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Remove default value text
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@@ -83,22 +83,22 @@
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; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
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;------------------------------------------------------------------------------------------------------------------------------
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; Player mercs, valid values 16 through 254, default is 24
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; Player mercs, valid values 16 through 254
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MAX_NUMBER_PLAYER_MERCS = 40
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; Player vehicles, valid values 2 through 6, default is 2
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; Player vehicles, valid values 2 through 6
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MAX_NUMBER_PLAYER_VEHICLES = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies (i.e., soldiers), valid values 16 through 256, default is 32
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; Enemies (i.e., soldiers), valid values 16 through 256
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
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MAX_NUMBER_CREATURES_IN_TACTICAL = 64
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; Rebels (i.e., militia), valid values 16 through 256, default is 32
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; Rebels (i.e., militia), valid values 16 through 256
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MAX_NUMBER_MILITIA_IN_TACTICAL = 64
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; Civilians, valid values 16 through 256, default is 32
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; Civilians, valid values 16 through 256
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MAX_NUMBER_CIVS_IN_TACTICAL = 64
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -83,22 +83,22 @@
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; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
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;------------------------------------------------------------------------------------------------------------------------------
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; Player mercs, valid values 16 through 254, default is 24
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; Player mercs, valid values 16 through 254
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MAX_NUMBER_PLAYER_MERCS = 18
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; Player vehicles, valid values 2 through 6, default is 2
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; Player vehicles, valid values 2 through 6
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MAX_NUMBER_PLAYER_VEHICLES = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies (i.e., soldiers), valid values 16 through 256, default is 32
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; Enemies (i.e., soldiers), valid values 16 through 256
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MAX_NUMBER_ENEMIES_IN_TACTICAL = 20
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32
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; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256
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MAX_NUMBER_CREATURES_IN_TACTICAL = 20
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; Rebels (i.e., militia), valid values 16 through 256, default is 32
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; Rebels (i.e., militia), valid values 16 through 256
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MAX_NUMBER_MILITIA_IN_TACTICAL = 20
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; Civilians, valid values 16 through 256, default is 32
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; Civilians, valid values 16 through 256
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MAX_NUMBER_CIVS_IN_TACTICAL = 32
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;------------------------------------------------------------------------------------------------------------------------------
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