mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
+13
-11
@@ -79,25 +79,27 @@
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; PLEASE NOTE:
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; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
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; To load any "broken" savegames, simply revert to your original settings.
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;
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; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
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;------------------------------------------------------------------------------------------------------------------------------
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; Player mercs, valid values 16 through 32, default is 24
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MAX_NUMBER_PLAYER_MERCS = 32
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; Player vehicles, valid values 2 through 6, default is 2
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; Player mercs, valid values 16 through 254
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MAX_NUMBER_PLAYER_MERCS = 40
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; Player vehicles, valid values 2 through 6
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MAX_NUMBER_PLAYER_VEHICLES = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 32
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
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MAX_NUMBER_CREATURES_IN_TACTICAL = 32
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; Rebels (i.e., militia), valid values 16 through 64, default is 32
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MAX_NUMBER_MILITIA_IN_TACTICAL = 32
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; Civilians, valid values 16 through 40, default is 32
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MAX_NUMBER_CIVS_IN_TACTICAL = 32
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; Enemies (i.e., soldiers), valid values 16 through 256
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
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MAX_NUMBER_CREATURES_IN_TACTICAL = 64
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; Rebels (i.e., militia), valid values 16 through 256
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MAX_NUMBER_MILITIA_IN_TACTICAL = 64
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; Civilians, valid values 16 through 256
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MAX_NUMBER_CIVS_IN_TACTICAL = 64
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;------------------------------------------------------------------------------------------------------------------------------
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; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20
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@@ -79,25 +79,27 @@
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; PLEASE NOTE:
|
||||
; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
|
||||
; To load any "broken" savegames, simply revert to your original settings.
|
||||
;
|
||||
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
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;------------------------------------------------------------------------------------------------------------------------------
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; Player mercs, valid values 16 through 32, default is 24
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MAX_NUMBER_PLAYER_MERCS = 32
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; Player vehicles, valid values 2 through 6, default is 2
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; Player mercs, valid values 16 through 254
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MAX_NUMBER_PLAYER_MERCS = 40
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; Player vehicles, valid values 2 through 6
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MAX_NUMBER_PLAYER_VEHICLES = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 32
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
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MAX_NUMBER_CREATURES_IN_TACTICAL = 32
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; Rebels (i.e., militia), valid values 16 through 64, default is 32
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MAX_NUMBER_MILITIA_IN_TACTICAL = 32
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; Civilians, valid values 16 through 40, default is 32
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MAX_NUMBER_CIVS_IN_TACTICAL = 32
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; Enemies (i.e., soldiers), valid values 16 through 256
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
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MAX_NUMBER_CREATURES_IN_TACTICAL = 64
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; Rebels (i.e., militia), valid values 16 through 256
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MAX_NUMBER_MILITIA_IN_TACTICAL = 64
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; Civilians, valid values 16 through 256
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MAX_NUMBER_CIVS_IN_TACTICAL = 64
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;------------------------------------------------------------------------------------------------------------------------------
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; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20
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@@ -79,24 +79,26 @@
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; PLEASE NOTE:
|
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; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
|
||||
; To load any "broken" savegames, simply revert to your original settings.
|
||||
;
|
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; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
|
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;------------------------------------------------------------------------------------------------------------------------------
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; Player mercs, valid values 16 through 32, default is 24
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; Player mercs, valid values 16 through 254
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MAX_NUMBER_PLAYER_MERCS = 18
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; Player vehicles, valid values 2 through 6, default is 2
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; Player vehicles, valid values 2 through 6
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MAX_NUMBER_PLAYER_VEHICLES = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
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; Enemies (i.e., soldiers), valid values 16 through 256
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 20
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
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MAX_NUMBER_CREATURES_IN_TACTICAL = 20
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; Rebels (i.e., militia), valid values 16 through 64, default is 32
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; Rebels (i.e., militia), valid values 16 through 256
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MAX_NUMBER_MILITIA_IN_TACTICAL = 20
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; Civilians, valid values 16 through 40, default is 32
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; Civilians, valid values 16 through 256
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MAX_NUMBER_CIVS_IN_TACTICAL = 32
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;------------------------------------------------------------------------------------------------------------------------------
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Binary file not shown.
@@ -79,24 +79,26 @@
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; PLEASE NOTE:
|
||||
; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
|
||||
; To load any "broken" savegames, simply revert to your original settings.
|
||||
;
|
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; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
|
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;------------------------------------------------------------------------------------------------------------------------------
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; Player mercs, valid values 16 through 32, default is 24
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; Player mercs, valid values 16 through 254
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MAX_NUMBER_PLAYER_MERCS = 18
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; Player vehicles, valid values 2 through 6, default is 2
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; Player vehicles, valid values 2 through 6
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MAX_NUMBER_PLAYER_VEHICLES = 2
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;------------------------------------------------------------------------------------------------------------------------------
|
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; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
|
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;------------------------------------------------------------------------------------------------------------------------------
|
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|
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; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
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; Enemies (i.e., soldiers), valid values 16 through 256
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 20
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
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MAX_NUMBER_CREATURES_IN_TACTICAL = 20
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; Rebels (i.e., militia), valid values 16 through 64, default is 32
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; Rebels (i.e., militia), valid values 16 through 256
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MAX_NUMBER_MILITIA_IN_TACTICAL = 20
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; Civilians, valid values 16 through 40, default is 32
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; Civilians, valid values 16 through 256
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MAX_NUMBER_CIVS_IN_TACTICAL = 32
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;------------------------------------------------------------------------------------------------------------------------------
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Reference in New Issue
Block a user