Commit Graph
1255 Commits
Author SHA1 Message Date
inshy 2cbde8d37d -Replaced multilayer STI for Main Menu by singlayer
-Updated 176.EDT
-Deleted wrong speech files for prof 175 and 176 (In original WF6 there is no this files... Someone must do it in audio studio)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1260 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-21 10:05:19 +00:00
inshy e54c4cb0c5 -Translate to russian some lines
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1259 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-19 21:03:28 +00:00
Wanne ebc391cd4a - Deleted old executables of "ja2.exe" and "Map Editor.exe"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1258 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 15:02:35 +00:00
Wanne 71cb695318 ************************************************************
* Merged GameDir from Development Trunk: Revision 4063 *
************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1257 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-01-18 10:24:49 +00:00
Starwalker 71760e4d79 added single 43mm grenades for use with NAS. May not be fully functional at this time and WILL NOT work without NAS. Item descriptions contain warning.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1256 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-12-06 09:54:14 +00:00
Starwalker 1f3eac16b3 added big pics of single 43mm grenades (ChrisL)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1255 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-12-06 09:47:54 +00:00
Starwalker 60f75c8129 added interface pics of single 43mm grenades (ChrisL)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1254 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-12-06 09:47:18 +00:00
Starwalker 5aa18a87a0 added small pics of single 43mm grenades
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1253 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-12-06 09:46:53 +00:00
Starwalker a32b5533a1 repeated upload of items.xml due to earlier problems with foreign language descriptions of 9x18mm Glaser ammo.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1252 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 16:21:35 +00:00
Starwalker 5facf05a0b added 9x18mm Glaser ammo.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1251 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 15:46:21 +00:00
Starwalker f4bff25368 big pics for 9x18 Glaser ammo added
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1250 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 15:45:24 +00:00
Starwalker c411289ce6 interface small pics for 9x18 Glaser ammo added
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1249 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 15:45:00 +00:00
Starwalker 5fb24cd0e5 small pics for 9x18 Glaser ammo added
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1248 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-30 15:44:40 +00:00
Wanne a1b30ff635 - Fixed data\TableData\Magazines.xml
- Fixed "MINIMUM_CTH_DIVISOR" default value in Data\ja2_options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1247 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-11-02 09:24:09 +00:00
Starwalker 88f55fbfd5 added .38 Match and HP Solid ammo (including ammo crates).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1246 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-28 11:32:17 +00:00
Starwalker b8d5fe8d67 added .38 Match and HP Solid ammo (including ammo crates).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1245 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-28 11:31:51 +00:00
Starwalker 4905ee1517 added pics for new .38Spc ammunition.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1244 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-25 13:13:56 +00:00
Starwalker b096ca18dd added pics for new .38Spc ammunition.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1243 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-25 13:13:37 +00:00
Starwalker ef20011a07 added pics for new .38Spc ammunition.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1242 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-10-25 13:13:23 +00:00
Starwalker c6bbb23d7a replaced small pic of First Aid Kit, because it was still the old 'white box' pic.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1241 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-24 10:15:56 +00:00
Wanne acc2745efa - Fixed wrong Y offset of "P90" and "First Aid Kit" which leaded to a CTD im Map Editor when you select those items for merc inventory
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1240 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-22 10:27:04 +00:00
Wanne 1fbc06f8b3 - XML Editor Update: Version 0.42b
o You can now define the path of your language specific GameDir folder
o See XMLEditorInit.xml (GameDir_Russian_Path, GameDir_German_Path, ...)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1239 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-18 14:46:43 +00:00
Wanne b3a06caaee - XML Editor Update: Version 0.42a
o XML Editor can also start now, when language specific files (*.Items.xml and *.AmmoStrings.xml) do not exist
o The language specific Items Tab for the missing files will be invisible and the file will NOT be created on save
o The language specific AmmoStrings Menu item for the missing files will be invisible and the file will not be created on save
o The improvements also increases performance on save!!

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1238 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-15 20:54:18 +00:00
Starwalker 1adbaa930e added some Unfinished Business items that were requested for modding work.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1237 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-15 10:05:58 +00:00
Starwalker 711b088b9b added some Unfinished Business items that were requested for modding work.
First try did not work properly because someone moved the language files without notifying me :-(

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1236 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-15 10:05:14 +00:00
Wanne c01e92d548 - Moved language specific XML files (e.g: German.*.xml, Russian.*.xml, ...) to language specific SVN GameDir folder: https://81.169.133.124/source/ja2/trunk/GameData
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1235 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-14 16:36:54 +00:00
Starwalker 72805ea2fb The medium pics of the Beretta Storm and the AI AWM showed some non-transparent background in-game (though not in the XML-Editor), I fixed this.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1234 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-09 07:17:34 +00:00
inshy 063c442f5a - Deleted Russian text from English description
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1233 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-06 07:17:07 +00:00
Wanne cdfe00c9a1 - Bugfix: Changed DYNAMIC_AIM_LIMITS to DYNAMIC_AIMING_LIMITS in INIEditorJA2Options.xml (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1232 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-09-05 16:42:08 +00:00
Starwalker c5692ae425 added some item pics from Unfinished Business, for later addition of those items.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1231 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-08-30 08:38:05 +00:00
Starwalker 600b5bfec3 added some item pics from Unfinished Business, for later addition of those items.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1230 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-08-30 08:37:56 +00:00
Starwalker 82e48cbf3c added some item pics from Unfinished Business, for later addition of those items.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1229 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-08-30 08:37:41 +00:00
Wanne 551cc4c5c5 - Removed old outdated Executables
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1228 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-08-20 08:22:34 +00:00
Wanne 90898adacb - Updated German.Items.xml (by Toby)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1227 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-07-28 16:45:17 +00:00
Wanne b6314a938f Shortened description of CAWS (index = 33)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1226 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-07-22 08:31:27 +00:00
Wanne b89796361c - Updated German.Items.xml (by Toby)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1225 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-06-03 21:01:32 +00:00
Starwalker 0d22d648ba corrected description of AK-drum adapter
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1224 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-05-26 12:30:08 +00:00
Starwalker bc51802cc0 added attachability of Rod&Spring to some guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1223 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-05-26 11:49:34 +00:00
Starwalker 62f6c7a8b2 removed ability to attach Trigger group from AEK-rifles.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1222 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-05-12 10:37:07 +00:00
Wanne 878f4f5c7e - Renamed SELF_TRAINING_DIVISOR to TRAINING_RATE_DIVISOR in Data-1.13/Ja2_Options.INI to reflect the property in the source. (by Headrock)
- In Data/Ja2_Options.INI it was already correct named TRAINING_RATE_DIVISOR

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1221 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-18 14:02:43 +00:00
Starwalker 0a1b7a692a added Beretta Cx4 Storm
corrected a few descriptions

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1220 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-01 06:46:16 +00:00
Starwalker 19d9c1ebb8 added pic for Beretta Cx4 Storm
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1219 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-01 06:34:21 +00:00
Starwalker 5646a6fc6a added pic for Beretta Cx4 Storm
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1218 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-01 06:33:21 +00:00
Starwalker 45401b4e26 added pic for Beretta Cx4 Storm
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1217 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-04-01 06:33:13 +00:00
Wanne cc6c21060c - Fixed missing properties from APBPConstants.ini (spotted by Warmsteel, fixed by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1216 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-23 10:59:35 +00:00
Wanne 5ff87d9aa1 - New INI Editor (v1.5): Numeric values for (minvalue, maxvalue, defaultvalue, incement) in the "INIEditorJA2Options.xml" can now be set to numeric values
- Updated Facilities.xml (by Headrock)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1215 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-12 14:07:03 +00:00
Wanne b765e3f383 - Forgot to add the updated Data-1.13/Ja2_Options.INI which is used for the latest EXE Release
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1214 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-10 07:20:12 +00:00
Wanne 2e815521f5 New EXE Release (Build: 3358)
New Map Editor Release (Build: 3358)

New Features
-------

- Map Editor can now load/save big sector maps.
- Control hardcoded list of unclickable ("bad") sectors via XML file.
o On the strategic map, the player cannot click or highlight specific
  sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
  that flags a sector as "bad". (<BadSector>1</BadSector>)
- Move hardcoded underground sectors initialization to Lua script file. (by Realist)
o Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
  Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
  Also enables underground bloodcat population.
- Changed order of properties in GameSettings.cpp
- Sorted Data-1.13\ja2_options.ini
- Translated missing HAM 3.6 German Texts


Bugfixes
------

- In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu()
- HAM 3.6 fixes
- Turns out that the program is saving the number of used Placement Slots to the temp file fine, 
  but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, 
  it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
- The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. 
  In all other builds it is set to FALSE.


Info Map Editor
-------
Q: How can I create Big Maps with the Editor?
A: 1.) Start the new Map Editor.exe file
   2.) The Map Editor should load a map automatically
   3.) You see now 2 new text boxes (Rows, Cols) in the taskbar
   4.) Enter the size of the new map in the Rows text box. It should not be greater than 2000
       Cols always have the same size than Rows. That's why you can't enter a number for Cols.
       Normal maps have a size of 160 rows X 160 cols
   5.) Now click on New map" or load an existing map
   6.) The map should have now the new size you entered for Rows
       If you loaded a map, the original map is placed in the center of the new big map
   7.) Make any changes you like to the map
   8.) Save the map. Depending on the mapsize it could take some minutes
   9.) The map will be saved in the Profiles folder

Q: How can I easy navigate in the editor in big maps?
A: 1.) Use the arrow keys to scroll. For fast scrolling press SHIFT + Arrow keys.
   2.) Press "i" and you get an overview of the map.
       Use the Arrow keys to scroll. By pressing also SHIFT you scroll much faster

Q: What is the version 1.12 checkbox?
A: If this checkbox is checked, the map will be saved in version 1.13 (vanilla JA2) format

Q: What limitions for big maps has the current Map Editor?
A: 1.) Radar maps are not created correctly for big maps. Only the upper left corner of the map is shown in the radar map
   2.) NPC-Scripts are bound to grid numbers. They are not yet converted to the new grid numbers when altering a normal map
   3.) There are a lot of hardcoded grid numbers in the source code, so they only work with normal maps
   4.) For now you should only create big maps, that do not have any NPCs on it, that trigger special actions
       For outdoor maps or town maps (that do not have any NPCs special actions) big maps work fine

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1213 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-07 18:46:35 +00:00
Wanne 0b71d2017d - Bugfix: FacilityTypes.xml (Data/TableData/Map)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1212 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 22:32:58 +00:00
Wanne eb05708a4a New EXE Release (Build: 3342)
New Features
-------

- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)

- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs

Info
-------

- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 19:08:06 +00:00