Vehicle Update: Roadkill with vehicles and ramming (by anv)

- new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs.
- new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle.
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2058 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-06-21 10:07:43 +00:00
parent 66ce337ad3
commit ee57766780
2 changed files with 18 additions and 0 deletions
+18
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@@ -1963,6 +1963,24 @@ AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE = 100
; If set to TRUE, tanks can move around in tactical.
ENEMY_TANKS_CAN_MOVE_IN_TACTICAL = FALSE
; If set to TRUE, cars can run over people.
; Note feature won't be very effective without ALLOW_DRIVING_VEHICLES_IN_TACTICAL set to TRUE.
ALLOW_CARS_DRIVING_OVER_PEOPLE = TRUE
; If set to TRUE, tanks can run over people.
; Note feature won't be very effective without ENEMY_TANKS_CAN_MOVE_IN_TACTICAL set to TRUE.
ALLOW_TANKS_DRIVING_OVER_PEOPLE = TRUE
; When shift is pressed cars can ram through structures, but only those with armour lower than specified value (0-255).
; 0 effectively disables the feature. Default 30.
; For reference: cactus - 10, wooden furniture - 20, trees - 30, sandbags - 40, stone walls - 55, reinforced concrete - 70, rock - 85, indestructible - 127.
CARS_RAMMING_MAX_STRUCTURE_ARMOUR = 30
; When shift is pressed tanks can ram through structures, but only those with armour lower than specified value (0-255).
; 0 effectively disables the feature. Default 70.
; For reference: cactus - 10, wooden furniture - 20, trees - 30, sandbags - 40, stone walls - 55, reinforced concrete - 70, rock - 85, indestructible - 127.
TANKS_RAMMING_MAX_STRUCTURE_ARMOUR = 70
; If set to TRUE, tanks can use cannon even against single mercs and in perfect health.
ENEMY_TANKS_DONT_SPARE_SHELLS = TRUE
; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it.
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