mirror of
https://github.com/1dot13/gamedir.git
synced 2026-09-16 14:47:21 +02:00
-added new ammo, knives and guns from Starwalker
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@346 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2021,16 +2021,16 @@
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<szWeaponName>Automag III</szWeaponName>
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<ubWeaponClass>1</ubWeaponClass>
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<ubWeaponType>1</ubWeaponType>
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<ubCalibre>9</ubCalibre>
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<ubCalibre>38</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>10</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>21</ubBulletSpeed>
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<ubImpact>30</ubImpact>
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<ubDeadliness>18</ubDeadliness>
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<ubImpact>32</ubImpact>
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<ubDeadliness>20</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>5</ubMagSize>
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<ubMagSize>4</ubMagSize>
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<usRange>140</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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@@ -3456,6 +3456,114 @@
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>593</uiIndex>
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<szWeaponName>Ka-Bar Cutlass</szWeaponName>
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<ubWeaponClass>6</ubWeaponClass>
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<ubWeaponType>0</ubWeaponType>
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<ubCalibre>0</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>12</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>0</ubBulletSpeed>
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<ubImpact>20</ubImpact>
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<ubDeadliness>6</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>0</ubMagSize>
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<usRange>0</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>0</BurstAniDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<ubHitVolume>0</ubHitVolume>
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<sSound>0</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>0</sSilencedBurstSound>
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<sReloadSound>0</sReloadSound>
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<sLocknLoadSound>0</sLocknLoadSound>
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<SilencedSound>0</SilencedSound>
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<bBurstAP>0</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>0</APsToReload>
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<SwapClips>0</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>0</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>594</uiIndex>
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<szWeaponName>KCB Knife</szWeaponName>
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<ubWeaponClass>6</ubWeaponClass>
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<ubWeaponType>0</ubWeaponType>
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<ubCalibre>0</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>14</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>0</ubBulletSpeed>
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<ubImpact>16</ubImpact>
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<ubDeadliness>5</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>0</ubMagSize>
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<usRange>0</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>0</BurstAniDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<ubHitVolume>0</ubHitVolume>
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<sSound>0</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>0</sSilencedBurstSound>
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<sReloadSound>0</sReloadSound>
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<sLocknLoadSound>0</sLocknLoadSound>
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<SilencedSound>0</SilencedSound>
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<bBurstAP>0</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>0</APsToReload>
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<SwapClips>0</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>0</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>595</uiIndex>
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<szWeaponName>SOG Seal 2000</szWeaponName>
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<ubWeaponClass>6</ubWeaponClass>
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<ubWeaponType>0</ubWeaponType>
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<ubCalibre>0</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>15</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>0</ubBulletSpeed>
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<ubImpact>18</ubImpact>
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<ubDeadliness>5</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>0</ubMagSize>
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<usRange>0</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>0</BurstAniDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<ubHitVolume>0</ubHitVolume>
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<sSound>0</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>0</sSilencedBurstSound>
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<sReloadSound>0</sReloadSound>
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<sLocknLoadSound>0</sLocknLoadSound>
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<SilencedSound>0</SilencedSound>
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<bBurstAP>0</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>0</APsToReload>
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<SwapClips>0</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>0</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>596</uiIndex>
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<szWeaponName>Heavy Throwing Knife</szWeaponName>
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@@ -4986,7 +5094,7 @@
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<usRange>140</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>100</ubAttackVolume>
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<ubAttackVolume>75</ubAttackVolume>
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<ubHitVolume>10</ubHitVolume>
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<sSound>420</sSound>
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<sBurstSound>0</sBurstSound>
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@@ -9252,6 +9360,146 @@
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>757</uiIndex>
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<szWeaponName>INSAS</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>6</ubWeaponType>
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<ubCalibre>8</ubCalibre>
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>15</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>30</ubImpact>
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<ubDeadliness>30</ubDeadliness>
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<bAccuracy>5</bAccuracy>
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<ubMagSize>30</ubMagSize>
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<usRange>360</usRange>
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<BurstAniDelay>45</BurstAniDelay>
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<ubAttackVolume>77</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>454</sSound>
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<sBurstSound>95</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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<SilencedSound>156</SilencedSound>
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<bBurstAP>3</bBurstAP>
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<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>8</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>758</uiIndex>
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<szWeaponName>LAR Grizzly .50 AE</szWeaponName>
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<ubWeaponClass>1</ubWeaponClass>
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<ubWeaponType>1</ubWeaponType>
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<ubCalibre>35</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>10</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>28</ubImpact>
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<ubDeadliness>18</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>7</ubMagSize>
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<usRange>130</usRange>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>75</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>420</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>5</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>759</uiIndex>
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<szWeaponName>MAB PA-15</szWeaponName>
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<ubWeaponClass>1</ubWeaponClass>
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<ubWeaponType>1</ubWeaponType>
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<ubCalibre>2</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>18</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>23</ubImpact>
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<ubDeadliness>14</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>15</ubMagSize>
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<usRange>115</usRange>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>50</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>367</sSound>
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<sBurstSound>1</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>156</SilencedSound>
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<bBurstAP>5</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>2</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>760</uiIndex>
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<szWeaponName>.50 Beowulf Rifle</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>4</ubWeaponType>
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<ubCalibre>38</ubCalibre>
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>10</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>40</ubImpact>
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<ubDeadliness>28</ubDeadliness>
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<bAccuracy>5</bAccuracy>
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<ubMagSize>7</ubMagSize>
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<usRange>300</usRange>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>85</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>420</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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<SilencedSound>156</SilencedSound>
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<bBurstAP>5</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>901</uiIndex>
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<szWeaponName>Commando Mortar</szWeaponName>
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