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https://github.com/1dot13/gamedir.git
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Fix for female, big male cowering LOBOT animations (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2632 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1157,21 +1157,21 @@
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<AnimSurface name="BGMMEDIC_PRONE_CAMOHELMET" file="Anims\LOBOT\BGM\S_PRN_MED_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
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<AnimSurface name="BGMMEDIC_PRONE_LSLEEVE" file="Anims\LOBOT\BGM\S_PRN_MED_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
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<!-- Prone, cower, empty hands -->
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<AnimSurface name="BGMCOWER_PRONE_HEAD" file="Anims\LOBOT\BGM\S_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_HANDS" file="Anims\LOBOT\BGM\S_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_TORSO" file="Anims\LOBOT\BGM\S_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_LEGS" file="Anims\LOBOT\BGM\S_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_SHADOW" file="Anims\LOBOT\BGM\S_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_BP" file="Anims\LOBOT\BGM\S_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_BERET" file="Anims\LOBOT\BGM\S_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_VEST" file="Anims\LOBOT\BGM\S_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_HELMET" file="Anims\LOBOT\BGM\S_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_GMASK" file="Anims\LOBOT\BGM\S_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_NVG" file="Anims\LOBOT\BGM\S_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_BOONEY" file="Anims\LOBOT\BGM\S_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_PADS" file="Anims\LOBOT\BGM\S_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\BGM\S_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\BGM\S_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_HEAD" file="Anims\LOBOT\BGM\M_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_HANDS" file="Anims\LOBOT\BGM\M_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_TORSO" file="Anims\LOBOT\BGM\M_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_LEGS" file="Anims\LOBOT\BGM\M_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_SHADOW" file="Anims\LOBOT\BGM\M_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_BP" file="Anims\LOBOT\BGM\M_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_BERET" file="Anims\LOBOT\BGM\M_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_VEST" file="Anims\LOBOT\BGM\M_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_HELMET" file="Anims\LOBOT\BGM\M_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_GMASK" file="Anims\LOBOT\BGM\M_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_NVG" file="Anims\LOBOT\BGM\M_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_BOONEY" file="Anims\LOBOT\BGM\M_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_PADS" file="Anims\LOBOT\BGM\M_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\BGM\M_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\BGM\M_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<!-- Prone, get hit and die, empty hands -->
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<AnimSurface name="BGMDIE_PRONE_HEAD" file="Anims\LOBOT\BGM\S_P_DIE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
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<AnimSurface name="BGMDIE_PRONE_HANDS" file="Anims\LOBOT\BGM\S_P_DIE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
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@@ -2337,73 +2337,73 @@
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<AnimSurface name="BGMRIFLE_COWER_CAMOHELMET" file="Anims\LOBOT\BGM\S_R_COWER_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_COWER_LSLEEVE" file="Anims\LOBOT\BGM\S_R_COWER_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<!-- Prone cower, rifle -->
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<AnimSurface name="BGMRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\BGM\S_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\BGM\S_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\BGM\S_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\BGM\S_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\BGM\S_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_AR" file="Anims\LOBOT\BGM\S_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\BGM\S_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\BGM\S_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\BGM\S_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\BGM\S_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\BGM\S_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\BGM\S_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\BGM\S_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\BGM\S_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\BGM\S_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_P90" file="Anims\LOBOT\BGM\S_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\BGM\S_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\BGM\S_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_M82" file="Anims\LOBOT\BGM\S_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\BGM\S_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\BGM\S_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\BGM\S_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\BGM\S_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\BGM\S_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\BGM\S_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\BGM\S_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_M14" file="Anims\LOBOT\BGM\S_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\BGM\S_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_BP" file="Anims\LOBOT\BGM\S_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\BGM\S_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\BGM\S_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\BGM\S_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\BGM\S_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\BGM\S_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\BGM\S_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\BGM\S_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\BGM\S_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\BGM\S_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\BGM\M_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\BGM\M_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\BGM\M_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\BGM\M_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\BGM\M_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_AR" file="Anims\LOBOT\BGM\M_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\BGM\M_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\BGM\M_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\BGM\M_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\BGM\M_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\BGM\M_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\BGM\M_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\BGM\M_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\BGM\M_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\BGM\M_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_P90" file="Anims\LOBOT\BGM\M_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\BGM\M_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\BGM\M_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_M82" file="Anims\LOBOT\BGM\M_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\BGM\M_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\BGM\M_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\BGM\M_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\BGM\M_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\BGM\M_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\BGM\M_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\BGM\M_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_M14" file="Anims\LOBOT\BGM\M_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\BGM\M_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_BP" file="Anims\LOBOT\BGM\M_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\BGM\M_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\BGM\M_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\BGM\M_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\BGM\M_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\BGM\M_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\BGM\M_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\BGM\M_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\BGM\M_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\BGM\M_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<!-- Prone, roll to the side, rifle -->
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_HEAD" file="Anims\LOBOT\BGM\S_R_ROLL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_HANDS" file="Anims\LOBOT\BGM\S_R_ROLL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_TORSO" file="Anims\LOBOT\BGM\S_R_ROLL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_LEGS" file="Anims\LOBOT\BGM\S_R_ROLL_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SHADOW" file="Anims\LOBOT\BGM\S_R_ROLL_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AR" file="Anims\LOBOT\BGM\S_R_ROLL_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AK47" file="Anims\LOBOT\BGM\S_R_ROLL_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAL" file="Anims\LOBOT\BGM\S_R_ROLL_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAMAS" file="Anims\LOBOT\BGM\S_R_ROLL_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SCARH" file="Anims\LOBOT\BGM\S_R_ROLL_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SHTGN" file="Anims\LOBOT\BGM\S_R_ROLL_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAIGA" file="Anims\LOBOT\BGM\S_R_ROLL_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SPAS12" file="Anims\LOBOT\BGM\S_R_ROLL_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MOSIN" file="Anims\LOBOT\BGM\S_R_ROLL_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MP5" file="Anims\LOBOT\BGM\S_R_ROLL_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_P90" file="Anims\LOBOT\BGM\S_R_ROLL_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M1A1" file="Anims\LOBOT\BGM\S_R_ROLL_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PPSH41" file="Anims\LOBOT\BGM\S_R_ROLL_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M82" file="Anims\LOBOT\BGM\S_R_ROLL_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_DRAGUNOV" file="Anims\LOBOT\BGM\S_R_ROLL_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PSG1" file="Anims\LOBOT\BGM\S_R_ROLL_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_TRG42" file="Anims\LOBOT\BGM\S_R_ROLL_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PATRIOT" file="Anims\LOBOT\BGM\S_R_ROLL_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PKM" file="Anims\LOBOT\BGM\S_R_ROLL_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAW" file="Anims\LOBOT\BGM\S_R_ROLL_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_RPK" file="Anims\LOBOT\BGM\S_R_ROLL_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M14" file="Anims\LOBOT\BGM\S_R_ROLL_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MKL" file="Anims\LOBOT\BGM\S_R_ROLL_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AR" file="Anims\LOBOT\BGM\S_R_ROLL_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_AK47" file="Anims\LOBOT\BGM\S_R_ROLL_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAL" file="Anims\LOBOT\BGM\S_R_ROLL_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_FAMAS" file="Anims\LOBOT\BGM\S_R_ROLL_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SCARH" file="Anims\LOBOT\BGM\S_R_ROLL_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SHTGN" file="Anims\LOBOT\BGM\S_R_ROLL_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAIGA" file="Anims\LOBOT\BGM\S_R_ROLL_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SPAS12" file="Anims\LOBOT\BGM\S_R_ROLL_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MOSIN" file="Anims\LOBOT\BGM\S_R_ROLL_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MP5" file="Anims\LOBOT\BGM\S_R_ROLL_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_P90" file="Anims\LOBOT\BGM\S_R_ROLL_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M1A1" file="Anims\LOBOT\BGM\S_R_ROLL_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PPSH41" file="Anims\LOBOT\BGM\S_R_ROLL_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M82" file="Anims\LOBOT\BGM\S_R_ROLL_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_DRAGUNOV" file="Anims\LOBOT\BGM\S_R_ROLL_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PSG1" file="Anims\LOBOT\BGM\S_R_ROLL_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_TRG42" file="Anims\LOBOT\BGM\S_R_ROLL_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PATRIOT" file="Anims\LOBOT\BGM\S_R_ROLL_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_PKM" file="Anims\LOBOT\BGM\S_R_ROLL_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_SAW" file="Anims\LOBOT\BGM\S_R_ROLL_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_RPK" file="Anims\LOBOT\BGM\S_R_ROLL_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_M14" file="Anims\LOBOT\BGM\S_R_ROLL_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_MKL" file="Anims\LOBOT\BGM\S_R_ROLL_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_BP" file="Anims\LOBOT\BGM\S_R_ROLL_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_BERET" file="Anims\LOBOT\BGM\S_R_ROLL_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_VEST" file="Anims\LOBOT\BGM\S_R_ROLL_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
@@ -1075,21 +1075,21 @@
|
||||
<AnimSurface name="LBT_RGFMEDIC_PRONE_CAMOHELMET" file="Anims\LOBOT\RGF\S_PRN_MED_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFMEDIC_PRONE_LSLEEVE" file="Anims\LOBOT\RGF\S_PRN_MED_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<!-- Prone, cower, empty hands -->
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_HEAD" file="Anims\LOBOT\RGF\S_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_HANDS" file="Anims\LOBOT\RGF\S_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_TORSO" file="Anims\LOBOT\RGF\S_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_LEGS" file="Anims\LOBOT\RGF\S_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_SHADOW" file="Anims\LOBOT\RGF\S_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_BP" file="Anims\LOBOT\RGF\S_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_BERET" file="Anims\LOBOT\RGF\S_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_VEST" file="Anims\LOBOT\RGF\S_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_HELMET" file="Anims\LOBOT\RGF\S_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_GMASK" file="Anims\LOBOT\RGF\S_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_NVG" file="Anims\LOBOT\RGF\S_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_BOONEY" file="Anims\LOBOT\RGF\S_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_PADS" file="Anims\LOBOT\RGF\S_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\RGF\S_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\RGF\S_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_HEAD" file="Anims\LOBOT\RGF\S_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_HANDS" file="Anims\LOBOT\RGF\S_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_TORSO" file="Anims\LOBOT\RGF\S_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_LEGS" file="Anims\LOBOT\RGF\S_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_SHADOW" file="Anims\LOBOT\RGF\S_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_BP" file="Anims\LOBOT\RGF\S_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_BERET" file="Anims\LOBOT\RGF\S_PRNCOW_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_VEST" file="Anims\LOBOT\RGF\S_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_HELMET" file="Anims\LOBOT\RGF\S_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_GMASK" file="Anims\LOBOT\RGF\S_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_NVG" file="Anims\LOBOT\RGF\S_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_BOONEY" file="Anims\LOBOT\RGF\S_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_PADS" file="Anims\LOBOT\RGF\S_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_CAMOHELMET" file="Anims\LOBOT\RGF\S_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFCOWER_PRONE_LSLEEVE" file="Anims\LOBOT\RGF\S_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<!-- Prone, get hit and die, empty hands -->
|
||||
<AnimSurface name="LBT_RGFDIE_PRONE_HEAD" file="Anims\LOBOT\RGF\F_P_DIE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFDIE_PRONE_HANDS" file="Anims\LOBOT\RGF\F_P_DIE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
@@ -2199,44 +2199,44 @@
|
||||
<AnimSurface name="LBT_RGFRIFLE_COWER_CAMOHELMET" file="Anims\LOBOT\RGF\F_R_COWER_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_COWER_LSLEEVE" file="Anims\LOBOT\RGF\F_R_COWER_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<!-- Prone cower, rifle -->
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\RGF\S_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\RGF\S_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\RGF\S_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\RGF\S_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\RGF\S_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AR" file="Anims\LOBOT\RGF\S_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\RGF\S_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\RGF\S_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\RGF\S_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\RGF\S_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\RGF\S_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\RGF\S_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\RGF\S_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_P90" file="Anims\LOBOT\RGF\S_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\RGF\S_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\RGF\S_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M82" file="Anims\LOBOT\RGF\S_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\RGF\S_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\RGF\S_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\RGF\S_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\RGF\S_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\RGF\S_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\RGF\S_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\RGF\S_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M14" file="Anims\LOBOT\RGF\S_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\RGF\S_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BP" file="Anims\LOBOT\RGF\S_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\RGF\S_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\RGF\S_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\RGF\S_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\RGF\S_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\RGF\S_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\RGF\S_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\RGF\S_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HEAD" file="Anims\LOBOT\RGF\S_R_PRNCOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HANDS" file="Anims\LOBOT\RGF\S_R_PRNCOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TORSO" file="Anims\LOBOT\RGF\S_R_PRNCOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LEGS" file="Anims\LOBOT\RGF\S_R_PRNCOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHADOW" file="Anims\LOBOT\RGF\S_R_PRNCOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AR" file="Anims\LOBOT\RGF\S_R_PRNCOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_AK47" file="Anims\LOBOT\RGF\S_R_PRNCOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAL" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_FAMAS" file="Anims\LOBOT\RGF\S_R_PRNCOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SCARH" file="Anims\LOBOT\RGF\S_R_PRNCOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SHTGN" file="Anims\LOBOT\RGF\S_R_PRNCOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAIGA" file="Anims\LOBOT\RGF\S_R_PRNCOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SPAS12" file="Anims\LOBOT\RGF\S_R_PRNCOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MOSIN" file="Anims\LOBOT\RGF\S_R_PRNCOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MP5" file="Anims\LOBOT\RGF\S_R_PRNCOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_P90" file="Anims\LOBOT\RGF\S_R_PRNCOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M1A1" file="Anims\LOBOT\RGF\S_R_PRNCOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PPSH41" file="Anims\LOBOT\RGF\S_R_PRNCOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M82" file="Anims\LOBOT\RGF\S_R_PRNCOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_DRAGUNOV" file="Anims\LOBOT\RGF\S_R_PRNCOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PSG1" file="Anims\LOBOT\RGF\S_R_PRNCOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_TRG42" file="Anims\LOBOT\RGF\S_R_PRNCOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PATRIOT" file="Anims\LOBOT\RGF\S_R_PRNCOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PKM" file="Anims\LOBOT\RGF\S_R_PRNCOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_SAW" file="Anims\LOBOT\RGF\S_R_PRNCOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_RPK" file="Anims\LOBOT\RGF\S_R_PRNCOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_M14" file="Anims\LOBOT\RGF\S_R_PRNCOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_MKL" file="Anims\LOBOT\RGF\S_R_PRNCOW_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BP" file="Anims\LOBOT\RGF\S_R_PRNCOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BERET" file="Anims\LOBOT\RGF\S_R_PRNCOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_VEST" file="Anims\LOBOT\RGF\S_R_PRNCOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_HELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\RGF\S_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\RGF\S_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\RGF\S_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_PADS" file="Anims\LOBOT\RGF\S_R_PRNCOW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_CAMOHELMET" file="Anims\LOBOT\RGF\S_R_PRNCOW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_LSLEEVE" file="Anims\LOBOT\RGF\S_R_PRNCOW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<!-- Prone, roll to the side, rifle -->
|
||||
<AnimSurface name="LBT_RGFRIFLE_ROLL_SIDE_HEAD" file="Anims\LOBOT\RGF\S_R_ROLL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_ROLL_SIDE_HANDS" file="Anims\LOBOT\RGF\S_R_ROLL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
<AnimSurface name="LBT_RGFRIFLE_HIT_UZI" file="Anims\LOBOT\RGF\F_HIT_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PAIN_UZI" file="Anims\LOBOT\RGF\F_R_PAIN_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_COWER_UZI" file="Anims\LOBOT\RGF\F_R_COWER_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_UZI" file="Anims\LOBOT\RGF\S_R_PRNCOW_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_PRN_COWER_UZI" file="Anims\LOBOT\RGF\S_R_PRNCOW_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_ROLL_SIDE_UZI" file="Anims\LOBOT\RGF\S_R_ROLL_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_LOOK_UZI" file="Anims\LOBOT\RGF\F_R_LOOK_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFRIFLE_CLEAN_UZI" file="Anims\LOBOT\RGF\F_R_CLEAN_UZI.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
|
||||
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Reference in New Issue
Block a user