Adjust Ja2_options.ini

This commit is contained in:
Asdow
2025-08-08 20:36:09 +03:00
parent 5aca2e4727
commit 5371ab5505
4 changed files with 38 additions and 30 deletions
+12 -10
View File
@@ -79,10 +79,12 @@
; PLEASE NOTE:
; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
; To load any "broken" savegames, simply revert to your original settings.
;
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 32, default is 24
MAX_NUMBER_PLAYER_MERCS = 32
; Player mercs, valid values 16 through 254, default is 24
MAX_NUMBER_PLAYER_MERCS = 40
; Player vehicles, valid values 2 through 6, default is 2
MAX_NUMBER_PLAYER_VEHICLES = 2
@@ -90,14 +92,14 @@ MAX_NUMBER_PLAYER_VEHICLES = 2
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 32
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 32
; Rebels (i.e., militia), valid values 16 through 64, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 32
; Civilians, valid values 16 through 40, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 32
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 64
; Rebels (i.e., militia), valid values 16 through 256, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 64
; Civilians, valid values 16 through 256, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 64
;------------------------------------------------------------------------------------------------------------------------------
; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20
+12 -10
View File
@@ -79,10 +79,12 @@
; PLEASE NOTE:
; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
; To load any "broken" savegames, simply revert to your original settings.
;
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 32, default is 24
MAX_NUMBER_PLAYER_MERCS = 32
; Player mercs, valid values 16 through 254, default is 24
MAX_NUMBER_PLAYER_MERCS = 40
; Player vehicles, valid values 2 through 6, default is 2
MAX_NUMBER_PLAYER_VEHICLES = 2
@@ -90,14 +92,14 @@ MAX_NUMBER_PLAYER_VEHICLES = 2
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 32
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 32
; Rebels (i.e., militia), valid values 16 through 64, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 32
; Civilians, valid values 16 through 40, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 32
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 64
; Rebels (i.e., militia), valid values 16 through 256, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 64
; Civilians, valid values 16 through 256, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 64
;------------------------------------------------------------------------------------------------------------------------------
; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20
@@ -79,9 +79,11 @@
; PLEASE NOTE:
; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
; To load any "broken" savegames, simply revert to your original settings.
;
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 32, default is 24
; Player mercs, valid values 16 through 254, default is 24
MAX_NUMBER_PLAYER_MERCS = 18
; Player vehicles, valid values 2 through 6, default is 2
MAX_NUMBER_PLAYER_VEHICLES = 2
@@ -90,13 +92,13 @@ MAX_NUMBER_PLAYER_VEHICLES = 2
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 20
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 20
; Rebels (i.e., militia), valid values 16 through 64, default is 32
; Rebels (i.e., militia), valid values 16 through 256, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 20
; Civilians, valid values 16 through 40, default is 32
; Civilians, valid values 16 through 256, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 32
;------------------------------------------------------------------------------------------------------------------------------
+7 -5
View File
@@ -79,9 +79,11 @@
; PLEASE NOTE:
; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game!
; To load any "broken" savegames, simply revert to your original settings.
;
; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100.
;------------------------------------------------------------------------------------------------------------------------------
; Player mercs, valid values 16 through 32, default is 24
; Player mercs, valid values 16 through 254, default is 24
MAX_NUMBER_PLAYER_MERCS = 18
; Player vehicles, valid values 2 through 6, default is 2
MAX_NUMBER_PLAYER_VEHICLES = 2
@@ -90,13 +92,13 @@ MAX_NUMBER_PLAYER_VEHICLES = 2
; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode.
;------------------------------------------------------------------------------------------------------------------------------
; Enemies (i.e., soldiers), valid values 16 through 64, default is 32
; Enemies (i.e., soldiers), valid values 16 through 256, default is 32
MAX_NUMBER_ENEMIES_IN_TACTICAL = 20
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32
; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32
MAX_NUMBER_CREATURES_IN_TACTICAL = 20
; Rebels (i.e., militia), valid values 16 through 64, default is 32
; Rebels (i.e., militia), valid values 16 through 256, default is 32
MAX_NUMBER_MILITIA_IN_TACTICAL = 20
; Civilians, valid values 16 through 40, default is 32
; Civilians, valid values 16 through 256, default is 32
MAX_NUMBER_CIVS_IN_TACTICAL = 32
;------------------------------------------------------------------------------------------------------------------------------