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Added ini files for new modularized tactical AI
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1648 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -0,0 +1,48 @@
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[Modularized Tactical AI]
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; DO NOT, repeat NOT add 'comments', spaces, or other stuff after the factory
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; names. The ini reader doesn't separate it from the data string.
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; Factory_n is used for any npc with bAIIndex set to n. Currently, the index is
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; copied from bTeam; I hope that somebody can integrate it into the map editor
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; soon. Then you can add any number of indices (up to 65535, that is), but they
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; must be consecutive.
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; Currently implemented factories:
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; NullPlanFactory - makes an NPC do absolutely nothing
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; LegacyAIPlanFactory - makes an NPC behave "as before"
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; Increase NumFactories accordingly
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NumFactories = 11
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; not used
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Factory_0 = NullPlanFactory
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; 'OUR_TEAM', so not really used either (?)
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Factory_1 = NullPlanFactory
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; 'ENEMY_TEAM'
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Factory_2 = LegacyAIPlanFactory
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; CREATURE_TEAM
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Factory_3 = LegacyAIPlanFactory
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; MILITIA_TEAM
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Factory_4 = LegacyAIPlanFactory
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; CIV_TEAM
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Factory_5 = LegacyAIPlanFactory
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; PLAYER_PLAN (?)
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Factory_6 = LegacyAIPlanFactory
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; LAN_TEAM_ONE
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Factory_7 = LegacyAIPlanFactory
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; LAN_TEAM_TWO
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Factory_8 = LegacyAIPlanFactory
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; LAN_TEAM_THREE
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Factory_9 = LegacyAIPlanFactory
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; LAN_TEAM_FOUR
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Factory_10 = LegacyAIPlanFactory
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@@ -0,0 +1,48 @@
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[Modularized Tactical AI]
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; DO NOT, repeat NOT add 'comments', spaces, or other stuff after the factory
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; names. The ini reader doesn't separate it from the data string.
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; Factory_n is used for any npc with bAIIndex set to n. Currently, the index is
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; copied from bTeam; I hope that somebody can integrate it into the map editor
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; soon. Then you can add any number of indices (up to 65535, that is), but they
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; must be consecutive.
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; Currently implemented factories:
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; NullPlanFactory - makes an NPC do absolutely nothing
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; LegacyAIPlanFactory - makes an NPC behave "as before"
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; Increase NumFactories accordingly
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NumFactories = 11
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; not used
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Factory_0 = NullPlanFactory
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; 'OUR_TEAM', so not really used either (?)
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Factory_1 = NullPlanFactory
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; 'ENEMY_TEAM'
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Factory_2 = LegacyAIPlanFactory
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; CREATURE_TEAM
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Factory_3 = LegacyAIPlanFactory
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; MILITIA_TEAM
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Factory_4 = LegacyAIPlanFactory
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; CIV_TEAM
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Factory_5 = LegacyAIPlanFactory
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; PLAYER_PLAN (?)
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Factory_6 = LegacyAIPlanFactory
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; LAN_TEAM_ONE
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Factory_7 = LegacyAIPlanFactory
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; LAN_TEAM_TWO
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Factory_8 = LegacyAIPlanFactory
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; LAN_TEAM_THREE
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Factory_9 = LegacyAIPlanFactory
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; LAN_TEAM_FOUR
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Factory_10 = LegacyAIPlanFactory
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