mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod:
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range - added <PercentRangeBonus> as a complement to <Rangebonus> - added the possibility for LBE vests to function as plate carriers These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1722 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1207,6 +1207,33 @@ ASSASSIN_PROPABILITY_MODIFIER = 100
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BASE_SIGHT_RANGE = 13
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
;Modifiers to the sight range in various light conditions. 0 = brightest, 15 = darkest
|
||||
;Important points:
|
||||
;3: normal day
|
||||
;8: mid dawn
|
||||
;12: normal night time
|
||||
;values are in percent
|
||||
;Range: 1-100
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BRIGHTNESS_MOD_0 = 80
|
||||
BRIGHTNESS_MOD_1 = 86
|
||||
BRIGHTNESS_MOD_2 = 93
|
||||
BRIGHTNESS_MOD_3 = 100
|
||||
BRIGHTNESS_MOD_4 = 94
|
||||
BRIGHTNESS_MOD_5 = 88
|
||||
BRIGHTNESS_MOD_6 = 82
|
||||
BRIGHTNESS_MOD_7 = 76
|
||||
BRIGHTNESS_MOD_8 = 70
|
||||
BRIGHTNESS_MOD_9 = 64
|
||||
BRIGHTNESS_MOD_10 = 58
|
||||
BRIGHTNESS_MOD_11 = 51
|
||||
BRIGHTNESS_MOD_12 = 43
|
||||
BRIGHTNESS_MOD_13 = 30
|
||||
BRIGHTNESS_MOD_14 = 17
|
||||
BRIGHTNESS_MOD_15 = 9
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable/disable tunnel vision: characters (friend and foe) cannot see behind, and have limited vision to the sides.
|
||||
|
||||
@@ -62,6 +62,7 @@
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<PercentRangeBonus>0</PercentRangeBonus>
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
|
||||
@@ -1183,6 +1183,33 @@ ASSASSIN_PROPABILITY_MODIFIER = 100
|
||||
|
||||
BASE_SIGHT_RANGE = 13
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
;Modifiers to the sight range in various light conditions. 0 = brightest, 15 = darkest
|
||||
;Important points:
|
||||
;3: normal day
|
||||
;8: mid dawn
|
||||
;12: normal night time
|
||||
;values are in percent
|
||||
;Range: 1-100
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BRIGHTNESS_MOD_0 = 80
|
||||
BRIGHTNESS_MOD_1 = 86
|
||||
BRIGHTNESS_MOD_2 = 93
|
||||
BRIGHTNESS_MOD_3 = 100
|
||||
BRIGHTNESS_MOD_4 = 94
|
||||
BRIGHTNESS_MOD_5 = 88
|
||||
BRIGHTNESS_MOD_6 = 82
|
||||
BRIGHTNESS_MOD_7 = 76
|
||||
BRIGHTNESS_MOD_8 = 70
|
||||
BRIGHTNESS_MOD_9 = 64
|
||||
BRIGHTNESS_MOD_10 = 58
|
||||
BRIGHTNESS_MOD_11 = 51
|
||||
BRIGHTNESS_MOD_12 = 43
|
||||
BRIGHTNESS_MOD_13 = 30
|
||||
BRIGHTNESS_MOD_14 = 17
|
||||
BRIGHTNESS_MOD_15 = 9
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable/disable tunnel vision: characters (friend and foe) cannot see behind, and have limited vision to the sides.
|
||||
; Some scopes and headgear may make vision even narrower.
|
||||
|
||||
@@ -1205,6 +1205,33 @@ ASSASSIN_PROPABILITY_MODIFIER = 100
|
||||
|
||||
BASE_SIGHT_RANGE = 13
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
;Modifiers to the sight range in various light conditions. 0 = brightest, 15 = darkest
|
||||
;Important points:
|
||||
;3: normal day
|
||||
;8: mid dawn
|
||||
;12: normal night time
|
||||
;values are in percent
|
||||
;Range: 1-100
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
BRIGHTNESS_MOD_0 = 80
|
||||
BRIGHTNESS_MOD_1 = 86
|
||||
BRIGHTNESS_MOD_2 = 93
|
||||
BRIGHTNESS_MOD_3 = 100
|
||||
BRIGHTNESS_MOD_4 = 94
|
||||
BRIGHTNESS_MOD_5 = 88
|
||||
BRIGHTNESS_MOD_6 = 82
|
||||
BRIGHTNESS_MOD_7 = 76
|
||||
BRIGHTNESS_MOD_8 = 70
|
||||
BRIGHTNESS_MOD_9 = 64
|
||||
BRIGHTNESS_MOD_10 = 58
|
||||
BRIGHTNESS_MOD_11 = 51
|
||||
BRIGHTNESS_MOD_12 = 43
|
||||
BRIGHTNESS_MOD_13 = 30
|
||||
BRIGHTNESS_MOD_14 = 17
|
||||
BRIGHTNESS_MOD_15 = 9
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Enable/disable tunnel vision: characters (friend and foe) cannot see behind, and have limited vision to the sides.
|
||||
; Some scopes and headgear may make vision even narrower.
|
||||
|
||||
Reference in New Issue
Block a user