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Merged from revision: 2013
Custom sounds for non-guns (by anv) - knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally. - knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns, - For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -499,4 +499,5 @@
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<SOUND>SOUNDS\WEAPONS\Misc\CLICK.WAV</SOUND>
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<SOUND>SOUNDS\WEAPONS\Misc\PEPPER_SPRAY.WAV</SOUND>
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<SOUND>SOUNDS\WEAPONS\RIFLE SILENCER.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\Misc\hedgetrimmer.ogg</SOUND>
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</SOUNDLIST>
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<ubImpact>25</ubImpact>
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<ubDeadliness>6</ubDeadliness>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<ubAttackVolume>20</ubAttackVolume>
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<sSound>500</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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</WEAPON>
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<WEAPON>
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@@ -2295,7 +2296,8 @@
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<ubImpact>20</ubImpact>
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<ubDeadliness>7</ubDeadliness>
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<usReloadDelay>200</usReloadDelay>
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<ubAttackVolume>2</ubAttackVolume>
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<ubAttackVolume>20</ubAttackVolume>
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<sSound>500</sSound>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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</WEAPON>
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<WEAPON>
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