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some documentation updates in files (by CVB)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2314 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -298,7 +298,7 @@ RECOILY_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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; These modifiers set the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only).
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; Valid values are from 0.0 to 1.0. 0.0 means no camo bonus from armor, 1.0 means full bonus even if LBE is worn over the armor.
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; Default is 0.2
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; Default for vests is 0.2, for pants it is 0.6
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CAMO_LBE_OVER_VEST_MODIFIER = 0.2
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CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
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;******************************************************************************************************************************
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@@ -1,4 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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<SectorGrid>:
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Map sector, from A1 to P16
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<szUnexploredName>:
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Sector name shown in info window when right-clicking on a sector in the strategic map, before the sector has been explored
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<szDetailedUnexploredName>:
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Sector name shown at overhead map in lower right corner of strategic map screen, before the sector has been explored
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<szExploredName> & <szDetailedExploredName>:
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as before, but after sector has been explored. <szExploredName> is also used for description of save game files
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<sWaterType>:
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Describes the water resources available in a sector.
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0 - no water here at all
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1 - drinkable water (rivers, water supply from houses)
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2 - salt water, can't drink that
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3 - there is water here, but it is poisoned (swamps and polluted sectors) and may pose a health risk
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<usCurfewValue>
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Describes if civilians are allowed in a sector at certain times
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0 - no curfew for civilians, a merc disguised as a civilian will not be automatically uncovered in this sector
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1 - curfew for civilians in place at night, a merc disguised as a civilian will be automatically uncovered in this sector at night
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2 - no civilians allowed here, ever, a merc disguised as a civilian will always be automatically uncovered in this sector.
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<usNaturalDirt>
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Percentage value, how much dirt does a gun accumulate in this sector. This is a UINT16 value.
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Base value at 100% is for a clean city. Environments where a gun gathers dirt faster get higher values. For example, deserts have a value of 1000,
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which means that in a desert a gun will gather 10 times as much dirt as in a clean city.
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<sRadioScanModifier>
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increases the radio scanning range from a sector
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base range is defined in SkillSettings.ini. Default for base range is 5.
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<usCivilianPopulation>:
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represents the amount of civilians dwelling in a sector, even if not physically present in a tactical map
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-->
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<SECTOR_NAMES>
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<SECTOR>
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<SectorGrid>A1</SectorGrid>
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@@ -49,7 +49,7 @@ BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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;
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; Range: 1 - 6
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; Range: 1 - 10
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_IMP_CHARACTERS = 1
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