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https://github.com/1dot13/gamedir.git
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- New camo handling:
Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo. CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted. CAMO_LBE_OVER_VEST_MODIFIER = 0.2 CAMO_LBE_OVER_PANTS_MODIFIER = 0.6 These two set the amount of camo that armor vest/pants can provide if LBE is worn over them. http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327902/Re_Code_Snippets.html#Post327902 - New Mine avoidance for civilians (by Sevenfm) Civilians can now avoid player placed mines. CIVILIANS_AVOID_PLAYER_MINES = TRUE in Ja2_Options.INI takes care of that. I set the default to TRUE which will allow players to use mine fields in city sectors. http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327817/Re_Code_Snippets.html#Post327817 - Smoke effects and explosive attachments (by Sevenfm) Normal explosions can now cause a smoke effect. Explosives can be attached to other exlosives to create a more potent bundle. Ja2_Options.INI has some new options for that: ADD_SMOKE_AFTER_EXPLOSION = FALSE ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327918/Re_Code_Snippets.html#Post327918 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1866 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -259,10 +259,11 @@ HANDLING_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; This modifier sets the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only).
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; These modifiers set the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only).
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; Valid values are from 0.0 to 1.0. 0.0 means no camo bonus from armor, 1.0 means full bonus even if LBE is worn over the armor.
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; Default is 0.2
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CAMO_LBE_OVER_ARMOR_MODIFIER = 0.2
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CAMO_LBE_OVER_VEST_MODIFIER = 0.2
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CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -891,6 +891,36 @@ ALLOW_WEAR_SUPPRESSOR = TRUE
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ALLOW_LAZY_CIVILIANS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: FALSE
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; Neutral civilians can detect and avoid mines planted by player
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;------------------------------------------------------------------------------------------------------------------------------
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CIVILIANS_AVOID_PLAYER_MINES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: FALSE
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; Add small smoke after explosion (only outdoor, not underground, only regular type explosion)
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;------------------------------------------------------------------------------------------------------------------------------
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ADD_SMOKE_AFTER_EXPLOSION = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: FALSE
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; Added attachments explode if they have usItemClass 256 or 512 (grenade or explosive), have ubVolatility>0 and
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; one of attachments is rubber band or duct tape
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: FALSE
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; Allow special explosive attachments (items with tags <GasCan>, <Marbles> and <Alcohol> add special explosion effects)
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; one of attachments must be rubber band or duct tape
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;------------------------------------------------------------------------------------------------------------------------------
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ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Default: 100
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; Chance to say annoying phrase.
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@@ -1709,6 +1739,16 @@ SOLDIER_PROFILES_MILITIA = FALSE
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CAMO_REMOVING = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; This setting defines the percentage area of a characters body that can be painted with camo kits. Usually only the face and hands
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; can be painted with camo. The rest of the body has to be camouflaged by clothing and armor which are already colored.
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; Setting this to 0 means camo kits are useless. At 100 camo kits can paint the whole body but cloth camo is useless.
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; Valid values are from 0 to 100.
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; default is 5
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;------------------------------------------------------------------------------------------------------------------------------
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CAMO_KIT_USABLE_AREA = 5
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;------------------------------------------------------------------------------------------------------------------------------
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; Enhanced Close Combat System
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;
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@@ -1920,4 +1920,65 @@
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<ubHorizontalDegree>0</ubHorizontalDegree>
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<ubVerticalDegree>0</ubVerticalDegree>
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</EXPLOSIVE>
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<EXPLOSIVE> <!--SMALL_SMOKE-->
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<uiIndex>96</uiIndex>
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<ubType>6</ubType>
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<ubDamage>0</ubDamage>
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<ubStunDamage>0</ubStunDamage>
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<ubRadius>1</ubRadius>
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<ubVolume>0</ubVolume>
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<ubVolatility>0</ubVolatility>
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<ubAnimationID>7</ubAnimationID>
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<ubDuration>2</ubDuration>
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<ubStartRadius>0</ubStartRadius>
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<ubMagSize>1</ubMagSize>
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<fExplodeOnImpact>0</fExplodeOnImpact>
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<usNumFragments>0</usNumFragments>
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<ubFragType>0</ubFragType>
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<ubFragDamage>0</ubFragDamage>
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<ubFragRange>0</ubFragRange>
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<ubHorizontalDegree>0</ubHorizontalDegree>
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<ubVerticalDegree>0</ubVerticalDegree>
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</EXPLOSIVE>
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<EXPLOSIVE> <!--GAS_EXPLOSION-->
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<uiIndex>97</uiIndex>
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<ubType>8</ubType>
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<ubDamage>40</ubDamage>
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<ubStunDamage>30</ubStunDamage>
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<ubRadius>5</ubRadius>
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<ubVolume>15</ubVolume>
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<ubVolatility>0</ubVolatility>
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<ubAnimationID>10</ubAnimationID>
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<ubDuration>5</ubDuration>
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<ubStartRadius>2</ubStartRadius>
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<ubMagSize>1</ubMagSize>
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<fExplodeOnImpact>0</fExplodeOnImpact>
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<usNumFragments>0</usNumFragments>
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<ubFragType>0</ubFragType>
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<ubFragDamage>0</ubFragDamage>
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<ubFragRange>0</ubFragRange>
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<ubHorizontalDegree>0</ubHorizontalDegree>
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<ubVerticalDegree>0</ubVerticalDegree>
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<bIndoorModifier>0.25</bIndoorModifier>
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</EXPLOSIVE>
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<EXPLOSIVE> <!--FRAG_EXPLOSION-->
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<uiIndex>98</uiIndex>
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<ubType>0</ubType>
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<ubDamage>0</ubDamage>
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<ubStunDamage>0</ubStunDamage>
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<ubRadius>1</ubRadius>
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<ubVolume>5</ubVolume>
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<ubVolatility>0</ubVolatility>
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<ubAnimationID>1</ubAnimationID>
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<ubDuration>0</ubDuration>
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<ubStartRadius>0</ubStartRadius>
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<ubMagSize>1</ubMagSize>
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<fExplodeOnImpact>0</fExplodeOnImpact>
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<usNumFragments>30</usNumFragments>
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<ubFragType>0</ubFragType>
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<ubFragDamage>3</ubFragDamage>
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<ubFragRange>40</ubFragRange>
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<ubHorizontalDegree>0</ubHorizontalDegree>
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<ubVerticalDegree>0</ubVerticalDegree>
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</EXPLOSIVE>
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</EXPLOSIVELIST>
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@@ -51093,4 +51093,95 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1702</uiIndex>
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<szItemName>SMALL_SMOKE</szItemName>
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<szLongItemName>SMALL_SMOKE</szLongItemName>
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<szItemDesc></szItemDesc>
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<szBRName>SMALL_SMOKE</szBRName>
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<szBRDesc></szBRDesc>
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<usItemClass>256</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>96</ubClassIndex>
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<ubCursor>6</ubCursor>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>98</ubGraphicNum>
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<ubWeight>6</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>52</ItemSize>
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<usPrice>50</usPrice>
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<ubCoolness>3</ubCoolness>
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<bRepairEase>-2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Attachment>1</Attachment>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1703</uiIndex>
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<szItemName>GAS_EXPLOSION</szItemName>
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<szLongItemName>GAS_EXPLOSION</szLongItemName>
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<szItemDesc>GAS_EXPLOSION</szItemDesc>
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<szBRName>GAS_EXPLOSION</szBRName>
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<szBRDesc>GAS_EXPLOSION</szBRDesc>
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<usItemClass>512</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<nasAttachmentClass>1</nasAttachmentClass>
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<ubClassIndex>97</ubClassIndex>
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<ubGraphicType>2</ubGraphicType>
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<ubWeight>11</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>60</ItemSize>
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<usPrice>500</usPrice>
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<ubCoolness>3</ubCoolness>
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<bRepairEase>-4</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1704</uiIndex>
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<szItemName>FRAG_EXPLOSION</szItemName>
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<szLongItemName>FRAG_EXPLOSION</szLongItemName>
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<szItemDesc>FRAG_EXPLOSION</szItemDesc>
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<szBRName>FRAG_EXPLOSION</szBRName>
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<szBRDesc>FRAG_EXPLOSION</szBRDesc>
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<usItemClass>256</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<nasAttachmentClass>1</nasAttachmentClass>
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<ubClassIndex>98</ubClassIndex>
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<ubCursor>6</ubCursor>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>49</ubGraphicNum>
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<ubWeight>6</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>40</ItemSize>
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<usPrice>200</usPrice>
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<ubCoolness>3</ubCoolness>
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<bRepairEase>-4</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Attachment>1</Attachment>
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<buddyitem>4512</buddyitem>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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