mirror of
https://github.com/1dot13/gamedir.git
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new new exe (466):
- Vehicle inventory
-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
-> New XML-Drop files (EnemyWeaponDrops.xml, ...)
-> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
-> Disable "Enemies drop all items" to use the new drop system
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@430 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -53,6 +53,23 @@ EXPERT_CASH = 30000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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; 0 = Use default drop item system for enemies (militia).
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; 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml,
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; EnemyExplosiveDrops.xml, EnemyMiscDrops.xml) for enemies (and militia). You also have to disable "Enemies drop all items" in the
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; option screen, to use the new drop system
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;******************************************************************************************************************************
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ENEMIES_ITEM_DROP = 1
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;******************************************************************************************************************************
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; Vehicle Inventory
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;******************************************************************************************************************************
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VEHICLE_INVENTORY = TRUE
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;******************************************************************************************************************************
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; Assignment Settings:
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; The following settings control various rates/speeds/effectiveness
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@@ -0,0 +1,81 @@
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<!--
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If you want to use the XML-Drop files, you must do the following:
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a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
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b.) Disable "Enemies drop all items" in the option screen of the game
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Attribute Field Reference:
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
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- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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-->
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<AMMODROPLIST>
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<uiType>0</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<uiType>1</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<uiType>2</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<uiType>3</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<uiType>4</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<uiType>5</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>6</uiIndex>
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<uiType>6</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>7</uiIndex>
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<uiType>7</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>8</uiIndex>
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<uiType>8</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>9</uiIndex>
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<uiType>9</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>10</uiIndex>
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<uiType>10</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>11</uiIndex>
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<uiType>11</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<DROPITEM>
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<uiIndex>12</uiIndex>
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<uiType>12</uiType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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</AMMODROPLIST>
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@@ -0,0 +1,51 @@
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<!--
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If you want to use the XML-Drop files, you must do the following:
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a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
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b.) Disable "Enemies drop all items" in the option screen of the game
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Attribute Field Reference:
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the armour class pointing to <ubArmourClass> in Armours.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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-->
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<ARMOURDROPLIST>
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<!-- ARMOURCLASS_HELMET -->
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<ubArmourClass>0</ubArmourClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_VEST -->
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<ubArmourClass>1</ubArmourClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_LEGGINGS -->
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<ubArmourClass>2</ubArmourClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_PLATE -->
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<ubArmourClass>3</ubArmourClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_MONST -->
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<ubArmourClass>4</ubArmourClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- ARMOURCLASS_VEHICLE -->
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<ubArmourClass>5</ubArmourClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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</ARMOURDROPLIST>
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@@ -0,0 +1,75 @@
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<!--
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If you want to use the XML-Drop files, you must do the following:
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a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
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b.) Disable "Enemies drop all items" in the option screen of the game
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Attribute Field Reference:
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the explosive type pointing to <ubType> in Explosives.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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-->
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<EXPLOSIVEDROPLIST>
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<!-- EXPLOSV_NORMAL -->
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<ubType>0</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_STUN -->
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<ubType>1</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_TEARGAS -->
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<ubType>2</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_MUSTGAS -->
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<ubType>3</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_FLARE -->
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<ubType>4</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_NOISE -->
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<ubType>5</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_SMOKE -->
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<DROPITEM>
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<uiIndex>6</uiIndex>
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<ubType>6</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_CREATUREGAS -->
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<DROPITEM>
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<uiIndex>7</uiIndex>
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<ubType>7</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_BURNABLEGAS -->
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<DROPITEM>
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<uiIndex>8</uiIndex>
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<ubType>8</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- EXPLOSV_FLASHBANG -->
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<DROPITEM>
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<uiIndex>9</uiIndex>
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<ubType>9</ubType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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</EXPLOSIVEDROPLIST>
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@@ -0,0 +1,57 @@
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<!--
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If you want to use the XML-Drop files, you must do the following:
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a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
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Attribute Field Reference:
|
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the misc item class pointing to <usItemClass> in Items.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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-->
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<MISCDROPLIST>
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<!-- IC_MEDKIT -->
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<usItemClass>4096</usItemClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- IC_KIT -->
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<usItemClass>8192</usItemClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- IC_APPLIABLE -->
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<usItemClass>16384</usItemClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- IC_FACE -->
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<usItemClass>32768</usItemClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- IC_KEY -->
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<usItemClass>65536</usItemClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- IC_MISC -->
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<usItemClass>268435456</usItemClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- IC_Money -->
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<DROPITEM>
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<uiIndex>6</uiIndex>
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<usItemClass>536870912</usItemClass>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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</MISCDROPLIST>
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@@ -0,0 +1,69 @@
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<!--
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||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
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ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
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- 0 -> Item will never be dropped
|
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- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
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-->
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<WEAPONDROPLIST>
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<!-- NOT_GUN -->
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<ubWeaponType>0</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_PISTOL -->
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<DROPITEM>
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<uiIndex>1</uiIndex>
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<ubWeaponType>1</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_M_PISTOL -->
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<DROPITEM>
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<uiIndex>2</uiIndex>
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<ubWeaponType>2</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_SMG -->
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<DROPITEM>
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<uiIndex>3</uiIndex>
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<ubWeaponType>3</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_RIFLE -->
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<DROPITEM>
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<uiIndex>4</uiIndex>
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<ubWeaponType>4</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_SN_RIFLE -->
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<DROPITEM>
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<uiIndex>5</uiIndex>
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<ubWeaponType>5</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_AS_RIFLE -->
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<DROPITEM>
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<uiIndex>6</uiIndex>
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<ubWeaponType>6</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_LMG -->
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<DROPITEM>
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<uiIndex>7</uiIndex>
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<ubWeaponType>7</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
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<!-- GUN_SHOTGUN -->
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<DROPITEM>
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<uiIndex>8</uiIndex>
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<ubWeaponType>8</ubWeaponType>
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<ubDropRate>50</ubDropRate>
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</DROPITEM>
|
||||
</WEAPONDROPLIST>
|
||||
Binary file not shown.
Binary file not shown.
@@ -53,6 +53,23 @@ EXPERT_CASH = 30000
|
||||
INSANE_CASH = 15000
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; 0 = Use default drop item system for enemies (militia).
|
||||
; 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml,
|
||||
; EnemyExplosiveDrops.xml, EnemyMiscDrops.xml) for enemies (and militia). You also have to disable "Enemies drop all items" in the
|
||||
; option screen, to use the new drop system
|
||||
;******************************************************************************************************************************
|
||||
|
||||
ENEMIES_ITEM_DROP = 0
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Vehicle Inventory
|
||||
;******************************************************************************************************************************
|
||||
|
||||
VEHICLE_INVENTORY = FALSE
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Assignment Settings:
|
||||
; The following settings control various rates/speeds/effectiveness
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
|
||||
- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
-->
|
||||
<AMMODROPLIST>
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<uiType>0</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<uiType>1</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<uiType>2</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<uiType>3</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<uiType>4</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<uiType>5</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<uiType>6</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<uiType>7</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<uiType>8</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<uiType>9</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>10</uiIndex>
|
||||
<uiType>10</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>11</uiIndex>
|
||||
<uiType>11</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<DROPITEM>
|
||||
<uiIndex>12</uiIndex>
|
||||
<uiType>12</uiType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
</AMMODROPLIST>
|
||||
@@ -0,0 +1,51 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the armour class pointing to <ubArmourClass> in Armours.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
-->
|
||||
<ARMOURDROPLIST>
|
||||
<!-- ARMOURCLASS_HELMET -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubArmourClass>0</ubArmourClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_VEST -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubArmourClass>1</ubArmourClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_LEGGINGS -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubArmourClass>2</ubArmourClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_PLATE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubArmourClass>3</ubArmourClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_MONST -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubArmourClass>4</ubArmourClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- ARMOURCLASS_VEHICLE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubArmourClass>5</ubArmourClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
</ARMOURDROPLIST>
|
||||
@@ -0,0 +1,75 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the explosive type pointing to <ubType> in Explosives.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
-->
|
||||
<EXPLOSIVEDROPLIST>
|
||||
<!-- EXPLOSV_NORMAL -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubType>0</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_STUN -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubType>1</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_TEARGAS -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubType>2</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_MUSTGAS -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubType>3</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_FLARE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubType>4</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_NOISE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubType>5</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_SMOKE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubType>6</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_CREATUREGAS -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubType>7</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_BURNABLEGAS -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubType>8</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- EXPLOSV_FLASHBANG -->
|
||||
<DROPITEM>
|
||||
<uiIndex>9</uiIndex>
|
||||
<ubType>9</ubType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
</EXPLOSIVEDROPLIST>
|
||||
@@ -0,0 +1,57 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the misc item class pointing to <usItemClass> in Items.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
-->
|
||||
<MISCDROPLIST>
|
||||
<!-- IC_MEDKIT -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<usItemClass>4096</usItemClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KIT -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<usItemClass>8192</usItemClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_APPLIABLE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<usItemClass>16384</usItemClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_FACE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<usItemClass>32768</usItemClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_KEY -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<usItemClass>65536</usItemClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_MISC -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- IC_Money -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<usItemClass>536870912</usItemClass>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
</MISCDROPLIST>
|
||||
@@ -0,0 +1,69 @@
|
||||
<!--
|
||||
If you want to use the XML-Drop files, you must do the following:
|
||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
||||
|
||||
Attribute Field Reference:
|
||||
|
||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
||||
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
|
||||
ubDropRate - if the enemy (or militia) has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
||||
- 0 -> Item will never be dropped
|
||||
- 100 -> Item will always be dropped, if the enemy (or militia) has this item in the inventory
|
||||
-->
|
||||
<WEAPONDROPLIST>
|
||||
<!-- NOT_GUN -->
|
||||
<DROPITEM>
|
||||
<uiIndex>0</uiIndex>
|
||||
<ubWeaponType>0</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_PISTOL -->
|
||||
<DROPITEM>
|
||||
<uiIndex>1</uiIndex>
|
||||
<ubWeaponType>1</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_M_PISTOL -->
|
||||
<DROPITEM>
|
||||
<uiIndex>2</uiIndex>
|
||||
<ubWeaponType>2</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SMG -->
|
||||
<DROPITEM>
|
||||
<uiIndex>3</uiIndex>
|
||||
<ubWeaponType>3</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_RIFLE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>4</uiIndex>
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SN_RIFLE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>5</uiIndex>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_AS_RIFLE -->
|
||||
<DROPITEM>
|
||||
<uiIndex>6</uiIndex>
|
||||
<ubWeaponType>6</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_LMG -->
|
||||
<DROPITEM>
|
||||
<uiIndex>7</uiIndex>
|
||||
<ubWeaponType>7</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
<!-- GUN_SHOTGUN -->
|
||||
<DROPITEM>
|
||||
<uiIndex>8</uiIndex>
|
||||
<ubWeaponType>8</ubWeaponType>
|
||||
<ubDropRate>50</ubDropRate>
|
||||
</DROPITEM>
|
||||
</WEAPONDROPLIST>
|
||||
Reference in New Issue
Block a user