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Merged from revision: 2019
Externalized keys and locks to xml (by anv) - Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally. - Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2020 4f8fa57e-7814-0410-bad4-adc449f26b7c
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<KEYS>
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<KEY>
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<!-- index, 0-254 -->
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<ubIndex>0</ubIndex>
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<!-- number of corresponding item in Items.xml -->
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<usItem>271</usItem>
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<!-- fFlags, usSectorFound and usDateFound are set in game -->
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</KEY>
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<KEY>
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<ubIndex>1</ubIndex>
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<usItem>272</usItem>
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</KEY>
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<KEY>
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<ubIndex>2</ubIndex>
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<usItem>273</usItem>
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</KEY>
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<KEY>
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<ubIndex>3</ubIndex>
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<usItem>274</usItem>
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</KEY>
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<KEY>
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<ubIndex>4</ubIndex>
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<usItem>275</usItem>
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</KEY>
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<KEY>
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<ubIndex>5</ubIndex>
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<usItem>276</usItem>
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</KEY>
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<KEY>
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<ubIndex>6</ubIndex>
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<usItem>277</usItem>
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</KEY>
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<KEY>
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<ubIndex>7</ubIndex>
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<usItem>278</usItem>
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</KEY>
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<KEY>
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<ubIndex>8</ubIndex>
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<usItem>279</usItem>
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</KEY>
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<KEY>
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<ubIndex>9</ubIndex>
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<usItem>280</usItem>
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</KEY>
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</KEYS>
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