- Moved the "Data-JA2Demo" MOD folder to its own SVN trunk:

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1521 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-08-24 09:13:25 +00:00
parent 2a2077190e
commit 88a09f6367
34 changed files with 2 additions and 60537 deletions
@@ -1,108 +0,0 @@
;******************************************************************************************************************************
;******************************************************************************************************************************
; Jagged Alliance 2 --Settings File--
;
; Please note that this file is automatically generated by the game.
;
; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
; some may be ignored, but most likely they will be acceptable or reset to a default value.
;
; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The Current Game Setting Struct is defined as :
;
; typedef struct
; {
; INT8 bLastSavedGameSlot; // The last saved game number goes in here
; UINT8 ubMusicVolumeSetting; // Volume Setting
; UINT8 ubSoundEffectsVolume; // Volume Setting
; UINT8 ubSpeechVolume; // Volume Setting
; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
; } GAME_SETTINGS
;
;******************************************************************************************************************************
[JA2 Game Settings]
bLastSavedGameSlot = -1
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
uiMeanwhileScenesSeenFlags = 0
fHideHelpInAllScreens = FALSE
TOPTION_SPEECH = TRUE
TOPTION_MUTE_CONFIRMATIONS = FALSE
TOPTION_SUBTITLES = TRUE
TOPTION_KEY_ADVANCE_SPEECH = FALSE
TOPTION_ANIMATE_SMOKE = TRUE
TOPTION_BLOOD_N_GORE = TRUE
TOPTION_DONT_MOVE_MOUSE = FALSE
TOPTION_OLD_SELECTION_METHOD = FALSE
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = FALSE
TOPTION_SHOW_MISSES = FALSE
TOPTION_RTCONFIRM = FALSE
TOPTION_SLEEPWAKE_NOTIFICATION = TRUE
TOPTION_USE_METRIC_SYSTEM = TRUE
TOPTION_MERC_ALWAYS_LIGHT_UP = FALSE
TOPTION_SMART_CURSOR = FALSE
TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
TOPTION_GLOW_ITEMS = TRUE
TOPTION_TOGGLE_TREE_TOPS = TRUE
TOPTION_TOGGLE_WIREFRAME = TRUE
TOPTION_3D_CURSOR = FALSE
TOPTION_CTH_CURSOR = FALSE
TOPTION_GL_BURST_CURSOR = TRUE
TOPTION_ALLOW_TAUNTS = FALSE
TOPTION_GL_HIGH_ANGLE = FALSE
TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
TOPTION_SHOW_ITEM_SHADOW = TRUE
TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
TOPTION_TRACERS_FOR_SINGLE_FIRE = FALSE
TOPTION_RAIN_SOUND = TRUE
TOPTION_ALLOW_CROWS = TRUE
TOPTION_ALLOW_SOLDIER_TOOLTIPS = FALSE
TOPTION_USE_AUTO_SAVE = FALSE
TOPTION_SILENT_SKYRIDER = FALSE
TOPTION_ENHANCED_DESC_BOX = FALSE
TOPTION_TOGGLE_TURN_MODE = FALSE
TOPTION_STAT_PROGRESS_BARS = FALSE
TOPTION_ALT_MAP_COLOR = FALSE
TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
TOPTION_SHOW_MERC_RANKS = FALSE
TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
TOPTION_DISABLE_CURSOR_SWAP = FALSE
TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
TOPTION_RENDER_MOUSE_REGIONS = FALSE
TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
;******************************************************************************************************************************
; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
; They are only included here for complete transparency for all GameSettings content.
;******************************************************************************************************************************
TOPTION_LAST_OPTION = FALSE
NUM_GAME_OPTIONS = FALSE
TOPTION_MERC_CASTS_LIGHT = TRUE
TOPTION_HIDE_BULLETS = FALSE
TOPTION_TRACKING_MODE = TRUE
NUM_ALL_GAME_OPTIONS = FALSE
-214
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@@ -1,214 +0,0 @@
[JA2 Multiplayer Initial Settings]
;******************************************************************************************************************************
; The following settings cannot be changed in the HOST screen, so you have to set the values here in this file.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Server Name
;
; Enter any name here
;------------------------------------------------------------------------------------------------------------------------------
SERVER_NAME = My JA2 Server
;------------------------------------------------------------------------------------------------------------------------------
; Game Data Synchronization Directory
;
; No need to change this path. This is the default 1.13 multiplayer Game Data folder for hosting synchronization files.
;------------------------------------------------------------------------------------------------------------------------------
GAME_DATA_SYNC_DIRECTORY = MULTIPLAYER/Servers/My Server
;------------------------------------------------------------------------------------------------------------------------------
; Additional Merc starting gears
;
; Put the item numbers between the brackets [], and each merc you hire will have the items as an additional starting gear.
; The maxium number of items is limited to 20.
;
; 201 = First Aid Kit
; 214 = Canteen
; 243 = Wire Cutters
;------------------------------------------------------------------------------------------------------------------------------
KIT_BAG = [201,214,243]
;******************************************************************************************************************************
; The following settings can be modified in the HOST screen. Do not change anything here until you know what you do.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Server IP
;
; HOST: Enter "127.0.0.1" for beeing the host (= CLIENT #1)
; Send your external IP (via IRC, ICQ, ...) to all of the clients who should connect to your server
; See: www.whatismyip.com
; CLIENT: You have to enter the external IP of the server
;------------------------------------------------------------------------------------------------------------------------------
SERVER_IP = 127.0.0.1
;------------------------------------------------------------------------------------------------------------------------------
; Server Port
;
; Enter a port here. The port should be > 60000 and should be forwarded if you want to be the HOST.
; Send the port number (via IRC, ICQ, ...) to all of the clients who should connect to your server.
; See: http://portforward.com
;------------------------------------------------------------------------------------------------------------------------------
SERVER_PORT = 60005
;------------------------------------------------------------------------------------------------------------------------------
; Player Name
;
; Max: 11 characters
;------------------------------------------------------------------------------------------------------------------------------
PLAYER_NAME = Player Name
;------------------------------------------------------------------------------------------------------------------------------
; Synchronize Clients Game Directory if the files from the server, which are stored in GAME_DATA_SYNC_DIRECTORY
;
; 0 = No
; 1 = Yes
;------------------------------------------------------------------------------------------------------------------------------
SYNC_GAME_DIRECTORY = 1
;------------------------------------------------------------------------------------------------------------------------------
; Maximum number of players in a multiplayer game
;
; Range: 2 - 4
;------------------------------------------------------------------------------------------------------------------------------
MAX_PLAYERS = 4
;------------------------------------------------------------------------------------------------------------------------------
; Game Type
;
; 0 = Deathmatch
; 1 = Team-Deathmatch
; 2 = Cooperative (CO-OP)
;------------------------------------------------------------------------------------------------------------------------------
GAME_TYPE = 0
;------------------------------------------------------------------------------------------------------------------------------
; Maximum number of mercs a player can have
;
; Range: 1 - 6
;------------------------------------------------------------------------------------------------------------------------------
MAX_MERCS = 6
;------------------------------------------------------------------------------------------------------------------------------
; Starting time
;
; 0 = Morning
; 1 = Afternoon
; 2 = Night
;------------------------------------------------------------------------------------------------------------------------------
STARTING_TIME = 0
;------------------------------------------------------------------------------------------------------------------------------
; Starting cash
;
; 0 = Low
; 1 = Medium
; 2 = High
; 3 = Unlimited
;------------------------------------------------------------------------------------------------------------------------------
STARTING_CASH = 1
;------------------------------------------------------------------------------------------------------------------------------
; Timed Turns
;
; 0 = Never
; 1 = Slow
; 2 = Medium
; 3 = Fast
;------------------------------------------------------------------------------------------------------------------------------
TIMED_TURNS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Weapon Damage
;
; 0 = Very Low
; 1 = Low
; 2 = Normal
;------------------------------------------------------------------------------------------------------------------------------
WEAPON_DAMAGE = 1
;------------------------------------------------------------------------------------------------------------------------------
; Starting sector edge
;
; 0 = Selectable
; 1 = Random
;------------------------------------------------------------------------------------------------------------------------------
STARTING_SECTOR_EDGE = 0
;------------------------------------------------------------------------------------------------------------------------------
; Inventory / Attachments
;
; 0 = Old / Old
; 1 = New / Old
; 2 = New / New
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_ATTACHMENTS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Skill Traits
;
; 0 = Old
; 1 = New
;------------------------------------------------------------------------------------------------------------------------------
SKILL_TRAITS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Difficulty Level
;
; 0 = Novice
; 1 = Experienced
; 2 = Expert
; 3 = INSANE
;------------------------------------------------------------------------------------------------------------------------------
DIFFICULTY_LEVEL = 2
;------------------------------------------------------------------------------------------------------------------------------
; Bobby Rays
;
; 0 = Allow
; 1 = Disable
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_RAYS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Hire mercs method
;
; 0 = Normal
; 1 = Random
;------------------------------------------------------------------------------------------------------------------------------
HIRE_MERCS_METHOD = 0
;------------------------------------------------------------------------------------------------------------------------------
; Enforce maximum number of enemies in a CO-OP game
;
; 0 = No
; 1 = Yes
;------------------------------------------------------------------------------------------------------------------------------
MAX_ENEMIES_IN_COOP = 1
;------------------------------------------------------------------------------------------------------------------------------
; Report hired merc name
;
; 0 = No
; 1 = Yes
;------------------------------------------------------------------------------------------------------------------------------
REPORT_HIRED_MERC_NAME = 1
;------------------------------------------------------------------------------------------------------------------------------
; Enable Civilians in CO-OP
;
; 0 = No
; 1 = Yes
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_CIVILIANS_IN_COOP = 0
;------------------------------------------------------------------------------------------------------------------------------
; Same merc allowed
;
; 0 = Disable
; 1 = Allow
;------------------------------------------------------------------------------------------------------------------------------
SAME_MERC_ALLOWED = 1
-139
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@@ -1,139 +0,0 @@
[JA2 Singleplayer Initial Settings]
;******************************************************************************************************************************
; The following settings are the initial settings in the initial game screen when you start a new game.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Difficulty Level
;
; 0 = Novice
; 1 = Experienced
; 2 = Expert
; 3 = INSANE
;------------------------------------------------------------------------------------------------------------------------------
DIFFICULTY_LEVEL = 1
;------------------------------------------------------------------------------------------------------------------------------
; Bobby Ray Quality
;
; 1 = Normal
; 2 = Great
; 3 = Great
; 4 = Excellent
; 5 = Excellent
; 6 = Excellent
; 7 = Excellent
; 8 = Excellent
; 9 = Excellent
; 10 = Awesome
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_RAY_QUALITY = 2
;------------------------------------------------------------------------------------------------------------------------------
; Bobby Ray Quantity
;
; 1 = Normal (1x)
; 2 = Great (2x)
; 3 = Great (3x)
; 4 = Excellent (4x)
; 5 = Excellent (5x)
; 6 = Excellent (6x)
; 7 = Excellent (7x)
; 8 = Excellent (8x)
; 9 = Excellent (9x)
; 10 = Awesome (10x)
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_RAY_QUANTITY = 2
;------------------------------------------------------------------------------------------------------------------------------
; Max IMP Characters
;
; Range: 1 - 6
;------------------------------------------------------------------------------------------------------------------------------
MAX_IMP_CHARACTERS = 1
;------------------------------------------------------------------------------------------------------------------------------
; Progress Speed of Item Choices
;
; 0 = Very Slow
; 1 = Slow
; 2 = Normal
; 3 = Fast
; 4 = Very Fast
;------------------------------------------------------------------------------------------------------------------------------
PROGRESS_SPEED_OF_ITEM_CHOICES = 2
;------------------------------------------------------------------------------------------------------------------------------
; Skill Traits
;
; 0 = Old
; 1 = New
;------------------------------------------------------------------------------------------------------------------------------
SKILL_TRAITS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Inventory / Attachments
;
; 0 = Old / Old
; 1 = New / Old
; 2 = New / New
;------------------------------------------------------------------------------------------------------------------------------
INVENTORY_ATTACHMENTS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Game Style
;
; 0 = Realistic
; 1 = Sci Fi
;------------------------------------------------------------------------------------------------------------------------------
GAME_STYLE = 1
;------------------------------------------------------------------------------------------------------------------------------
; Enemies Drop All Items
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
ENEMIES_DROP_ALL_ITEMS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Extra Difficulty
;
; 0 = Save Anytime
; 1 = Ironman (cannot save in combat)
;------------------------------------------------------------------------------------------------------------------------------
EXTRA_DIFFICULTY = 0
;------------------------------------------------------------------------------------------------------------------------------
; Available Arsenal
;
; 0 = Reduced
; 1 = Tons of Guns
;------------------------------------------------------------------------------------------------------------------------------
AVAILABLE_ARSENAL = 0
;------------------------------------------------------------------------------------------------------------------------------
; Number of Terrorists
;
; 0 = Random
; 1 = All
;------------------------------------------------------------------------------------------------------------------------------
NUMBER_OF_TERRORISTS = 0
;------------------------------------------------------------------------------------------------------------------------------
; Secret Weapon Caches
;
; 0 = Random
; 1 = All
;------------------------------------------------------------------------------------------------------------------------------
SECRET_WEAPON_CACHES = 0
;------------------------------------------------------------------------------------------------------------------------------
; Maximum Squad Size
;
; 6 = Available in 640x480, 800x600 and 1024x768 screen resolution
; 8 = Available in 800x600 and 1024x768 screen resolution
; 10 = Available in 1024x768 screen resolution
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 6