some documentation updates in files (by CVB)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2314 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2016-04-13 14:32:16 +00:00
parent ba12bd08b3
commit 5dceb70a4d
3 changed files with 41 additions and 2 deletions
+1 -1
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@@ -298,7 +298,7 @@ RECOILY_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
; These modifiers set the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only).
; Valid values are from 0.0 to 1.0. 0.0 means no camo bonus from armor, 1.0 means full bonus even if LBE is worn over the armor.
; Default is 0.2
; Default for vests is 0.2, for pants it is 0.6
CAMO_LBE_OVER_VEST_MODIFIER = 0.2
CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
;******************************************************************************************************************************
+39
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@@ -1,4 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
<SectorGrid>:
Map sector, from A1 to P16
<szUnexploredName>:
Sector name shown in info window when right-clicking on a sector in the strategic map, before the sector has been explored
<szDetailedUnexploredName>:
Sector name shown at overhead map in lower right corner of strategic map screen, before the sector has been explored
<szExploredName> & <szDetailedExploredName>:
as before, but after sector has been explored. <szExploredName> is also used for description of save game files
<sWaterType>:
Describes the water resources available in a sector.
0 - no water here at all
1 - drinkable water (rivers, water supply from houses)
2 - salt water, can't drink that
3 - there is water here, but it is poisoned (swamps and polluted sectors) and may pose a health risk
<usCurfewValue>
Describes if civilians are allowed in a sector at certain times
0 - no curfew for civilians, a merc disguised as a civilian will not be automatically uncovered in this sector
1 - curfew for civilians in place at night, a merc disguised as a civilian will be automatically uncovered in this sector at night
2 - no civilians allowed here, ever, a merc disguised as a civilian will always be automatically uncovered in this sector.
<usNaturalDirt>
Percentage value, how much dirt does a gun accumulate in this sector. This is a UINT16 value.
Base value at 100% is for a clean city. Environments where a gun gathers dirt faster get higher values. For example, deserts have a value of 1000,
which means that in a desert a gun will gather 10 times as much dirt as in a clean city.
<sRadioScanModifier>
increases the radio scanning range from a sector
base range is defined in SkillSettings.ini. Default for base range is 5.
<usCivilianPopulation>:
represents the amount of civilians dwelling in a sector, even if not physically present in a tactical map
-->
<SECTOR_NAMES>
<SECTOR>
<SectorGrid>A1</SectorGrid>
+1 -1
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@@ -49,7 +49,7 @@ BOBBY_RAY_QUANTITY = 2
;------------------------------------------------------------------------------------------------------------------------------
; Max IMP Characters
;
; Range: 1 - 6
; Range: 1 - 10
;------------------------------------------------------------------------------------------------------------------------------
MAX_IMP_CHARACTERS = 1