LOBOT update (by Asdow)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2610 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2021-08-13 16:37:14 +00:00
parent 2da878a89a
commit cd557f3c3a
346 changed files with 1167 additions and 278 deletions
+1 -1
View File
@@ -2117,7 +2117,7 @@ CAMO_KIT_USABLE_AREA = 5
; * Aimed HtH attack cost less APs. If you have MA or HtH trait, this is converted into "focused punch" - martial artists
; perform their spinning kick then.
; * Attributes used for HtH attacks or stealing slightly tweaked.
; * Experience recieved for certain actions in close combat tweaked to be more logiacal (gain agility for dodging etc..)
; * Experience recieved for certain actions in close combat tweaked to be more logical (gain agility for dodging etc..)
; * Stealing all items is now possible only when the enemy is knocked down. The APs you need to steal items are now
; based on number of items you want to take. The standard APs for pickup item are charged for every item you selected to
; take. If you select more items to take from the enemy than you have APs for, the rest will remain with the enemy and a
@@ -1,7 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE AnimSurfaces [
<!ENTITY AnimSurfaces_LobotRGM SYSTEM "LogicalBodyTypes\LBT_RGM\AnimationSurfaces_LBT_RGM.xml">
<!ENTITY AnimSurfaces_LobotBGM SYSTEM "LogicalBodyTypes\LBT_BGM\AnimationSurfaces_LBT_BGM.xml">
]>
<AnimSurfaces>
&AnimSurfaces_LobotRGM;
&AnimSurfaces_LobotBGM;
</AnimSurfaces>
@@ -89,7 +89,14 @@
<AND>
<WEAPON_IN_HAND>1</WEAPON_IN_HAND>
<WEAPON_TYPE>GUN_AS_RIFLE</WEAPON_TYPE>
<HANDPOS op="in">14, 25, 26, 347, 612, 613, 614, 615, 708, 785</HANDPOS>
<HANDPOS op="in">14, 25, 26, 347, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 708, 785</HANDPOS>
</AND>
</Filter>
<Filter name="HasBlackAKInHand">
<AND>
<WEAPON_IN_HAND>1</WEAPON_IN_HAND>
<WEAPON_TYPE>GUN_AS_RIFLE</WEAPON_TYPE>
<HANDPOS op="in">606, 607, 608, 609, 610, 611, 616, 655, 656, 742</HANDPOS>
</AND>
</Filter>
<Filter name="HasARInHand">
@@ -191,6 +198,12 @@
<!--<LEFT_WEAPON_TYPE>NOT_GUN</LEFT_WEAPON_TYPE>-->
</AND>
</Filter>
<Filter name="HasOnlyPistolInHand">
<AND>
<WEAPON_TYPE>GUN_PISTOL</WEAPON_TYPE>
<SECONDHANDPOS op="in">0</SECONDHANDPOS>
</AND>
</Filter>
<Filter name="HasMPistolInHand">
<AND>
<WEAPON_TYPE>GUN_M_PISTOL</WEAPON_TYPE>
@@ -203,7 +216,8 @@
<WEAPON_TYPE>GUN_M_PISTOL</WEAPON_TYPE>
</OR>
<AND>
<LEFT_WEAPON_TYPE>NOT_GUN</LEFT_WEAPON_TYPE>
<LEFT_WEAPON_TYPE not="">GUN_PISTOL</LEFT_WEAPON_TYPE>
<LEFT_WEAPON_TYPE not="">GUN_M_PISTOL</LEFT_WEAPON_TYPE>
</AND>
</Filter>
<Filter name="HasPistolOrMPistolInLeftHand">
@@ -430,10 +444,25 @@
<WEAPON_CLASS>SHOTGUNCLASS</WEAPON_CLASS>
</AND>
</Filter>
<Filter name="HasKnifeInHand">
<AND>
<WEAPON_CLASS>KNIFECLASS</WEAPON_CLASS>
</AND>
</Filter>
<Filter name="HasCrowbarInHand">
<AND>
<HANDPOS op="in">64</HANDPOS>
</AND>
</Filter>
<!-- Matches all soldier objects, that are supposed to be rendered as average height regular male -->
<Filter name="IsRegularMaleAverage">
<OR>
<BODYTYPE>REGMALE</BODYTYPE>
</OR>
</Filter>
<Filter name="IsBigMale">
<OR>
<BODYTYPE>BIGMALE</BODYTYPE>
</OR>
</Filter>
</Filters>
@@ -0,0 +1,37 @@
<!-- note that this is an external entity, so it is not a valid xml file by itself -->
<!-- NOTE! Filenames have a 27 character limit. If they're longer, JA will crash when trying to load said file-->
<!-- Standing, rifle idle -->
<AnimSurface name="LBT_BGMRIFLE_IDLE_HEAD" file="Anims\LOBOT\BGM\S_R_STD_HERO_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_HANDS" file="Anims\LOBOT\BGM\S_R_STD_HERO_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_TORSO" file="Anims\LOBOT\BGM\S_R_STD_HERO_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_LEGS" file="Anims\LOBOT\BGM\S_R_STD_HERO_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_SHADOW" file="Anims\LOBOT\BGM\S_R_STD_HERO_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_FAL" file="Anims\LOBOT\BGM\S_R_STD_HERO_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<!--<AnimSurface name="LBT_BGMRIFLE_IDLE_AR" file="Anims\LOBOT\BGM\S_R_STD_HERO_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_AK47" file="Anims\LOBOT\BGM\S_R_STD_HERO_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_FAMAS" file="Anims\LOBOT\BGM\S_R_STD_HERO_famas.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_SCARH" file="Anims\LOBOT\BGM\S_R_STD_HERO_scarh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_SHTGN" file="Anims\LOBOT\BGM\S_R_STD_HERO_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_SAIGA" file="Anims\LOBOT\BGM\S_R_STD_HERO_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_SPAS12" file="Anims\LOBOT\BGM\S_R_STD_HERO_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_MOSIN" file="Anims\LOBOT\BGM\S_R_STD_HERO_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_MP5" file="Anims\LOBOT\BGM\S_R_STD_HERO_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_P90" file="Anims\LOBOT\BGM\S_R_STD_HERO_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_M1A1" file="Anims\LOBOT\BGM\S_R_STD_HERO_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_PPSH41" file="Anims\LOBOT\BGM\S_R_STD_HERO_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_M82" file="Anims\LOBOT\BGM\S_R_STD_HERO_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_DRAGUNOV" file="Anims\LOBOT\BGM\S_R_STD_HERO_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_PSG1" file="Anims\LOBOT\BGM\S_R_STD_HERO_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_TRG42" file="Anims\LOBOT\BGM\S_R_STD_HERO_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_PATRIOT" file="Anims\LOBOT\BGM\S_R_STD_HERO_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_PKM" file="Anims\LOBOT\BGM\S_R_STD_HERO_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_SAW" file="Anims\LOBOT\BGM\S_R_STD_HERO_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_RPK" file="Anims\LOBOT\BGM\S_R_STD_HERO_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_M14" file="Anims\LOBOT\BGM\S_R_STD_HERO_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />-->
<AnimSurface name="LBT_BGMRIFLE_IDLE_BP" file="Anims\LOBOT\BGM\S_R_STD_HERO_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_BERET" file="Anims\LOBOT\BGM\S_R_STD_HERO_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_VEST" file="Anims\LOBOT\BGM\S_R_STD_HERO_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_HELMET" file="Anims\LOBOT\BGM\S_R_STD_HERO_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_GMASK" file="Anims\LOBOT\BGM\S_R_STD_HERO_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_NVG" file="Anims\LOBOT\BGM\S_R_STD_HERO_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_BGMRIFLE_IDLE_BOONEY" file="Anims\LOBOT\BGM\S_R_STD_HERO_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<LogicalAnimationSurfaces>
<Layer name="shadow">
<LayerProp filter="" >
<Surface name="LBT_BGMRIFLE_IDLE_SHADOW" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="legs">
<LayerProp filter="" >
<Surface name="LBT_BGMRIFLE_IDLE_LEGS" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="body">
<LayerProp filter="" >
<Surface name="LBT_BGMRIFLE_IDLE_TORSO" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="hands">
<LayerProp filter="" >
<Surface name="LBT_BGMRIFLE_IDLE_HANDS" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="head">
<LayerProp filter="" >
<Surface name="LBT_BGMRIFLE_IDLE_HEAD" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="helmet">
<LayerProp filter="IsWearingHelmet" palette="hats">
<Surface name="LBT_BGMRIFLE_IDLE_HELMET" animsurface="BGMSTANDING" />
</LayerProp>
<LayerProp filter="IsWearingBeret" palette="hats">
<Surface name="LBT_BGMRIFLE_IDLE_BERET" animsurface="BGMSTANDING" />
</LayerProp>
<LayerProp filter="IsWearingHat" palette="hats">
<Surface name="LBT_BGMRIFLE_IDLE_BOONEY" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="gun">
<LayerProp filter="" palette="guns_v2">
<Surface name="LBT_BGMRIFLE_IDLE_FAL" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="gunleft">
</Layer>
<Layer name="facegear">
<LayerProp filter="IsWearingGasmask" palette="hats">
<Surface name="LBT_BGMRIFLE_IDLE_GMASK" animsurface="BGMSTANDING" />
</LayerProp>
<LayerProp filter="IsWearingNVG" palette="hats">
<Surface name="LBT_BGMRIFLE_IDLE_NVG" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="vest">
<LayerProp filter="FlakJacket" palette="hats">
<Surface name="LBT_BGMRIFLE_IDLE_VEST" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
<Layer name="backpack">
<LayerProp filter="IsWearingBackpack" palette="hats">
<Surface name="LBT_BGMRIFLE_IDLE_BP" animsurface="BGMSTANDING" />
</LayerProp>
</Layer>
</LogicalAnimationSurfaces>
@@ -318,6 +318,41 @@
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_GMASK" file="Anims\LOBOT\RGM\S_R_SDSP_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_NVG" file="Anims\LOBOT\RGM\S_R_SDSP_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_BOONEY" file="Anims\LOBOT\RGM\S_R_SDSP_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Sidestep, rifle aiming -->
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_HEAD" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_HANDS" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_TORSO" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_LEGS" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_SHADOW" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_AR" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_AK47" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_FAL" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_FAMAS" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_SCARH" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_SHTGN" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_SAIGA" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_SPAS12" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_MOSIN" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_MP5" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_P90" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_M1A1" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_PPSH41" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_M82" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_DRAGUNOV" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_PSG1" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_TRG42" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_PATRIOT" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_PKM" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_SAW" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_RPK" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_M14" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_BP" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_BERET" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_VEST" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_HELMET" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_GMASK" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_NVG" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_SIDESTEP_AIM_BOONEY" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Run, rifle idle -->
<AnimSurface name="LBT_RGMRUNNING_HEAD" file="Anims\LOBOT\RGM\S_R_RUN_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMRUNNING_HANDS" file="Anims\LOBOT\RGM\S_R_RUN_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -423,6 +458,111 @@
<AnimSurface name="LBT_RGMRIFLE_AIM_GMASK" file="Anims\LOBOT\RGM\S_SR_AIM_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_AIM_NVG" file="Anims\LOBOT\RGM\S_SR_AIM_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_AIM_BOONEY" file="Anims\LOBOT\RGM\S_SR_AIM_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<!-- Standing, rifle shoot low -->
<AnimSurface name="LBT_RGMRIFLE_LOW_HEAD" file="Anims\LOBOT\RGM\S_R_LOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_HANDS" file="Anims\LOBOT\RGM\S_R_LOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_TORSO" file="Anims\LOBOT\RGM\S_R_LOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_LEGS" file="Anims\LOBOT\RGM\S_R_LOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_SHADOW" file="Anims\LOBOT\RGM\S_R_LOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_AR" file="Anims\LOBOT\RGM\S_R_LOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_AK47" file="Anims\LOBOT\RGM\S_R_LOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_FAL" file="Anims\LOBOT\RGM\S_R_LOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_FAMAS" file="Anims\LOBOT\RGM\S_R_LOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_SCARH" file="Anims\LOBOT\RGM\S_R_LOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_SHTGN" file="Anims\LOBOT\RGM\S_R_LOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_SAIGA" file="Anims\LOBOT\RGM\S_R_LOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_SPAS12" file="Anims\LOBOT\RGM\S_R_LOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_MOSIN" file="Anims\LOBOT\RGM\S_R_LOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_MP5" file="Anims\LOBOT\RGM\S_R_LOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_P90" file="Anims\LOBOT\RGM\S_R_LOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_M1A1" file="Anims\LOBOT\RGM\S_R_LOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_PPSH41" file="Anims\LOBOT\RGM\S_R_LOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_M82" file="Anims\LOBOT\RGM\S_R_LOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_DRAGUNOV" file="Anims\LOBOT\RGM\S_R_LOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_PSG1" file="Anims\LOBOT\RGM\S_R_LOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_TRG42" file="Anims\LOBOT\RGM\S_R_LOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_PATRIOT" file="Anims\LOBOT\RGM\S_R_LOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_PKM" file="Anims\LOBOT\RGM\S_R_LOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_SAW" file="Anims\LOBOT\RGM\S_R_LOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_RPK" file="Anims\LOBOT\RGM\S_R_LOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_M14" file="Anims\LOBOT\RGM\S_R_LOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_BP" file="Anims\LOBOT\RGM\S_R_LOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_BERET" file="Anims\LOBOT\RGM\S_R_LOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_VEST" file="Anims\LOBOT\RGM\S_R_LOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_HELMET" file="Anims\LOBOT\RGM\S_R_LOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_GMASK" file="Anims\LOBOT\RGM\S_R_LOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_NVG" file="Anims\LOBOT\RGM\S_R_LOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_LOW_BOONEY" file="Anims\LOBOT\RGM\S_R_LOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<!-- Standing, rifle hip aim & shoot -->
<AnimSurface name="LBT_RGMRIFLE_HIP_HEAD" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_HANDS" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_TORSO" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LEGS" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_SHADOW" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_AR" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_AK47" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_FAL" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_FAMAS" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_SCARH" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_SHTGN" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_SAIGA" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_SPAS12" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_MOSIN" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_MP5" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_P90" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_M1A1" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_PPSH41" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_M82" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_DRAGUNOV" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_PSG1" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_TRG42" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_PATRIOT" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_PKM" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_SAW" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_RPK" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_M14" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_BP" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_BERET" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_VEST" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_HELMET" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_GMASK" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_NVG" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_BOONEY" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<!-- Standing, rifle hip shoot low -->
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_HEAD" file="Anims\LOBOT\RGM\S_R_HIP_LOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_HANDS" file="Anims\LOBOT\RGM\S_R_HIP_LOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_TORSO" file="Anims\LOBOT\RGM\S_R_HIP_LOW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_LEGS" file="Anims\LOBOT\RGM\S_R_HIP_LOW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_SHADOW" file="Anims\LOBOT\RGM\S_R_HIP_LOW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_AR" file="Anims\LOBOT\RGM\S_R_HIP_LOW_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_AK47" file="Anims\LOBOT\RGM\S_R_HIP_LOW_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_FAL" file="Anims\LOBOT\RGM\S_R_HIP_LOW_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_FAMAS" file="Anims\LOBOT\RGM\S_R_HIP_LOW_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_SCARH" file="Anims\LOBOT\RGM\S_R_HIP_LOW_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_SHTGN" file="Anims\LOBOT\RGM\S_R_HIP_LOW_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_SAIGA" file="Anims\LOBOT\RGM\S_R_HIP_LOW_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_SPAS12" file="Anims\LOBOT\RGM\S_R_HIP_LOW_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_MOSIN" file="Anims\LOBOT\RGM\S_R_HIP_LOW_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_MP5" file="Anims\LOBOT\RGM\S_R_HIP_LOW_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_P90" file="Anims\LOBOT\RGM\S_R_HIP_LOW_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_M1A1" file="Anims\LOBOT\RGM\S_R_HIP_LOW_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_PPSH41" file="Anims\LOBOT\RGM\S_R_HIP_LOW_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_M82" file="Anims\LOBOT\RGM\S_R_HIP_LOW_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_DRAGUNOV" file="Anims\LOBOT\RGM\S_R_HIP_LOW_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_PSG1" file="Anims\LOBOT\RGM\S_R_HIP_LOW_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_TRG42" file="Anims\LOBOT\RGM\S_R_HIP_LOW_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_PATRIOT" file="Anims\LOBOT\RGM\S_R_HIP_LOW_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_PKM" file="Anims\LOBOT\RGM\S_R_HIP_LOW_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_SAW" file="Anims\LOBOT\RGM\S_R_HIP_LOW_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_RPK" file="Anims\LOBOT\RGM\S_R_HIP_LOW_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_M14" file="Anims\LOBOT\RGM\S_R_HIP_LOW_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_BP" file="Anims\LOBOT\RGM\S_R_HIP_LOW_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_BERET" file="Anims\LOBOT\RGM\S_R_HIP_LOW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_VEST" file="Anims\LOBOT\RGM\S_R_HIP_LOW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_HELMET" file="Anims\LOBOT\RGM\S_R_HIP_LOW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_GMASK" file="Anims\LOBOT\RGM\S_R_HIP_LOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_NVG" file="Anims\LOBOT\RGM\S_R_HIP_LOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_HIP_LOW_BOONEY" file="Anims\LOBOT\RGM\S_R_HIP_LOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<!-- Crouched, rifle aim & shoot -->
<AnimSurface name="LBT_RGMRIFLE_CR_AIM_HEAD" file="Anims\LOBOT\RGM\S_CR_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_CR_AIM_HANDS" file="Anims\LOBOT\RGM\S_CR_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
@@ -511,6 +651,7 @@
<AnimSurface name="LBT_RGM_CLIMB_TORSO" file="Anims\LOBOT\RGM\S_CLIMB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGM_CLIMB_LEGS" file="Anims\LOBOT\RGM\S_CLIMB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGM_CLIMB_SHADOW" file="Anims\LOBOT\RGM\S_CLIMB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGM_CLIMB_BP" file="Anims\LOBOT\RGM\S_CLIMB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGM_CLIMB_BERET" file="Anims\LOBOT\RGM\S_CLIMB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGM_CLIMB_VEST" file="Anims\LOBOT\RGM\S_CLIMB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGM_CLIMB_HELMET" file="Anims\LOBOT\RGM\S_CLIMB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
@@ -551,6 +692,8 @@
<AnimSurface name="LBT_RGMEMPTY_IDLE_DEAGLE_LEFT" file="Anims\LOBOT\RGM\S_N_STD_ldeagle.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_IDLE_SW500" file="Anims\LOBOT\RGM\S_N_STD_sw500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_IDLE_SW500_LEFT" file="Anims\LOBOT\RGM\S_N_STD_lsw500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_IDLE_KNIFE" file="Anims\LOBOT\RGM\S_N_STD_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_IDLE_CROWBAR" file="Anims\LOBOT\RGM\S_N_STD_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<!-- Standing, open door, empty hands -->
<AnimSurface name="LBT_RGM_OPEN_HEAD" file="Anims\LOBOT\RGM\S_OPEN_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGM_OPEN_HANDS" file="Anims\LOBOT\RGM\S_OPEN_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
@@ -965,6 +1108,8 @@
<AnimSurface name="LBT_RGMEMPTY_CROUCH_DEAGLE_LEFT" file="Anims\LOBOT\RGM\S_N_CRCH_ldeagle.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_CROUCH_SW500" file="Anims\LOBOT\RGM\S_N_CRCH_sw500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_CROUCH_SW500_LEFT" file="Anims\LOBOT\RGM\S_N_CRCH_lsw500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_CROUCH_KNIFE" file="Anims\LOBOT\RGM\S_N_CRCH_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_CROUCH_CROWBAR" file="Anims\LOBOT\RGM\S_N_CRCH_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
<!-- Crouched walk, empty hands & pistol & dual pistols -->
<AnimSurface name="LBT_RGMEMPTY_SWAT_HEAD" file="Anims\LOBOT\RGM\S_N_SWAT_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SWAT_HANDS" file="Anims\LOBOT\RGM\S_N_SWAT_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
@@ -986,6 +1131,8 @@
<AnimSurface name="LBT_RGMEMPTY_SWAT_DEAGLE_LEFT" file="Anims\LOBOT\RGM\S_N_SWAT_lDEAGLE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SWAT_SW500" file="Anims\LOBOT\RGM\S_N_SWAT_SW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SWAT_SW500_LEFT" file="Anims\LOBOT\RGM\S_N_SWAT_lSW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SWAT_KNIFE" file="Anims\LOBOT\RGM\S_N_SWAT_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SWAT_CROWBAR" file="Anims\LOBOT\RGM\S_N_SWAT_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
<!-- Standing, run, empty hands & pistol & dual pistols -->
<AnimSurface name="LBT_RGMEMPTY_RUN_HEAD" file="Anims\LOBOT\RGM\S_N_RUN_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RUN_HANDS" file="Anims\LOBOT\RGM\S_N_RUN_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -1007,6 +1154,8 @@
<AnimSurface name="LBT_RGMEMPTY_RUN_DEAGLE_LEFT" file="Anims\LOBOT\RGM\S_N_RUN_lDEAGLE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RUN_SW500" file="Anims\LOBOT\RGM\S_N_RUN_SW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RUN_SW500_LEFT" file="Anims\LOBOT\RGM\S_N_RUN_lSW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RUN_KNIFE" file="Anims\LOBOT\RGM\S_N_RUN_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RUN_CROWBAR" file="Anims\LOBOT\RGM\S_N_RUN_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Standing, walk, empty hands & dual pistols -->
<AnimSurface name="LBT_RGMEMPTY_WALK_HEAD" file="Anims\LOBOT\RGM\S_N_WALK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_HANDS" file="Anims\LOBOT\RGM\S_N_WALK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -1028,6 +1177,8 @@
<AnimSurface name="LBT_RGMEMPTY_WALK_DEAGLE_LEFT" file="Anims\LOBOT\RGM\S_N_WALK_lDEAGLE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_SW500" file="Anims\LOBOT\RGM\S_N_WALK_SW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_SW500_LEFT" file="Anims\LOBOT\RGM\S_N_WALK_lSW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_KNIFE" file="Anims\LOBOT\RGM\S_N_WALK_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_CROWBAR" file="Anims\LOBOT\RGM\S_N_WALK_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Standing, walk in pain, empty hands & dual pistols -->
<AnimSurface name="LBT_RGMEMPTY_WALK_HURT_HEAD" file="Anims\LOBOT\RGM\S_N_WALK_HURT_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_HURT_HANDS" file="Anims\LOBOT\RGM\S_N_WALK_HURT_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -1049,6 +1200,8 @@
<AnimSurface name="LBT_RGMEMPTY_WALK_HURT_DEAGLE_LEFT" file="Anims\LOBOT\RGM\S_N_WALK_HURT_lDEAGLE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_HURT_SW500" file="Anims\LOBOT\RGM\S_N_WALK_HURT_SW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_HURT_SW500_LEFT" file="Anims\LOBOT\RGM\S_N_WALK_HURT_lSW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_HURT_KNIFE" file="Anims\LOBOT\RGM\S_N_WALK_HURT_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_WALK_HURT_CROWBAR" file="Anims\LOBOT\RGM\S_N_WALK_HURT_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Prone, pistol & empty hands crawl and shoot -->
<AnimSurface name="LBT_RGMEMPTY_PRONE_HEAD" file="Anims\LOBOT\RGM\S_N_PRNE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PRONE_HANDS" file="Anims\LOBOT\RGM\S_N_PRNE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
@@ -1066,6 +1219,8 @@
<AnimSurface name="LBT_RGMEMPTY_PRONE_GMASK" file="Anims\LOBOT\RGM\S_N_PRNE_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PRONE_NVG" file="Anims\LOBOT\RGM\S_N_PRNE_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PRONE_BOONEY" file="Anims\LOBOT\RGM\S_N_PRNE_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PRONE_KNIFE" file="Anims\LOBOT\RGM\S_N_PRNE_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PRONE_CROWBAR" file="Anims\LOBOT\RGM\S_N_PRNE_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
<!-- Prone, dual pistols shoot -->
<AnimSurface name="LBT_RGMDUAL_PRONE_HEAD" file="Anims\LOBOT\RGM\S_DB_PRN_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_PRONE_HANDS" file="Anims\LOBOT\RGM\S_DB_PRN_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -1176,6 +1331,23 @@
<AnimSurface name="LBT_RGMPISTOL_AIM_GMASK" file="Anims\LOBOT\RGM\S_N_SHOT_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_NVG" file="Anims\LOBOT\RGM\S_N_SHOT_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_BOONEY" file="Anims\LOBOT\RGM\S_N_SHOT_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<!-- Standing, aim & shoot one handed, pistol -->
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_HEAD" file="Anims\LOBOT\RGM\S_N_SHOT2_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_HANDS" file="Anims\LOBOT\RGM\S_N_SHOT2_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_TORSO" file="Anims\LOBOT\RGM\S_N_SHOT2_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_LEGS" file="Anims\LOBOT\RGM\S_N_SHOT2_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_SHADOW" file="Anims\LOBOT\RGM\S_N_SHOT2_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_PISTOL" file="Anims\LOBOT\RGM\S_N_SHOT2_pistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_MPISTOL" file="Anims\LOBOT\RGM\S_N_SHOT2_mpistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_DEAGLE" file="Anims\LOBOT\RGM\S_N_SHOT2_DEAGLE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_SW500" file="Anims\LOBOT\RGM\S_N_SHOT2_SW500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_BP" file="Anims\LOBOT\RGM\S_N_SHOT2_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_BERET" file="Anims\LOBOT\RGM\S_N_SHOT2_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_VEST" file="Anims\LOBOT\RGM\S_N_SHOT2_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_HELMET" file="Anims\LOBOT\RGM\S_N_SHOT2_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_GMASK" file="Anims\LOBOT\RGM\S_N_SHOT2_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_NVG" file="Anims\LOBOT\RGM\S_N_SHOT2_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_AIM_1H_BOONEY" file="Anims\LOBOT\RGM\S_N_SHOT2_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
<!-- Standing, shoot low, pistol -->
<AnimSurface name="LBT_RGMPISTOL_LOW_HEAD" file="Anims\LOBOT\RGM\S_P_LOW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_LOW_HANDS" file="Anims\LOBOT\RGM\S_P_LOW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
@@ -1231,6 +1403,23 @@
<AnimSurface name="LBT_RGMDUAL_CR_AIM_GMASK" file="Anims\LOBOT\RGM\S_CR_AIM_D_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_CR_AIM_NVG" file="Anims\LOBOT\RGM\S_CR_AIM_D_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_CR_AIM_BOONEY" file="Anims\LOBOT\RGM\S_CR_AIM_D_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
<!-- Sidestep, pistol -->
<AnimSurface name="LBT_RGMPISTOL_SDSTP_HEAD" file="Anims\LOBOT\RGM\S_P_SDSP_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_HANDS" file="Anims\LOBOT\RGM\S_P_SDSP_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_TORSO" file="Anims\LOBOT\RGM\S_P_SDSP_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_LEGS" file="Anims\LOBOT\RGM\S_P_SDSP_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_SHADOW" file="Anims\LOBOT\RGM\S_P_SDSP_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_PISTOL" file="Anims\LOBOT\RGM\S_P_SDSP_pistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_MPISTOL" file="Anims\LOBOT\RGM\S_P_SDSP_mpistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_DEAGLE" file="Anims\LOBOT\RGM\S_P_SDSP_deagle.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_SW500" file="Anims\LOBOT\RGM\S_P_SDSP_sw500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_BP" file="Anims\LOBOT\RGM\S_P_SDSP_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_BERET" file="Anims\LOBOT\RGM\S_P_SDSP_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_VEST" file="Anims\LOBOT\RGM\S_P_SDSP_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_HELMET" file="Anims\LOBOT\RGM\S_P_SDSP_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_GMASK" file="Anims\LOBOT\RGM\S_P_SDSP_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_NVG" file="Anims\LOBOT\RGM\S_P_SDSP_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_BOONEY" file="Anims\LOBOT\RGM\S_P_SDSP_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Sidestep, pistol raised -->
<AnimSurface name="LBT_RGMPISTOL_SDSTP_AIM_HEAD" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_AIM_HANDS" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -1248,6 +1437,27 @@
<AnimSurface name="LBT_RGMPISTOL_SDSTP_AIM_GMASK" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_AIM_NVG" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMPISTOL_SDSTP_AIM_BOONEY" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Sidestep, dual pistol -->
<AnimSurface name="LBT_RGMDUAL_SDSTP_HEAD" file="Anims\LOBOT\RGM\S_DBL_SDSP_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_HANDS" file="Anims\LOBOT\RGM\S_DBL_SDSP_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_TORSO" file="Anims\LOBOT\RGM\S_DBL_SDSP_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_LEGS" file="Anims\LOBOT\RGM\S_DBL_SDSP_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_SHADOW" file="Anims\LOBOT\RGM\S_DBL_SDSP_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_PISTOL" file="Anims\LOBOT\RGM\S_DBL_SDSP_pistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_PISTOL_LEFT" file="Anims\LOBOT\RGM\S_DBL_SDSP_lpistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_MPISTOL" file="Anims\LOBOT\RGM\S_DBL_SDSP_mpistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_MPISTOL_LEFT" file="Anims\LOBOT\RGM\S_DBL_SDSP_lmpistol.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_DEAGLE" file="Anims\LOBOT\RGM\S_DBL_SDSP_deagle.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_DEAGLE_LEFT" file="Anims\LOBOT\RGM\S_DBL_SDSP_ldeagle.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_SW500" file="Anims\LOBOT\RGM\S_DBL_SDSP_sw500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_SW500_LEFT" file="Anims\LOBOT\RGM\S_DBL_SDSP_lsw500.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_BP" file="Anims\LOBOT\RGM\S_DBL_SDSP_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_BERET" file="Anims\LOBOT\RGM\S_DBL_SDSP_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_VEST" file="Anims\LOBOT\RGM\S_DBL_SDSP_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_HELMET" file="Anims\LOBOT\RGM\S_DBL_SDSP_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_GMASK" file="Anims\LOBOT\RGM\S_DBL_SDSP_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_NVG" file="Anims\LOBOT\RGM\S_DBL_SDSP_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_BOONEY" file="Anims\LOBOT\RGM\S_DBL_SDSP_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Sidestep, dual pistol raised -->
<AnimSurface name="LBT_RGMDUAL_SDSTP_AIM_HEAD" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMDUAL_SDSTP_AIM_HANDS" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
@@ -1311,6 +1521,8 @@
<AnimSurface name="LBT_RGMEMPTY_PAIN_GMASK" file="Anims\LOBOT\RGM\S_N_PAIN_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PAIN_NVG" file="Anims\LOBOT\RGM\S_N_PAIN_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PAIN_BOONEY" file="Anims\LOBOT\RGM\S_N_PAIN_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PAIN_KNIFE" file="Anims\LOBOT\RGM\S_N_PAIN_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PAIN_CROWBAR" file="Anims\LOBOT\RGM\S_N_PAIN_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Standing, drunk, empty hands & pistol & dual pistols -->
<AnimSurface name="LBT_RGMEMPTY_DRUNK_HEAD" file="Anims\LOBOT\RGM\S_N_DRUNK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DRUNK_HANDS" file="Anims\LOBOT\RGM\S_N_DRUNK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
@@ -1332,6 +1544,8 @@
<AnimSurface name="LBT_RGMEMPTY_DRUNK_GMASK" file="Anims\LOBOT\RGM\S_N_DRUNK_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DRUNK_NVG" file="Anims\LOBOT\RGM\S_N_DRUNK_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DRUNK_BOONEY" file="Anims\LOBOT\RGM\S_N_DRUNK_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DRUNK_KNIFE" file="Anims\LOBOT\RGM\S_N_DRUNK_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DRUNK_CROWBAR" file="Anims\LOBOT\RGM\S_N_DRUNK_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<!-- Standing, rifle pain -->
<AnimSurface name="LBT_RGMRIFLE_PAIN_HEAD" file="Anims\LOBOT\RGM\S_R_PAIN_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_PAIN_HANDS" file="Anims\LOBOT\RGM\S_R_PAIN_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
@@ -1368,207 +1582,209 @@
<AnimSurface name="LBT_RGMRIFLE_PAIN_NVG" file="Anims\LOBOT\RGM\S_R_PAIN_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_PAIN_BOONEY" file="Anims\LOBOT\RGM\S_R_PAIN_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Standing, empty hands, dodge-->
<AnimSurface name="LBT_RGMEMPTY_DODGE_HEAD" file="Anims\LOBOT\RGM\S_DODGE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_HANDS" file="Anims\LOBOT\RGM\S_DODGE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_TORSO" file="Anims\LOBOT\RGM\S_DODGE_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_LEGS" file="Anims\LOBOT\RGM\S_DODGE_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_SHADOW" file="Anims\LOBOT\RGM\S_DODGE_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_BP" file="Anims\LOBOT\RGM\S_DODGE_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_BERET" file="Anims\LOBOT\RGM\S_DODGE_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_VEST" file="Anims\LOBOT\RGM\S_DODGE_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_HELMET" file="Anims\LOBOT\RGM\S_DODGE_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_GMASK" file="Anims\LOBOT\RGM\S_DODGE_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_NVG" file="Anims\LOBOT\RGM\S_DODGE_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_BOONEY" file="Anims\LOBOT\RGM\S_DODGE_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_HEAD" file="Anims\LOBOT\RGM\S_DODGE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_HANDS" file="Anims\LOBOT\RGM\S_DODGE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_TORSO" file="Anims\LOBOT\RGM\S_DODGE_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_LEGS" file="Anims\LOBOT\RGM\S_DODGE_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_SHADOW" file="Anims\LOBOT\RGM\S_DODGE_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_BP" file="Anims\LOBOT\RGM\S_DODGE_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_BERET" file="Anims\LOBOT\RGM\S_DODGE_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_VEST" file="Anims\LOBOT\RGM\S_DODGE_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_HELMET" file="Anims\LOBOT\RGM\S_DODGE_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_GMASK" file="Anims\LOBOT\RGM\S_DODGE_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_NVG" file="Anims\LOBOT\RGM\S_DODGE_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_BOONEY" file="Anims\LOBOT\RGM\S_DODGE_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_KNIFE" file="Anims\LOBOT\RGM\S_DODGE_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DODGE_CROWBAR" file="Anims\LOBOT\RGM\S_DODGE_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<!-- Standing, empty hands, throw-->
<AnimSurface name="LBT_RGMEMPTY_THROW_HEAD" file="Anims\LOBOT\RGM\S_THROW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_HANDS" file="Anims\LOBOT\RGM\S_THROW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_TORSO" file="Anims\LOBOT\RGM\S_THROW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_LEGS" file="Anims\LOBOT\RGM\S_THROW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_SHADOW" file="Anims\LOBOT\RGM\S_THROW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_BP" file="Anims\LOBOT\RGM\S_THROW_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_BERET" file="Anims\LOBOT\RGM\S_THROW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_VEST" file="Anims\LOBOT\RGM\S_THROW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_HELMET" file="Anims\LOBOT\RGM\S_THROW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_GMASK" file="Anims\LOBOT\RGM\S_THROW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_NVG" file="Anims\LOBOT\RGM\S_THROW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_BOONEY" file="Anims\LOBOT\RGM\S_THROW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_HEAD" file="Anims\LOBOT\RGM\S_THROW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_HANDS" file="Anims\LOBOT\RGM\S_THROW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_TORSO" file="Anims\LOBOT\RGM\S_THROW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_LEGS" file="Anims\LOBOT\RGM\S_THROW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_SHADOW" file="Anims\LOBOT\RGM\S_THROW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_BP" file="Anims\LOBOT\RGM\S_THROW_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_BERET" file="Anims\LOBOT\RGM\S_THROW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_VEST" file="Anims\LOBOT\RGM\S_THROW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_HELMET" file="Anims\LOBOT\RGM\S_THROW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_GMASK" file="Anims\LOBOT\RGM\S_THROW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_NVG" file="Anims\LOBOT\RGM\S_THROW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_BOONEY" file="Anims\LOBOT\RGM\S_THROW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Standing, empty hands, throw grenade -->
<AnimSurface name="LBT_RGMEMPTY_THROW_G_HEAD" file="Anims\LOBOT\RGM\S_THROW_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_HANDS" file="Anims\LOBOT\RGM\S_THROW_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_TORSO" file="Anims\LOBOT\RGM\S_THROW_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_LEGS" file="Anims\LOBOT\RGM\S_THROW_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_SHADOW" file="Anims\LOBOT\RGM\S_THROW_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_BP" file="Anims\LOBOT\RGM\S_THROW_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_BERET" file="Anims\LOBOT\RGM\S_THROW_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_VEST" file="Anims\LOBOT\RGM\S_THROW_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_HELMET" file="Anims\LOBOT\RGM\S_THROW_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_GMASK" file="Anims\LOBOT\RGM\S_THROW_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_NVG" file="Anims\LOBOT\RGM\S_THROW_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_BOONEY" file="Anims\LOBOT\RGM\S_THROW_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_HEAD" file="Anims\LOBOT\RGM\S_THROW_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_HANDS" file="Anims\LOBOT\RGM\S_THROW_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_TORSO" file="Anims\LOBOT\RGM\S_THROW_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_LEGS" file="Anims\LOBOT\RGM\S_THROW_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_SHADOW" file="Anims\LOBOT\RGM\S_THROW_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_BP" file="Anims\LOBOT\RGM\S_THROW_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_BERET" file="Anims\LOBOT\RGM\S_THROW_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_VEST" file="Anims\LOBOT\RGM\S_THROW_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_HELMET" file="Anims\LOBOT\RGM\S_THROW_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_GMASK" file="Anims\LOBOT\RGM\S_THROW_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_NVG" file="Anims\LOBOT\RGM\S_THROW_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_THROW_G_BOONEY" file="Anims\LOBOT\RGM\S_THROW_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<!-- Standing, empty hands, lob-->
<AnimSurface name="LBT_RGMEMPTY_LOB_HEAD" file="Anims\LOBOT\RGM\S_LOB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_HANDS" file="Anims\LOBOT\RGM\S_LOB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_TORSO" file="Anims\LOBOT\RGM\S_LOB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_LEGS" file="Anims\LOBOT\RGM\S_LOB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_SHADOW" file="Anims\LOBOT\RGM\S_LOB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_BP" file="Anims\LOBOT\RGM\S_LOB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_BERET" file="Anims\LOBOT\RGM\S_LOB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_VEST" file="Anims\LOBOT\RGM\S_LOB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_HELMET" file="Anims\LOBOT\RGM\S_LOB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_GMASK" file="Anims\LOBOT\RGM\S_LOB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_NVG" file="Anims\LOBOT\RGM\S_LOB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_BOONEY" file="Anims\LOBOT\RGM\S_LOB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_HEAD" file="Anims\LOBOT\RGM\S_LOB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_HANDS" file="Anims\LOBOT\RGM\S_LOB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_TORSO" file="Anims\LOBOT\RGM\S_LOB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_LEGS" file="Anims\LOBOT\RGM\S_LOB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_SHADOW" file="Anims\LOBOT\RGM\S_LOB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_BP" file="Anims\LOBOT\RGM\S_LOB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_BERET" file="Anims\LOBOT\RGM\S_LOB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_VEST" file="Anims\LOBOT\RGM\S_LOB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_HELMET" file="Anims\LOBOT\RGM\S_LOB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_GMASK" file="Anims\LOBOT\RGM\S_LOB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_NVG" file="Anims\LOBOT\RGM\S_LOB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_BOONEY" file="Anims\LOBOT\RGM\S_LOB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Standing, empty hands, lob grenade -->
<AnimSurface name="LBT_RGMEMPTY_LOB_G_HEAD" file="Anims\LOBOT\RGM\S_LOB_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_HANDS" file="Anims\LOBOT\RGM\S_LOB_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_TORSO" file="Anims\LOBOT\RGM\S_LOB_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_LEGS" file="Anims\LOBOT\RGM\S_LOB_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_SHADOW" file="Anims\LOBOT\RGM\S_LOB_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_BP" file="Anims\LOBOT\RGM\S_LOB_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_BERET" file="Anims\LOBOT\RGM\S_LOB_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_VEST" file="Anims\LOBOT\RGM\S_LOB_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_HELMET" file="Anims\LOBOT\RGM\S_LOB_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_GMASK" file="Anims\LOBOT\RGM\S_LOB_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_NVG" file="Anims\LOBOT\RGM\S_LOB_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_BOONEY" file="Anims\LOBOT\RGM\S_LOB_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_HEAD" file="Anims\LOBOT\RGM\S_LOB_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_HANDS" file="Anims\LOBOT\RGM\S_LOB_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_TORSO" file="Anims\LOBOT\RGM\S_LOB_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_LEGS" file="Anims\LOBOT\RGM\S_LOB_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_SHADOW" file="Anims\LOBOT\RGM\S_LOB_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_BP" file="Anims\LOBOT\RGM\S_LOB_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_BERET" file="Anims\LOBOT\RGM\S_LOB_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_VEST" file="Anims\LOBOT\RGM\S_LOB_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_HELMET" file="Anims\LOBOT\RGM\S_LOB_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_GMASK" file="Anims\LOBOT\RGM\S_LOB_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_NVG" file="Anims\LOBOT\RGM\S_LOB_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_LOB_G_BOONEY" file="Anims\LOBOT\RGM\S_LOB_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<!-- Standing, empty hands, kick door-->
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_HEAD" file="Anims\LOBOT\RGM\S_DR_KICK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_HANDS" file="Anims\LOBOT\RGM\S_DR_KICK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_TORSO" file="Anims\LOBOT\RGM\S_DR_KICK_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_LEGS" file="Anims\LOBOT\RGM\S_DR_KICK_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_SHADOW" file="Anims\LOBOT\RGM\S_DR_KICK_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_BP" file="Anims\LOBOT\RGM\S_DR_KICK_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_BERET" file="Anims\LOBOT\RGM\S_DR_KICK_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_VEST" file="Anims\LOBOT\RGM\S_DR_KICK_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_HELMET" file="Anims\LOBOT\RGM\S_DR_KICK_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_GMASK" file="Anims\LOBOT\RGM\S_DR_KICK_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_NVG" file="Anims\LOBOT\RGM\S_DR_KICK_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_BOONEY" file="Anims\LOBOT\RGM\S_DR_KICK_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_HEAD" file="Anims\LOBOT\RGM\S_DR_KICK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_HANDS" file="Anims\LOBOT\RGM\S_DR_KICK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_TORSO" file="Anims\LOBOT\RGM\S_DR_KICK_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_LEGS" file="Anims\LOBOT\RGM\S_DR_KICK_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_SHADOW" file="Anims\LOBOT\RGM\S_DR_KICK_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_BP" file="Anims\LOBOT\RGM\S_DR_KICK_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_BERET" file="Anims\LOBOT\RGM\S_DR_KICK_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_VEST" file="Anims\LOBOT\RGM\S_DR_KICK_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_HELMET" file="Anims\LOBOT\RGM\S_DR_KICK_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_GMASK" file="Anims\LOBOT\RGM\S_DR_KICK_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_NVG" file="Anims\LOBOT\RGM\S_DR_KICK_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KICKDOOR_BOONEY" file="Anims\LOBOT\RGM\S_DR_KICK_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
<!-- Standing, empty hands, squish bug-->
<AnimSurface name="LBT_RGMEMPTY_SQUISH_HEAD" file="Anims\LOBOT\RGM\S_SQUISH_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_HANDS" file="Anims\LOBOT\RGM\S_SQUISH_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_TORSO" file="Anims\LOBOT\RGM\S_SQUISH_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_LEGS" file="Anims\LOBOT\RGM\S_SQUISH_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_SHADOW" file="Anims\LOBOT\RGM\S_SQUISH_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_BP" file="Anims\LOBOT\RGM\S_SQUISH_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_BERET" file="Anims\LOBOT\RGM\S_SQUISH_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_VEST" file="Anims\LOBOT\RGM\S_SQUISH_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_HELMET" file="Anims\LOBOT\RGM\S_SQUISH_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_GMASK" file="Anims\LOBOT\RGM\S_SQUISH_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_NVG" file="Anims\LOBOT\RGM\S_SQUISH_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_BOONEY" file="Anims\LOBOT\RGM\S_SQUISH_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_HEAD" file="Anims\LOBOT\RGM\S_SQUISH_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_HANDS" file="Anims\LOBOT\RGM\S_SQUISH_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_TORSO" file="Anims\LOBOT\RGM\S_SQUISH_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_LEGS" file="Anims\LOBOT\RGM\S_SQUISH_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_SHADOW" file="Anims\LOBOT\RGM\S_SQUISH_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_BP" file="Anims\LOBOT\RGM\S_SQUISH_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_BERET" file="Anims\LOBOT\RGM\S_SQUISH_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_VEST" file="Anims\LOBOT\RGM\S_SQUISH_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_HELMET" file="Anims\LOBOT\RGM\S_SQUISH_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_GMASK" file="Anims\LOBOT\RGM\S_SQUISH_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_NVG" file="Anims\LOBOT\RGM\S_SQUISH_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SQUISH_BOONEY" file="Anims\LOBOT\RGM\S_SQUISH_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
<!-- Standing, empty hands, pull pants-->
<AnimSurface name="LBT_RGMEMPTY_PULL_HEAD" file="Anims\LOBOT\RGM\S_PULL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_HANDS" file="Anims\LOBOT\RGM\S_PULL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_TORSO" file="Anims\LOBOT\RGM\S_PULL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_LEGS" file="Anims\LOBOT\RGM\S_PULL_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_SHADOW" file="Anims\LOBOT\RGM\S_PULL_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_BP" file="Anims\LOBOT\RGM\S_PULL_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_BERET" file="Anims\LOBOT\RGM\S_PULL_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_VEST" file="Anims\LOBOT\RGM\S_PULL_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_HELMET" file="Anims\LOBOT\RGM\S_PULL_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_GMASK" file="Anims\LOBOT\RGM\S_PULL_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_NVG" file="Anims\LOBOT\RGM\S_PULL_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_BOONEY" file="Anims\LOBOT\RGM\S_PULL_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_HEAD" file="Anims\LOBOT\RGM\S_PULL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_HANDS" file="Anims\LOBOT\RGM\S_PULL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_TORSO" file="Anims\LOBOT\RGM\S_PULL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_LEGS" file="Anims\LOBOT\RGM\S_PULL_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_SHADOW" file="Anims\LOBOT\RGM\S_PULL_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_BP" file="Anims\LOBOT\RGM\S_PULL_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_BERET" file="Anims\LOBOT\RGM\S_PULL_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_VEST" file="Anims\LOBOT\RGM\S_PULL_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_HELMET" file="Anims\LOBOT\RGM\S_PULL_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_GMASK" file="Anims\LOBOT\RGM\S_PULL_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_NVG" file="Anims\LOBOT\RGM\S_PULL_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_PULL_BOONEY" file="Anims\LOBOT\RGM\S_PULL_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
<!-- Standing, empty hands, use radio-->
<AnimSurface name="LBT_RGMEMPTY_RADIO_HEAD" file="Anims\LOBOT\RGM\S_RADIO_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_HANDS" file="Anims\LOBOT\RGM\S_RADIO_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_TORSO" file="Anims\LOBOT\RGM\S_RADIO_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_LEGS" file="Anims\LOBOT\RGM\S_RADIO_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_SHADOW" file="Anims\LOBOT\RGM\S_RADIO_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_RADIO" file="Anims\LOBOT\RGM\S_RADIO_radio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_BP" file="Anims\LOBOT\RGM\S_RADIO_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_BERET" file="Anims\LOBOT\RGM\S_RADIO_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_VEST" file="Anims\LOBOT\RGM\S_RADIO_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_HELMET" file="Anims\LOBOT\RGM\S_RADIO_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_GMASK" file="Anims\LOBOT\RGM\S_RADIO_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_NVG" file="Anims\LOBOT\RGM\S_RADIO_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_BOONEY" file="Anims\LOBOT\RGM\S_RADIO_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_HEAD" file="Anims\LOBOT\RGM\S_RADIO_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_HANDS" file="Anims\LOBOT\RGM\S_RADIO_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_TORSO" file="Anims\LOBOT\RGM\S_RADIO_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_LEGS" file="Anims\LOBOT\RGM\S_RADIO_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_SHADOW" file="Anims\LOBOT\RGM\S_RADIO_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_RADIO" file="Anims\LOBOT\RGM\S_RADIO_radio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_BP" file="Anims\LOBOT\RGM\S_RADIO_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_BERET" file="Anims\LOBOT\RGM\S_RADIO_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_VEST" file="Anims\LOBOT\RGM\S_RADIO_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_HELMET" file="Anims\LOBOT\RGM\S_RADIO_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_GMASK" file="Anims\LOBOT\RGM\S_RADIO_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_NVG" file="Anims\LOBOT\RGM\S_RADIO_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_RADIO_BOONEY" file="Anims\LOBOT\RGM\S_RADIO_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
<!-- Standing, empty hands, use remote-->
<AnimSurface name="LBT_RGMEMPTY_REMOTE_HEAD" file="Anims\LOBOT\RGM\S_REMOTE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_HANDS" file="Anims\LOBOT\RGM\S_REMOTE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_TORSO" file="Anims\LOBOT\RGM\S_REMOTE_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_LEGS" file="Anims\LOBOT\RGM\S_REMOTE_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_SHADOW" file="Anims\LOBOT\RGM\S_REMOTE_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_RADIO" file="Anims\LOBOT\RGM\S_REMOTE_radio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_BP" file="Anims\LOBOT\RGM\S_REMOTE_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_BERET" file="Anims\LOBOT\RGM\S_REMOTE_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_VEST" file="Anims\LOBOT\RGM\S_REMOTE_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_HELMET" file="Anims\LOBOT\RGM\S_REMOTE_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_GMASK" file="Anims\LOBOT\RGM\S_REMOTE_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_NVG" file="Anims\LOBOT\RGM\S_REMOTE_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_BOONEY" file="Anims\LOBOT\RGM\S_REMOTE_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_HEAD" file="Anims\LOBOT\RGM\S_REMOTE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_HANDS" file="Anims\LOBOT\RGM\S_REMOTE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_TORSO" file="Anims\LOBOT\RGM\S_REMOTE_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_LEGS" file="Anims\LOBOT\RGM\S_REMOTE_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_SHADOW" file="Anims\LOBOT\RGM\S_REMOTE_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_RADIO" file="Anims\LOBOT\RGM\S_REMOTE_radio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_BP" file="Anims\LOBOT\RGM\S_REMOTE_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_BERET" file="Anims\LOBOT\RGM\S_REMOTE_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_VEST" file="Anims\LOBOT\RGM\S_REMOTE_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_HELMET" file="Anims\LOBOT\RGM\S_REMOTE_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_GMASK" file="Anims\LOBOT\RGM\S_REMOTE_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_NVG" file="Anims\LOBOT\RGM\S_REMOTE_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_REMOTE_BOONEY" file="Anims\LOBOT\RGM\S_REMOTE_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
<!-- Standing, knife, stab-->
<AnimSurface name="LBT_RGMKNIFE_STAB_HEAD" file="Anims\LOBOT\RGM\S_STAB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_HANDS" file="Anims\LOBOT\RGM\S_STAB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_TORSO" file="Anims\LOBOT\RGM\S_STAB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_LEGS" file="Anims\LOBOT\RGM\S_STAB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_SHADOW" file="Anims\LOBOT\RGM\S_STAB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_KNIFE" file="Anims\LOBOT\RGM\S_STAB_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_BP" file="Anims\LOBOT\RGM\S_STAB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_BERET" file="Anims\LOBOT\RGM\S_STAB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_VEST" file="Anims\LOBOT\RGM\S_STAB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_HELMET" file="Anims\LOBOT\RGM\S_STAB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_GMASK" file="Anims\LOBOT\RGM\S_STAB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_NVG" file="Anims\LOBOT\RGM\S_STAB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_BOONEY" file="Anims\LOBOT\RGM\S_STAB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_HEAD" file="Anims\LOBOT\RGM\S_STAB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_HANDS" file="Anims\LOBOT\RGM\S_STAB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_TORSO" file="Anims\LOBOT\RGM\S_STAB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_LEGS" file="Anims\LOBOT\RGM\S_STAB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_SHADOW" file="Anims\LOBOT\RGM\S_STAB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_KNIFE" file="Anims\LOBOT\RGM\S_STAB_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_BP" file="Anims\LOBOT\RGM\S_STAB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_BERET" file="Anims\LOBOT\RGM\S_STAB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_VEST" file="Anims\LOBOT\RGM\S_STAB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_HELMET" file="Anims\LOBOT\RGM\S_STAB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_GMASK" file="Anims\LOBOT\RGM\S_STAB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_NVG" file="Anims\LOBOT\RGM\S_STAB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_STAB_BOONEY" file="Anims\LOBOT\RGM\S_STAB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Standing, knife, slice-->
<AnimSurface name="LBT_RGMKNIFE_SLICE_HEAD" file="Anims\LOBOT\RGM\S_SLICE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_HANDS" file="Anims\LOBOT\RGM\S_SLICE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_TORSO" file="Anims\LOBOT\RGM\S_SLICE_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_LEGS" file="Anims\LOBOT\RGM\S_SLICE_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_SHADOW" file="Anims\LOBOT\RGM\S_SLICE_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_KNIFE" file="Anims\LOBOT\RGM\S_SLICE_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_BP" file="Anims\LOBOT\RGM\S_SLICE_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_BERET" file="Anims\LOBOT\RGM\S_SLICE_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_VEST" file="Anims\LOBOT\RGM\S_SLICE_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_HELMET" file="Anims\LOBOT\RGM\S_SLICE_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_GMASK" file="Anims\LOBOT\RGM\S_SLICE_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_NVG" file="Anims\LOBOT\RGM\S_SLICE_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_BOONEY" file="Anims\LOBOT\RGM\S_SLICE_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_HEAD" file="Anims\LOBOT\RGM\S_SLICE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_HANDS" file="Anims\LOBOT\RGM\S_SLICE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_TORSO" file="Anims\LOBOT\RGM\S_SLICE_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_LEGS" file="Anims\LOBOT\RGM\S_SLICE_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_SHADOW" file="Anims\LOBOT\RGM\S_SLICE_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_KNIFE" file="Anims\LOBOT\RGM\S_SLICE_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_BP" file="Anims\LOBOT\RGM\S_SLICE_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_BERET" file="Anims\LOBOT\RGM\S_SLICE_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_VEST" file="Anims\LOBOT\RGM\S_SLICE_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_HELMET" file="Anims\LOBOT\RGM\S_SLICE_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_GMASK" file="Anims\LOBOT\RGM\S_SLICE_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_NVG" file="Anims\LOBOT\RGM\S_SLICE_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_SLICE_BOONEY" file="Anims\LOBOT\RGM\S_SLICE_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Standing, knife, throw-->
<AnimSurface name="LBT_RGMKNIFE_THROW_HEAD" file="Anims\LOBOT\RGM\S_K_THROW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_HANDS" file="Anims\LOBOT\RGM\S_K_THROW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_TORSO" file="Anims\LOBOT\RGM\S_K_THROW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_LEGS" file="Anims\LOBOT\RGM\S_K_THROW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_SHADOW" file="Anims\LOBOT\RGM\S_K_THROW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_KNIFE" file="Anims\LOBOT\RGM\S_K_THROW_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_BP" file="Anims\LOBOT\RGM\S_K_THROW_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_BERET" file="Anims\LOBOT\RGM\S_K_THROW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_VEST" file="Anims\LOBOT\RGM\S_K_THROW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_HELMET" file="Anims\LOBOT\RGM\S_K_THROW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_GMASK" file="Anims\LOBOT\RGM\S_K_THROW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_NVG" file="Anims\LOBOT\RGM\S_K_THROW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_BOONEY" file="Anims\LOBOT\RGM\S_K_THROW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_HEAD" file="Anims\LOBOT\RGM\S_K_THROW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_HANDS" file="Anims\LOBOT\RGM\S_K_THROW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_TORSO" file="Anims\LOBOT\RGM\S_K_THROW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_LEGS" file="Anims\LOBOT\RGM\S_K_THROW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_SHADOW" file="Anims\LOBOT\RGM\S_K_THROW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_KNIFE" file="Anims\LOBOT\RGM\S_K_THROW_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_BP" file="Anims\LOBOT\RGM\S_K_THROW_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_BERET" file="Anims\LOBOT\RGM\S_K_THROW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_VEST" file="Anims\LOBOT\RGM\S_K_THROW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_HELMET" file="Anims\LOBOT\RGM\S_K_THROW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_GMASK" file="Anims\LOBOT\RGM\S_K_THROW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_NVG" file="Anims\LOBOT\RGM\S_K_THROW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_THROW_BOONEY" file="Anims\LOBOT\RGM\S_K_THROW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Standing, knife, breath-->
<AnimSurface name="LBT_RGMKNIFE_BREATH_HEAD" file="Anims\LOBOT\RGM\S_K_BREATH_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_HANDS" file="Anims\LOBOT\RGM\S_K_BREATH_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_TORSO" file="Anims\LOBOT\RGM\S_K_BREATH_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_LEGS" file="Anims\LOBOT\RGM\S_K_BREATH_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_SHADOW" file="Anims\LOBOT\RGM\S_K_BREATH_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_KNIFE" file="Anims\LOBOT\RGM\S_K_BREATH_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_BP" file="Anims\LOBOT\RGM\S_K_BREATH_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_BERET" file="Anims\LOBOT\RGM\S_K_BREATH_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_VEST" file="Anims\LOBOT\RGM\S_K_BREATH_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_HELMET" file="Anims\LOBOT\RGM\S_K_BREATH_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_GMASK" file="Anims\LOBOT\RGM\S_K_BREATH_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_NVG" file="Anims\LOBOT\RGM\S_K_BREATH_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_BOONEY" file="Anims\LOBOT\RGM\S_K_BREATH_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_HEAD" file="Anims\LOBOT\RGM\S_K_BREATH_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_HANDS" file="Anims\LOBOT\RGM\S_K_BREATH_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_TORSO" file="Anims\LOBOT\RGM\S_K_BREATH_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_LEGS" file="Anims\LOBOT\RGM\S_K_BREATH_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_SHADOW" file="Anims\LOBOT\RGM\S_K_BREATH_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_KNIFE" file="Anims\LOBOT\RGM\S_K_BREATH_knife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_BP" file="Anims\LOBOT\RGM\S_K_BREATH_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_BERET" file="Anims\LOBOT\RGM\S_K_BREATH_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_VEST" file="Anims\LOBOT\RGM\S_K_BREATH_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_HELMET" file="Anims\LOBOT\RGM\S_K_BREATH_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_GMASK" file="Anims\LOBOT\RGM\S_K_BREATH_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_NVG" file="Anims\LOBOT\RGM\S_K_BREATH_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMKNIFE_BREATH_BOONEY" file="Anims\LOBOT\RGM\S_K_BREATH_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
<!-- Standing, crowbar, hit-->
<AnimSurface name="LBT_RGMCROWBAR_HIT_HEAD" file="Anims\LOBOT\RGM\S_CROWBAR_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_HANDS" file="Anims\LOBOT\RGM\S_CROWBAR_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_TORSO" file="Anims\LOBOT\RGM\S_CROWBAR_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_LEGS" file="Anims\LOBOT\RGM\S_CROWBAR_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_SHADOW" file="Anims\LOBOT\RGM\S_CROWBAR_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_CROWBAR" file="Anims\LOBOT\RGM\S_CROWBAR_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_BP" file="Anims\LOBOT\RGM\S_CROWBAR_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_BERET" file="Anims\LOBOT\RGM\S_CROWBAR_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_VEST" file="Anims\LOBOT\RGM\S_CROWBAR_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_HELMET" file="Anims\LOBOT\RGM\S_CROWBAR_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_GMASK" file="Anims\LOBOT\RGM\S_CROWBAR_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_NVG" file="Anims\LOBOT\RGM\S_CROWBAR_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_BOONEY" file="Anims\LOBOT\RGM\S_CROWBAR_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_HEAD" file="Anims\LOBOT\RGM\S_CROWBAR_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_HANDS" file="Anims\LOBOT\RGM\S_CROWBAR_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_TORSO" file="Anims\LOBOT\RGM\S_CROWBAR_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_LEGS" file="Anims\LOBOT\RGM\S_CROWBAR_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_SHADOW" file="Anims\LOBOT\RGM\S_CROWBAR_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_CROWBAR" file="Anims\LOBOT\RGM\S_CROWBAR_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_BP" file="Anims\LOBOT\RGM\S_CROWBAR_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_BERET" file="Anims\LOBOT\RGM\S_CROWBAR_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_VEST" file="Anims\LOBOT\RGM\S_CROWBAR_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_HELMET" file="Anims\LOBOT\RGM\S_CROWBAR_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_GMASK" file="Anims\LOBOT\RGM\S_CROWBAR_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_NVG" file="Anims\LOBOT\RGM\S_CROWBAR_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<AnimSurface name="LBT_RGMCROWBAR_HIT_BOONEY" file="Anims\LOBOT\RGM\S_CROWBAR_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
<!-- Standing, empty hands, get hit and die -->
<AnimSurface name="LBT_RGMEMPTY_DIE_HEAD" file="Anims\LOBOT\RGM\S_D_FWD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DIE_HANDS" file="Anims\LOBOT\RGM\S_D_FWD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
@@ -1631,6 +1847,71 @@
<AnimSurface name="LBT_RGMEMPTY_DIEFBHB_GMASK" file="Anims\LOBOT\RGM\S_DIEHARDB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DIEFBHB_NVG" file="Anims\LOBOT\RGM\S_DIEHARDB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_DIEFBHB_BOONEY" file="Anims\LOBOT\RGM\S_DIEHARDB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
<!-- Standing, empty hands, fall back from roof and die -->
<AnimSurface name="LBT_RGMEMPTY_FALL_HEAD" file="Anims\LOBOT\RGM\S_N_FALL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_HANDS" file="Anims\LOBOT\RGM\S_N_FALL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_TORSO" file="Anims\LOBOT\RGM\S_N_FALL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_LEGS" file="Anims\LOBOT\RGM\S_N_FALL_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_SHADOW" file="Anims\LOBOT\RGM\S_N_FALL_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_BP" file="Anims\LOBOT\RGM\S_N_FALL_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_BERET" file="Anims\LOBOT\RGM\S_N_FALL_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_VEST" file="Anims\LOBOT\RGM\S_N_FALL_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_HELMET" file="Anims\LOBOT\RGM\S_N_FALL_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_GMASK" file="Anims\LOBOT\RGM\S_N_FALL_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_NVG" file="Anims\LOBOT\RGM\S_N_FALL_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALL_BOONEY" file="Anims\LOBOT\RGM\S_N_FALL_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<!-- Standing, empty hands, fall forward from roof and die -->
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_HEAD" file="Anims\LOBOT\RGM\S_N_FALL_FWD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_HANDS" file="Anims\LOBOT\RGM\S_N_FALL_FWD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_TORSO" file="Anims\LOBOT\RGM\S_N_FALL_FWD_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_LEGS" file="Anims\LOBOT\RGM\S_N_FALL_FWD_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_SHADOW" file="Anims\LOBOT\RGM\S_N_FALL_FWD_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_BP" file="Anims\LOBOT\RGM\S_N_FALL_FWD_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_BERET" file="Anims\LOBOT\RGM\S_N_FALL_FWD_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_VEST" file="Anims\LOBOT\RGM\S_N_FALL_FWD_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_HELMET" file="Anims\LOBOT\RGM\S_N_FALL_FWD_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_GMASK" file="Anims\LOBOT\RGM\S_N_FALL_FWD_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_NVG" file="Anims\LOBOT\RGM\S_N_FALL_FWD_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_FALLFWD_BOONEY" file="Anims\LOBOT\RGM\S_N_FALL_FWD_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
<!-- Standing, empty hands, karate punch -->
<AnimSurface name="LBT_RGMEMPTY_KARATEP_HEAD" file="Anims\LOBOT\RGM\S_K_PUNCH_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_HANDS" file="Anims\LOBOT\RGM\S_K_PUNCH_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_TORSO" file="Anims\LOBOT\RGM\S_K_PUNCH_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_LEGS" file="Anims\LOBOT\RGM\S_K_PUNCH_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_SHADOW" file="Anims\LOBOT\RGM\S_K_PUNCH_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_BP" file="Anims\LOBOT\RGM\S_K_PUNCH_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_BERET" file="Anims\LOBOT\RGM\S_K_PUNCH_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_VEST" file="Anims\LOBOT\RGM\S_K_PUNCH_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_HELMET" file="Anims\LOBOT\RGM\S_K_PUNCH_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_GMASK" file="Anims\LOBOT\RGM\S_K_PUNCH_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_NVG" file="Anims\LOBOT\RGM\S_K_PUNCH_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATEP_BOONEY" file="Anims\LOBOT\RGM\S_K_PUNCH_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Standing, empty hands, karate low kick -->
<AnimSurface name="LBT_RGMEMPTY_KARATELK_HEAD" file="Anims\LOBOT\RGM\S_K_LOWKICK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_HANDS" file="Anims\LOBOT\RGM\S_K_LOWKICK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_TORSO" file="Anims\LOBOT\RGM\S_K_LOWKICK_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_LEGS" file="Anims\LOBOT\RGM\S_K_LOWKICK_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_SHADOW" file="Anims\LOBOT\RGM\S_K_LOWKICK_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_BP" file="Anims\LOBOT\RGM\S_K_LOWKICK_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_BERET" file="Anims\LOBOT\RGM\S_K_LOWKICK_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_VEST" file="Anims\LOBOT\RGM\S_K_LOWKICK_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_HELMET" file="Anims\LOBOT\RGM\S_K_LOWKICK_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_GMASK" file="Anims\LOBOT\RGM\S_K_LOWKICK_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_NVG" file="Anims\LOBOT\RGM\S_K_LOWKICK_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATELK_BOONEY" file="Anims\LOBOT\RGM\S_K_LOWKICK_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
<!-- Standing, empty hands, karate spin kick -->
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_HEAD" file="Anims\LOBOT\RGM\S_K_SPINKICK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_HANDS" file="Anims\LOBOT\RGM\S_K_SPINKICK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_TORSO" file="Anims\LOBOT\RGM\S_K_SPINKICK_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_LEGS" file="Anims\LOBOT\RGM\S_K_SPINKICK_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_SHADOW" file="Anims\LOBOT\RGM\S_K_SPINKICK_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_BP" file="Anims\LOBOT\RGM\S_K_SPINKICK_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_BERET" file="Anims\LOBOT\RGM\S_K_SPINKICK_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_VEST" file="Anims\LOBOT\RGM\S_K_SPINKICK_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_HELMET" file="Anims\LOBOT\RGM\S_K_SPINKICK_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_GMASK" file="Anims\LOBOT\RGM\S_K_SPINKICK_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_NVG" file="Anims\LOBOT\RGM\S_K_SPINKICK_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_KARATESPINK_BOONEY" file="Anims\LOBOT\RGM\S_K_SPINKICK_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
<!-- Crouch, empty hands, get hit and die -->
<AnimSurface name="LBT_RGMEMPTY_CDIE_HEAD" file="Anims\LOBOT\RGM\S_C_DIE_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_CDIE_HANDS" file="Anims\LOBOT\RGM\S_C_DIE_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
@@ -1781,7 +2062,42 @@
<AnimSurface name="LBT_RGMRIFLE_PRN_COWER_GMASK" file="Anims\LOBOT\RGM\S_R_PRNCOW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_PRN_COWER_NVG" file="Anims\LOBOT\RGM\S_R_PRNCOW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_PRN_COWER_BOONEY" file="Anims\LOBOT\RGM\S_R_PRNCOW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<!-- Prone, roll, empty hands -->
<!-- Prone, roll to the side, rifle -->
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_HEAD" file="Anims\LOBOT\RGM\S_R_ROLL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_HANDS" file="Anims\LOBOT\RGM\S_R_ROLL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_TORSO" file="Anims\LOBOT\RGM\S_R_ROLL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_LEGS" file="Anims\LOBOT\RGM\S_R_ROLL_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_SHADOW" file="Anims\LOBOT\RGM\S_R_ROLL_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_AR" file="Anims\LOBOT\RGM\S_R_ROLL_AR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_AK47" file="Anims\LOBOT\RGM\S_R_ROLL_AK47.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_FAL" file="Anims\LOBOT\RGM\S_R_ROLL_FAL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_FAMAS" file="Anims\LOBOT\RGM\S_R_ROLL_FAMAS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_SCARH" file="Anims\LOBOT\RGM\S_R_ROLL_SCARH.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_SHTGN" file="Anims\LOBOT\RGM\S_R_ROLL_shotgun.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_SAIGA" file="Anims\LOBOT\RGM\S_R_ROLL_saiga.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_SPAS12" file="Anims\LOBOT\RGM\S_R_ROLL_SPAS12.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_MOSIN" file="Anims\LOBOT\RGM\S_R_ROLL_mosin.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_MP5" file="Anims\LOBOT\RGM\S_R_ROLL_MP5.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_P90" file="Anims\LOBOT\RGM\S_R_ROLL_P90.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_M1A1" file="Anims\LOBOT\RGM\S_R_ROLL_M1A1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_PPSH41" file="Anims\LOBOT\RGM\S_R_ROLL_PPSH41.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_M82" file="Anims\LOBOT\RGM\S_R_ROLL_M82.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_DRAGUNOV" file="Anims\LOBOT\RGM\S_R_ROLL_DRAGUNOV.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_PSG1" file="Anims\LOBOT\RGM\S_R_ROLL_PSG1.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_TRG42" file="Anims\LOBOT\RGM\S_R_ROLL_TRG42.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_PATRIOT" file="Anims\LOBOT\RGM\S_R_ROLL_PATRIOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_PKM" file="Anims\LOBOT\RGM\S_R_ROLL_PKM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_SAW" file="Anims\LOBOT\RGM\S_R_ROLL_SAW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_RPK" file="Anims\LOBOT\RGM\S_R_ROLL_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_M14" file="Anims\LOBOT\RGM\S_R_ROLL_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_BP" file="Anims\LOBOT\RGM\S_R_ROLL_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_BERET" file="Anims\LOBOT\RGM\S_R_ROLL_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_VEST" file="Anims\LOBOT\RGM\S_R_ROLL_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_HELMET" file="Anims\LOBOT\RGM\S_R_ROLL_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_GMASK" file="Anims\LOBOT\RGM\S_R_ROLL_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_NVG" file="Anims\LOBOT\RGM\S_R_ROLL_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMRIFLE_ROLL_SIDE_BOONEY" file="Anims\LOBOT\RGM\S_R_ROLL_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Prone, roll over, empty hands -->
<AnimSurface name="LBT_RGMEMPTY_ROLL_HEAD" file="Anims\LOBOT\RGM\S_ROLL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_HANDS" file="Anims\LOBOT\RGM\S_ROLL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_TORSO" file="Anims\LOBOT\RGM\S_ROLL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
@@ -1794,6 +2110,19 @@
<AnimSurface name="LBT_RGMEMPTY_ROLL_GMASK" file="Anims\LOBOT\RGM\S_ROLL_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_NVG" file="Anims\LOBOT\RGM\S_ROLL_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_BOONEY" file="Anims\LOBOT\RGM\S_ROLL_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
<!-- Prone, roll to the side, empty hands -->
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_HEAD" file="Anims\LOBOT\RGM\S_N_ROLL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_HANDS" file="Anims\LOBOT\RGM\S_N_ROLL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_TORSO" file="Anims\LOBOT\RGM\S_N_ROLL_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_LEGS" file="Anims\LOBOT\RGM\S_N_ROLL_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_SHADOW" file="Anims\LOBOT\RGM\S_N_ROLL_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_BP" file="Anims\LOBOT\RGM\S_N_ROLL_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_BERET" file="Anims\LOBOT\RGM\S_N_ROLL_BERET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_VEST" file="Anims\LOBOT\RGM\S_N_ROLL_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_HELMET" file="Anims\LOBOT\RGM\S_N_ROLL_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_GMASK" file="Anims\LOBOT\RGM\S_N_ROLL_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_NVG" file="Anims\LOBOT\RGM\S_N_ROLL_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_ROLL_SIDE_BOONEY" file="Anims\LOBOT\RGM\S_N_ROLL_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
<!-- Prone, empty hands, sleep -->
<AnimSurface name="LBT_RGMEMPTY_SLEEP_HEAD" file="Anims\LOBOT\RGM\S_SLEEP_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
<AnimSurface name="LBT_RGMEMPTY_SLEEP_HANDS" file="Anims\LOBOT\RGM\S_SLEEP_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
@@ -1810,3 +2139,5 @@
<!-- BURN, BABY, BURN! -->
<AnimSurface name="LBT_RGMBURN" file="Anims\LOBOT\RGM\S_FIRE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="43" profile="-1" />
<AnimSurface name="LBT_RGMBLOWUP" file="Anims\LOBOT\RGM\BOD_BLOW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="27" profile="-1" />
<AnimSurface name="LBT_RGMCRYODEATH" file="Anims\S_MERC\S_CRYO_DEATH_S.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
<AnimSurface name="LBT_RGMCRYODEATH_CROUCH" file="Anims\S_MERC\S_CRYO_DEATH_C.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
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+14 -14
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@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" ?>
<Layers>
<Layer name="shadow" render="1" shadow="1">0</Layer>
<Layer name="legs" render="1" shadow="0">1</Layer>
<Layer name="body" render="1" shadow="0">2</Layer>
<Layer name="hands" render="1" shadow="0">3</Layer>
<Layer name="head" render="1" shadow="0">4</Layer>
<Layer name="vest" render="1" shadow="0">8</Layer>
<Layer name="legrig" render="1" shadow="0">10</Layer>
<Layer name="knees" render="1" shadow="0">11</Layer>
<Layer name="gun" render="1" shadow="1">5</Layer>
<Layer name="gunleft" render="1" shadow="1">5</Layer>
<Layer name="facegear" render="1" shadow="0">6</Layer>
<Layer name="helmet" render="1" shadow="0">7</Layer>
<Layer name="backpack" render="1" shadow="1">9</Layer>
</Layers>
<Layer name="shadow" render="1" shadow="1">0</Layer>
<Layer name="legs" render="1" shadow="0">1</Layer>
<Layer name="body" render="1" shadow="0">2</Layer>
<Layer name="hands" render="1" shadow="0">3</Layer>
<Layer name="head" render="1" shadow="0">4</Layer>
<Layer name="vest" render="1" shadow="0">8</Layer>
<Layer name="legrig" render="1" shadow="0">10</Layer>
<Layer name="knees" render="1" shadow="0">11</Layer>
<Layer name="gun" render="1" shadow="1">5</Layer>
<Layer name="gunleft" render="1" shadow="1">5</Layer>
<Layer name="facegear" render="1" shadow="0">6</Layer>
<Layer name="helmet" render="1" shadow="0">7</Layer>
<Layer name="backpack" render="1" shadow="1">9</Layer>
</Layers>
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE LogicalBodyTypes [
<!ENTITY LobotRGM SYSTEM "LogicalBodyTypes\LBT_RGM\LogicalBodyType_LBT_RGM.xml">
<!ENTITY LobotBGM SYSTEM "LogicalBodyTypes\LBT_BGM\LogicalBodyType_LBT_BGM.xml">
]>
<LogicalBodyTypes>
<!-- Bodytypes should be ordered from most specific -> most general -->
<!-- ExcludedObjects filter in the beginning is used to exclude LOBOT system for certain types. In this case filter ExcludedObjects is set up to limit LOBOT only for soldiers with a profile. -->
<LogicalBodyType filter="ExcludedObjects" />
<LogicalBodyType filter="IsRegularMaleAverage" cachesize="256">&LobotRGM;</LogicalBodyType>
<!--<LogicalBodyType filter="IsBigMale" cachesize="256">&LobotBGM;</LogicalBodyType>-->
</LogicalBodyTypes>
@@ -5,5 +5,6 @@
<Palette name = "guns_universal" filename = "Palettes\guns_universal.stp" />
<Palette name = "guns_AK" filename = "Palettes\guns_AK.stp" />
<Palette name = "guns_v2" filename = "Palettes\guns_universal_v2.stp" />
<Palette name = "guns_v2_pal_swap" filename = "Palettes\guns_v2_paletteswap.stp" />
<Palette name = "grayscale" filename = "Palettes\grayscale.act" />
</Palettes>
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