Flugente
1460368cb4
We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2601 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-07-13 19:48:14 +00:00
Flugente
5d4daff92e
Added interactive actions example: cooking a steak
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2598 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-07-08 19:33:03 +00:00
Flugente
bb5be64169
Interactive actions now allows displaying images.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=363478&#msg_363478
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2597 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-07-07 20:05:25 +00:00
Flugente
16827706c1
Added several interactive actions that play a sound when clicking on a structure
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2596 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-07-04 15:59:35 +00:00
Sevenfm
f79ea1809a
New option AI_DECISION_INFO: extended log for AI decisions in Logs folder.
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More zombie raise sounds.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2522 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-21 14:12:00 +00:00
Sevenfm
7e2ae7cbc7
Added body dragging sounds.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2521 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-20 12:24:14 +00:00
Sevenfm
984480afba
Water splash sounds.
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Rocks sink now.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2518 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-12 19:12:47 +00:00
Sevenfm
cbdae4acc1
Moved fire.ogg to Data\Ambient.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2515 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-02-09 07:27:24 +00:00
Sevenfm
65c3cdcc4d
Added new options:
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- ENABLE_TA enables fire ambient sound
- VOLUME_TA controls fire ambient sound volume
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2512 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-24 10:03:55 +00:00
Sevenfm
cd3ba0ea8a
Improved molotov explosion sound.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2511 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-24 09:20:41 +00:00
Sevenfm
1b63c11a06
Added weapon raising sounds.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2507 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-18 06:51:37 +00:00
Sevenfm
4a5963cbae
Grenade pin sounds.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2504 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-01-11 17:17:34 +00:00
Flugente
8099911a58
Fix: forgot data
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2402 4f8fa57e-7814-0410-bad4-adc449f26b7c
2018-02-18 23:22:05 +00:00
Flugente
7f3138c520
New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346624&#msg_346624
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2338 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-12 20:47:13 +00:00
Flugente
e9d0db9036
New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2333 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-08-02 18:51:14 +00:00
Flugente
2afdd26252
New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2327 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-07-03 21:10:48 +00:00
Flugente
ee657d400b
New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2325 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-06-18 20:55:38 +00:00
Flugente
1ad959f015
As the xml editor crashes when no sound file exists in ExplosionData, an empty soundfile is used as a workaround.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2310 4f8fa57e-7814-0410-bad4-adc449f26b7c
2016-03-25 23:00:12 +00:00
Flugente
6ed6ac567b
New Feature: roof tiles can be destroyed.
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2174 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-10-25 23:45:09 +00:00
Wanne
ef54e5ebfd
Merged from revision: 2013
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Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 09:25:08 +00:00
Flugente
f18782a2bd
New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1848 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-30 22:20:39 +00:00
Wanne
f3f6e8dca6
- Added rifle silencer burst sounds (by silversurfer)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1821 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-10-14 11:54:08 +00:00
Flugente
82058270f1
added new scuba gear picture and pepper spray sounds (by Shanga)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1582 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-03 17:12:24 +00:00
Flugente
71d7bea33b
New feature: food system requires mercs to eat and drink in order to survive
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- added food items
- added food items to various mechants, BR and as enemy item choice
- added cantina facility
- canteens can now be refilled in sectors by pressing 'Ctrl' + '.'. Map/SectorNames.xml determines wether this is possible, and wether the water will be poisonous
- added new icons related to the food system
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1471 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-21 16:47:16 +00:00
Wanne
921e7a76c4
Zombie Update (by Flugente)
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- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:49:30 +00:00
MaddMugsy
41bd2a0802
1. AttachmentClass and Silhouette xml files moved from Lookup folder to main TableData folder
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2. Added and updated some of the required files from HAM5. Others will be added when the code is ready. HAM5 XML changes have been included for use with the latest XML Editor code. These changes will be ignored by the game.
3. AttachmentClass changes by Flugente applied to xml file.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-09 22:35:54 +00:00
Starwalker
32098eb0c7
shifted one sound file
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@884 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-30 14:40:30 +00:00
Starwalker
d420e1c703
new gun sounds added (Farmer Toby)
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some gun sound-files renamed for easier work with the XML-Editor
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@883 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-30 14:37:27 +00:00
Starwalker
aa2e9fe689
added several new gun sounds and replaced Stechkin sounds (Farmer Toby)
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@881 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-25 11:34:34 +00:00
Starwalker
3ef43f35de
added Sounds for 7.92x57mm and 7.92x33mm ammo
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@878 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-18 06:48:25 +00:00
Wanne
a85ae4b155
- To get a full working version of classic ja2/ub (Data folder) I had to move the sound files from Data-1.13/Sounds to Data\Sounds. This was needed, because otherwise the weapons which have autofire wouldn't have a matching sound, because no autofire sound exists in vanilla ja2. Data-1.13 works like before, because it has a fallback to the Data folder!!
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@868 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-28 18:59:48 +00:00
lalien
259c9d7103
- changed file names for 9x39 weapons (removed dual blank)
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- changed BurstSounds.xml and Sounds.xml to reflect file names change
- reduced volume for crow sounds
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@84 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-06-04 14:23:57 +00:00
lalien
cd70506add
Little Alien
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Initial data import 2006.05.23
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-05-23 19:13:46 +00:00