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Merged from revision: 1922
- Updated Ja2_Options.INI and INIEditorJA2Options.xml comments (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1923 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -934,7 +934,7 @@ ALT_AIMING_ENABLED = TRUE
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; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel.
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; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option.
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;
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; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim; [ALT + ,] to decrease aim.
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; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim.
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;------------------------------------------------------------------------------------------------------------------------------
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USE_AIMED_BURST = TRUE
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@@ -36,9 +36,9 @@ Composition
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NOTE:
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Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR
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CREPITUS_FEEDING_SECTOR in Mod_Settings.ini
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CREPITUS_FEEDING_SECTOR in Creatures_Settings.ini
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Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua.
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All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'.
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All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script.
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Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start.
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Creatures will obediently stay in sector like the underground enemies.
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-->
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@@ -933,7 +933,7 @@ ALT_AIMING_ENABLED = FALSE
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; no use in firing more then 3 rounds due to low CtH for the last bullets. Aiming is performed by the mouse scrolling wheel.
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; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option.
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;
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; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim; [ALT + ,] to decrease aim.
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; If mousewheel does not work for aiming, alternative method via [,] (comma) to increase aim.
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;------------------------------------------------------------------------------------------------------------------------------
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USE_AIMED_BURST = FALSE
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@@ -36,9 +36,9 @@ Composition
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NOTE:
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Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR
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CREPITUS_FEEDING_SECTOR in Mod_Settings.ini
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CREPITUS_FEEDING_SECTOR in Creatures_Settings.ini
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Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua.
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All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'.
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All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script.
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Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start.
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Creatures will obediently stay in sector like the underground enemies.
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-->
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