Commit Graph
689 Commits
Author SHA1 Message Date
Wanne 17efff2861 - Deleted unused file A9_0_ExtraItems_Expert.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1786 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-23 06:53:51 +00:00
Wanne 2f8b400e7b - Restored missing Covert Ops-Traits for Mouse and Elroy (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1785 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-23 06:42:37 +00:00
silversurfer 18a8a13e5d - fixed attachment class of trigger group
- fixed coolness of 4x scope
- fixed coolness of 7x scope

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1783 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 15:03:05 +00:00
Wanne 8e2950b056 - Added new loadscreen hints (by Uriens)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1781 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 08:36:52 +00:00
Wanne e58e084da3 - Addded missing gear kit name 5 ("Premium") for merc Lucky (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1779 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-20 08:11:49 +00:00
Wanne 911a4105ce - Reworked GearKits for Merc and adjusted a few merc profiles (by Off_Topic)
These KITS are Limited to Merc Lvl and prices, it would be tempting to give them "the perfect loadout" but it would take away from the fun and balance of the game.

*List of Kits

Ammo: Extra ammo at the expense of an other item.
Gun Choice: an alternative weapon.
Combat: Mercs drop their Med/Tool Kits in favour of extra firepower.
Fast Rope: Only seen in upper tier Mercs. The idea was to create a basic kit for when you know you are landing in an enemy occupied sector. (Could be change to "Hot LZ")
CQC: Close Combat
HTH: Hand to Hand
LBE: If you feel like splashing the cash for some extra carry capacity.
Paramedic: A kit for Doctors on the front line, dropping their MEdkit for a FirstAid Kit and a Smoke Grenades.
Auto/Heavy WPNs: Skill specific kits.
Sapper: Desroying/Constructing stuff.
Breach: Using explosives or ballistics to open doors.
Covert: Silent weapons/ammo.
Night OPs: Flares etc... 

There are more KITS but they should be self explanatory. It's a lot of info to edit, so if there are any mistakes/oversights let me know and i'll change them. Same goes for any suggestions.

I tweaked these Mercs in order for OST/NST to match and to improve one or two.

Dyno & Smoke: Electronics added to OST to match Demo.
Mouse: Stealthy/Stealthy added to OST Melee removed from NST
Moses: Given Devolve evolution.
Hector:Knifing expert in OST.
Needle: Knifing OST.
Screw: HTH (OST) HTH/Tech (NST)
Elroy: Strealth/Lockpicking.
Carp: Removed Deputy and gave him Teacjng in OST/NST. He's pretty useless at the moment, at least this way he can be a Militia Trainer.
Doc: He had Teaching/Deputy in NST. Changed it to Doctor in NST and no skill in OST.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1778 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-19 11:54:53 +00:00
Flugente 3080a6d05a Shadow had wrong background
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1776 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-17 20:35:05 +00:00
Wanne eb459db10b - Added comments to Samsites.xml (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1774 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-17 14:45:49 +00:00
Wanne 9ebb2471e4 Mobile Militia Improvements (by moa)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1773 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-13 06:33:28 +00:00
Wanne 0bd3963f28 - Updated LoadScreenHints.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1772 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 11:21:31 +00:00
Wanne dcbde7fc46 - Restored German code page file (german.cp)
o To use the german codepage, you cann add the entry CODE_PAGE = german.cp in your ja2.ini file

- Updated LoadScreenHints.xml
o Added a few new hints
o Reworked some existing hints

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1771 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 11:05:20 +00:00
Wanne 511c9c1ea8 - Added new hints (by Faalagorn)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1770 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 07:22:29 +00:00
Wanne 625d880a09 - Added new hint (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1769 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-12 07:18:34 +00:00
Wanne 197239a51d - Added new hint (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1767 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-11 08:59:13 +00:00
silversurfer 8d400f8bbc changed IMP starting gear
Expert Snipers won't get a 10x scope anymore. They get a 2x scope instead. A 10x scope is useless at the start and when we buy or find a sniper rifle it usually has a 10x scope anyway.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1760 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-08 19:25:11 +00:00
Wanne ad1c104538 - Correct a few sentences "LoadScreenHints.xml"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1756 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-05 13:01:54 +00:00
Flugente 9a9c210746 - aligned texts
- added <insurance> tag to backgrounds

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1755 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 23:33:03 +00:00
Flugente 0987191f43 - added more backgrounds
- added new backgrounds to mercs
- <no_male> and <no_female> prohibit specific backgrounds to show up on IMP generation
- <cth_vs_creatures> modifies gun CTH when aiming at creatures

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1754 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 21:09:21 +00:00
Wanne 0e7fb3b00a - Added new hints to LoadScreenHints.xml (by Off_Topic)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1753 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 17:17:24 +00:00
Wanne 64bdbe450d - Added new hints and tips to the LoadScreenHints.xml (by Uriens)
- Added missing OVERHEATING property in "TableData/LoadScreenHints.xml"


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1749 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 10:06:21 +00:00
Flugente baf0a60594 - new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1748 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-03 20:40:56 +00:00
Flugente e9d3115ee7 Clothes can be cut into rags.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1742 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 19:55:49 +00:00
Flugente 5763fe9d73 - Updated faces and added missing camo faces for Spike and Leech (by anv)
- fixed Sparky relationships and quotes (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1737 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-24 23:08:25 +00:00
Wanne d3355d1c07 - Added optional profile names to the XML files (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1735 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-21 22:25:16 +00:00
Wanne 8905dcc21b - Updated Vehicles.xml (by silversurfer)
o Added the jeep

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1734 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-21 07:52:47 +00:00
Flugente 25acada9c1 added a few loadscreen hints (by Acqsen & Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1730 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-19 19:43:33 +00:00
Flugente 1f42603859 made tripwire merges not that hard, thereby reducing the stat gain
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1729 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-16 22:27:29 +00:00
Wanne 27dfcb84a4 - Fixed wrong index of drunken Larry in MercAvailability.xml (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1728 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-15 20:21:19 +00:00
Wanne 62b01d0637 - Bugfix: Fixed duplicated tags that were introduced in revision 1725 (thx to silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1726 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-11 20:08:25 +00:00
Wanne 4fe527ca86 - Re-added missing buddies/hates for some merc that were overwritten in revision 1715
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1725 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-11 19:19:35 +00:00
Flugente 65ef13b10a added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod:
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added <PercentRangeBonus> as a complement to <Rangebonus>
- added the possibility for LBE vests to function as plate carriers

These were the missing features from IoV previously not in the 1.13 trunk. Thereby, IoV is now fully compatible to the current trunk (by DepressivesBrot)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1722 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-08 21:08:44 +00:00
Flugente df70dd50a5 R-Holster is now covert.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1721 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-06 20:44:38 +00:00
Wanne ae71026775 - Added missing MERC level up emails for John Kulba and the 3 JA1 natives
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1719 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-31 20:25:48 +00:00
Wanne c5eeb55758 - Bugfix: Fixed wrong bio index for the 3 JA1 natives (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1718 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-31 20:10:47 +00:00
Flugente 2f705f83cb new item tag <ItemChoiceTimeSetting> forbids AI from picking an item at night if set to 1 and at day if set to 2
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1716 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-30 19:34:13 +00:00
Wanne d299f4c115 - Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)
o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
-> RECRUITABLE_SPECK, RECRUITABLE_JOHN_KULBA, RECRUITABLE_JOHN_KULBA_DELAY, RECRUITABLE_JA1_NATIVES
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1715 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-29 11:55:20 +00:00
Wanne b662474c9a - Added possibility to create 7 IMP males instead of only 4 (by Parkan)
o Added profiles & other needed XML data for 3 new IMPs (MercProfiles.xml, ...)
o The 3 new IMPs use voice set (speech & edt) of IMP (51, 52, 53). All speeches are Russian currently, texts in English


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1713 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-23 13:14:06 +00:00
Wanne ee7170e778 - Re-added the <ubGraphicNum>245</ubGraphicNum> for uiIndex=445 (5.56x45mm Belt M) which got lost in revision 1708 (thx to silversurfer for reporting)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1709 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-19 07:30:30 +00:00
Wanne 27f51f779c Added / Updated Item graphics (by Bambusar)
o see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/322670/Searchpage/1/Main/12303/Words/Bambusar+/Search/true/Re_BUGZILLA_report_all_bugs_he.html#Post322670

Pepper Spray      SM
Spray Canister    SM
Scuba Mask        SM
Diving Bottle     SM
Scuba Fins        SM
Binders           SM

Flashlight        SM MD BIG
Flashlight        SM MD BIG
Garotte           SM MD BIG
Body              SM MD BIG
Binders

TIMS Backpack     SM
ARUC Backpack     SM
MALICE3 Backpack  SM
TIMS Pack         SM
TT 3-Day Pack     SM
Patrol Pack       SM 

Light knife       MD



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1708 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-17 19:07:33 +00:00
Wanne 507d9d3be3 - Bugfix: Fixed missing <ubGraphicNum>245</ubGraphicNum> for uiIndex=445 (5.56x45mm Belt M) (by Bambusar)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1707 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-16 09:27:28 +00:00
Wanne a5db19bccf - Bugfix: Added missing nAccuracy tag with value 6 for uiIndex = 675 (HK P7M8) (by Bambusar)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1705 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-16 06:25:14 +00:00
Wanne 5723a889d3 - Removed double (wrong) Speck Entry on index = 1
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1704 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-15 13:12:36 +00:00
Wanne 6682a6b315 - Fixed Speck Merc Bio (by Charlie_May )
- Removed empty lines in EncyclopediaQuests.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1702 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-11 20:39:48 +00:00
Wanne 91eeef7d4b Added Speck to M.E.R.C (by anv)
o From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website:
- on recruiting Speck
- on trying to recruit unavailable Speck
- on trying to recruit unavailable Biff (present in game files and code, but previously unused)
- Speck advertising himself

Fixed Biggin's wrong ammo (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1701 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-11 19:44:24 +00:00
Wanne 66739d1cf9 - Hireable Mike (by merc05)
http://www.bears-pit.com/board/ubbthreads.php/topics/322512/1/Improved_hireable_Mike_script.html

How to recruit Mike?
It doesn't matter if you have an AIM member and what you do in the initial dialogue with Mike. First you have to get him to around critical state, but not kill him. Now use the mouth icon to talk to him during combat. Choose recruit (you will need a merc with leadership skills >= 70). Mike will end combat and offer you his services for 10000$. If you decline he leaves for good, if you accept you get him as your merc.

Credits:
o Face: http://kermi.pp.fi/JA_2/Faces/Kazuya/Veterans/
o Soundset: http://www.chironkft.net/ja2mike.htm (not available anymore)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1700 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-10 21:00:23 +00:00
Flugente d9ebefaa70 Fix: corrected .50 BMG Mag AP size to 10 (by DepressivesBrot)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1699 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-08 16:28:28 +00:00
Wanne 34c2c41f95 - Fixed wrong scope magnification factor for PS0-3 (by silversurfer)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1697 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-07 09:03:33 +00:00
Flugente 052b3a9343 - Darrel now sells farm products
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1696 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-05 21:48:45 +00:00
Wanne e2aa0f56fd - Bugfix: MERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1693 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-05 14:49:58 +00:00
Flugente a14ecd4b21 added enemy profiles from 'Modders to Backers Event' (by Shanga)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1692 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-07-02 19:44:12 +00:00