- fixed some crashes when loading 4xx built savegames.
- Added new, optional JA2.INI parameter to select windowed mode instead of Fullscreen (SCREEN_MODE_WINDOWED)
- tactical militia command: stopped merc from moving to militia in combat if he doesn't have a headset (radio)
- updated credits screen to the 1.13 Credits
- translated "low cpu usage" option text for german version
- improved existing "escorting kulbas" bugfix
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@712 4f8fa57e-7814-0410-bad4-adc449f26b7c
- menu descriptions fixed
- new menu option: Low CPU Usage (patch from MTX/defrog)
-increased inventory capacity for IMP items doled out in ImpItemChoices.xml
-changed ammo given to IMPs so they have at least two clips for their main gun
-skip the CompatibleFaceItem check if either item is Nothing. This will let us trim some lines from compatiblefaceitems.xml that are screwing up the xml-editor.
- bugfix: CTD when Skyrider is escorted to his heli in drassen (before Skyrider talks to the mercs)
- changed: Location of the Heli information box in Strategy Screen in High Resolution
- bugfix: CTD in German Version if you press 'q' in tactical (-> Missing strings in _GermanText.cpp)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@710 4f8fa57e-7814-0410-bad4-adc449f26b7c
SAVEGAME BREAKING STUFF -> YOU HAVE TO START A NEW GAME!
- changed: Translated "Silent Skyrider" option text for German version
- changed: Set max number of towns, town sectors and sam sites on strategic map to 50, 260 and 50 accordingly
- changed: AP costs for reloading a GL or RL by attaching an item are taken now from weapons.xml (still buggy, allows cheating)
- bugfix: Invalid APs deduction when shooting - player could win 1 AP, if he raises weapon first and then shoots
- bugfix: CTD when tooltip should be displayed on militia and no merc is in that sector
- bugfix: If queen retakes mine sector, player still gets income (money) from the mine although the "Daily Income" string on Strategic Screen is shown correctly.
- bugfix: no explosion if the rocket launcher was reloaded manually (with attaching a rocket/grenade)
- bugfix: German "Umlaute" were not displayed correctly for short item names
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@669 4f8fa57e-7814-0410-bad4-adc449f26b7c
- memory leaking fix
- slow progress for enemy items choice added
- enemies and militia can have ambidexterous skill and a second gun (elites and regular troops/milita only)
- new menu option: silent Skyrider
- bugfix: militia, came as reinforcements, tend to stop at a halfway, if main battle is at the opposite side of map, they are coming from
- bugfix: when merging an item to a stack of items all of them were converted to a new item
- bugfix: Turning APs were not deducted (wrong bugfix in version 653)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@637 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Ira invisible bug in rebel basement
- bugfix: Wrong AP deduction if a merc punches the enemy
- changed: The queen should try to get the cities back after they were liberated, just like the SAM's
- feature: Added armor filter buttons (helm, vest, legging, plate) to Bobby Rays
- feature: Added misc filter buttons (blades, grenades, ...) to Bobby Rays
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@620 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Gabby did not show up in Sci-Fi mode. Now Gabby is randomly located in sector H11 or I4 (new game is required)
- bugfix: Tracer bullets animation starts some tiles away of where the shooter is (you also have to update GameDir because of updated \Tilecache\bullet_tracer.sti
- fixed some memory leaks
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@619 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Mary & John cannot be escorted if you have 16 mercs in your team
- bugfix: Wrong text placement in the florist gallery website
- bugfix: Sam site externalization code
- bugfix: Reinforcement CTDs
- bugfix: Secrets on strategic map and other externalized stuff were not properly initialized, if user loads a saved game before he creates a new game
- added possibility to dismiss a vehicle without passengers
- added ability to use ogg-files in speech sound files
- army externalization
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@609 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Endless clock after stealing
- bugfix: CTD after talking to Darren in San Mona (in the boxing club)
- bugfix: Wrong APs deduction from stealing
- bugfix: Prevent Nada objects from stealing
- bugfix: CTD when trying to add 13th town
- changed: APs for stealing from 10 to 14 (because stealing is more than simple picking enemies gun)
- changed: You cannot steal items from head, body, leg or face until the enemy is collapsed (lying on the ground)
- changed: Tooltips on the enemy are only displayed if the enemy can be seen by the selected merc
- preparations to increase number of town sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@576 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: CTDs after you have placed your mercs before the attacking occurs
- bugfix: CTD when trying to recruit John & Mary and there is only one free place left in the whole team
- bugfix: fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa
- reseted IMP activation text box after creating an IMP
- added notification when you try to create a new IMP and you already have the maximum number of mercs (18) in your team
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@563 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Landmines
- bugfix: Got a "misplaced" I.M.P email on day 3
- bugfix: Laptop -> Personnel -> Inventory scroll buttons
- changed max number of slots for towns (hardcoded value)
- highest town index defines the number of towns on map (user defined value via xml)
- updated cities.xml handling code so now it is possible to control can player train militia in town or not
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@554 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Average column in laptop->profiles was not correct calculated
- feature: Moved Auto save to option screen
- feature: German.Items.xml can now use "Umlaute". It is now correct displayed in the game
- added sector variation (see "TableData\Map\AltSectors.xml")
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@530 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: CTD on maps with tanks
- feature: Added INI Setting and ability to manually train mobile militia at a cost (MILITIA_COST_MODIFIER, MUST_TRAIN_MOBILE_MILITIA)
- feature: Added INI setting and ability to train veteran militia (TRAIN_VETERAN_MILITIA)
- feature: Moved auto save from ja2_options.ini to option screen
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@526 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Removed the serious bug that was added in exe build 568
- feature: Re-enabled auto save (USE_AUTO_SAVE in ja2_options.ini)
- feature: Lightning can be disabled (ALLOW_LIGHTNING in ja2_options.ini)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@516 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added Captain J's coverage armor mod (see ENABLE_ARMOR_COVERAGE in Ja2_Options.INI)
- updated some German strings
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@512 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when merc spots an enemy after climbing up/down a rooftop
- bugfix: Added Pulmu's weight calculation fix
- intense save/reload fix#1: error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum.
- fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVALIABLE, GAME_PROGRESS_IGGY_AVALIABLE) in Source code and INI files
- Shortened some weapon types name from the weapon description panel, cause they were too long and were overlapping ammo name (e.g: Machine Pistol -> MP, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@511 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: When loading an I.M.P by nickname or 90210 the voice was not set correct
- feature: Now it is possible to load an I.M.P. even if it has multiple blanks (spaces) in the nickname. E.g. "Mr D 2", "Jack 1", ...
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@510 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: CTD in German version when using auto fire (missing german strings)
- bugfix: Wrong chance to hit calculation when using RPG rocket launchers
- fixed some spelling mistakes in german and english version
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@508 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix (from build 529): IMPs have wrong voices
- bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;)
- You can have a maximum number of 6 imps (3 women and 3 men). All have different voices.
- If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data.
- Prevent the user from selecting used voices in the IMP Voice selection screen
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@503 4f8fa57e-7814-0410-bad4-adc449f26b7c
- moved Random personality flag from INI to option screen
- added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6)
- bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT AND CAUSES CTDs!)
- bugfix: CTD when using Random personality in I.M.P creation
- bugfix: allow women to be in regular army and administrators
- bugfix: CTD bug when stealing (thx to Brent Johnson aka Nonomori)
- bugfix: when camouflage has worn off for one merc, it was said that every merc camouflage has worn off (including vehicles)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@500 4f8fa57e-7814-0410-bad4-adc449f26b7c
- ShadowWarrior's new tooltip code
- bugfix: CTD when bullets hit door
- bugfix: Gas mask was always worn in low-level tooltips
- bugfix: New drop item system (XML Drop system)
- bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected
- bugfix: Jeep & Eldorado have the same animation like the Hummer
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@490 4f8fa57e-7814-0410-bad4-adc449f26b7c
-quick fix: enemies don't use NVGs during the daytime
-fixed percentstatusdrainreduction usage in UseKitPoints
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@454 4f8fa57e-7814-0410-bad4-adc449f26b7c
-made mercs say quote when blinded by flashbang
-random GL grenades chosen by enemies now limited by player progress
-Added option for experienced elite percentages
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@453 4f8fa57e-7814-0410-bad4-adc449f26b7c
-updated XML-Drop files
-added militia drop rate to XML-Drop files
-added drop rates for LAWs. mortars, launchers, knives, ... (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@443 4f8fa57e-7814-0410-bad4-adc449f26b7c
-externalized AP costs for attachments or an attachment-by-attachment basis
-added APCost to Attachments.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@439 4f8fa57e-7814-0410-bad4-adc449f26b7c
--added APCost
--added secondResultingItemIndex
--renamed resultingItemIndex to secondResultingItemIndex
(see notes on wiki for usage)
- Bugfix: Bobby Ray's Ammo filter was not working properly
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@435 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Vehicle inventory
-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
-> New XML-Drop files (EnemyWeaponDrops.xml, ...)
-> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
-> Disable "Enemies drop all items" to use the new drop system
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@430 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed breaklights not working in Drassen Mine sector
- dying soldiers don't fallback into obstacles anymore. but they still fallback through wall
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@389 4f8fa57e-7814-0410-bad4-adc449f26b7c
- fixed camo not working on enemy soldiers
- proper loading of map versions 5.0, 5.25 and 6.0. existing mods friendly.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@380 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed integral bipods not working properly
-changed "bipod" tag in items.xml from a boolean to an integer. It is now the to-hit bonus for the bipod.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@361 4f8fa57e-7814-0410-bad4-adc449f26b7c
-externalized assignment (repair, doctor, training) constants to ja2_options.ini, and added a few for good measure ;)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@345 4f8fa57e-7814-0410-bad4-adc449f26b7c
-added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags to exe and to ja2options.ini (requires new game to use)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@337 4f8fa57e-7814-0410-bad4-adc449f26b7c