mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
Merged from revision: 2075
- Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler) - Changed Ja2Options.ini settings (by Buggler & Sevenfm): MAX_NUMBER_PLAYER_MERCS = 32 DIRT_SYSTEM = FALSE AUTO_FAST_FORWARD_ENEMIES = 2 AUTO_FAST_FORWARD_MILITIA = 1 AUTO_FAST_FORWARD_CIVS = 1 AUTO_FAST_FORWARD_CREATURES = 1 CLOCK_SPEED_PERCENT = 120 ENEMY_CLOCK_SPEED_PERCENT = 120 - Removed unused Ja2Options.ini: MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY STAMINA_HIT - Updated ReadMe in Windows 8 Fix.zip (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2076 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
+10
-24
@@ -82,7 +82,7 @@
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;------------------------------------------------------------------------------------------------------------------------------
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; Player mercs, valid values 16 through 32, default is 24
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MAX_NUMBER_PLAYER_MERCS = 24
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MAX_NUMBER_PLAYER_MERCS = 32
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; Player vehicles, valid values 2 through 6, default is 2
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MAX_NUMBER_PLAYER_VEHICLES = 2
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@@ -924,14 +924,6 @@ SHOW_SUPPRESSION_USE_ASTERISK = FALSE
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SHOW_SUPPRESSION_SCALE_ASTERISK = FALSE
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SHOW_SUPPRESSION_COUNT_ALT = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 10000
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; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
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; takes 3-4 hits to take all the breath away.
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;------------------------------------------------------------------------------------------------------------------------------
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STAMINA_HIT = 6900
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;------------------------------------------------------------------------------------------------------------------------------
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; Additional mouse keys (and the "scrolling wheel") are enabled. Now we can use the mouse wheel to aim the weapon,
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; toggle between merc-s or auto fire length. Middle mouse button is used to look (= "L" key), alt + middle mouse button changes
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@@ -2415,9 +2407,6 @@ CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_HEAD = 3
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CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_TORSO = 4
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CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5
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; Minimum range at which you get the full CTH penalty. If you are closer than this, the penalty begins to drop.
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MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100
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;------------------------------------------------------------------------------------------------------------------------------
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; Shock Effects
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;
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@@ -3119,7 +3108,7 @@ ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE
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MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE
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; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming
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DIRT_SYSTEM = TRUE
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DIRT_SYSTEM = FALSE
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; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers)
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FULL_REPAIR_CLEANS_GUN = FALSE
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@@ -3490,7 +3479,7 @@ PERCENT_EXTRA_ELITES_INSANE = 50
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; Queen's Pool
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;
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; These settings control how many troops the queen has for using against you, how many new troops she gets every day,
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; and so on. If the queen runs out of troops, she cannot dispatch new army units to send against you.
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; and so on. If the queen runs out of troops, she will take some time to recruit new soldiers.
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;------------------------------------------------------------------------------------------------------------------------------
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; Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
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@@ -3499,7 +3488,7 @@ UNLIMITED_POOL_OF_TROOPS_EXPERIENCED = FALSE
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UNLIMITED_POOL_OF_TROOPS_EXPERT = FALSE
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UNLIMITED_POOL_OF_TROOPS_INSANE = TRUE
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; Amount of troops avaliable to the queen at game start
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; Amount of troops available to the queen at game start
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QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE = 150
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QUEENS_INITIAL_POOL_OF_TROOPS_EXPERIENCED = 200
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QUEENS_INITIAL_POOL_OF_TROOPS_EXPERT = 400
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@@ -4111,14 +4100,14 @@ USE_XML_SQUADNAMES = FALSE
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; Range: 100 - 300 Default: 150
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;------------------------------------------------------------------------------------------------------------------------------
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CLOCK_SPEED_PERCENT = 150
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CLOCK_SPEED_PERCENT = 120
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;------------------------------------------------------------------------------------------------------------------------------
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; Clock speed percent during enemy turns
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; Range: 100 - 300 Default: 150
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMY_CLOCK_SPEED_PERCENT = 150
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ENEMY_CLOCK_SPEED_PERCENT = 120
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;------------------------------------------------------------------------------------------------------------------------------
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; Timeslice in microseconds. The frequency that the screen is refreshed.
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@@ -4146,13 +4135,10 @@ UPDATE_FREQUENCY = 16000
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; Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
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;------------------------------------------------------------------------------------------------------------------------------
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AUTO_FAST_FORWARD_ENEMIES = 0
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AUTO_FAST_FORWARD_MILITIA = 0
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AUTO_FAST_FORWARD_CIVS = 0
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AUTO_FAST_FORWARD_CREATURES = 0
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AUTO_FAST_FORWARD_ENEMIES = 2
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AUTO_FAST_FORWARD_MILITIA = 1
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AUTO_FAST_FORWARD_CIVS = 1
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AUTO_FAST_FORWARD_CREATURES = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Fast forward timeslice in milliseconds. The frequency that the base clock is updated.
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@@ -21,7 +21,7 @@ Fields index:
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NOTE:
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Helicopter can be initialized in Overhead.lua script.
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Maximum 2 refuel sites can be used in game.
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Maximum 30 refuel sites can be used in game.
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-->
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<HELI_INFO>
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<REFUELLIST>
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@@ -54,20 +54,20 @@
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<!-- major Skill (7) Deputy/Squadleader -->
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<!-- major Skill (8) Technician/Engineer -->
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<!-- major Skill (9) Paramedic/Doctor -->
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<!-- major Skill (20) Covert Ops -->
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<!-- major Skill (20) Covert Ops -->
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<!-- minor Skill (10) Ambidexterous -->
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<!-- minor Skill (11) Melee -->
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<!-- minor Skill (12) Throwing -->
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<!-- minor Skill (10) Ambidexterous -->
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<!-- minor Skill (11) Melee -->
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<!-- minor Skill (12) Throwing -->
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<!-- minor Skill (13) Night Ops -->
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<!-- minor Skill (14) Stealthy -->
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<!-- minor Skill (15) Athletics -->
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<!-- minor Skill (16) Bodybuilding -->
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<!-- minor Skill (17) Demolitions -->
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<!-- minor Skill (16) Bodybuilding -->
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<!-- minor Skill (17) Demolitions -->
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<!-- minor Skill (18) Teaching -->
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<!-- minor Skill (19) Scouting -->
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<!-- minor Skill (21) Radio Operator -->
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<!-- minor Skill (22) Snitch -->
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<!-- minor Skill (21) Radio Operator -->
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<!-- minor Skill (22) Snitch -->
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<!-- STOMP Character Traits -->
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@@ -1427,7 +1427,7 @@
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<PROFILE>
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<uiIndex>13</uiIndex>
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<Type>1</Type>
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<zName>Fidel Dahan </zName>
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<zName>Fidel Dahan</zName>
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<zNickname>Fidel</zNickname>
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<ubFaceIndex>13</ubFaceIndex>
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<usEyesX>8</usEyesX>
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@@ -2473,7 +2473,7 @@
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<PROFILE>
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<uiIndex>24</uiIndex>
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<Type>1</Type>
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<zName>Ron "Raider" Higgens </zName>
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<zName>Ron "Raider" Higgens</zName>
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<zNickname>Raider</zNickname>
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<ubFaceIndex>24</ubFaceIndex>
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<usEyesX>6</usEyesX>
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@@ -2663,7 +2663,7 @@
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<PROFILE>
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<uiIndex>26</uiIndex>
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<Type>1</Type>
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<zName>Kirk "Static" Stevenson </zName>
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<zName>Kirk "Static" Stevenson</zName>
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<zNickname>Static</zNickname>
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<ubFaceIndex>26</ubFaceIndex>
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<usEyesX>9</usEyesX>
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@@ -9219,7 +9219,7 @@
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<PROFILE>
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<uiIndex>95</uiIndex>
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<Type>4</Type>
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<zName>Kyle Lemmons</zName>
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<zName>Kyle Lemmons</zName>
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<zNickname>Kyle</zNickname>
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<ubFaceIndex>95</ubFaceIndex>
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<usEyesX>21</usEyesX>
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@@ -10074,7 +10074,7 @@
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<PROFILE>
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<uiIndex>104</uiIndex>
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<Type>4</Type>
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<zName>Gary "Gabby" Mulnick </zName>
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<zName>Gary "Gabby" Mulnick</zName>
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<zNickname>Gabby</zNickname>
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<ubFaceIndex>104</ubFaceIndex>
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<usEyesX>22</usEyesX>
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@@ -10454,7 +10454,7 @@
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<PROFILE>
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<uiIndex>108</uiIndex>
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<Type>4</Type>
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<zName>Yanni Nomigotta </zName>
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<zName>Yanni Nomigotta</zName>
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<zNickname>Yanni</zNickname>
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<ubFaceIndex>108</ubFaceIndex>
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<usEyesX>24</usEyesX>
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@@ -15014,7 +15014,7 @@
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<PROFILE>
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<uiIndex>156</uiIndex>
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<Type>4</Type>
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<zName>Oswald Johnston</zName>
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<zName>Oswald Johnston</zName>
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<zNickname>Oswald</zNickname>
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<ubFaceIndex>156</ubFaceIndex>
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<usEyesX>15</usEyesX>
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@@ -15110,7 +15110,7 @@
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<uiIndex>157</uiIndex>
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<Type>4</Type>
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<zName>Calvin Barkmore</zName>
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<zNickname>Calvin </zNickname>
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<zNickname>Calvin</zNickname>
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<ubFaceIndex>157</ubFaceIndex>
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<usEyesX>29</usEyesX>
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<usEyesY>19</usEyesY>
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+4
-18
@@ -923,14 +923,6 @@ SHOW_SUPPRESSION_USE_ASTERISK = FALSE
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SHOW_SUPPRESSION_SCALE_ASTERISK = FALSE
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SHOW_SUPPRESSION_COUNT_ALT = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 10000
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; regulates the bullet hit impact to stamina. The lower is the value, the more stamina is taken out. With the value of 6900 it
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; takes 3-4 hits to take all the breath away.
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;------------------------------------------------------------------------------------------------------------------------------
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STAMINA_HIT = 10000
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;------------------------------------------------------------------------------------------------------------------------------
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; Additional mouse keys (and the "scrolling wheel") are enabled. Now we can use the mouse wheel to aim the weapon,
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; toggle between merc-s or auto fire length. Middle mouse button is used to look (= "L" key), alt + middle mouse button changes
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@@ -2377,9 +2369,6 @@ CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_HEAD = 3
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CTH_PENALTY_DIVISOR_FOR_CROUCHED_SHOCKED_TARGET_TORSO = 4
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CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5
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; Minimum range at which you get the full CTH penalty. If you are closer than this, the penalty begins to drop.
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MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100
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;------------------------------------------------------------------------------------------------------------------------------
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; Shock Effects
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;
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@@ -3404,7 +3393,7 @@ PERCENT_EXTRA_ELITES_INSANE = 50
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; Queen's Pool
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;
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; These settings control how many troops the queen has for using against you, how many new troops she gets every day,
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; and so on. If the queen runs out of troops, she cannot dispatch new army units to send against you.
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; and so on. If the queen runs out of troops, she will take some time to recruit new soldiers.
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;------------------------------------------------------------------------------------------------------------------------------
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; Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
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@@ -3413,7 +3402,7 @@ UNLIMITED_POOL_OF_TROOPS_EXPERIENCED = FALSE
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UNLIMITED_POOL_OF_TROOPS_EXPERT = FALSE
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UNLIMITED_POOL_OF_TROOPS_INSANE = TRUE
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; Amount of troops avaliable to the queen at game start
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; Amount of troops available to the queen at game start
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QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE = 150
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QUEENS_INITIAL_POOL_OF_TROOPS_EXPERIENCED = 200
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QUEENS_INITIAL_POOL_OF_TROOPS_EXPERT = 400
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@@ -4025,14 +4014,14 @@ USE_XML_SQUADNAMES = FALSE
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; Range: 100 - 300 Default: 150
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;------------------------------------------------------------------------------------------------------------------------------
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CLOCK_SPEED_PERCENT = 150
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CLOCK_SPEED_PERCENT = 120
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;------------------------------------------------------------------------------------------------------------------------------
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; Clock speed percent during enemy turns
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; Range: 100 - 300 Default: 150
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMY_CLOCK_SPEED_PERCENT = 150
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ENEMY_CLOCK_SPEED_PERCENT = 120
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;------------------------------------------------------------------------------------------------------------------------------
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; Timeslice in microseconds. The frequency that the screen is refreshed.
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@@ -4061,11 +4050,8 @@ UPDATE_FREQUENCY = 16000
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;------------------------------------------------------------------------------------------------------------------------------
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AUTO_FAST_FORWARD_ENEMIES = 0
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AUTO_FAST_FORWARD_MILITIA = 0
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AUTO_FAST_FORWARD_CIVS = 0
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AUTO_FAST_FORWARD_CREATURES = 0
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -21,7 +21,7 @@ Fields index:
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NOTE:
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Helicopter can be initialized in Overhead.lua script.
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Maximum 2 refuel sites can be used in game.
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Maximum 30 refuel sites can be used in game.
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-->
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<HELI_INFO>
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<REFUELLIST>
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@@ -54,6 +54,7 @@
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<!-- major Skill (7) Deputy/Squadleader -->
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<!-- major Skill (8) Technician/Engineer -->
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<!-- major Skill (9) Paramedic/Doctor -->
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<!-- major Skill (20) Covert Ops -->
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<!-- minor Skill (10) Ambidexterous -->
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<!-- minor Skill (11) Melee -->
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@@ -65,6 +66,8 @@
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<!-- minor Skill (17) Demolitions -->
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<!-- minor Skill (18) Teaching -->
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<!-- minor Skill (19) Scouting -->
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<!-- minor Skill (21) Radio Operator -->
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<!-- minor Skill (22) Snitch -->
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<!-- STOMP Character Traits -->
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@@ -1189,7 +1192,7 @@
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<PROFILE>
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<uiIndex>13</uiIndex>
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<Type>1</Type>
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<zName>Fidel Dahan </zName>
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<zName>Fidel Dahan</zName>
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<zNickname>Fidel</zNickname>
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<ubFaceIndex>13</ubFaceIndex>
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<usEyesX>8</usEyesX>
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@@ -2113,7 +2116,7 @@
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<PROFILE>
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<uiIndex>24</uiIndex>
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<Type>1</Type>
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<zName>Ron "Raider" Higgens </zName>
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<zName>Ron "Raider" Higgens</zName>
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<zNickname>Raider</zNickname>
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<ubFaceIndex>24</ubFaceIndex>
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<usEyesX>6</usEyesX>
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@@ -2281,7 +2284,7 @@
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<PROFILE>
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<uiIndex>26</uiIndex>
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<Type>1</Type>
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<zName>Kirk "Static" Stevenson </zName>
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<zName>Kirk "Static" Stevenson</zName>
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<zNickname>Static</zNickname>
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<ubFaceIndex>26</ubFaceIndex>
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<usEyesX>9</usEyesX>
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@@ -8078,7 +8081,7 @@
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<PROFILE>
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<uiIndex>95</uiIndex>
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<Type>4</Type>
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<zName>Kyle Lemmons</zName>
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<zName>Kyle Lemmons</zName>
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<zNickname>Kyle</zNickname>
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<ubFaceIndex>95</ubFaceIndex>
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<usEyesX>21</usEyesX>
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@@ -8834,7 +8837,7 @@
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<PROFILE>
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<uiIndex>104</uiIndex>
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<Type>4</Type>
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<zName>Gary "Gabby" Mulnick </zName>
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<zName>Gary "Gabby" Mulnick</zName>
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<zNickname>Gabby</zNickname>
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<ubFaceIndex>104</ubFaceIndex>
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<usEyesX>22</usEyesX>
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@@ -9170,7 +9173,7 @@
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<PROFILE>
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<uiIndex>108</uiIndex>
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<Type>4</Type>
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<zName>Yanni Nomigotta </zName>
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<zName>Yanni Nomigotta</zName>
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<zNickname>Yanni</zNickname>
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<ubFaceIndex>108</ubFaceIndex>
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<usEyesX>24</usEyesX>
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@@ -13202,7 +13205,7 @@
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<PROFILE>
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<uiIndex>156</uiIndex>
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<Type>4</Type>
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<zName>Oswald Johnston</zName>
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<zName>Oswald Johnston</zName>
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<zNickname>Oswald</zNickname>
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<ubFaceIndex>156</ubFaceIndex>
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<usEyesX>15</usEyesX>
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@@ -13287,7 +13290,7 @@
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<uiIndex>157</uiIndex>
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<Type>4</Type>
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<zName>Calvin Barkmore</zName>
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<zNickname>Calvin </zNickname>
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<zNickname>Calvin</zNickname>
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<ubFaceIndex>157</ubFaceIndex>
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<usEyesX>29</usEyesX>
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<usEyesY>19</usEyesY>
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Binary file not shown.
Binary file not shown.
@@ -87,10 +87,10 @@ JA2_START_FILE = ja2.exe
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;******************************************************************************************************************************
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; The screen resolution of the game
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SCREEN_RESOLUTION = 2
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SCREEN_RESOLUTION = 4
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; The screen resolution of the map editor
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EDITOR_SCREEN_RESOLUTION = 2
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EDITOR_SCREEN_RESOLUTION = 4
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;******************************************************************************************************************************
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; Select windowed or full screen mode?
|
||||
|
||||
Reference in New Issue
Block a user