LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes

- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
This commit is contained in:
Hazapuza
2025-02-28 03:00:11 +02:00
parent 7a6987ca99
commit dd27eab64f
21822 changed files with 27027 additions and 2701 deletions
+1
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@@ -41751,6 +41751,7 @@
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<TwoHanded>1</TwoHanded>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
+1 -1
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@@ -6321,7 +6321,7 @@
<uiIndex>681</uiIndex>
<szWeaponName>Jati-Matic GG-95 PDW</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.4</ubShotsPer4Turns>
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