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- new xml was added to original tabledata dir
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@528 4f8fa57e-7814-0410-bad4-adc449f26b7c
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<!--
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This file handles sector variating through using or not using alternative maps.
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Table represent game world. To disable randomness of sector, say E6, you have to
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find its place in the table and put 0 (zero) there. Then JA2 will use only one map
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for this sector: E6.DAT. If you put 1 (one) as a value in table, then the game will
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choose from 2 map-files E6.DAT and E6_A.DAT to use it as map for sector E6. These 2
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maps have equal chances to appear in game, 50/50.
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NOTE1: this table is used only when you are starting a new game. Any changes to this
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file require starting a new game.
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NOTE2: some sectors in game already using alternative map in original JA2
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It is Skyrider quest: B15, E14, D12, C16
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weapon caches: E11, H5, H10, J12, M9
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Madlab quest: H7, H16, I11, E4
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Do not enable randomization of this sectors until you are know what you're doing
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-->
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<ALT_SECTORS_LIST>
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<!-- index 1 1 1 1 1 1 1 -->
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<!-- 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 -->
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<!-- -->
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<ROW y="A"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="B"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="C"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="D"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="E"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="F"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="G"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="H"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="I"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="J"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="K"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="L"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="M"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="N"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="O"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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<ROW y="P"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </ROW>
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</ALT_SECTORS_LIST>
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