Added ini files for new modularized tactical AI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1648 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
feynman
2013-04-14 15:43:16 +00:00
parent 3131c92712
commit 98fba7a430
2 changed files with 96 additions and 0 deletions
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[Modularized Tactical AI]
; DO NOT, repeat NOT add 'comments', spaces, or other stuff after the factory
; names. The ini reader doesn't separate it from the data string.
; Factory_n is used for any npc with bAIIndex set to n. Currently, the index is
; copied from bTeam; I hope that somebody can integrate it into the map editor
; soon. Then you can add any number of indices (up to 65535, that is), but they
; must be consecutive.
; Currently implemented factories:
; NullPlanFactory - makes an NPC do absolutely nothing
; LegacyAIPlanFactory - makes an NPC behave "as before"
; Increase NumFactories accordingly
NumFactories = 11
; not used
Factory_0 = NullPlanFactory
; 'OUR_TEAM', so not really used either (?)
Factory_1 = NullPlanFactory
; 'ENEMY_TEAM'
Factory_2 = LegacyAIPlanFactory
; CREATURE_TEAM
Factory_3 = LegacyAIPlanFactory
; MILITIA_TEAM
Factory_4 = LegacyAIPlanFactory
; CIV_TEAM
Factory_5 = LegacyAIPlanFactory
; PLAYER_PLAN (?)
Factory_6 = LegacyAIPlanFactory
; LAN_TEAM_ONE
Factory_7 = LegacyAIPlanFactory
; LAN_TEAM_TWO
Factory_8 = LegacyAIPlanFactory
; LAN_TEAM_THREE
Factory_9 = LegacyAIPlanFactory
; LAN_TEAM_FOUR
Factory_10 = LegacyAIPlanFactory
+48
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@@ -0,0 +1,48 @@
[Modularized Tactical AI]
; DO NOT, repeat NOT add 'comments', spaces, or other stuff after the factory
; names. The ini reader doesn't separate it from the data string.
; Factory_n is used for any npc with bAIIndex set to n. Currently, the index is
; copied from bTeam; I hope that somebody can integrate it into the map editor
; soon. Then you can add any number of indices (up to 65535, that is), but they
; must be consecutive.
; Currently implemented factories:
; NullPlanFactory - makes an NPC do absolutely nothing
; LegacyAIPlanFactory - makes an NPC behave "as before"
; Increase NumFactories accordingly
NumFactories = 11
; not used
Factory_0 = NullPlanFactory
; 'OUR_TEAM', so not really used either (?)
Factory_1 = NullPlanFactory
; 'ENEMY_TEAM'
Factory_2 = LegacyAIPlanFactory
; CREATURE_TEAM
Factory_3 = LegacyAIPlanFactory
; MILITIA_TEAM
Factory_4 = LegacyAIPlanFactory
; CIV_TEAM
Factory_5 = LegacyAIPlanFactory
; PLAYER_PLAN (?)
Factory_6 = LegacyAIPlanFactory
; LAN_TEAM_ONE
Factory_7 = LegacyAIPlanFactory
; LAN_TEAM_TWO
Factory_8 = LegacyAIPlanFactory
; LAN_TEAM_THREE
Factory_9 = LegacyAIPlanFactory
; LAN_TEAM_FOUR
Factory_10 = LegacyAIPlanFactory