New INI value BACKPACK_WEIGHT_FACTOR (#169)

* Added a clarification that these values refer to empty backpack weights

* Added an explanation for BACKPACK_WEIGHT_FACTOR
This commit is contained in:
BeatAroundTheBuscher
2025-08-15 23:19:17 +02:00
committed by GitHub
parent 3d1e9fc34c
commit fff1dd6fc8
2 changed files with 32 additions and 3 deletions
+32 -3
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@@ -2074,8 +2074,9 @@ CAN_CLIMB_ON_WALLS = TRUE
; ---------- ; ----------
; ;
; MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with. ; MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with.
; This value does not consider the weight of the backpack's content.
; ;
; - weight of backpack = <ubWeight> of backpack-item in items.xml ; - weight of empty backpack = <ubWeight> of backpack-item in items.xml
; - if MAX_BACKPACK_WEIGHT_TO_CLIMB is equal or higher than <ubWeight> = climbing allowed ; - if MAX_BACKPACK_WEIGHT_TO_CLIMB is equal or higher than <ubWeight> = climbing allowed
; - range 1-100 (10 = 1kg, i.e. TIMS <ubWeight> 35 is 3.5kg in game) ; - range 1-100 (10 = 1kg, i.e. TIMS <ubWeight> 35 is 3.5kg in game)
; - if MAX_BACKPACK_WEIGHT_TO_CLIMB is -1 (default), the option is unused ; - if MAX_BACKPACK_WEIGHT_TO_CLIMB is -1 (default), the option is unused
@@ -2122,12 +2123,12 @@ CAN_CLIMB_ON_WALLS = TRUE
; ;
; - climb, but restrict backpacks over certain weight limit: ; - climb, but restrict backpacks over certain weight limit:
; ;
; MAX_BACKPACK_WEIGHT_TO_CLIMB = 50 (example value: climb, but not if backpack is over 5 kg) ; MAX_BACKPACK_WEIGHT_TO_CLIMB = 50 (example value: climb, but not if empty backpack is over 5 kg)
; USE_GLOBAL_BACKPACK_SETTINGS = FALSE ; USE_GLOBAL_BACKPACK_SETTINGS = FALSE
; ;
; - no climbing, except for backpacks under certain weight limit: ; - no climbing, except for backpacks under certain weight limit:
; ;
; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 (example value: don't climb if backpack is over 0.5 kg) ; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 (example value: don't climb if empty backpack is over 0.5 kg)
; USE_GLOBAL_BACKPACK_SETTINGS = TRUE ; USE_GLOBAL_BACKPACK_SETTINGS = TRUE
; ;
; default: ; default:
@@ -2144,6 +2145,34 @@ CAN_CLIMB_ON_WALLS = TRUE
MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 MAX_BACKPACK_WEIGHT_TO_CLIMB = 5
USE_GLOBAL_BACKPACK_SETTINGS = TRUE USE_GLOBAL_BACKPACK_SETTINGS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; When moving with a backpack, the weight of the backpack + its contents can slow down your mercs
; Movement per tile is slowed down by an additional AP cost up to AP_MODIFIER_PACK (Default in APBPConstants.ini is 4)
; That means that when a merc walks with a heavy backpack instead of needing 8 APs, they may need up to 12 APs to move a tile
; The additional AP cost is calculated by weight of the backpack including its contents / BACKPACK_WEIGHT_FACTOR rounded down
;
; Each step for value BACKPACK_WEIGHT_FACTOR represents 100 g. This means for example:
; BACKPACK_WEIGHT_FACTOR = 50 represents 5.0 kg (50 * 100 g)
; The tables below assume that the relevant default values are used
;
; Backpack weight including contents | AP Penalty per Tile
; < 5.0 kg | + 0
; >= 5.0 kg | + 1
; >= 10.0 kg | + 2
; >= 15.0 kg | + 3
; >= 20.0 kg | + 4
;
; The value BACKPACK_WEIGHT_FACTOR will also change AP costs for stance changes (prone<->crouching<->standing)
; For this purpose only one threshold is considered
;
; Backpack weight including contents | AP Penalty per stance change
; < 5.0 kg | + 0
; >= 5.0 kg | + 1
;------------------------------------------------------------------------------------------------------------------------------
BACKPACK_WEIGHT_FACTOR = 50
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Show enemy weapon name, armour and head items in tactical ; Show enemy weapon name, armour and head items in tactical
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
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