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https://github.com/1dot13/gamedir.git
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Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2411 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -490,9 +490,6 @@ MILITIA_COST_MULTIPLIER_REGULAR = 1
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; ALLOW_TRAINING_ELITE_MILITIA must be set to TRUE, otherwise this promotion is impossible.
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MILITIA_COST_MULTIPLIER_ELITE = 2
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; Multiplier for the price of training Mobile Militia.
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MILITIA_COST_MULTIPLIER_MOBILE = 3
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;------------------------------------------------------------------------------------------------------------------------------
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; Daily prices for maintaining one militiaman of each type.
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;
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@@ -505,10 +502,6 @@ MILITIA_COST_MULTIPLIER_MOBILE = 3
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DAILY_MILITIA_UPKEEP_TOWN_GREEN = 10
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DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 20
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DAILY_MILITIA_UPKEEP_TOWN_ELITE = 30
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DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 15
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DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30
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DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45
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;------------------------------------------------------------------------------------------------------------------------------
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; Change the cost of helicopter movement PER SECTOR.
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@@ -3957,195 +3950,6 @@ MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.002
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Mobile Militia Training Settings]
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;******************************************************************************************************************************
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; These settings control the training of Mobile Militia.
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;******************************************************************************************************************************
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; Allows training militia that move around on the Strategy Map.
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; If FALSE, all other settings in this category are disabled automatically.
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ALLOW_MOBILE_MILITIA = TRUE
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; Delay ability to train Mobile Militia till this day
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MOBILE_MILITIA_TRAINING_DELAY = 1
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; This is the number of Mobile Militia created when you finish a training session (or, every N hours. see below).
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NUM_MOBILE_MILITIA_TRAINED_PER_SESSION = 10
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;------------------------------------------------------------------------------------------------------------------------------
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; These settings determine if training of additional mobile militia is allowed when a certain number is allready active.
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; You can still train mobiles if you are just below maximum.
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; Base modes available:
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; 0 = No maximum.
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; 2 = Maximum calculated by town sectors you have currently under control.
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; 4 = Maximum calculated by town sectors you have liberated at least one time.
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; 8 = Maximum calculated by towns under player control.
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; 16 = Maximum calculated by current progress.
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; 32 = Maximum calculated by best progress.
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; 64 = Maximum calculated by number of rebels in your team.
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; Any combination of base modes is possible by adding the base modes you want to use (e.g. 8 + 64 = 72).
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;
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; Advanced modes:
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; 0 = If more then one base mode is chosen the lowest one is used.
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; 128 = If more then one base mode is chosen the highest one is used.
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; For our example above (mode = 72) this means if your town limit dictates 30 militia are allowed and
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; rebel limit dictates 60 are allowed the final maximum becomes 30.
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; You can also use the highest one by adding 128 to your base mode(s) (e.g. 72 + 128 = 200)
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;
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; Deserting modes:
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; 0 = no deserters
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; 1 = deserters are generated when mobile militia is going to attack an enemy and the maximum is reached.
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; You can also choose to let some of them desert if they attack an enemy. To do so add +1 to the mode(s) you are going to use.
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; The number of deserters is randomly chosen but depends on the ratio active/maximum.
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; For example if you want to use modes 8 and 64 and also want deserters your final mode becomes 73 (8 + 64 + 1).
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;
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; MOBILE_MILITIA_MAX_ACTIVE_MODE 0 .. 255 (default = 0)
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; MOBILE_MILITIA_MAX_ACTIVE_MODIFIER 0.01 .. 10.0 (default = 0.5)
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;------------------------------------------------------------------------------------------------------------------------------
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MOBILE_MILITIA_MAX_ACTIVE_MODE = 195
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MOBILE_MILITIA_MAX_ACTIVE_MODIFIER = 0.5
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;------------------------------------------------------------------------------------------------------------------------------
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; Training method options.
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;
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; There are two methods:
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; One is Manual Training - you pay money to train Mobile Militia whenever you desire.
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; The second method is to have them created automatically (for free!) every N hours.
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;------------------------------------------------------------------------------------------------------------------------------
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; Determines which method of training is used.
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; If set to FALSE, will generate a group of Mobile Militia at each conquered city every N hours. This also disables all
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; "Leadership and Mobile Militia Training settings", below.
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MUST_TRAIN_MOBILE_MILITIA = TRUE
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; If MUST_TRAIN_MOBILE_MILITIA is set to FALSE, this determines the interval between the creation of each new Mobile
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; Militia group.
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; Valid values are: 1, 2, 3, 4, 6, 8, 12, 24. All other values are invalid.
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CREATE_MOBILE_MILITIA_SQUAD_EACH_N_HOURS = 24
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;------------------------------------------------------------------------------------------------------------------------------
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; Leadership and Mobile Militia training
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;------------------------------------------------------------------------------------------------------------------------------
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; Minimum required leadership skill to train Mobile Militia
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MIN_LEADERSHIP_TO_TRAIN_MOBILE_MILITIA = 40
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; If set to TRUE, the trainer's leadership score determines how many militia are created in each "session", up to the
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; value dictated by DIV_OF_ORIGINAL_MILITIA.
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; If set to FALSE, all trainers will train the maximum number of Mobile Militia allowed.
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LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY = TRUE
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; Required leadership score to train the maximum number of Mobile Militia allowed.
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; (LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUANTITY must be set to TRUE for this to work)
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REQ_LEADERSHIP_FOR_MAX_MOBILE_MILITIA = 80
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; If set to TRUE, the trainer's leadership score determines what type of Mobile Militia are created (ROOKIE/REGULAR/ELITE).
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LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY = TRUE
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; If LEADERSHIP_AFFECTS_MOBILE_MILITIA_QUALITY is set to FALSE, this determines the composition of all Mobile Militia groups
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; you create. If these values don't add up to 100%, the remainder will be ROOKIE (green) militia.
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PERCENT_MOBILE_MILITIA_ELITES = 20
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PERCENT_MOBILE_MILITIA_REGULARS = 30
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Mobile Militia Movement Settings]
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;******************************************************************************************************************************
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; These settings control how Mobile Militia move around the strategy map.
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; If set to FALSE, Mobile Militia can move anywhere they want.
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; If set to TRUE, Mobile Militia movement is restricted, based on one of the two rules below (EXPLORATION / CONQUEST)
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;------------------------------------------------------------------------------------------------------------------------------
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RESTRICT_ROAMING = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; EXPLORATION-based restrictions
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;
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; Allow Mobile Militia to move through any EXPLORED sectors.
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; RESTRICT_ROAMING must be set to TRUE.
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; CONQUEST-based restrictions
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;
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; Allow Mobile Militia to use an optimized restriction system that's based on which cities you've liberated so far.
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; This utilizes the rules laid down in the file "DynamicRestrictions.XML".
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; RESTRICT_ROAMING must be set to TRUE.
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; This setting controls whether Mobile Militia can move through "minor cities", I.E. any sector that contains a
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; city square where militia cannot be trained (for instance, San Mona). Militia can only attack enemies in such sectors if they
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; have already been liberated once in the past.
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;
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; In the JA2 campaign, this allows travel through:
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; San Mona, Tixa, Orta, Estoni, and Omerta.
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;
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; For this feature to work, "RESTRICT_ROAMING" and at least one of the other movement-restriction options must be set to TRUE.
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; These settings determine whether Mobile Militia can move into Major Cities / SAM Sites to reinforce the local garrison.
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; This only happens if the city/SAM sector is liberated of enemies, and only if it has room for more militia.
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; Once the mobiles move into the city, they will turn into normal "Town Militia" and will not move anymore.
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;
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; For this feature to work, "RESTRICT_ROAMING" and at least one of the other movement-restriction options must be set to TRUE.
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = TRUE
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ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; This setting controls wether militia will follow the player on map in non combat situation.
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; If set to TRUE they will more likely move to a sector where a player merc is or is about to arrive and also stay there
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; (default behaviour). This overwrites any manual restrictions.
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; Set to FALSE if they dont worry about the player.
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_MILITIA_FOLLOW_PLAYER = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; These settings control the splitting of mobile militia groups.
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; When militia is moving they will check the current and the 4 surrounding sectors and the target sector (and
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; its 4 neighbour sectors) for enemies and calculate a chance to spread based on the numbers of enemies and number militia.
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; Militia will always spread when the target sector can not hold all militia because of MAX_MILITIA_PER_SECTOR.
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; Remainder will eventually move along.
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; If they decide to spread, the groups will end up equal in size.
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;
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; There are various chances to spread when there are NO threats:
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; - 30% chance if origin sector is full and destination is empty, groups will become equal in size.
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; - 50% chance if origin and destination have militia, groups become equal in size.
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; - 0% chance if origin sector is not full and target is empty
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; - 0% chance when setting the target sector as No-Leave-Area (yellow). This has highest priority and overwrites above.
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; For threatened sectors the chances are:
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; - If origin sector is threatened but target is not then militia will stay in sector! this behaviour can not be adjusted.
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; - 0% chance to spread if origin sector is not threatened but target is.
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; - variable chance to spread if both target and source sectors are threatened based on enemy numbers:
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; (NumEnemiesNearOrigin * 100) / TotalNumEnemies
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; - 100% chance to spread if ALLOW_REINFORCEMENTS=TRUE and ALLOW_REINFORCEMENTS_ONLY_IN_CITY=FALSE, groups become equal.
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; And you can overwrite the chances with the settings below:
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; - 0% chance to spread when ALLOW_MILITIA_SPREAD_WHEN_FOLLOWING = FALSE and target sector has a player merc.
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; - 0% chance to spread when ALLOW_MILITIA_SPREAD = FALSE.
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_MILITIA_SPREAD = TRUE
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ALLOW_MILITIA_SPREAD_WHEN_FOLLOWING = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Militia Strategic Movement Settings]
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -1,798 +0,0 @@
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<!--
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This is HAM's fully-dynamic roaming system. As each city is liberated, its perimeter as well as some road sectors leading out of the city will be patrolled by Militia. Militia will also move into sectors that allow them to intercept enemies headed for nearby SAM sites. As more cities are liberated, more areas of the map, including some minor cities, will be available for militia roaming. On the whole, however, militia will completely shun enemy cities and the areas around them. To have militia patrolling the Meduna area, you will need to liberate all 6 other cities on the map.
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With this system in place, a militia unit trained in one city can end up patrolling the perimeter of another city, assuming both cities are liberated. This system is also geared to be used with other HAM features, such as reinforcing SAMs/Towns, and autonomously reclaiming important areas (such as Tixa or Omerta) from enemy units.
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-->
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<DYNAMICROAMING>
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<RESTRICTION>
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<SectorGrid>A12</SectorGrid>
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<ReqTown>2</ReqTown>
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</RESTRICTION>
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<RESTRICTION>
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<SectorGrid>A13</SectorGrid>
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<ReqTown>2</ReqTown>
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</RESTRICTION>
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<RESTRICTION>
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<SectorGrid>A14</SectorGrid>
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<ReqTown>2</ReqTown>
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</RESTRICTION>
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<RESTRICTION>
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<SectorGrid>B9</SectorGrid>
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<ReqTown>2</ReqTown>
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</RESTRICTION>
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<RESTRICTION>
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<SectorGrid>B10</SectorGrid>
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<ReqTown>2</ReqTown>
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</RESTRICTION>
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<RESTRICTION>
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<SectorGrid>B11</SectorGrid>
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<ReqTown>2</ReqTown>
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</RESTRICTION>
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<RESTRICTION>
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<SectorGrid>B12</SectorGrid>
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<ReqTown>2</ReqTown>
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</RESTRICTION>
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<RESTRICTION>
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<SectorGrid>B13</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>B14</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C12</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C13</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C14</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D12</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D13</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D14</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D15</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E12</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E13</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E14</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E15</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F12</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F12</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G12</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G13</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G14</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G15</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H12</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H13</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H14</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H15</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I12</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I13</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I14</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I15</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J12</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J13</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J14</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J15</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K14</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K6</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K7</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K8</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K9</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K10</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K11</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K12</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K13</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>L10</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>L11</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>L12</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>L13</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>M10</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>M13</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N8</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N9</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N10</SectorGrid>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C9</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D9</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E8</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E9</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E10</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F8</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F9</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F10</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G6</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G8</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G9</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G10</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G11</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H8</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H9</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H10</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I8</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I9</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>A1</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>A2</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>A3</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>B1</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>B2</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>B3</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C1</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C2</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C3</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D2</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D3</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E3</SectorGrid>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D3</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>E3</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F2</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>F3</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G1</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G2</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G3</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G4</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G5</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H1</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H2</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H3</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H4</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I3</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I4</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J2</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J3</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K2</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C7</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C8</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C9</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C5</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C6</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C8</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D4</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D5</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D6</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C5</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C6</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C7</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C8</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D4</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D5</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D6</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D7</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>G11</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J7</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J8</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J9</SectorGrid>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H6</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J6</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J7</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J8</SectorGrid>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C5</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C7</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C8</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D4</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D5</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>D7</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>H6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>I6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J7</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>J8</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>K6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C5</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>C6</SectorGrid>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>L2</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>L6</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>M2</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>M3</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>M4</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>M5</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>M6</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N3</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N4</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N5</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N6</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>N7</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>O3</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>O4</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
<RESTRICTION>
|
||||
<SectorGrid>P3</SectorGrid>
|
||||
<ReqTown>2</ReqTown>
|
||||
<ReqTown>3</ReqTown>
|
||||
<ReqTown>4</ReqTown>
|
||||
<ReqTown>6</ReqTown>
|
||||
<ReqTown>10</ReqTown>
|
||||
<ReqTown>12</ReqTown>
|
||||
</RESTRICTION>
|
||||
</DYNAMICROAMING>
|
||||
@@ -359,7 +359,6 @@
|
||||
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
|
||||
<szFacilityShortName>Legacy</szFacilityShortName>
|
||||
<ubMilitiaTrainersAllowed>2</ubMilitiaTrainersAllowed>
|
||||
<ubMobileMilitiaTrainersAllowed>2</ubMobileMilitiaTrainersAllowed>
|
||||
</FACILITYTYPE>
|
||||
|
||||
<FACILITYTYPE>
|
||||
|
||||
@@ -1,133 +0,0 @@
|
||||
<!--
|
||||
This file defines sectors that are restricted for roaming militia.
|
||||
|
||||
Not all restricted sectors have to be listed, keep in mind, that if
|
||||
militia cannot cross a line of sectors, they also cannot access any
|
||||
sectors beyond that line.
|
||||
|
||||
Up to 256 sectors (all of them) can be listed here though.
|
||||
|
||||
-->
|
||||
|
||||
<RESTRICTED_SECTORS>
|
||||
<SECTOR>A4</SECTOR>
|
||||
<SECTOR>A5</SECTOR>
|
||||
<SECTOR>A6</SECTOR>
|
||||
<SECTOR>A7</SECTOR>
|
||||
<SECTOR>A8</SECTOR>
|
||||
<SECTOR>A9</SECTOR>
|
||||
<SECTOR>A10</SECTOR>
|
||||
<SECTOR>A11</SECTOR>
|
||||
<SECTOR>A15</SECTOR>
|
||||
<SECTOR>A16</SECTOR>
|
||||
<SECTOR>B4</SECTOR>
|
||||
<SECTOR>B5</SECTOR>
|
||||
<SECTOR>B6</SECTOR>
|
||||
<SECTOR>B7</SECTOR>
|
||||
<SECTOR>B8</SECTOR>
|
||||
<SECTOR>B9</SECTOR>
|
||||
<SECTOR>B10</SECTOR>
|
||||
<SECTOR>B11</SECTOR>
|
||||
<SECTOR>B15</SECTOR>
|
||||
<SECTOR>B16</SECTOR>
|
||||
<SECTOR>C4</SECTOR>
|
||||
<SECTOR>C5</SECTOR>
|
||||
<SECTOR>C6</SECTOR>
|
||||
<SECTOR>C7</SECTOR>
|
||||
<SECTOR>C8</SECTOR>
|
||||
<SECTOR>C9</SECTOR>
|
||||
<SECTOR>C10</SECTOR>
|
||||
<SECTOR>C11</SECTOR>
|
||||
<SECTOR>C15</SECTOR>
|
||||
<SECTOR>C16</SECTOR>
|
||||
<SECTOR>D1</SECTOR>
|
||||
<SECTOR>D2</SECTOR>
|
||||
<SECTOR>D3</SECTOR>
|
||||
<SECTOR>D4</SECTOR>
|
||||
<SECTOR>D5</SECTOR>
|
||||
<SECTOR>D6</SECTOR>
|
||||
<SECTOR>D7</SECTOR>
|
||||
<SECTOR>D8</SECTOR>
|
||||
<SECTOR>D9</SECTOR>
|
||||
<SECTOR>D10</SECTOR>
|
||||
<SECTOR>D11</SECTOR>
|
||||
<SECTOR>D15</SECTOR>
|
||||
<SECTOR>D16</SECTOR>
|
||||
<SECTOR>E1</SECTOR>
|
||||
<SECTOR>E2</SECTOR>
|
||||
<SECTOR>E3</SECTOR>
|
||||
<SECTOR>E4</SECTOR>
|
||||
<SECTOR>E5</SECTOR>
|
||||
<SECTOR>E6</SECTOR>
|
||||
<SECTOR>E11</SECTOR>
|
||||
<SECTOR>E15</SECTOR>
|
||||
<SECTOR>F4</SECTOR>
|
||||
<SECTOR>F5</SECTOR>
|
||||
<SECTOR>F6</SECTOR>
|
||||
<SECTOR>F11</SECTOR>
|
||||
<SECTOR>F12</SECTOR>
|
||||
<SECTOR>F13</SECTOR>
|
||||
<SECTOR>F14</SECTOR>
|
||||
<SECTOR>F15</SECTOR>
|
||||
<SECTOR>G5</SECTOR>
|
||||
<SECTOR>G6</SECTOR>
|
||||
<SECTOR>G11</SECTOR>
|
||||
<SECTOR>G16</SECTOR>
|
||||
<SECTOR>H5</SECTOR>
|
||||
<SECTOR>H6</SECTOR>
|
||||
<SECTOR>H11</SECTOR>
|
||||
<SECTOR>H16</SECTOR>
|
||||
<SECTOR>I5</SECTOR>
|
||||
<SECTOR>I6</SECTOR>
|
||||
<SECTOR>I8</SECTOR>
|
||||
<SECTOR>I10</SECTOR>
|
||||
<SECTOR>I11</SECTOR>
|
||||
<SECTOR>I16</SECTOR>
|
||||
<SECTOR>J1</SECTOR>
|
||||
<SECTOR>J2</SECTOR>
|
||||
<SECTOR>J3</SECTOR>
|
||||
<SECTOR>J4</SECTOR>
|
||||
<SECTOR>J5</SECTOR>
|
||||
<SECTOR>J6</SECTOR>
|
||||
<SECTOR>J7</SECTOR>
|
||||
<SECTOR>J8</SECTOR>
|
||||
<SECTOR>J9</SECTOR>
|
||||
<SECTOR>J10</SECTOR>
|
||||
<SECTOR>J11</SECTOR>
|
||||
<SECTOR>J16</SECTOR>
|
||||
<SECTOR>K1</SECTOR>
|
||||
<SECTOR>K2</SECTOR>
|
||||
<SECTOR>K3</SECTOR>
|
||||
<SECTOR>K4</SECTOR>
|
||||
<SECTOR>K5</SECTOR>
|
||||
<SECTOR>K6</SECTOR>
|
||||
<SECTOR>K7</SECTOR>
|
||||
<SECTOR>K8</SECTOR>
|
||||
<SECTOR>K9</SECTOR>
|
||||
<SECTOR>K14</SECTOR>
|
||||
<SECTOR>K15</SECTOR>
|
||||
<SECTOR>L1</SECTOR>
|
||||
<SECTOR>L2</SECTOR>
|
||||
<SECTOR>L3</SECTOR>
|
||||
<SECTOR>L4</SECTOR>
|
||||
<SECTOR>L5</SECTOR>
|
||||
<SECTOR>L6</SECTOR>
|
||||
<SECTOR>L7</SECTOR>
|
||||
<SECTOR>L8</SECTOR>
|
||||
<SECTOR>L9</SECTOR>
|
||||
<SECTOR>L14</SECTOR>
|
||||
<SECTOR>L15</SECTOR>
|
||||
<SECTOR>M1</SECTOR>
|
||||
<SECTOR>M7</SECTOR>
|
||||
<SECTOR>M8</SECTOR>
|
||||
<SECTOR>M9</SECTOR>
|
||||
<SECTOR>M14</SECTOR>
|
||||
<SECTOR>N7</SECTOR>
|
||||
<SECTOR>N8</SECTOR>
|
||||
<SECTOR>N9</SECTOR>
|
||||
<SECTOR>N10</SECTOR>
|
||||
<SECTOR>O8</SECTOR>
|
||||
<SECTOR>O9</SECTOR>
|
||||
<SECTOR>P8</SECTOR>
|
||||
<SECTOR>P9</SECTOR>
|
||||
</RESTRICTED_SECTORS>
|
||||
Reference in New Issue
Block a user