mirror of
https://github.com/1dot13/gamedir.git
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-Updated images for wood/urban/desert camo kits (big, inventory, ground). Updated Attachments.xml, EnemyItemChoices.xml, FranzInventory.xml, Items.xml, Merges.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@301 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
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@@ -9668,4 +9668,148 @@
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<attachmentIndex>1026</attachmentIndex>
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<itemIndex>756</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>282</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>283</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>808</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>809</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>842</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>843</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>844</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>845</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>846</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>865</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>866</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>867</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>868</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>869</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>870</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>871</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>872</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1027</attachmentIndex>
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<itemIndex>873</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>282</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>283</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>808</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>809</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>842</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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||||
<attachmentIndex>1028</attachmentIndex>
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||||
<itemIndex>843</itemIndex>
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||||
</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>844</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>845</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>846</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>865</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>866</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>867</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>868</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>869</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>870</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>871</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>872</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1028</attachmentIndex>
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<itemIndex>873</itemIndex>
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</ATTACHMENT>
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</ATTACHMENTLIST>
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@@ -218,7 +218,7 @@
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</ENEMYITEMCHOICES>
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<ENEMYITEMCHOICES>
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<uiIndex>4</uiIndex>
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<ubChoices>8</ubChoices>
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<ubChoices>10</ubChoices>
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<bItemNo1>201</bItemNo1>
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<bItemNo2>202</bItemNo2>
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<bItemNo3>204</bItemNo3>
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@@ -227,8 +227,8 @@
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<bItemNo6>201</bItemNo6>
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<bItemNo7>202</bItemNo7>
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<bItemNo8>203</bItemNo8>
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<bItemNo9>-1</bItemNo9>
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<bItemNo10>-1</bItemNo10>
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<bItemNo9>1027</bItemNo9>
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||||
<bItemNo10>1028</bItemNo10>
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<bItemNo11>-1</bItemNo11>
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<bItemNo12>-1</bItemNo12>
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<bItemNo13>-1</bItemNo13>
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@@ -72,76 +72,86 @@
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</INVENTORY>
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<INVENTORY>
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<uiIndex>14</uiIndex>
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<sItemIndex>1027</sItemIndex>
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<ubOptimalNumber>2</ubOptimalNumber>
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||||
</INVENTORY>
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<INVENTORY>
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<uiIndex>15</uiIndex>
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||||
<sItemIndex>1028</sItemIndex>
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<ubOptimalNumber>2</ubOptimalNumber>
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||||
</INVENTORY>
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<INVENTORY>
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<uiIndex>16</uiIndex>
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||||
<sItemIndex>258</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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||||
<uiIndex>15</uiIndex>
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||||
<uiIndex>17</uiIndex>
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||||
<sItemIndex>315</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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<INVENTORY>
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||||
<uiIndex>16</uiIndex>
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||||
<uiIndex>18</uiIndex>
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||||
<sItemIndex>318</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>17</uiIndex>
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||||
<uiIndex>19</uiIndex>
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||||
<sItemIndex>264</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>18</uiIndex>
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||||
<uiIndex>20</uiIndex>
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||||
<sItemIndex>265</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>19</uiIndex>
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||||
<uiIndex>21</uiIndex>
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||||
<sItemIndex>246</sItemIndex>
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||||
<ubOptimalNumber>3</ubOptimalNumber>
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||||
</INVENTORY>
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<INVENTORY>
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||||
<uiIndex>20</uiIndex>
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||||
<uiIndex>22</uiIndex>
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||||
<sItemIndex>1024</sItemIndex>
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||||
<ubOptimalNumber>2</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>21</uiIndex>
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||||
<uiIndex>23</uiIndex>
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||||
<sItemIndex>1025</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>22</uiIndex>
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||||
<uiIndex>24</uiIndex>
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||||
<sItemIndex>1021</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>23</uiIndex>
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||||
<uiIndex>25</uiIndex>
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||||
<sItemIndex>1016</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>24</uiIndex>
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||||
<uiIndex>26</uiIndex>
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||||
<sItemIndex>1006</sItemIndex>
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||||
<ubOptimalNumber>2</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>25</uiIndex>
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||||
<uiIndex>27</uiIndex>
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||||
<sItemIndex>1005</sItemIndex>
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||||
<ubOptimalNumber>2</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>26</uiIndex>
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||||
<uiIndex>28</uiIndex>
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||||
<sItemIndex>1004</sItemIndex>
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||||
<ubOptimalNumber>2</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>27</uiIndex>
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||||
<uiIndex>29</uiIndex>
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||||
<sItemIndex>1001</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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||||
</INVENTORY>
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||||
<INVENTORY>
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||||
<uiIndex>28</uiIndex>
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||||
<uiIndex>30</uiIndex>
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||||
<sItemIndex>1002</sItemIndex>
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||||
<ubOptimalNumber>1</ubOptimalNumber>
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</INVENTORY>
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@@ -24602,17 +24602,17 @@
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</ITEM>
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<ITEM>
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<uiIndex>205</uiIndex>
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<szItemName>Camo Kit</szItemName>
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<szLongItemName>Camouflage kit</szLongItemName>
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<szItemDesc>The Military Camo Compact includes: olive drab, olive green, tan and white cream-based facial paint, a mirror, and a manual on the proper use and care of your camo compact.</szItemDesc>
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<szBRName>Camouflage kit</szBRName>
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||||
<szBRDesc>The Military Camo Compact includes olive drab, olive green, tan and white cream based facial paint, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact.</szBRDesc>
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<szItemName>Wood Camo Kit</szItemName>
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<szLongItemName>Wood Camouflage Kit</szLongItemName>
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<szItemDesc>The Military Wood Camo Compact includes several green and brown nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact.</szItemDesc>
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<szBRName>Camouflage Kit - Wood</szBRName>
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<szBRDesc>The Military Wood Camo Compact includes several green and brown nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact.</szBRDesc>
|
||||
<usItemClass>8192</usItemClass>
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<ubClassIndex>0</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>1</ubGraphicType>
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||||
<ubGraphicNum>58</ubGraphicNum>
|
||||
<ubGraphicNum>514</ubGraphicNum>
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||||
<ubWeight>1</ubWeight>
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||||
<ubPerPocket>4</ubPerPocket>
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||||
<usPrice>250</usPrice>
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@@ -123240,4 +123240,244 @@
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<MetalDetector>0</MetalDetector>
|
||||
<FingerPrintID>0</FingerPrintID>
|
||||
</ITEM>
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||||
<ITEM>
|
||||
<uiIndex>1027</uiIndex>
|
||||
<szItemName>Urban Camo Kit</szItemName>
|
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<szLongItemName>Urban Camouflage Kit</szLongItemName>
|
||||
<szItemDesc>The Military Urban Camo Compact includes several grey nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact.</szItemDesc>
|
||||
<szBRName>Camouflage Kit - Urban</szBRName>
|
||||
<szBRDesc>The Military Urban Camo Compact includes several grey nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact.</szBRDesc>
|
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<usItemClass>8192</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>513</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<usPrice>250</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
|
||||
<PercentAPReduction>0</PercentAPReduction>
|
||||
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
|
||||
<DamageBonus>0</DamageBonus>
|
||||
<MeleeDamageBonus>0</MeleeDamageBonus>
|
||||
<GrenadeLauncher>0</GrenadeLauncher>
|
||||
<Duckbill>0</Duckbill>
|
||||
<GLGrenade>0</GLGrenade>
|
||||
<Mine>0</Mine>
|
||||
<Mortar>0</Mortar>
|
||||
<RocketLauncher>0</RocketLauncher>
|
||||
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
<Rock>0</Rock>
|
||||
<CamoBonus>0</CamoBonus>
|
||||
<UrbanCamoBonus>100</UrbanCamoBonus>
|
||||
<DesertCamoBonus>0</DesertCamoBonus>
|
||||
<SnowCamoBonus>0</SnowCamoBonus>
|
||||
<StealthBonus>0</StealthBonus>
|
||||
<FlakJacket>0</FlakJacket>
|
||||
<LeatherJacket>0</LeatherJacket>
|
||||
<Detonator>0</Detonator>
|
||||
<RemoteDetonator>0</RemoteDetonator>
|
||||
<RemoteTrigger>0</RemoteTrigger>
|
||||
<LockBomb>0</LockBomb>
|
||||
<Flare>0</Flare>
|
||||
<RobotRemoteControl>0</RobotRemoteControl>
|
||||
<Walkman>0</Walkman>
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
|
||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>0</PercentTunnelVision>
|
||||
<ThermalOptics>0</ThermalOptics>
|
||||
<GasMask>0</GasMask>
|
||||
<Alcohol>0</Alcohol>
|
||||
<Hardware>0</Hardware>
|
||||
<Medical>0</Medical>
|
||||
<CamouflageKit>1</CamouflageKit>
|
||||
<LocksmithKit>0</LocksmithKit>
|
||||
<Toolkit>0</Toolkit>
|
||||
<FirstAidKit>0</FirstAidKit>
|
||||
<MedicalKit>0</MedicalKit>
|
||||
<WireCutters>0</WireCutters>
|
||||
<Canteen>0</Canteen>
|
||||
<GasCan>0</GasCan>
|
||||
<Marbles>0</Marbles>
|
||||
<CanAndString>0</CanAndString>
|
||||
<Jar>0</Jar>
|
||||
<XRay>0</XRay>
|
||||
<Batteries>0</Batteries>
|
||||
<NeedsBatteries>0</NeedsBatteries>
|
||||
<ContainsLiquid>0</ContainsLiquid>
|
||||
<MetalDetector>0</MetalDetector>
|
||||
<FingerPrintID>0</FingerPrintID>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1028</uiIndex>
|
||||
<szItemName>Desert Camo Kit</szItemName>
|
||||
<szLongItemName>Desert Camouflage Kit</szLongItemName>
|
||||
<szItemDesc>The Military Desert Camo Compact includes light brown, tan and white cream-based facial paint, a mirror, and a manual on the proper use and care of your camo compact.</szItemDesc>
|
||||
<szBRName>Camouflage Kit - Desert</szBRName>
|
||||
<szBRDesc>The Military Desert Camo Compact includes light brown, tan and white cream based facial paint, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact.</szBRDesc>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>58</ubGraphicNum>
|
||||
<ubWeight>1</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<usPrice>250</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>3</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
|
||||
<PercentAPReduction>0</PercentAPReduction>
|
||||
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
|
||||
<DamageBonus>0</DamageBonus>
|
||||
<MeleeDamageBonus>0</MeleeDamageBonus>
|
||||
<GrenadeLauncher>0</GrenadeLauncher>
|
||||
<Duckbill>0</Duckbill>
|
||||
<GLGrenade>0</GLGrenade>
|
||||
<Mine>0</Mine>
|
||||
<Mortar>0</Mortar>
|
||||
<RocketLauncher>0</RocketLauncher>
|
||||
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
<Rock>0</Rock>
|
||||
<CamoBonus>0</CamoBonus>
|
||||
<UrbanCamoBonus>0</UrbanCamoBonus>
|
||||
<DesertCamoBonus>100</DesertCamoBonus>
|
||||
<SnowCamoBonus>0</SnowCamoBonus>
|
||||
<StealthBonus>0</StealthBonus>
|
||||
<FlakJacket>0</FlakJacket>
|
||||
<LeatherJacket>0</LeatherJacket>
|
||||
<Detonator>0</Detonator>
|
||||
<RemoteDetonator>0</RemoteDetonator>
|
||||
<RemoteTrigger>0</RemoteTrigger>
|
||||
<LockBomb>0</LockBomb>
|
||||
<Flare>0</Flare>
|
||||
<RobotRemoteControl>0</RobotRemoteControl>
|
||||
<Walkman>0</Walkman>
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
|
||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>0</PercentTunnelVision>
|
||||
<ThermalOptics>0</ThermalOptics>
|
||||
<GasMask>0</GasMask>
|
||||
<Alcohol>0</Alcohol>
|
||||
<Hardware>0</Hardware>
|
||||
<Medical>0</Medical>
|
||||
<CamouflageKit>1</CamouflageKit>
|
||||
<LocksmithKit>0</LocksmithKit>
|
||||
<Toolkit>0</Toolkit>
|
||||
<FirstAidKit>0</FirstAidKit>
|
||||
<MedicalKit>0</MedicalKit>
|
||||
<WireCutters>0</WireCutters>
|
||||
<Canteen>0</Canteen>
|
||||
<GasCan>0</GasCan>
|
||||
<Marbles>0</Marbles>
|
||||
<CanAndString>0</CanAndString>
|
||||
<Jar>0</Jar>
|
||||
<XRay>0</XRay>
|
||||
<Batteries>0</Batteries>
|
||||
<NeedsBatteries>0</NeedsBatteries>
|
||||
<ContainsLiquid>0</ContainsLiquid>
|
||||
<MetalDetector>0</MetalDetector>
|
||||
<FingerPrintID>0</FingerPrintID>
|
||||
</ITEM>
|
||||
</ITEMLIST>
|
||||
@@ -678,4 +678,16 @@
|
||||
<resultingItemIndex>979</resultingItemIndex>
|
||||
<mergeType>4</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1027</firstItemIndex>
|
||||
<secondItemIndex>1027</secondItemIndex>
|
||||
<resultingItemIndex>1027</resultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
<MERGE>
|
||||
<firstItemIndex>1027</firstItemIndex>
|
||||
<secondItemIndex>1027</secondItemIndex>
|
||||
<resultingItemIndex>1027</resultingItemIndex>
|
||||
<mergeType>1</mergeType>
|
||||
</MERGE>
|
||||
</MERGELIST>
|
||||
Binary file not shown.
Reference in New Issue
Block a user