight lines, moving diagonally can slow you down.
|
||||
|
||||
[107]
|
||||
szName=Marbles can be surprisingly useful in a fist fight.
|
||||
|
||||
[108]
|
||||
szName=If you need to get somewhere fast, make sure you don't exceed 100 percent weight on the mercs. It will slow the squad down.
|
||||
|
||||
[109]
|
||||
szName=Counting bullets during a fight is tough. Don't be surprised when the mercs forget how many they have left.
|
||||
|
||||
[110]
|
||||
szName=Each mercenary has different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.
|
||||
|
||||
[111]
|
||||
szName=Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. The "Night Ops" trait reduces this time.
|
||||
|
||||
[112]
|
||||
szName=Each mercenary has a different tolerance for the number of merc deaths and your overall reputation in Arulco.
|
||||
|
||||
[113]
|
||||
szName=Avoid keeping two people who don't like each other in the same sector for more than an hour.
|
||||
|
||||
[114]
|
||||
szName=Certain mercenaries cannot gain stats at all. You can't teach an old dog new tricks.
|
||||
|
||||
[115]
|
||||
szName=Game manuals, hotkey list, map editor tutorial and more useful documents can be found in the "Docs" folder in your JA2 installation directory.
|
||||
|
||||
[116]
|
||||
szName=Game resolution and playing of intro movies can be tweaked in "Ja2.ini".
|
||||
|
||||
[117]
|
||||
szName=Do you want to fight against real players or cooperate teamwork with your friends? Try the 1.13 multiplayer mode.
|
||||
|
||||
[118]
|
||||
szName=Press [CTRL]+[SHIFT]+[G] to toggle mercenary formation move. When ON and you select more then one merc, they will keep their current formation.
|
||||
|
||||
[119]
|
||||
szName=Press [CTRL]+[SHIFT]+[S] to sell all items in current sector inventory at once.
|
||||
|
||||
[120]
|
||||
szName=Press [CTRL]+[SHIFT]+[E] to load vehicles with as many items as possible from the current sector. [SHIFT]+[E] will unload all items from vehicle to the current sector.
|
||||
|
||||
[121]
|
||||
szName=If a merc can't hit a target from their current location, try to suppress with auto fire and then change to a better position.
|
||||
|
||||
[122]
|
||||
szName=Exploring the farms and city sectors can uncover lots of useful items, like gas for vehicle.
|
||||
|
||||
[123]
|
||||
szName=In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over a merc will open up a menu similar to the one on the strategic screen.
|
||||
|
||||
[124]
|
||||
szName=Press [CTRL]+[C] to open Cover Display Menu.
|
||||
|
||||
[125]
|
||||
szName=Press [CTRL]+[V] to open useful Inventory Manipulations Menu.
|
||||
|
||||
[126]
|
||||
szName=Press [D] to enter turn-based mode immediately, if there is an enemy in sector.
|
||||
|
||||
[127]
|
||||
szName=Press [CTRL]+[D] to end your interrupt, and there will be no interrupts until next turn.
|
||||
|
||||
[128]
|
||||
szName=[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or artillery strikes can be called by a radio operator.
|
||||
|
||||
[129]
|
||||
szName=Defensive minefields can be safely placed in captured towns and SAMs as mercs and militia will avoid them.
|
||||
|
||||
[130]
|
||||
szName=You can inspect trap before trying to disarm it. Recommended if you are happy with your current number of extremities.
|
||||
|
||||
[131]
|
||||
szName=Click with hand cursor on a blue flag, and flag can be removed or trap inspected with the useful Disarm Menu.
|
||||
|
||||
[132]
|
||||
szName=Placing mines, concertina or sandbags is more convenient with holding [SHIFT] key, relieving the need to manually take new item from merc's inventory.
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,114 @@
|
||||
[0]
|
||||
NickName=Wink
|
||||
Name=Wink Dickerson
|
||||
Bio=Known primarily for his strong throwing arm, yet poor accuracy, Wink Dinkerson finally received the call he had been waiting for all of his life. Severe budget cuts left the Montreal Expos searching for pitching talent, or the lack of it, just about anywhere. After accepting a contract for 140 Canadian dollars a week, Wink has earned a position as the fifth pitcher in the starting rotation of their farm club.
|
||||
|
||||
[1]
|
||||
NickName=Larry
|
||||
Name=Larry Roachburn
|
||||
Bio=After eight attempts at rehab without any sustained success, A.I.M. was left with little choice but to terminate Larry Roachburn's membership within the organization. From what we understand, Larry's father persuaded him to make yet another attempt at ridding himself of his demons and cleansing his body from decades of toxicity. The organization wishes him the best of luck in all his future endeavors.
|
||||
|
||||
[2]
|
||||
NickName=Ears
|
||||
Name=Edward "Ears" Stockwell
|
||||
Bio=Ears Stockwell handed in his resignation almost eighteen months ago. Since that time, we have heard nothing from him and therefore have no news to report. Though, to be honest, we haven't exactly gone out of our way to make contact with him either.
|
||||
|
||||
[3]
|
||||
NickName=Bernie
|
||||
Name=Doctor Bernie Gloveless
|
||||
Bio=Bernie's history with A.I.M. can probably be, at best, described as checkered. After refusing to give up his position as the organization's physician and considering the abundance of complaints from fellow members, A.I.M. felt obliged to give Dr. Bernie Gloveless a dishonorable discharge. He's currently employed with an international insurance company, so you might want to remember his name the next time your company sends you for your annual physical.
|
||||
|
||||
[4]
|
||||
NickName=Reuban
|
||||
Name="Unusually Ruthless" Reuban
|
||||
Bio=After years of eluding capture, Reuban was finally arrested and deported to Romania. He is currently serving six concurrent life sentences for the massacre of his wife and family. Although Reuban will never be able to enjoy life as a free man, he seems to be adjusting well to his new found surroundings. His prison duties include landscaping the grounds and some of his shrub sculptures have won the penitentiary numerous "Good Prisonkeeping" awards.
|
||||
|
||||
[5]
|
||||
NickName=Pops
|
||||
Name=Pops McGillicutty
|
||||
Bio=After years of trying to convince Pops McGillicutty to retire, A.I.M. was finally forced to institute a mandatory retirement policy for those reaching the age of 85. Wanting to do his part to eliminate river burials, Pops opened a web-based Funeral Salon specializing in the respectful interment of mercenaries.
|
||||
|
||||
[6]
|
||||
NickName=Tex
|
||||
Name=Tex R. Colburn
|
||||
Bio=One of our more colorful warriors, Tex Colburn, handed in his six-shooters to fulfill his dream of starring on the big screen. As a rising star in Japanese westerns, he played the lead in "Much Dust, Many Bullets," and has received glowing reviews for his roles in the classic films "Attack of the Clydesdales" and "Have Honda, will Travel."
|
||||
|
||||
[7]
|
||||
NickName=Hurl
|
||||
Name=Hurl E. Cutter
|
||||
Bio=Hurl, a profitable patient for doctors everywhere, has been missing for the past nine months. A careful search of hospital records and unidentified bodies in the Havana area, his last known whereabouts, has failed to provide any insight. Fidel Dahan has been repeatedly questioned concerning his disappearance, yet police are no further ahead in their investigation.
|
||||
|
||||
[8]
|
||||
NickName=Biff
|
||||
Name=Biff Apscott
|
||||
Bio=Biff Apscott was a truly unique man among mercenary men. He will be greatly missed for his youthful enthusiasm and the way he reminded everyone of just how brave they were. Although somewhat hard to believe, we have been made aware that he has opened up his own mercenary organization in a somewhat pitiful attempt to compete with A.I.M. It's probably not necessary to elaborate on just how worried we are.
|
||||
|
||||
[9]
|
||||
NickName=Raffi
|
||||
Name=Dr. Raffitto "Raffi" Leevon
|
||||
Bio=Doctor Leevon, whose medical degree was always the subject of much debate, left this organization at the beginning of the year without notification. Apparently, he has changed his name and embarked on a new career. Doctor Raffiman, and his Cajun-funk band, Rotis & Haggis, have captured the imagination of the music world with the distinctive sound of their synthesized spoons and their current hit, Bajun Bayous.
|
||||
|
||||
[10]
|
||||
NickName=Mike
|
||||
Name=Mike
|
||||
Bio=While undergoing negotiations for yet another pay increase, Mike suddenly withdrew from the discussions when he was informed that many employers had already complained about his exaggerated rates. His current whereabouts are unknown, just like pretty much everything else about him. The last correspondence received by this office, postmarked in a small country whose name escapes us, contained threats we'd rather not recall.
|
||||
|
||||
[11]
|
||||
NickName=Speck
|
||||
Name=Speck T. Kline
|
||||
Bio=While Speck never quite fit in with the mercenary lifestyle, his knack for repairing what was widely believed to be unrepairable made him one of our most sought-after members. That is, perhaps, why his decision to open a competing mercenary agency came as such a surprise to this organization. A.I.M. wishes him the best of luck, as we are all well aware, he will need it.
|
||||
|
||||
[12]
|
||||
NickName=Weasel
|
||||
Name=Willy "Weasel" Augustin
|
||||
Bio=Wee Willy, otherwise known as Weasel and Mouthpiece, was primarily engaged by his employers as an inexpensive set of ears to keep tabs on his teammates. And, in a sick sense of justice, Augustin finally received what many felt he had coming. After blowing the whistle on his wife for welfare fraud, she returned to the family home after making bail and blew him away.
|
||||
|
||||
[13]
|
||||
NickName=Lance
|
||||
Name=Lance Fisher
|
||||
Bio=Due to persistent personality clashes with Victoria Waters, Lance was asked to resign from A.I.M. in exchange for a posting at Westpoint Military Academy. He accepted, and is currently an instructor of ethics and tactical withdrawal, a subject which he recently published a book on. "Beating a Path to Safety without Screaming," is available at most military college bookstores.
|
||||
|
||||
[14]
|
||||
NickName=Eli
|
||||
Name=Doctor Eli Summers
|
||||
Bio=Doctor Summers was by all accounts a gamer who made himself popular with employers by accepting assignments with newcomers and going about his business in a non-intrusive manner. Although A.I.M. regrets his decision to leave the organization, we are rather pleased to report that the good doctor has turned his favorite hobby into a profession. Currently playing on the Seniors Pro Golf Tour, Eli finished a respectable fourth in the Depends Open at Pebble Beach.
|
||||
|
||||
[15]
|
||||
NickName=Elroy
|
||||
Name=Elroy B. Tolken
|
||||
Bio=He's gone. We didn't ask. We don't care. Does anybody?
|
||||
|
||||
[16]
|
||||
NickName=Skitz
|
||||
Name=Bruce "Skitz" Bonner
|
||||
Bio=Bruce Bonner is gone - way gone! The addition of qualified explosive experts to our roster made a long-overdue decision much easier to make. After a record setting eight probationary periods, Skitz was finally expelled from the organization. Despite intensive therapy and twenty-one electroshock treatments, Skitz remains confined in Saint Michael's Hospital for the Criminally Insane.
|
||||
|
||||
[17]
|
||||
NickName=Wally
|
||||
Name=Walter "Wally" Yuntz
|
||||
Bio=Someone once said that if Wally didn't have bad luck, he wouldn't have any luck at all. After learning that he did indeed have problems with his vision, Wally was scheduled for corrective surgery. The operation should have put his poor marksmanship behind him forever but the laser Yuntz was placed under experienced a programming error. Now totally blind, he and his lead Chippy, serve as Dr. Eli Summers' caddies on the Seniors Pro Golf Tour.
|
||||
|
||||
[18]
|
||||
NickName=Turtle
|
||||
Name=Herman "Turtle" Regents
|
||||
Bio=Perhaps, Turtle's departure is best explained by an excerpt from his letter of resignation: "The pace of combat has become too much for me. I have been forced to run the beat rather than walk it. I have exhausted all avenues and find myself short of alternatives, other than to cough up my resignation effective immediately." Last we heard, Herman was working in Chicago as a probation officer.
|
||||
|
||||
[19]
|
||||
NickName=Rev
|
||||
Name=Reverend Clyde Potter
|
||||
Bio=Due to numerous complaints from the organization's atheist members, the combat chaplain position was eliminated from A.I.M., and the preachy Potter, as one of our least utilized members, was eliminated as well. After leaving A.I.M., Reverend Clyde Potter took a position with the Innercity Church of Christ in Baltimore. He currently denies ever having been associated with A.I.M. He returns his pension checks and refuses to take our calls.
|
||||
|
||||
[20]
|
||||
NickName=It
|
||||
Name=Carl "It" Goodman
|
||||
Bio=Hired mainly for his brute force, Carl excelled with a crowbar and pleased employers for years with his simple, non-threatening attitude. After leaving A.I.M., Goodman returned to the world of professional wrestling where he claims every move is for keeps and the risk is real. Friends and fans alike can catch him as the Masked Mercenary most Saturday nights on Pay-Per-View's Wrestling Extravaganza.
|
||||
|
||||
[21]
|
||||
NickName=Hamous
|
||||
Name=Hamous
|
||||
Bio=Hamous had his first taste of combat in Metavira, and based on a glowing recommendation from a major client, Jack Richards, he was granted an internship with this organization, which recently expired. Regrettably, poor Hamous never did manage to save up enough money to purchase that mini-van he desperately wanted. So he did the next best thing and stole one just outside of Paris. Actually, it was an ice cream truck and he was last seen headed towards Istanbul in it.
|
||||
|
||||
[22]
|
||||
NickName=Dyno
|
||||
Name=Roger "Dyno" Wittman
|
||||
Bio=Roger tried. Boy did he try. But he just seemed to lack the necessary edge. Understandably, some of the guys liked having him along for the laughs while others enjoyed cleaning their rifles with him. But ultimately, he realized he just wasn't cut out for the profession. Last we heard, Dyno was serving as the understudy to the Green Hippo in Animals on Ice.
|
||||
@@ -0,0 +1,254 @@
|
||||
[0]
|
||||
NickName=Needle
|
||||
Name=Doktor Mark Kranhuim
|
||||
Bio=Nach über einem Jahrzehnt heldenhaften Dienstes fiel Needles bei seinem jährlichen Check-up durch und war gezwungen, seinen vorzeitigen Abschied zu nehmen. Die Muskelschwäche an seinem rechten Auge hatte sich so weit verschlimmert, daß er eine potentielle Gefahr für seinen Trupp in einer Schlachtsituation darstellte. Zur Zeit arbeitet er als Leichenbeschauer in der Nachtschicht beim New Yorker Leichenbeschauamt.
|
||||
|
||||
[1]
|
||||
NickName=Gary
|
||||
Name=Gary Roachburn
|
||||
Bio=Gary Roachburn, berühmt für seinen Stammbaum und seine lose Zunge, war der zweite Sproß der Familie Roachburn, der sich von der Organisation verabschiedete. Nach dem plötzlichen Unfalltod seines Vaters, Oberst Leon Roachburn, ließ Gary das Leben eines Söldners hinter sich und übernahm eine Saisonarbeit bei den amerikanischen Pfadfindern. Im Moment ist er im Camp Takaddata stationiert.
|
||||
|
||||
[2]
|
||||
NickName=Sam
|
||||
Name=Samuel "Sam" Garver
|
||||
Bio=Nach einer bewegten Söldnerkarriere reichte Sam Garver seinen Pensionsantrag ein und genießt nunmehr seinen Ruhestand in Florida Keys. Er verbringt seine Zeit als Besitzer/Betreiber von Sams Alligator-Ranch und Geschenkshop. Direkt an der Highway 71 gelegen und somit bequem erreichbar hat sich der Shop für seine exklusiven Kampfmesser mit alligatorlederbezogenem Griff einen Namen gemacht.
|
||||
|
||||
[3]
|
||||
NickName=Boss
|
||||
Name=Glen "Boss" Hatchet
|
||||
Bio=Boss Hatchet pflegte immer zu sagen, daß er dieses Geschäft eines Tages auf seinen eigenen zwei Beinen verlassen würde, und genau das tat er auch. Als sich ihm die Gelegenheit bot, das Oldtimer-Restaurations- und Reparatur- Geschäft von Victoria Waters zu managen, tauschte er seine Waffe gegen einen Werkzeugkasten ein. Am lebhaftesten werden sich die meisten aber an ihn erinnern wegen der Abreibung, die er Dr. Bernie Gloveless beim letztjährigen A.I.M.-Weihnachtsfeier verpaßte.
|
||||
|
||||
[4]
|
||||
NickName=Smoke
|
||||
Name=Smoke Peterson
|
||||
Bio=Im Laufe der vielen Jahre nicht gerade zuverlässigen Dienstes bei A.I.M. wurde Smoke Peterson wiederholt abgemahnt wegen Sprengladungen mit zu kurzer Zündschnur - eben pubertäre Versuche, für billige Lacher zu sorgen. So bewahrheitete sich dann zur Genugtuung vieler Mitglieder der Spruch: Wer zuletzt lacht, lacht am besten, als Peterson - abgelenkt von einem Steinchen in seinem Kampfstiefel - sich mit einem lauten Knall, einer großen Rauchwolke und einer Riesensauerei von dieser Welt verabschiedete.
|
||||
|
||||
[5]
|
||||
NickName=Jimmy
|
||||
Name=Jimmy Upton
|
||||
Bio=Leider ist es manchmal schwer, alte Gewohnheiten loszuwerden. Jimmy Upton wurde in einer Bank in Südwest-Detroit nach der Geschäftszeit erwischt. Trotz seiner vehementen Beteuerungen und angeblicher Ahnungslosigkeit ob der Herkunft der in seinem Besitz befindlichen Einbruchwerkzeuge wurde er zu einer fünfjährigen Gefängnisstrafe verurteilt. Sobald Upton diese Strafe abgesessen hat, wird er nach Ohio zurückgebracht, wo ihn noch eine Reststrafe von sieben Jahren für einen früheren Einbruch erwartet.
|
||||
|
||||
[6]
|
||||
NickName=Doc
|
||||
Name=Doc Koolhan
|
||||
Bio=Doc Koolhan quittierte den Dienst bei A.I.M., um seine Energien ganz der medizinischen Tätigkeit zu widmen. Bereits seit Jahren hatte er nebenher eine freie Klinik in Tripolis geleitet. Nach einer sechsmonatigen Vollzeitbeschäftigung verließ er jedoch die Klinik und schloß sich den Ärzten ohne Grenzen an. Derzeit wird er im Dienste der Organisation in Tunesien vermutet.
|
||||
|
||||
[7]
|
||||
NickName=Wink
|
||||
Name=Wink Dickerson
|
||||
Bio=Hauptsächlich bekannt für seinen starken Wurfarm, aber eher schlechte Treffsicherheit, erhielt Wink Dickerson endlich die Chance, auf die er sein ganzes Leben lang gewartet hatte. Wegen empfindlicher Budgetkürzungen war der Baseballclub Montreal Expos gezwungen, fast überall für einen mehr oder minder talentierten Werfer zu suchen. Nach Unterzeichnung eines Vertrages für 140 kanadische Dollar pro Woche wird Wink in der kommenden Saison als fünfter Werfer aufgestellt.
|
||||
|
||||
[8]
|
||||
NickName=Beth
|
||||
Name=Mary Beth Wilkens
|
||||
Bio=Leider haben wir über einen höchst tragischen Vorfall zu berichten. Mary Beth verstarb letzten August auf der Treppe zu ihrer Wohnung in den Händen eines bewaffneten Geisteskranken. Nach monatelangen Belästigungen und Nachstellungen wurde sie von einem verwirrten Söldnerfanatiker auf dem Heimweg vom Einkaufen überfallen. Mary Beths Zielstrebigkeit und positive Ausstrahlung wird uns allen ein Beispiel bleiben.
|
||||
|
||||
[9]
|
||||
NickName=Bud
|
||||
Name=Lt. Bud Hellar
|
||||
Bio=Nach seinem Abschied von A.I.M. hat Leutnant Bud Hellar verschiedene Jobs innegehabt, u.a. als persönlicher Bodyguard von Mike Tyson oder Parkplatzwächter im Pentagon. Er verließ die Organisation in gutem Einvernehmen und wird wegen seiner unerschütterlichen Motivation und Loyalität in Erinnerung bleiben. Letzten Berichten zufolge arbeitet er nun als Sicherheitsberater in der Tabakindustrie. Obwohl das durchaus zu ihm passen würde, wurde diese Information bisher nicht bestätigt.
|
||||
|
||||
[10]
|
||||
NickName=Larry
|
||||
Name=Larry Roachburn
|
||||
Bio=Nach acht Aufenthalten in Entziehungskliniken ohne bleibenden Erfolg blieb A.I.M. keine andere Wahl, als Larry Roachburns Mitgliedschaft bei der Organisation zu kündigen. Wie wir erfahren haben, hat der Tod von Larrys Vater ihn veranlaßt, noch einen Versuch zu unternehmen, um sich von den Teufeln seiner Sucht zu befreien und seinen Körper von der jahrzehntelangen Vergiftung zu reinigen. Die Organisation wünscht ihm für die Zukunft alles Gute und viel Glück.
|
||||
|
||||
[11]
|
||||
NickName=Ears
|
||||
Name=Edward "Ears" Stockwell
|
||||
Bio=Ears Stockwell reichte seinen Abschied vor fast achtzehn Monaten ein. Seitdem haben wir nichts von ihm gehört und haben daher keine Neuigkeiten über ihn zu berichten. Um ehrlich zu sein, haben wir uns auch nicht sonderlich angestrengt, um Kontakt zu ihm aufzunehmen.
|
||||
|
||||
[12]
|
||||
NickName=Moses
|
||||
Name=Murray "Moses" Ebstern
|
||||
Bio=Als sich ihm die Gelegenheit bot, die Vorruhestandsregelung von A.I.M., die alle Söldner über fünfzig betrifft, in Anspruch zu nehmen, beschloß Moses, daß es an der Zeit war, weiterzuziehen und etwas Neues anzufangen. Ebstern investierte sein Trennungsgeld in ein eigenes Restaurant, und nach nur zwei Jahren seit der Eröffnung hat Murray's bereits den Ruf erworben, das beste Rauchfleisch in ganz New Delhi zu servieren.
|
||||
|
||||
[13]
|
||||
NickName=Screw
|
||||
Name=Patrick "Screw" Phillips
|
||||
Bio=Wir bedauern, mitteilen zu müssen, daß Patrick Philipps die Reihen von A.I.M. verlassen hat. Aufgrund mehrerer Differenzen, meistens verursacht durch seine Überschreitungen der üblichen sozialen Normen, fand es Screw das Beste, seine Karriere als Selbständiger fortzusetzen. Das letzte Mal, als wir von ihm hörten, war er auf Freelance-Basis für einige der neuen Länder in Osteuropa tätig.
|
||||
|
||||
[14]
|
||||
NickName=Rusty
|
||||
Name=Russell "Rusty" Hunter
|
||||
Bio=Seit Jahren bekannt als einer der besten Sprengstoffspezialisten von A.I.M. errang Rusty einen legendären Ruf für seine herausragenden Kenntnisse und seine Vernunft. Vor kurzem nahm Russel Hunter einen längeren Urlaub, um in einem namhaften Filmstudio als Berater für Spezialeffekte zu arbeiten. Erfreulicherweise haben sich im vergangenen Jahr viele neue Talente auf dem Sprengstoffgebiet bei A.I.M. hervorgetan.
|
||||
|
||||
[15]
|
||||
NickName=Bernie
|
||||
Name=Doktor Bernie Gloveless
|
||||
Bio=Bernies Laufbahn bei A.I.M. kann am besten als wechselvoll beschrieben werden. Nach seiner Weigerung, seine Position als Organisationsarzt aufzugeben und nach einer Vielzahl von Beschwerden von anderen Mitgliedern sah sich A.I.M. zur unehrenvollen Entlassung von Dr. Bernie Gloveless gezwungen. Er ist z.Zt. bei einem internationalen Versicherungsunternehmen tätig. Also merken Sie sich besser seinen Namen für den Fall, daß Ihre Firma Sie zum nächsten jährlichen Gesundheits-Check schickt...
|
||||
|
||||
[16]
|
||||
NickName=Reuban
|
||||
Name="Unusually Ruthless" Reuban
|
||||
Bio=Nachdem er jahrelang der Verhaftung entgehen konnte, wurde Reuban schließlich gefangen und nach Rumänien abgeschoben. Für das Niedermetzeln seiner Frau und Familie verbüßt er sechsmal lebenslänglich. Obwohl Reuban sein Leben nie mehr als freier Mann genießen wird, scheint er sich seiner neuen Umgebung gut angepaßt zu haben. Zu seinen Pflichten im Gefängnis gehört u.a. Landschaftsgärtnerei, und einige seiner Buchsbaumskulpturen haben der Anstalt bereits mehrere Preise beschieden.
|
||||
|
||||
[17]
|
||||
NickName=Pops
|
||||
Name=Pops McGillicutty
|
||||
Bio=Nachdem wir jahrelang versucht hatten, Pops McGillicutty dazu zu überreden, in Ruhestand zu gehen, sah sich A.I.M. schließlich gezwungen, eine verbindliche Ruhestandsklausel für alle Mitglieder einzuführen, die das 85. Lebensjahr erreichen. Pops wollte seinen Teil zur Eliminierung von Flußbegräbnissen beitragen und richtete einen Web-gestützten Begräbnissalon ein, spezialisiert auf die respektvolle Beisetzung von Söldnern.
|
||||
|
||||
[18]
|
||||
NickName=Kelly
|
||||
Name=Col. Leo Kelly
|
||||
Bio=Oberst Leo Kelly, oft als "Obersöldner" bezeichnet, verschwand kurz nachdem der Bosnienkrieg eskalierte. Einige unserer Mitglieder behaupten zwar, ihn im Dschungel von Napir im Kommando einer Spezialeinheit gesehen zu haben, und im Abspann von Steven Segals letztem Streifen wurde er als technischer Berater für die Schlachtsequenzen genannt, aber offiziell haben wir keine Kenntnis über seinen Aufenthaltsort.
|
||||
|
||||
[19]
|
||||
NickName=Tex
|
||||
Name=Tex R. Colburn
|
||||
Bio=Einer unserer schillerndsten Krieger, Tex Colburn, gab seine sechsschüssigen Revolver auf, um sich seinen Traum zu erfüllen: Filmschauspieler zu werden. Als aufgehender Stern im japanischen Western spielte er die Hauptrolle in "Viel Staub, noch mehr Kugeln" und erhielt glänzende Kritiken für seine Rollen in den Klassikern "Angriff der Zwergponies" und "Ewig rollen die Räder".
|
||||
|
||||
[20]
|
||||
NickName=Hurl
|
||||
Name=Hurl E. Cutter
|
||||
Bio=Hurl, ein profitabler Patient für Ärzte überall, wird seit neun Monaten vermißt. Eine gründliche Untersuchung der Krankenhausunterlagen und unidentifizierten Leichen im Havanna-Gebiet, seinem letzten bekannten Aufenthaltsort, hat bisher keine Ergebnisse gebracht. Fidel Dahan ist wegen Hurls Verschwinden mehrmals befragt worden, aber die Polizei tappt nach wie vor völlig im Dunkeln.
|
||||
|
||||
[21]
|
||||
NickName=Biff
|
||||
Name=Biff Apscott
|
||||
Bio=Biff Apscott war wirklich einzigartig unter den Söldnern. Wir werden seine jugendliche Begeisterung sehr vermissen ebenso wie seine Art, jeden an seinen eigenen Mut glauben zu lassen. Obgleich es unglaublich klingt, hat man uns darüber informiert, daß er seine eigene Söldnerorganisation ins Leben gerufen hat, in dem etwas bemitleidenswerten Bestreben, mit A.I.M. zu konkurrieren. Es ist sicherlich unnötig zu erwähnen, wie bestürtzt wir sind.
|
||||
|
||||
[22]
|
||||
NickName=Spike
|
||||
Name=Major Spike Scallion
|
||||
Bio=Der Abschied Spike Scallions von A.I.M. war ein großer Verlust für die Organisation. Sein sicheres Auftreten und sein klares Kommando in allen Situationen war immer ein Halt für diejenigen, die neben ihn in schwierigen Lagen kämpften. Major Scallion wurde ein lukrativer langfristiger Vertrag als militärischer Berater der Nordkoreaner angeboten, und keine noch so wohlwollenden Verhandlungen unsererseits konnten ihn zum Bleiben bewegen.
|
||||
|
||||
[23]
|
||||
NickName=Raffi
|
||||
Name=Dr. Raffitto "Raffi" Leevon
|
||||
Bio=Doktor Leevon, dessen Doktortitel immer heftig diskutiert wurde, verließ die Organisation Anfang des Jahres ohne Kündigungsschreiben. Wie es scheint, hat er seinen Namen geändert und eine neue Karriere begonnen. Dr. Raffiman und seine Franko-funk-Band, Souffle & Sülze, haben die Musikwelt in ihren Bann geschlagen mit dem unverwechselbaren Sound ihrer synthetisierten Löffel und ihrem neuesten Hit "Berliner Bauernbubenblues".
|
||||
|
||||
[24]
|
||||
NickName=Mike
|
||||
Name=Mike
|
||||
Bio=Inmitten der laufenden Verhandlungen über eine nochmalige Solderhöhung wurden die Gespräche plötzlich von Mike abgebrochen, als er darüber informiert wurde, daß sich mehrere Mitarbeiter bereits über seine überzogenen Honorarforderungen beschwert hatten. Sein derzeitiger Aufenthaltsort ist unbekannt, so wie ungefähr alles andere über ihn auch. Die letzte schriftliche Mitteilung, die wir von ihm erhielten, wurde in dem kleinen Land abgestempelt, dessen Namen wir nicht mehr wissen.
|
||||
|
||||
[25]
|
||||
NickName=Hector
|
||||
Name=Hector Alvarez
|
||||
Bio=Hector Alvarez wurde in Zaire schwer verwundet, worauf ihm von den Ärzten unbefristete Berufsunfähigkeit attestiert wurde. Mit dem Geld aus seiner Versicherung eröffnete er in seiner Heimatstadt Margarita (Venezuela) ein Hotel mit Halbpension und Meeresblick. Trotz Übernachtungspreisen von mindestens $49,99 ist sein "Eier bis zum Abwinken"-Frühstück besonders bei deutschen Touristen der absolute Hit.
|
||||
|
||||
[26]
|
||||
NickName=Snake
|
||||
Name=Johnny "Snake" Edwards
|
||||
Bio=Man nennt ihn auch den "Alten Mister Zuverlässig". Er kam überall hinein und wieder heraus, und keiner hat was gemerkt. Leider steht auf seinem Grabstein in Maupaa nichts weiter als "Kriegsopfer". Snake wurde das Opfer unnötiger Diplomatie, weswegen Alan "Spam" Webster vors Kriegsgericht kam. Während der nämlich mit einem der Indianer, die sie umzingelt hatten, friedlich verhandeln wollte, bekam Snake eine Kugel direkt zwischen die Augen verpaßt.
|
||||
|
||||
[27]
|
||||
NickName=Speck
|
||||
Name=Speck T. Kline
|
||||
Bio=Der Lifestyle eines Söldners paßte nie so recht zu Speck, aber weil er reparieren konnte, was sonst als irreparabel galt, war er eines unserer gefragtesten Mitglieder. Deswegen sind wir auch so überrascht, daß er sich entschlossen hat, mit unserer Organisation zu konkurrieren. A.I.M. wünscht ihm dabei alles Gute - er wird es brauchen.
|
||||
|
||||
[28]
|
||||
NickName=Weasel
|
||||
Name=Willy "Weasel" Augustin
|
||||
Bio=Der Winzige Willy, auch bekannt als "Weasel" oder "das Sprachrohr" wurde meist als kostenloses Paar zusätzlicher Ohren engagiert, immer am Puls des Trupps. Irgendwann wurde Augustin dann von der Gerechtigkeit eingeholt. Nachdem er seine Frau wegen Betrugs des Sozialamts verpfiffen hatte, kehrte sie nach der Festsetzung der Kaution nach Hause zurück und blies ihm das Licht aus.
|
||||
|
||||
[29]
|
||||
NickName=Leech
|
||||
Name=Timothy "Leech" Jenkins
|
||||
Bio=Es war nicht leicht, Leech loszuwerden. Er ist bei seinen Vorgesetzten ständig angeeckt. Seine Sturheit und sein Ungehorsam haben uns keine andere Wahl gelassen, als ihn nur auf Probe anzustellen. Nach fünf Probezeiten wurde er dann gebeten, seine Kündigung einzureichen, aber er hat sich natürlich geweigert. Dann klagte Leech auf Weiterbeschäftigung. Im Moment versuchen wir, uns außergerichtlich auf Entschädigung in unbekannter Höhe zu einigen.
|
||||
|
||||
[30]
|
||||
NickName=Lance
|
||||
Name=Lance Fisher
|
||||
Bio=Aufgrund ständiger Differenzen mit Victoria Waters wurde Lance gebeten, A.I.M. zu verlassen und statt dessen einen Posten bei der Westpoint Military Academy anzunehmen. Er akzeptierte das Angebot und arbeitet augenblicklich als Dozent für Ethik und Taktischen Rückzug. Darüber hat er auch ein Buch geschrieben: "Wie ich mich ohne Schmerzensschreie in Sicherheit bringe" ist in den Buchhandlungen der meisten militärischen Ausbildungsstätten zu haben.
|
||||
|
||||
[31]
|
||||
NickName=Stella
|
||||
Name=Dr. Margaret "Stella" Trammel
|
||||
Bio=Margaret war die erste Frau in den Reihen der A.I.M. und wird schmerzlich vermißt. Neben den harten Schlachten, die sie auf dem Feld geschlagen hat, wird man sich an Dr. Trammel auch wegen ihres Kampfes um die Gleichberechtigung gleichgeschlechtlicher Lebenspartner erinnern. Sie hat kürzlich eine kleine Familienpraxis auf den Jungferninseln eröffnet.
|
||||
|
||||
[32]
|
||||
NickName=Eli
|
||||
Name=Doktor Eli Summers
|
||||
Bio=Doktor Summers war in jeder Hinsicht ein Spieler, der sich bei seinen Vorgesetzten beliebt gemacht hat, weil er gerne zusammen mit Neulingen Aufträge übernahm und seinen Geschäften ganz unaufdringlich nachging. Obwohl die A.I.M. bedauert, daß er die Organisation verlassen hat, sind wir doch froh zu hören, daß der gute Doktor sein Lieblingshobby zum Beruf gemacht hat und an der Seniors Pro Golf Tour teilnimmt, wo Eli bei den Depends Open in Pebble Beach einen respektablen vierten Rang belegte.
|
||||
|
||||
[33]
|
||||
NickName=Elroy
|
||||
Name=Elroy B. Tolken
|
||||
Bio=Er ist weg. Wir haben ihn nicht weiter gefragt. Er interessiert uns nicht. Er interessiert überhaupt niemanden.
|
||||
|
||||
[34]
|
||||
NickName=Skitz
|
||||
Name=Bruce "Skitz" Bonner
|
||||
Bio=Bruce Bonner ist weg - weit weg! Weil wir inzwischen neue qualifizierte Sprengstoffexperten anheuern konnten, ist uns diese längst überfällige Entscheidung leicht gefallen. Nach rekordverdächtigen acht Probezeiten wurde Skitz von der Organisation ausgeschlossen. Trotz Therapie und 21 Elektroschock-Behandlungen bleibt Skitz im St. Michael Krankenhaus für kriminelle Geistesgestörte.
|
||||
|
||||
[35]
|
||||
NickName=Wally
|
||||
Name=Walter "Wally" Yuntz
|
||||
Bio=Jemand hat mal gesagt, daß Wally zuerst nur kein Glück hatte und später auch noch Pech dazukam. Nachdem er erfahren mußte, daß er tatsächlich Probleme mit den Augen hat, wollte sich Wally unters Messer legen. Mit der Augenkorrektur hätte seine schlechte Trefferquote für immer der Vergangenheit angehört, aber leider kam es bei dem OP-Laser zu einer Fehlfunktion. Jetzt ist Wally vollkommen blind. Er und sein Hund Chippy sind Dr. Eli Summers Caddies auf der Seniors Pro Golf Tour.
|
||||
|
||||
[36]
|
||||
NickName=Turtle
|
||||
Name=Herman "Turtle" Regents
|
||||
Bio=Turtles Abgang läßt sich vielleicht am besten mit einem Ausschnitt aus seinem Kündigungsschreiben beschreiben: "Die Geschwindigkeit des Kampfes war zu viel für mich. Ich mußte nicht auf Streife gehen, sondern auf Streife RENNEN. Ich habe hin- und herüberlegt, sehe aber keine andere Alternative, als meine sofortige Kündigung einzureichen." Das letzte, was wir von Herman gehört haben, war, daß er in Chicago als Polizist auf Probe arbeitet.
|
||||
|
||||
[37]
|
||||
NickName=Kaboom
|
||||
Name=Marty "Kaboom" Moffat
|
||||
Bio=In einem der merkwürdigsten Verfahren, die je gegen unsere Organisation angestrengt wurden, haben Marty Moffats Angehörige eine Klage wegen fahrlässiger Tötung eingereicht. Kaboom ist angeblich aufgrund der Verletzungen, die er sich beim Entschärfen einer Bombe zuzog, gehirntot. Folglich sind ihm gemäß seines gültigen Spenderausweises Organe entnommen worden. Die Angehörigen haben diese Organentnahme angefochten und behaupten, Marty habe nur einen schlechten Tag. Mehr sagen wir dazu nicht.
|
||||
|
||||
[38]
|
||||
NickName=Rev
|
||||
Name=Reverend Clyde Potter
|
||||
Bio=Aufgrund zahlreicher Klagen unserer atheistischen Mitglieder wurde die Position des Feldgeistlichen bei der A.I.M. abgeschafft, und Preachy Potter, ohnehin eines der am wenigsten gefragten Mitglieder, wurde an die Luft gesetzt. Reverend Clyde Potter hat danach eine Stellung bei der Innercity Church of Christ in Baltimore angenommen. Seitdem bestreitet er, jemals etwas mit der A.I.M. zu tun gehabt zu haben und läßt sich am Telefon verleugnen.
|
||||
|
||||
[39]
|
||||
NickName=Sparky
|
||||
Name=Megan "Sparky" Roachburn
|
||||
Bio=Die Roachburns waren einst eine angesehene Soldatenfamilie, doch seit der Kündigung von Megan ist es damit endgültig vorbei. Das einzige weibliche Mitglied der Roachburn-Familie, das je bei der A.I.M. diente, hat jetzt ihren Traumjob gefunden. Sparky als Testkundin für K-Markt. Obwohl sie zugeben muß, daß es ein bißchen langweilig werden kann, immer nur zu prüfen, ob die Kassiererinnen mal was aus der Kasse nehmen, arbeitet sie doch lieber im Kaufhaus als auf dem Schlachtfeld.
|
||||
|
||||
[40]
|
||||
NickName=Mitch
|
||||
Name=Dr. Mitch Shudlem
|
||||
Bio=Weil er sich nie an das blutige Geschäft der Söldner gewöhnen konnte, ist Doktor Shudlem nach reiflicher Überlegung wieder zum blutigen Geschäft im Kreißsaal zurückgekehrt. Im Augenblick leitet er die Abteilung für Geburtsnachsorge im Maria-Hilf-Krankenhaus für alleinerziehende Mütter. Er behauptet, die Rückkehr zu seinen Wurzeln sei das beste gewesen, was ihm passieren konnte. Er fragt sich, warum er den Job überhaupt je an den Nagel gehängt hat.
|
||||
|
||||
[41]
|
||||
NickName=Carp
|
||||
Name=Howard "Carp" Melfield
|
||||
Bio=Carp konnte sich zwar in keinem Spezialgebiet verbessern, ist aber dennoch fest mit A.I.M. verbunden, so daß wir ihm einen Schreibtisch- Job angeboten haben. Ab sofort ist Howard Melfield für Gesundheit, Sicherheit, Pensionsansprüche und Zahnarztunterlagen unserer Mitglieder zuständig. Er hat außerdem unentgeltlich den Vorsitz des Komittees zur Planung der betrieblichen Weihnachtsfeier übernommen.
|
||||
|
||||
[42]
|
||||
NickName=It
|
||||
Name=Carl "It" Goodman
|
||||
Bio=Wegen seiner unglaublichen Körperkraft war Carl jahrelang unübertroffen im Umgang mit der Brechstange. Seine Vorgesetzten schätzten ihn wegen seines einfachen, freundlichen Wesens. Goodman ist inzwischen wieder zu den Profiwrestlern zurückgekehrt, um sich, wie er sagt, neuen und echten Herausforderungen zu stellen. Freunde und Fans kennen ihn als "Masked Mercenary" Samstag nacht im Pay-TV.
|
||||
|
||||
[43]
|
||||
NickName=Vinny
|
||||
Name=Vincenzo "Vinny" Massimo
|
||||
Bio=Vinnys Dienst bei der A.I.M. war untadelig, und seine Personalakte ist makellos. Sein Privatleben hingegen sieht ganz anders aus. Der alte Klugscheißer wurde von der A.I.M. ausgeschlossen, nachdem gegen ihn Anklage wegen krimineller Umtriebe und Steuerhinterziehung erhoben wurde. Gegen Vinny wird wegen zahlreicher Vergehen wie Manipulation von Münzautomaten, Doping von Rennpferden mit Demerol und Zuhälterei für das olympische Wasserpolo-Team ermittelt.
|
||||
|
||||
[44]
|
||||
NickName=Bob
|
||||
Name=Captain Bob Adams
|
||||
Bio=Obwohl auch als Söldner erfolgreich, ließ die Fliegerei den hochdekorierten Air Force-Piloten Bob Adams nie ganz los. Daher hat es uns nicht überrascht, als Captain Adams vor mehr als einem Jahr kündigte und bei einer großen amerikanischen Fluglinie anheuerte. Leider hat er vergangenen Juli auf einem kurzen Inlandsflug die Kontrolle über sein Flugzeug verloren und ist bei dem Absturz kurz hinter Phoenix ums Leben gekommen.
|
||||
|
||||
[45]
|
||||
NickName=Hamous
|
||||
Name=Hamous
|
||||
Bio=Hamous sammelte erste Erfahrungen auf dem Schlachtfeld in Metavira. Sein Auftraggeber Jack Richards hat ihn uns wärmstens empfohlen, so daß wir ihm ein Praktikum bei A.I.M. gegeben haben, das kürzlich zu Ende gegangen ist. Leider hat der arme Hamous nie genug Geld für den Mini-Van sparen könne, den er sich so sehnlich gewünscht hat. Also hat er kurzerhand in einem Vorort von Paris einen gestohlen. Zuletzt wurde er auf dem Weg nach Istanbul gesichtet.
|
||||
|
||||
[46]
|
||||
NickName=Mouse
|
||||
Name=Anita "Mouse" Backman
|
||||
Bio=Anitas Aufenthalt bei A.I.M. war kurz und ruhig. Mouse war für ihre unübertroffene Fähigkeit bekannt, unbeachtet zu bleiben, und reichte ihre Kündigung zur gleichen Zeit wie Dr. Margaret "Stella" Trammel ein. So weit wir wissen, sind sie zusammen auf die Jungferninseln gezogen, wo Anita Backman als Arzthelferin/Sprechstundenhilfe in der neu eröffneten Praxis arbeitet.
|
||||
|
||||
[47]
|
||||
NickName=Postie
|
||||
Name=Jack "Postie" Durham
|
||||
Bio=Postie ist einer der wenigen Söldner, von denen wir bedauern, daß sie je Mitglieder der A.I.M. geworden sind. Zum Glück hatte die Klage bei der Postgewerkschaft auf Wiedereinstellung Erfolg, und Postie hat bei voller Bezahlung seinen Dienst wieder aufgenommen. Er wurde dem Kundendienst zugeteilt. Seitdem ist die Zahl der Beschwerden drastisch zurückgegangen.
|
||||
|
||||
[48]
|
||||
NickName=Leon
|
||||
Name=Col. Leon Roachburn
|
||||
Bio=Col. Leon Roachburn, der Mann, der bestimmt nie "Vater des Jahres" geworden wäre, war ein verantwortungsbewußter Soldat und für viele ein Mentor. Er verstarb letztes Weihnachten, als sein Wohnwagen durch brennendes Fett Feuer fing. Bemerkenswert: Er hinterließ ein Vermögen von mehr als einer Million Dollar. Weniger bemerkenswert: Seine Kinder bekommen keinen Cent. Pamela Sue Anderson ist als Alleinerbin eingesetzt.
|
||||
|
||||
[49]
|
||||
NickName=Dyno
|
||||
Name=Roger "Dyno" Wittman
|
||||
Bio=Roger hat's versucht. Er hat's echt versucht. Aber er hatte es halt nicht drauf. Deswegen haben sich manche seiner Kollegen gerne über ihn lustig gemacht, und andere gerne ihre Gewehre mit ihm gereinigt. Schließlich hat er eingesehen, daß er für diesen Beruf nicht geschaffen war. Unseren Informationen zufolge spielt Dyno zur Zeit ein grünes Nilpferd in einer Tiersendung für Kinder.
|
||||
|
||||
[50]
|
||||
NickName=Spam
|
||||
Name=Alan "Spam" Webster
|
||||
Bio=Alan Websters Dienst bei A.I.M. war kurz und schmerzhaft. Seine Zeit auf friedenssichernden Missionen für die U.N. hatte offenbar seine Aggressionen gehemmt und gefährdete umgekehrt die Truppe. Nach dem Zwischenfall in Maupaa, bei dem Johnny "Snake" Edwards ums Leben kam, konnte die A.I.M. seine Unfähigkeit, bewaffnete Männer ernst zu nehmen, nicht länger ignorieren. Spam kam vors Kriegsgericht und wurde im März dieses Jahres entlassen.
|
||||
@@ -0,0 +1,59 @@
|
||||
[0]
|
||||
Squad=Alpha
|
||||
|
||||
[1]
|
||||
Squad=Bravo
|
||||
|
||||
[2]
|
||||
Squad=Charlie
|
||||
|
||||
[3]
|
||||
Squad=Delta
|
||||
|
||||
[4]
|
||||
Squad=Echo
|
||||
|
||||
[5]
|
||||
Squad=Foxtrot
|
||||
|
||||
[6]
|
||||
Squad=Golf
|
||||
|
||||
[7]
|
||||
Squad=Hotel
|
||||
|
||||
[8]
|
||||
Squad=India
|
||||
|
||||
[9]
|
||||
Squad=Juliet
|
||||
|
||||
[10]
|
||||
Squad=Kilo
|
||||
|
||||
[11]
|
||||
Squad=Lima
|
||||
|
||||
[12]
|
||||
Squad=Mike
|
||||
|
||||
[13]
|
||||
Squad=November
|
||||
|
||||
[14]
|
||||
Squad=Oscar
|
||||
|
||||
[15]
|
||||
Squad=Papa
|
||||
|
||||
[16]
|
||||
Squad=Quebec
|
||||
|
||||
[17]
|
||||
Squad=Romeo
|
||||
|
||||
[18]
|
||||
Squad=Sierra
|
||||
|
||||
[19]
|
||||
Squad=Tango
|
||||
@@ -0,0 +1,59 @@
|
||||
[0]
|
||||
Squad=Alpha
|
||||
|
||||
[1]
|
||||
Squad=Bravo
|
||||
|
||||
[2]
|
||||
Squad=Charlie
|
||||
|
||||
[3]
|
||||
Squad=Delta
|
||||
|
||||
[4]
|
||||
Squad=Echo
|
||||
|
||||
[5]
|
||||
Squad=Foxtrot
|
||||
|
||||
[6]
|
||||
Squad=Golf
|
||||
|
||||
[7]
|
||||
Squad=Hotel
|
||||
|
||||
[8]
|
||||
Squad=India
|
||||
|
||||
[9]
|
||||
Squad=Juliet
|
||||
|
||||
[10]
|
||||
Squad=Kilo
|
||||
|
||||
[11]
|
||||
Squad=Lima
|
||||
|
||||
[12]
|
||||
Squad=Mike
|
||||
|
||||
[13]
|
||||
Squad=November
|
||||
|
||||
[14]
|
||||
Squad=Oscar
|
||||
|
||||
[15]
|
||||
Squad=Papa
|
||||
|
||||
[16]
|
||||
Squad=Quebec
|
||||
|
||||
[17]
|
||||
Squad=Romeo
|
||||
|
||||
[18]
|
||||
Squad=Sierra
|
||||
|
||||
[19]
|
||||
Squad=Tango
|
||||
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Load Diff
@@ -0,0 +1,51 @@
|
||||
[History Files]
|
||||
1=C:\stuff\1.13\Game\JA2 1.13 EN (Actual)\Data-1.13
|
||||
2=C:\stuff\1.13\Game\JA2 1.13 EN (Actual)
|
||||
3=C:\stuff\1.13\Game\JA2 1.13 EN (Actual)\Data-1.13\TableData
|
||||
4=
|
||||
5=
|
||||
6=
|
||||
7=
|
||||
8=
|
||||
9=
|
||||
10=
|
||||
11=
|
||||
12=
|
||||
13=
|
||||
14=
|
||||
15=
|
||||
16=
|
||||
17=
|
||||
18=
|
||||
19=
|
||||
20=
|
||||
21=
|
||||
22=
|
||||
23=
|
||||
24=
|
||||
25=
|
||||
26=
|
||||
27=
|
||||
28=
|
||||
29=
|
||||
30=
|
||||
31=
|
||||
32=
|
||||
33=
|
||||
34=
|
||||
35=
|
||||
36=
|
||||
37=
|
||||
38=
|
||||
39=
|
||||
40=
|
||||
41=
|
||||
42=
|
||||
43=
|
||||
44=
|
||||
45=
|
||||
46=
|
||||
47=
|
||||
48=
|
||||
49=
|
||||
50=
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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Load Diff
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Load Diff
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Load Diff
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Load Diff
@@ -0,0 +1,656 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Read</Form1_Message1>
|
||||
<Form1_Message2>Read </Form1_Message2>
|
||||
<Form1_Message3>The folder was created $NewProjects. Temporary files required by the editor are kept in the folder. Can the folder delete after finishing the project safely and the closing of the programme.</Form1_Message3>
|
||||
<Form1_Message4>The language was not defined</Form1_Message4>
|
||||
<Form1_Message5>Read...</Form1_Message5>
|
||||
<Form1_Message6>Save...</Form1_Message6>
|
||||
<Form1_Message7>Read...</Form1_Message7>
|
||||
<Form1_Message8>Additional files</Form1_Message8>
|
||||
<Form1_Message9>Files of translations</Form1_Message9>
|
||||
<Form1_Message10>Required file</Form1_Message10>
|
||||
<Form1_Message11>Create the file(s)</Form1_Message11>
|
||||
<Form1_Message12>Files</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>missing file</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>One can not copy. Some of languages is not turned on in the options of the project.</Form1_Message16>
|
||||
<Form1_Message17>One can not copy to the same places!</Form1_Message17>
|
||||
<Form1_Message18>To close the current project and put new ?</Form1_Message18>
|
||||
<Form1_Message19>To close the current project and import new files ?</Form1_Message19>
|
||||
<Form1_Message20>Deleted ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Export file</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>View\Edit file</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Change</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>None (not used)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Vehicle</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>男性</Item0>
|
||||
<Item1>女性</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>幼虫</Item8>
|
||||
<Item9>异形幼体</Item9>
|
||||
<Item10>异形皇后</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>残废的人</Item17>
|
||||
<Item18>奶牛</Item18>
|
||||
<Item19>乌鸦</Item19>
|
||||
<Item20>血猫</Item20>
|
||||
<Item21>无装备的机器人</Item21>
|
||||
<Item22>悍马</Item22>
|
||||
<Item23>NW 坦克</Item23>
|
||||
<Item24>NE 坦克</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>冰淇淋卡车</Item26>
|
||||
<Item27>吉普车</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>平常</Item0>
|
||||
<Item1>友善</Item1>
|
||||
<Item2>独行侠</Item2>
|
||||
<Item3>乐观主义者</Item3>
|
||||
<Item4>悲观主义者</Item4>
|
||||
<Item5>有侵略性</Item5>
|
||||
<Item6>傲慢自大</Item6>
|
||||
<Item7>大人物</Item7>
|
||||
<Item8>神憎鬼厌</Item8>
|
||||
<Item9>胆小鬼</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>普通</Item0>
|
||||
<Item1>喜欢社交</Item1>
|
||||
<Item2>独行侠</Item2>
|
||||
<Item3>乐观</Item3>
|
||||
<Item4>坚定自信</Item4>
|
||||
<Item5>知识份子</Item5>
|
||||
<Item6>野性</Item6>
|
||||
<Item7>侵略性</Item7>
|
||||
<Item8>镇定</Item8>
|
||||
<Item9>无所畏惧</Item9>
|
||||
<Item10>和平主义者</Item10>
|
||||
<Item11>恶毒</Item11>
|
||||
<Item12>爱炫耀</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>没有技能</Item0>
|
||||
<Item1>开锁</Item1>
|
||||
<Item2>徒手格斗</Item2>
|
||||
<Item3>电子</Item3>
|
||||
<Item4>夜战</Item4>
|
||||
<Item5>投掷</Item5>
|
||||
<Item6>教学</Item6>
|
||||
<Item7>重武器</Item7>
|
||||
<Item8>自动武器</Item8>
|
||||
<Item9>潜行</Item9>
|
||||
<Item10>双手武器</Item10>
|
||||
<Item11>偷窃</Item11>
|
||||
<Item12>武术</Item12>
|
||||
<Item13>刀技</Item13>
|
||||
<Item14>狙击手</Item14>
|
||||
<Item15>伪装</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>没有技能</Item0>
|
||||
<Item1>开锁</Item1>
|
||||
<Item2>徒手格斗</Item2>
|
||||
<Item3>电子</Item3>
|
||||
<Item4>夜战</Item4>
|
||||
<Item5>投掷</Item5>
|
||||
<Item6>教学</Item6>
|
||||
<Item7>重武器</Item7>
|
||||
<Item8>自动武器</Item8>
|
||||
<Item9>潜行</Item9>
|
||||
<Item10>双手武器</Item10>
|
||||
<Item11>偷窃</Item11>
|
||||
<Item12>武术</Item12>
|
||||
<Item13>刀技</Item13>
|
||||
<Item14>狙击手</Item14>
|
||||
<Item15>伪装</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>没有技能</Item0>
|
||||
<Item1>自动武器/机枪手</Item1>
|
||||
<Item2>重武器/投弹手</Item2>
|
||||
<Item3>射手/狙击手</Item3>
|
||||
<Item4>猎手/游侠</Item4>
|
||||
<Item5>枪手/大镖客</Item5>
|
||||
<Item6>格斗家/武术家</Item6>
|
||||
<Item7>谈判专家/小队长</Item7>
|
||||
<Item8>技师/工程师</Item8>
|
||||
<Item9>救护兵/医生</Item9>
|
||||
<Item10>搏击术</Item10>
|
||||
<Item11>近战</Item11>
|
||||
<Item12>投掷</Item12>
|
||||
<Item13>夜战</Item13>
|
||||
<Item14>尾行</Item14>
|
||||
<Item15>体能训练</Item15>
|
||||
<Item16>肌肉男</Item16>
|
||||
<Item17>爆破</Item17>
|
||||
<Item18>教学</Item18>
|
||||
<Item19>侦察</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>没有技能</Item0>
|
||||
<Item1>自动武器/机枪手</Item1>
|
||||
<Item2>重武器/投弹手</Item2>
|
||||
<Item3>射手/狙击手</Item3>
|
||||
<Item4>猎手/游侠</Item4>
|
||||
<Item5>枪手/大镖客</Item5>
|
||||
<Item6>格斗家/武术家</Item6>
|
||||
<Item7>谈判专家/小队长</Item7>
|
||||
<Item8>技师/工程师</Item8>
|
||||
<Item9>救护兵/医生</Item9>
|
||||
<Item10>搏击术</Item10>
|
||||
<Item11>近战</Item11>
|
||||
<Item12>投掷</Item12>
|
||||
<Item13>夜战</Item13>
|
||||
<Item14>尾行</Item14>
|
||||
<Item15>体能训练</Item15>
|
||||
<Item16>肌肉男</Item16>
|
||||
<Item17>爆破</Item17>
|
||||
<Item18>教学</Item18>
|
||||
<Item19>侦察</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>没有技能</Item0>
|
||||
<Item1>自动武器/机枪手</Item1>
|
||||
<Item2>重武器/投弹手</Item2>
|
||||
<Item3>射手/狙击手</Item3>
|
||||
<Item4>猎手/游侠</Item4>
|
||||
<Item5>枪手/大镖客</Item5>
|
||||
<Item6>格斗家/武术家</Item6>
|
||||
<Item7>谈判专家/小队长</Item7>
|
||||
<Item8>技师/工程师</Item8>
|
||||
<Item9>救护兵/医生</Item9>
|
||||
<Item10>搏击术</Item10>
|
||||
<Item11>近战</Item11>
|
||||
<Item12>投掷</Item12>
|
||||
<Item13>夜战</Item13>
|
||||
<Item14>尾行</Item14>
|
||||
<Item15>体能训练</Item15>
|
||||
<Item16>肌肉男</Item16>
|
||||
<Item17>爆破</Item17>
|
||||
<Item18>教学</Item18>
|
||||
<Item19>侦察</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>身心健全</Item0>
|
||||
<Item1>怕热</Item1>
|
||||
<Item2>神经质</Item2>
|
||||
<Item3>幽闭恐怖症</Item3>
|
||||
<Item4>旱鸭子</Item4>
|
||||
<Item5>怕虫</Item5>
|
||||
<Item6>健忘</Item6>
|
||||
<Item7>神经错乱</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>no</Item0>
|
||||
<Item1>yes</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1,644 @@
|
||||
?????<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Read</Form1_Message1>
|
||||
<Form1_Message2>Read </Form1_Message2>
|
||||
<Form1_Message3>The folder was created $NewProjects. Temporary files required by the editor are kept in the folder. Can the folder delete after finishing the project safely and the closing of the programme.</Form1_Message3>
|
||||
<Form1_Message4>The language was not defined</Form1_Message4>
|
||||
<Form1_Message5>Read...</Form1_Message5>
|
||||
<Form1_Message6>Save...</Form1_Message6>
|
||||
<Form1_Message7>Read...</Form1_Message7>
|
||||
<Form1_Message8>Additional files</Form1_Message8>
|
||||
<Form1_Message9>Files of translations</Form1_Message9>
|
||||
<Form1_Message10>Required file</Form1_Message10>
|
||||
<Form1_Message11>Create the file(s)</Form1_Message11>
|
||||
<Form1_Message12>Files</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>missing file</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>One can not copy. Some of languages is not turned on in the options of the project.</Form1_Message16>
|
||||
<Form1_Message17>One can not copy to the same places!</Form1_Message17>
|
||||
<Form1_Message18>To close the current project and put new ?</Form1_Message18>
|
||||
<Form1_Message19>To close the current project and import new files ?</Form1_Message19>
|
||||
<Form1_Message20>Deleted ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Export file</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>View\Edit file</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Change</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>None (not used)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Vehicle</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>Male</Item0>
|
||||
<Item1>Female</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>Larvae</Item8>
|
||||
<Item9>Infant</Item9>
|
||||
<Item10>Queen Monster</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>Cripple</Item17>
|
||||
<Item18>Cow</Item18>
|
||||
<Item19>Crow</Item19>
|
||||
<Item20>Bloodcat</Item20>
|
||||
<Item21>Unarmed Robot</Item21>
|
||||
<Item22>Humvee</Item22>
|
||||
<Item23>NW Tank</Item23>
|
||||
<Item24>NE Tank</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>Icecream Truck</Item26>
|
||||
<Item27>Jeep</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Friendly</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Pessimist</Item4>
|
||||
<Item5>Aggressive</Item5>
|
||||
<Item6>Arrogant</Item6>
|
||||
<Item7>Big shot</Item7>
|
||||
<Item8>Asshole</Item8>
|
||||
<Item9>Coward</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Sociable</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Assertive</Item4>
|
||||
<Item5>Intellectual</Item5>
|
||||
<Item6>Primitive</Item6>
|
||||
<Item7>Aggressive</Item7>
|
||||
<Item8>Phlegmatic</Item8>
|
||||
<Item9>Dauntless</Item9>
|
||||
<Item10>Pacifist</Item10>
|
||||
<Item11>Malicious</Item11>
|
||||
<Item12>Showoff</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Heat Intolerant</Item1>
|
||||
<Item2>Nervous</Item2>
|
||||
<Item3>Claustrophobic</Item3>
|
||||
<Item4>Non Swimmer</Item4>
|
||||
<Item5>Fear of Insects</Item5>
|
||||
<Item6>Forgetful</Item6>
|
||||
<Item7>Psycho</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>no</Item0>
|
||||
<Item1>yes</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1,644 @@
|
||||
?????<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Read</Form1_Message1>
|
||||
<Form1_Message2>Read </Form1_Message2>
|
||||
<Form1_Message3>The folder was created $NewProjects. Temporary files required by the editor are kept in the folder. Can the folder delete after finishing the project safely and the closing of the programme.</Form1_Message3>
|
||||
<Form1_Message4>The language was not defined</Form1_Message4>
|
||||
<Form1_Message5>Read...</Form1_Message5>
|
||||
<Form1_Message6>Save...</Form1_Message6>
|
||||
<Form1_Message7>Read...</Form1_Message7>
|
||||
<Form1_Message8>Additional files</Form1_Message8>
|
||||
<Form1_Message9>Files of translations</Form1_Message9>
|
||||
<Form1_Message10>Required file</Form1_Message10>
|
||||
<Form1_Message11>Create the file(s)</Form1_Message11>
|
||||
<Form1_Message12>Files</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>missing file</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>One can not copy. Some of languages is not turned on in the options of the project.</Form1_Message16>
|
||||
<Form1_Message17>One can not copy to the same places!</Form1_Message17>
|
||||
<Form1_Message18>To close the current project and put new ?</Form1_Message18>
|
||||
<Form1_Message19>To close the current project and import new files ?</Form1_Message19>
|
||||
<Form1_Message20>Deleted ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Export file</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>View\Edit file</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Change</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>None (not used)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Vehicle</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>Male</Item0>
|
||||
<Item1>Female</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>Larvae</Item8>
|
||||
<Item9>Infant</Item9>
|
||||
<Item10>Queen Monster</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>Cripple</Item17>
|
||||
<Item18>Cow</Item18>
|
||||
<Item19>Crow</Item19>
|
||||
<Item20>Bloodcat</Item20>
|
||||
<Item21>Unarmed Robot</Item21>
|
||||
<Item22>Humvee</Item22>
|
||||
<Item23>NW Tank</Item23>
|
||||
<Item24>NE Tank</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>Icecream Truck</Item26>
|
||||
<Item27>Jeep</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Friendly</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Pessimist</Item4>
|
||||
<Item5>Aggressive</Item5>
|
||||
<Item6>Arrogant</Item6>
|
||||
<Item7>Big shot</Item7>
|
||||
<Item8>Asshole</Item8>
|
||||
<Item9>Coward</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Sociable</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Assertive</Item4>
|
||||
<Item5>Intellectual</Item5>
|
||||
<Item6>Primitive</Item6>
|
||||
<Item7>Aggressive</Item7>
|
||||
<Item8>Phlegmatic</Item8>
|
||||
<Item9>Dauntless</Item9>
|
||||
<Item10>Pacifist</Item10>
|
||||
<Item11>Malicious</Item11>
|
||||
<Item12>Showoff</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Heat Intolerant</Item1>
|
||||
<Item2>Nervous</Item2>
|
||||
<Item3>Claustrophobic</Item3>
|
||||
<Item4>Non Swimmer</Item4>
|
||||
<Item5>Fear of Insects</Item5>
|
||||
<Item6>Forgetful</Item6>
|
||||
<Item7>Psycho</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>no</Item0>
|
||||
<Item1>yes</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1,644 @@
|
||||
?????<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Read</Form1_Message1>
|
||||
<Form1_Message2>Read </Form1_Message2>
|
||||
<Form1_Message3>The folder was created $NewProjects. Temporary files required by the editor are kept in the folder. Can the folder delete after finishing the project safely and the closing of the programme.</Form1_Message3>
|
||||
<Form1_Message4>The language was not defined</Form1_Message4>
|
||||
<Form1_Message5>Read...</Form1_Message5>
|
||||
<Form1_Message6>Save...</Form1_Message6>
|
||||
<Form1_Message7>Read...</Form1_Message7>
|
||||
<Form1_Message8>Additional files</Form1_Message8>
|
||||
<Form1_Message9>Files of translations</Form1_Message9>
|
||||
<Form1_Message10>Required file</Form1_Message10>
|
||||
<Form1_Message11>Create the file(s)</Form1_Message11>
|
||||
<Form1_Message12>Files</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>missing file</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>One can not copy. Some of languages is not turned on in the options of the project.</Form1_Message16>
|
||||
<Form1_Message17>One can not copy to the same places!</Form1_Message17>
|
||||
<Form1_Message18>To close the current project and put new ?</Form1_Message18>
|
||||
<Form1_Message19>To close the current project and import new files ?</Form1_Message19>
|
||||
<Form1_Message20>Deleted ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Export file</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>View\Edit file</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Change</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>None (not used)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Vehicle</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>Male</Item0>
|
||||
<Item1>Female</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>Larvae</Item8>
|
||||
<Item9>Infant</Item9>
|
||||
<Item10>Queen Monster</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>Cripple</Item17>
|
||||
<Item18>Cow</Item18>
|
||||
<Item19>Crow</Item19>
|
||||
<Item20>Bloodcat</Item20>
|
||||
<Item21>Unarmed Robot</Item21>
|
||||
<Item22>Humvee</Item22>
|
||||
<Item23>NW Tank</Item23>
|
||||
<Item24>NE Tank</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>Icecream Truck</Item26>
|
||||
<Item27>Jeep</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Friendly</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Pessimist</Item4>
|
||||
<Item5>Aggressive</Item5>
|
||||
<Item6>Arrogant</Item6>
|
||||
<Item7>Big shot</Item7>
|
||||
<Item8>Asshole</Item8>
|
||||
<Item9>Coward</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Sociable</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Assertive</Item4>
|
||||
<Item5>Intellectual</Item5>
|
||||
<Item6>Primitive</Item6>
|
||||
<Item7>Aggressive</Item7>
|
||||
<Item8>Phlegmatic</Item8>
|
||||
<Item9>Dauntless</Item9>
|
||||
<Item10>Pacifist</Item10>
|
||||
<Item11>Malicious</Item11>
|
||||
<Item12>Showoff</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Heat Intolerant</Item1>
|
||||
<Item2>Nervous</Item2>
|
||||
<Item3>Claustrophobic</Item3>
|
||||
<Item4>Non Swimmer</Item4>
|
||||
<Item5>Fear of Insects</Item5>
|
||||
<Item6>Forgetful</Item6>
|
||||
<Item7>Psycho</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>no</Item0>
|
||||
<Item1>yes</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1,644 @@
|
||||
?????<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Read</Form1_Message1>
|
||||
<Form1_Message2>Read </Form1_Message2>
|
||||
<Form1_Message3>The folder was created $NewProjects. Temporary files required by the editor are kept in the folder. Can the folder delete after finishing the project safely and the closing of the programme.</Form1_Message3>
|
||||
<Form1_Message4>The language was not defined</Form1_Message4>
|
||||
<Form1_Message5>Read...</Form1_Message5>
|
||||
<Form1_Message6>Save...</Form1_Message6>
|
||||
<Form1_Message7>Read...</Form1_Message7>
|
||||
<Form1_Message8>Additional files</Form1_Message8>
|
||||
<Form1_Message9>Files of translations</Form1_Message9>
|
||||
<Form1_Message10>Required file</Form1_Message10>
|
||||
<Form1_Message11>Create the file(s)</Form1_Message11>
|
||||
<Form1_Message12>Files</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>missing file</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>One can not copy. Some of languages is not turned on in the options of the project.</Form1_Message16>
|
||||
<Form1_Message17>One can not copy to the same places!</Form1_Message17>
|
||||
<Form1_Message18>To close the current project and put new ?</Form1_Message18>
|
||||
<Form1_Message19>To close the current project and import new files ?</Form1_Message19>
|
||||
<Form1_Message20>Deleted ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Export file</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>View\Edit file</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Change</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>None (not used)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Vehicle</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>Male</Item0>
|
||||
<Item1>Female</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>Larvae</Item8>
|
||||
<Item9>Infant</Item9>
|
||||
<Item10>Queen Monster</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>Cripple</Item17>
|
||||
<Item18>Cow</Item18>
|
||||
<Item19>Crow</Item19>
|
||||
<Item20>Bloodcat</Item20>
|
||||
<Item21>Unarmed Robot</Item21>
|
||||
<Item22>Humvee</Item22>
|
||||
<Item23>NW Tank</Item23>
|
||||
<Item24>NE Tank</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>Icecream Truck</Item26>
|
||||
<Item27>Jeep</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Friendly</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Pessimist</Item4>
|
||||
<Item5>Aggressive</Item5>
|
||||
<Item6>Arrogant</Item6>
|
||||
<Item7>Big shot</Item7>
|
||||
<Item8>Asshole</Item8>
|
||||
<Item9>Coward</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Sociable</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Assertive</Item4>
|
||||
<Item5>Intellectual</Item5>
|
||||
<Item6>Primitive</Item6>
|
||||
<Item7>Aggressive</Item7>
|
||||
<Item8>Phlegmatic</Item8>
|
||||
<Item9>Dauntless</Item9>
|
||||
<Item10>Pacifist</Item10>
|
||||
<Item11>Malicious</Item11>
|
||||
<Item12>Showoff</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Heat Intolerant</Item1>
|
||||
<Item2>Nervous</Item2>
|
||||
<Item3>Claustrophobic</Item3>
|
||||
<Item4>Non Swimmer</Item4>
|
||||
<Item5>Fear of Insects</Item5>
|
||||
<Item6>Forgetful</Item6>
|
||||
<Item7>Psycho</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>no</Item0>
|
||||
<Item1>yes</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1,644 @@
|
||||
?????<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Read</Form1_Message1>
|
||||
<Form1_Message2>Read </Form1_Message2>
|
||||
<Form1_Message3>The folder was created $NewProjects. Temporary files required by the editor are kept in the folder. Can the folder delete after finishing the project safely and the closing of the programme.</Form1_Message3>
|
||||
<Form1_Message4>The language was not defined</Form1_Message4>
|
||||
<Form1_Message5>Read...</Form1_Message5>
|
||||
<Form1_Message6>Save...</Form1_Message6>
|
||||
<Form1_Message7>Read...</Form1_Message7>
|
||||
<Form1_Message8>Additional files</Form1_Message8>
|
||||
<Form1_Message9>Files of translations</Form1_Message9>
|
||||
<Form1_Message10>Required file</Form1_Message10>
|
||||
<Form1_Message11>Create the file(s)</Form1_Message11>
|
||||
<Form1_Message12>Files</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>missing file</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>One can not copy. Some of languages is not turned on in the options of the project.</Form1_Message16>
|
||||
<Form1_Message17>One can not copy to the same places!</Form1_Message17>
|
||||
<Form1_Message18>To close the current project and put new ?</Form1_Message18>
|
||||
<Form1_Message19>To close the current project and import new files ?</Form1_Message19>
|
||||
<Form1_Message20>Deleted ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Export file</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>View\Edit file</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Change</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>None (not used)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Vehicle</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>Male</Item0>
|
||||
<Item1>Female</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>Larvae</Item8>
|
||||
<Item9>Infant</Item9>
|
||||
<Item10>Queen Monster</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>Cripple</Item17>
|
||||
<Item18>Cow</Item18>
|
||||
<Item19>Crow</Item19>
|
||||
<Item20>Bloodcat</Item20>
|
||||
<Item21>Unarmed Robot</Item21>
|
||||
<Item22>Humvee</Item22>
|
||||
<Item23>NW Tank</Item23>
|
||||
<Item24>NE Tank</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>Icecream Truck</Item26>
|
||||
<Item27>Jeep</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Friendly</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Pessimist</Item4>
|
||||
<Item5>Aggressive</Item5>
|
||||
<Item6>Arrogant</Item6>
|
||||
<Item7>Big shot</Item7>
|
||||
<Item8>Asshole</Item8>
|
||||
<Item9>Coward</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Sociable</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Assertive</Item4>
|
||||
<Item5>Intellectual</Item5>
|
||||
<Item6>Primitive</Item6>
|
||||
<Item7>Aggressive</Item7>
|
||||
<Item8>Phlegmatic</Item8>
|
||||
<Item9>Dauntless</Item9>
|
||||
<Item10>Pacifist</Item10>
|
||||
<Item11>Malicious</Item11>
|
||||
<Item12>Showoff</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Heat Intolerant</Item1>
|
||||
<Item2>Nervous</Item2>
|
||||
<Item3>Claustrophobic</Item3>
|
||||
<Item4>Non Swimmer</Item4>
|
||||
<Item5>Fear of Insects</Item5>
|
||||
<Item6>Forgetful</Item6>
|
||||
<Item7>Psycho</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>no</Item0>
|
||||
<Item1>yes</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1,644 @@
|
||||
???????<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Czytam</Form1_Message1>
|
||||
<Form1_Message2>Czytam </Form1_Message2>
|
||||
<Form1_Message3>Utworzono katalog : $NewProjects. W katalogu są przechowywane tymczasowe pliki wymagane przez edytor. Katalog można bezpiecznie usunąć po zakończeniu edycji projektu i zamknięciu programu.</Form1_Message3>
|
||||
<Form1_Message4>Nie zdefiniowano języka</Form1_Message4>
|
||||
<Form1_Message5>Czytam...</Form1_Message5>
|
||||
<Form1_Message6>Zapisuje...</Form1_Message6>
|
||||
<Form1_Message7>Czytam...</Form1_Message7>
|
||||
<Form1_Message8>Dodatkowe pliki :</Form1_Message8>
|
||||
<Form1_Message9>Pliki lokalizacyjne :</Form1_Message9>
|
||||
<Form1_Message10>Wymagany plik :</Form1_Message10>
|
||||
<Form1_Message11>Utwórz plik(i) :</Form1_Message11>
|
||||
<Form1_Message12>Pliki :</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>brak</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>Nie można przekopiować. Któryś z języków nie jest włączony w opcjach projektu</Form1_Message16>
|
||||
<Form1_Message17>Nie można przekopiować do tego samego miejsca!</Form1_Message17>
|
||||
<Form1_Message18>Zamknąć aktualny projekt i ustawić nowy ?</Form1_Message18>
|
||||
<Form1_Message19>Zamknąć aktualny projekt i zaimportować nowe pliki ?</Form1_Message19>
|
||||
<Form1_Message20>Usunąć ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Eksportuj plik</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>Podgląd\edycja pliku</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Zmień</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>Nic (nieużywane)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Pojazd</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>Mężczyzna</Item0>
|
||||
<Item1>Kobieta</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>Larvae</Item8>
|
||||
<Item9>Infant</Item9>
|
||||
<Item10>Queen Monster</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>Cripple</Item17>
|
||||
<Item18>Cow</Item18>
|
||||
<Item19>Crow</Item19>
|
||||
<Item20>Bloodcat</Item20>
|
||||
<Item21>Unarmed Robot</Item21>
|
||||
<Item22>Humvee</Item22>
|
||||
<Item23>NW Tank</Item23>
|
||||
<Item24>NE Tank</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>Icecream Truck</Item26>
|
||||
<Item27>Jeep</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Friendly</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Pessimist</Item4>
|
||||
<Item5>Aggressive</Item5>
|
||||
<Item6>Arrogant</Item6>
|
||||
<Item7>Big shot</Item7>
|
||||
<Item8>Asshole</Item8>
|
||||
<Item9>Coward</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Sociable</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Assertive</Item4>
|
||||
<Item5>Intellectual</Item5>
|
||||
<Item6>Primitive</Item6>
|
||||
<Item7>Aggressive</Item7>
|
||||
<Item8>Phlegmatic</Item8>
|
||||
<Item9>Dauntless</Item9>
|
||||
<Item10>Pacifist</Item10>
|
||||
<Item11>Malicious</Item11>
|
||||
<Item12>Showoff</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Heat Intolerant</Item1>
|
||||
<Item2>Nervous</Item2>
|
||||
<Item3>Claustrophobic</Item3>
|
||||
<Item4>Non Swimmer</Item4>
|
||||
<Item5>Fear of Insects</Item5>
|
||||
<Item6>Forgetful</Item6>
|
||||
<Item7>Psycho</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>nie</Item0>
|
||||
<Item1>tak</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1 @@
|
||||
Use translator editor Poedit -> http://poedit.net/
|
||||
@@ -0,0 +1,644 @@
|
||||
?????<?xml version="1.0" encoding="utf-8"?>
|
||||
<LANGUAGE>
|
||||
<MENU>
|
||||
|
||||
<!-- Form 1 -->
|
||||
|
||||
<Form1_Message1>Read</Form1_Message1>
|
||||
<Form1_Message2>Read </Form1_Message2>
|
||||
<Form1_Message3>The folder was created $NewProjects. Temporary files required by the editor are kept in the folder. Can the folder delete after finishing the project safely and the closing of the programme.</Form1_Message3>
|
||||
<Form1_Message4>The language was not defined</Form1_Message4>
|
||||
<Form1_Message5>Read...</Form1_Message5>
|
||||
<Form1_Message6>Save...</Form1_Message6>
|
||||
<Form1_Message7>Read...</Form1_Message7>
|
||||
<Form1_Message8>Additional files</Form1_Message8>
|
||||
<Form1_Message9>Files of translations</Form1_Message9>
|
||||
<Form1_Message10>Required file</Form1_Message10>
|
||||
<Form1_Message11>Create the file(s)</Form1_Message11>
|
||||
<Form1_Message12>Files</Form1_Message12>
|
||||
<Form1_Message13>OK</Form1_Message13>
|
||||
<Form1_Message14>missing file</Form1_Message14>
|
||||
<Form1_Message15>**NPCInventory**</Form1_Message15>
|
||||
<Form1_Message16>One can not copy. Some of languages is not turned on in the options of the project.</Form1_Message16>
|
||||
<Form1_Message17>One can not copy to the same places!</Form1_Message17>
|
||||
<Form1_Message18>To close the current project and put new ?</Form1_Message18>
|
||||
<Form1_Message19>To close the current project and import new files ?</Form1_Message19>
|
||||
<Form1_Message20>Deleted ID </Form1_Message20>
|
||||
|
||||
<!-- Form4 -->
|
||||
|
||||
<Form4_LabeledEdit1_Caption>Name</Form4_LabeledEdit1_Caption>
|
||||
<Form4_LabeledEdit2_Caption>NickName</Form4_LabeledEdit2_Caption>
|
||||
<Form4_LabeledEdit3_Caption>ShortName</Form4_LabeledEdit3_Caption>
|
||||
<Form4_LabeledEdit2a_Caption>LongName</Form4_LabeledEdit2a_Caption>
|
||||
<Form4_LabeledEdit2b_Caption>Subject</Form4_LabeledEdit2b_Caption>
|
||||
<Form4_LabeledEdit2c_Caption>Message</Form4_LabeledEdit2c_Caption>
|
||||
<Form4_LabeledEdit2d_Caption>Bio</Form4_LabeledEdit2d_Caption>
|
||||
<Form4_Label1_Caption>sItemIndex</Form4_Label1_Caption>
|
||||
<Form4_Label2_Caption>ubOptimalNumber</Form4_Label2_Caption>
|
||||
|
||||
<!-- Form Eksport -->
|
||||
|
||||
<EksportForm_Caption1>Export file</EksportForm_Caption1>
|
||||
<EksportForm_Caption2>View\Edit file</EksportForm_Caption2>
|
||||
|
||||
<!-- Form CivGroup -->
|
||||
|
||||
<FormCivGroup_Caption>CivGroupNames.xml</FormCivGroup_Caption>
|
||||
|
||||
<!-- Form EditProf -->
|
||||
|
||||
<FormEditProf_ButtonPanel1_OKButton_Caption>Change</FormEditProf_ButtonPanel1_OKButton_Caption>
|
||||
|
||||
<!-- Form EmailSenderName -->
|
||||
|
||||
<FormEmailSenderName_Caption>EmailSenderName.xml</FormEmailSenderName_Caption>
|
||||
|
||||
<!-- Form NPCInventory -->
|
||||
|
||||
<FormNPCInventory_Caption>NPCInventory</FormNPCInventory_Caption>
|
||||
|
||||
<!-- Form OldAIMArchive -->
|
||||
|
||||
<FormOldAIMArchive_Caption>OldAIMArchive.xml</FormOldAIMArchive_Caption>
|
||||
|
||||
<!-- Form EmailMercAvailable -->
|
||||
|
||||
<FormEmailMercAvailable_Caption>EmailMercAvailable.xml</FormEmailMercAvailable_Caption>
|
||||
|
||||
<!-- Form EmailMercLevelUp -->
|
||||
|
||||
<FormEmailMercLevelUp_Caption>EmailMercLevelUp.xml</FormEmailMercLevelUp_Caption>
|
||||
|
||||
<!-- Form Vehicles -->
|
||||
|
||||
<FormVehiclesNames_Caption>Vehicles Names</FormVehiclesNames_Caption>
|
||||
|
||||
<!-- Form MercProfiles -->
|
||||
|
||||
<FormMercProfiles_Caption>MercProfiles Names</FormMercProfiles_Caption>
|
||||
|
||||
<IdList1>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>GREENPANTS</Item1>
|
||||
<Item2>BLACKPANTS</Item2>
|
||||
<Item3>BEIGEPANTS</Item3>
|
||||
<Item4>TANPANTS</Item4>
|
||||
<Item5>JEANPANTS</Item5>
|
||||
<Item6>BLUEPANTS</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList1>
|
||||
|
||||
<IdList2>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>YELLOWVEST</Item1>
|
||||
<Item2>BLACKSHIRT</Item2>
|
||||
<Item3>REDVEST</Item3>
|
||||
<Item4>GREENVEST</Item4>
|
||||
<Item5>JEANVEST</Item5>
|
||||
<Item6>BLUEVEST</Item6>
|
||||
<Item7>greyVEST</Item7>
|
||||
<Item8>GYELLOWSHIRT</Item8>
|
||||
<Item9>WHITEVEST</Item9>
|
||||
<Item10>PURPLESHIRT</Item10>
|
||||
<Item11>BLUEVEST</Item11>
|
||||
<Item12>BROWNVEST</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList2>
|
||||
|
||||
<IdList3>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>PINKSKIN</Item1>
|
||||
<Item2>TANSKIN</Item2>
|
||||
<Item3>DARKSKIN</Item3>
|
||||
<Item4>BLACKSKIN</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList3>
|
||||
|
||||
<IdList4>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BROWNHEAD</Item1>
|
||||
<Item2>BLACKHEAD</Item2>
|
||||
<Item3>WHITEHEAD</Item3>
|
||||
<Item4>BLONDEHEAD</Item4>
|
||||
<Item5>REDHEAD</Item5>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList4>
|
||||
|
||||
<IdList5>
|
||||
<Items>
|
||||
<Item0>None (not used)</Item0>
|
||||
<Item1>AIM</Item1>
|
||||
<Item2>MERC</Item2>
|
||||
<Item3>RPC</Item3>
|
||||
<Item4>NPC</Item4>
|
||||
<Item5>Vehicle</Item5>
|
||||
<Item6>IMP</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList5>
|
||||
|
||||
<IdList6>
|
||||
<Items>
|
||||
<Item0>Male</Item0>
|
||||
<Item1>Female</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList6>
|
||||
|
||||
<IdList7>
|
||||
<Items>
|
||||
<Item0>Reg Male</Item0>
|
||||
<Item1>Big Male</Item1>
|
||||
<Item2>Stocky Male</Item2>
|
||||
<Item3>Reg Female</Item3>
|
||||
<Item4>Adt F Monster</Item4>
|
||||
<Item5>Adt M Monster</Item5>
|
||||
<Item6>Yng F Monster</Item6>
|
||||
<Item7>Yng M Monster</Item7>
|
||||
<Item8>Larvae</Item8>
|
||||
<Item9>Infant</Item9>
|
||||
<Item10>Queen Monster</Item10>
|
||||
<Item11>Fat Civilian</Item11>
|
||||
<Item12>M Civilian</Item12>
|
||||
<Item13>Miniskirt</Item13>
|
||||
<Item14>F Civilian</Item14>
|
||||
<Item15>Kid w/ Hat</Item15>
|
||||
<Item16>Kid Civilian</Item16>
|
||||
<Item17>Cripple</Item17>
|
||||
<Item18>Cow</Item18>
|
||||
<Item19>Crow</Item19>
|
||||
<Item20>Bloodcat</Item20>
|
||||
<Item21>Unarmed Robot</Item21>
|
||||
<Item22>Humvee</Item22>
|
||||
<Item23>NW Tank</Item23>
|
||||
<Item24>NE Tank</Item24>
|
||||
<Item25>Eldorado</Item25>
|
||||
<Item26>Icecream Truck</Item26>
|
||||
<Item27>Jeep</Item27>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList7>
|
||||
|
||||
<IdList8>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>BadAss</Item1>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList8>
|
||||
|
||||
<IdList9>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Friendly</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Pessimist</Item4>
|
||||
<Item5>Aggressive</Item5>
|
||||
<Item6>Arrogant</Item6>
|
||||
<Item7>Big shot</Item7>
|
||||
<Item8>Asshole</Item8>
|
||||
<Item9>Coward</Item9>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList9>
|
||||
|
||||
<IdList10>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>Sociable</Item1>
|
||||
<Item2>Loner</Item2>
|
||||
<Item3>Optimist</Item3>
|
||||
<Item4>Assertive</Item4>
|
||||
<Item5>Intellectual</Item5>
|
||||
<Item6>Primitive</Item6>
|
||||
<Item7>Aggressive</Item7>
|
||||
<Item8>Phlegmatic</Item8>
|
||||
<Item9>Dauntless</Item9>
|
||||
<Item10>Pacifist</Item10>
|
||||
<Item11>Malicious</Item11>
|
||||
<Item12>Showoff</Item12>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList10>
|
||||
|
||||
<IdList11>
|
||||
<Items>
|
||||
<Item0>Normal</Item0>
|
||||
<Item1>None</Item1>
|
||||
<Item2>Devolve</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList11>
|
||||
|
||||
<IdList12>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList12>
|
||||
|
||||
<IdList13>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Lock Picking</Item1>
|
||||
<Item2>Hand to Hand</Item2>
|
||||
<Item3>Electronics</Item3>
|
||||
<Item4>Night Operations</Item4>
|
||||
<Item5>Throwing</Item5>
|
||||
<Item6>Teaching</Item6>
|
||||
<Item7>Heavy Weapons</Item7>
|
||||
<Item8>Auto Weapons</Item8>
|
||||
<Item9>Stealthy</Item9>
|
||||
<Item10>Ambidextrous</Item10>
|
||||
<Item11>Thief</Item11>
|
||||
<Item12>Martial Arts</Item12>
|
||||
<Item13>Knifing</Item13>
|
||||
<Item14>Sniper</Item14>
|
||||
<Item15>Camouflage</Item15>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList13>
|
||||
|
||||
<IdList14>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList14>
|
||||
|
||||
<IdList15>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList15>
|
||||
|
||||
<IdList16>
|
||||
<Items>
|
||||
<Item0>No Skill</Item0>
|
||||
<Item1>Auto Weapons/Machinegunner</Item1>
|
||||
<Item2>Heavy Weapons/Bombardier</Item2>
|
||||
<Item3>Marksman/Sniper</Item3>
|
||||
<Item4>Hunter/Ranger</Item4>
|
||||
<Item5>Gunslinger/Gunfighter</Item5>
|
||||
<Item6>Hand-to-Hand/Martial Arts</Item6>
|
||||
<Item7>Deputy/Squadleader</Item7>
|
||||
<Item8>Technician/Engineer</Item8>
|
||||
<Item9>Paramedic/Doctor</Item9>
|
||||
<Item10>Ambidex</Item10>
|
||||
<Item11>Melee</Item11>
|
||||
<Item12>Throwing</Item12>
|
||||
<Item13>Night Ops</Item13>
|
||||
<Item14>Stealthy</Item14>
|
||||
<Item15>Athletics</Item15>
|
||||
<Item16>Bodybuilding</Item16>
|
||||
<Item17>Demolitions</Item17>
|
||||
<Item18>Teaching</Item18>
|
||||
<Item19>Scouting</Item19>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList16>
|
||||
|
||||
<IdList17>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Heat Intolerant</Item1>
|
||||
<Item2>Nervous</Item2>
|
||||
<Item3>Claustrophobic</Item3>
|
||||
<Item4>Non Swimmer</Item4>
|
||||
<Item5>Fear of Insects</Item5>
|
||||
<Item6>Forgetful</Item6>
|
||||
<Item7>Psycho</Item7>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList17>
|
||||
|
||||
<IdList32>
|
||||
<Items>
|
||||
<Item0>0</Item0>
|
||||
<Item1>A</Item1>
|
||||
<Item2>B</Item2>
|
||||
<Item3>C</Item3>
|
||||
<Item4>D</Item4>
|
||||
<Item5>E</Item5>
|
||||
<Item6>F</Item6>
|
||||
<Item7>G</Item7>
|
||||
<Item8>H</Item8>
|
||||
<Item9>I</Item9>
|
||||
<Item10>J</Item10>
|
||||
<Item11>K</Item11>
|
||||
<Item12>L</Item12>
|
||||
<Item13>M</Item13>
|
||||
<Item14>N</Item14>
|
||||
<Item15>O</Item15>
|
||||
<Item16>P</Item16>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList32>
|
||||
|
||||
<IdList33>
|
||||
<Items>
|
||||
<Item0>White</Item0>
|
||||
<Item1>Black</Item1>
|
||||
<Item2>Asian</Item2>
|
||||
<Item3>Eskimo</Item3>
|
||||
<Item4>Hispanic</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList33>
|
||||
|
||||
<IdList34>
|
||||
<Items>
|
||||
<Item0>-1</Item0>
|
||||
<Item1>AMERICAN</Item1>
|
||||
<Item2>ARAB</Item2>
|
||||
<Item3>AUSTRALIAN</Item3>
|
||||
<Item4>BRITISH</Item4>
|
||||
<Item5>CANADIAN</Item5>
|
||||
<Item6>CUBAN</Item6>
|
||||
<Item7>DANISH</Item7>
|
||||
<Item8>FRENCH</Item8>
|
||||
<Item9>RUSSIAN</Item9>
|
||||
<Item10>NIGERIAN</Item10>
|
||||
<Item11>SWISS</Item11>
|
||||
<Item12>JAMAICAN</Item12>
|
||||
<Item13>POLISH</Item13>
|
||||
<Item14>CHINESE</Item14>
|
||||
<Item15>IRISH</Item15>
|
||||
<Item16>SOUTH_AFRICAN</Item16>
|
||||
<Item17>HUNGARIAN</Item17>
|
||||
<Item18>SCOTTISH</Item18>
|
||||
<Item19>ARULCAN</Item19>
|
||||
<Item20>GERMAN</Item20>
|
||||
<Item21>AFRICAN</Item21>
|
||||
<Item22>ITALIAN</Item22>
|
||||
<Item23>DUTCH</Item23>
|
||||
<Item24>ROMANIAN</Item24>
|
||||
<Item25>METAVIRAN</Item25>
|
||||
<Item26>GREEK</Item26>
|
||||
<Item27>ESTONIAN</Item27>
|
||||
<Item28>VENEZUELAN</Item28>
|
||||
<Item29>JAPANESE</Item29>
|
||||
<Item30>TURKISH</Item30>
|
||||
<Item31>INDIAN</Item31>
|
||||
<Item32>MEXICAN</Item32>
|
||||
<Item33>NORWEGIAN</Item33>
|
||||
<Item34>SPANISH</Item34>
|
||||
<Item35>BRASILIAN</Item35>
|
||||
<Item36>FINNISH</Item36>
|
||||
<Item37>IRANIAN</Item37>
|
||||
<Item38>ISRAELI</Item38>
|
||||
<Item39>BULGARIAN</Item39>
|
||||
<Item40>SWEDISH</Item40>
|
||||
<Item41>IRAQI</Item41>
|
||||
<Item42>SYRIAN</Item42>
|
||||
<Item43>BELGIAN</Item43>
|
||||
<Item44>PORTOGUESE</Item44>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList34>
|
||||
|
||||
<IdList35>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Ugly</Item1>
|
||||
<Item2>Homely</Item2>
|
||||
<Item3>Attractive</Item3>
|
||||
<Item4>Babe</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList35>
|
||||
|
||||
<IdList36>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Extreme</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList36>
|
||||
|
||||
<IdList37>
|
||||
<Items>
|
||||
<Item0>Average</Item0>
|
||||
<Item1>Slob</Item1>
|
||||
<Item2>Snob</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList37>
|
||||
|
||||
<IdList38>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Some</Item1>
|
||||
<Item2>Very</Item2>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList38>
|
||||
|
||||
<IdList39>
|
||||
<Items>
|
||||
<Item0>Not</Item0>
|
||||
<Item1>Somewhat</Item1>
|
||||
<Item2>Very</Item2>
|
||||
<Item3>Genleman</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList39>
|
||||
|
||||
<IdList41>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_BUYS_SELLS</Item0>
|
||||
<Item1>ARMS_DEALER_SELLS_ONLY</Item1>
|
||||
<Item2>ARMS_DEALER_BUYS_ONLY</Item2>
|
||||
<Item3>ARMS_DEALER_REPAIRS</Item3>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList41>
|
||||
|
||||
<IdList42>
|
||||
<Items>
|
||||
<Item0>ARMS_DEALER_ONLY_USED_ITEMS</Item0>
|
||||
<Item1>ARMS_DEALER_GIVES_CHANGE</Item1>
|
||||
<Item2>ARMS_DEALER_ACCEPTS_GIFTS</Item2>
|
||||
<Item3>ARMS_DEALER_SOME_USED_ITEMS</Item3>
|
||||
<Item4>ARMS_DEALER_HAS_NO_INVENTORY</Item4>
|
||||
<Item5>402653184</Item5>
|
||||
<Item6>2415919104</Item6>
|
||||
</Items>
|
||||
<flags>
|
||||
<flags0>1342177280</flags0>
|
||||
<flags1>268435456</flags1>
|
||||
<flags2>536870912</flags2>
|
||||
<flags3>1073741824</flags3>
|
||||
<flags4>2147483648</flags4>
|
||||
<flags5>402653184</flags5>
|
||||
<flags6>2415919104</flags6>
|
||||
</flags>
|
||||
</IdList42>
|
||||
|
||||
<IdList43>
|
||||
<Items>
|
||||
<Item0>unused</Item0>
|
||||
<Item1>back</Item1>
|
||||
<Item2>front</Item2>
|
||||
<Item3>gas mask</Item3>
|
||||
<Item4>NVG</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList43>
|
||||
|
||||
<IdList300>
|
||||
<Items>
|
||||
<Item0>FOOT</Item0>
|
||||
<Item1>CAR</Item1>
|
||||
<Item2>TRUCK</Item2>
|
||||
<Item3>TRACKED</Item3>
|
||||
<Item4>AIR</Item4>
|
||||
</Items>
|
||||
<flags>
|
||||
</flags>
|
||||
</IdList300>
|
||||
|
||||
<Default_Group>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Rebel</Item1>
|
||||
<Item2>KingPin</Item2>
|
||||
<Item3>Sanmona Arms</Item3>
|
||||
<Item4>Angels</Item4>
|
||||
<Item5>Beggars</Item5>
|
||||
<Item6>Tourists</Item6>
|
||||
<Item7>Alma Militia</Item7>
|
||||
<Item8>Doctors</Item8>
|
||||
<Item9>Couple1</Item9>
|
||||
<Item10>Hicks</Item10>
|
||||
<Item11>Warden</Item11>
|
||||
<Item12>Junkyard</Item12>
|
||||
<Item13>Factory Kids</Item13>
|
||||
<Item14>Queens</Item14>
|
||||
<Item15>Joey, Martha</Item15>
|
||||
<Item16>Devin</Item16>
|
||||
<Item17>Hamous</Item17>
|
||||
<Item18>Terry</Item18>
|
||||
<Item19>Dynamo, Shank</Item19>
|
||||
</Items>
|
||||
</Default_Group>
|
||||
|
||||
<Default_Town>
|
||||
<Items>
|
||||
<Item0>None</Item0>
|
||||
<Item1>Omerta</Item1>
|
||||
<Item2>Drassen</Item2>
|
||||
<Item3>Alma</Item3>
|
||||
<Item4>Grumm</Item4>
|
||||
<Item5>Tixa</Item5>
|
||||
<Item6>Cambria</Item6>
|
||||
<Item7>San Mona</Item7>
|
||||
<Item8>Estoni</Item8>
|
||||
<Item9>Orta</Item9>
|
||||
<Item10>Balime</Item10>
|
||||
<Item11>Meduna</Item11>
|
||||
<Item12>Chitzena</Item12>
|
||||
</Items>
|
||||
</Default_Town>
|
||||
|
||||
<Imp5>
|
||||
<Items>
|
||||
<Item0>no</Item0>
|
||||
<Item1>yes</Item1>
|
||||
</Items>
|
||||
</Imp5>
|
||||
|
||||
</MENU>
|
||||
</LANGUAGE>
|
||||
@@ -0,0 +1,71 @@
|
||||
Merc Profiles Editor 2.0 Beta 2 by Jazz - 2012-2014
|
||||
|
||||
|
||||
* Wersja Beta 2
|
||||
|
||||
Możliwości :
|
||||
- obsługa JA2 v1.13 oraz UB 1.13
|
||||
- Operacje na plikach xml :
|
||||
-- TableData\MercProfiles.xml (odczyt, zapis, edycja, brak edycji imion)
|
||||
-- TableData\MercAvailability.xml (odczyt, edycja)
|
||||
-- TableData\MercOpinions.xml (odczyt, zapis, edycja)
|
||||
-- TableData\MercQuote.xml (odczyt, zapis, edycja)
|
||||
-- TableData\MercStartingGear.xml (odczyt, zapis, edycja)
|
||||
-- TableData\AIMAvailability.xml (odczyt, zapis, edycja)
|
||||
-- TableData\CivGroupNames.xml (odczyt, zapis)
|
||||
-- TableData\Vehicles.xml (odczyt, zapis, edycja, brak edycji nazw)
|
||||
-- TableData\IMPPortraits.xml (odczyt, zapis)
|
||||
-- TableData\Email\EmailMercAvailable.xml (odczyt, zapis)
|
||||
-- TableData\Email\EmailMercLevelUp.xml (odczyt, zapis)
|
||||
-- TableData\RandomStats.xml (odczyt, zapis, edycja)
|
||||
-- TableData\Email\EmailSenderNameList.xml (odczyt, zapis)
|
||||
-- TableData\OldAIMArchive.xml (odczyt, zapis)
|
||||
-- TableData\RPCFacesSmall.xml (brak obługi pliku)
|
||||
-- TableData\SoundsProfiles.xml (odczyt, zapis, edycja)
|
||||
-- TableData\HiddenNames.xml (odczyt, zapis, edycja)
|
||||
-- TableData\NPCInventory\DevinInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\PerkoInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\TonyInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\FrankInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\MickeyInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\GabbyInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\ElginInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\JakeInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\FranzInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\HowardInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\SamInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\ArnieInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\FredoInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\KeithInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\HerveInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\PeterInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\AlbertoInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\CarloInventory.xml (odczyt, zapis)
|
||||
-- TableData\NPCInventory\MannyInventory.xml (odczyt, zapis)
|
||||
- zapis plików lokalizacyjnych
|
||||
- tworzenie nowego projektu
|
||||
|
||||
*********************************************************************************
|
||||
|
||||
Zmiany:
|
||||
|
||||
* Wersja Beta 2
|
||||
|
||||
- naprawiono poruszanie się pomiędzy rekordami w oknie "Edycja"
|
||||
|
||||
Do zrobienia :
|
||||
|
||||
- przyciski w głównym oknie programu : kopiuj, wytnij, wklej, skasuj, biblioteka i kreator
|
||||
- przyciski w oknie IMP : Add i Delete
|
||||
- przeniesienie część tekstów z kodu programu, do plików lokalizacyjnych XML
|
||||
- edycja imion
|
||||
- edycja pliku IMPPortraits.xml
|
||||
- edycja inwentarza sklepikarzy
|
||||
- edycja wszystkich e-maili
|
||||
- edycja nazw nadawców e-maili
|
||||
- edycja biografii starych najemników
|
||||
- edycja nazw oraz pozostałych elementów grup
|
||||
- edycji nazw oraz pozostałych elementów pojazdów
|
||||
- edycja pliku TableData\RPCFacesSmall.xml
|
||||
- edycja pliku TableData\Merchants.xml
|
||||
- edycja plików TableData\AdditionalDealer_1_Inventory.xml ... AdditionalDealer_20_Inventory.xml
|
||||
Reference in New Issue
Block a user