Commit Graph
112 Commits
Author SHA1 Message Date
Wanne 10e8dc73df New build (742)
- fixed some crashes when loading 4xx built savegames.
- Added new, optional JA2.INI parameter to select windowed mode instead of Fullscreen (SCREEN_MODE_WINDOWED)
- tactical militia command: stopped merc from moving to militia in combat if he doesn't have a headset (radio)
- updated credits screen to the 1.13 Credits
- translated "low cpu usage" option text for german version
- improved existing "escorting kulbas" bugfix

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@712 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-02-25 14:42:38 +00:00
MaddMugsy b19ba37d88 New Build (728):
- menu descriptions fixed
- new menu option: Low CPU Usage (patch from MTX/defrog)
-increased inventory capacity for IMP items doled out in ImpItemChoices.xml
-changed ammo given to IMPs so they have at least two clips for their main gun
-skip the CompatibleFaceItem check if either item is Nothing.  This will let us trim some lines from compatiblefaceitems.xml that are screwing up the xml-editor.
- bugfix: CTD when Skyrider is escorted to his heli in drassen (before Skyrider talks to the mercs)
- changed: Location of the Heli information box in Strategy Screen in High Resolution
- bugfix: CTD in German Version if you press 'q' in tactical (-> Missing strings in _GermanText.cpp)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@710 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-02-22 22:42:35 +00:00
Wanne fb18810d63 new exe (build 687)
SAVEGAME BREAKING STUFF -> YOU HAVE TO START A NEW GAME!

- changed: Translated "Silent Skyrider" option text for German version
- changed: Set max number of towns, town sectors and sam sites on strategic map to 50, 260 and 50 accordingly
- changed: AP costs for reloading a GL or RL by attaching an item are taken now from weapons.xml (still buggy, allows cheating)
- bugfix: Invalid APs deduction when shooting - player could win 1 AP, if he raises weapon first and then shoots
- bugfix: CTD when tooltip should be displayed on militia and no merc is in that sector
- bugfix: If queen retakes mine sector, player still gets income (money) from the mine although the "Daily Income" string on Strategic Screen is shown correctly.
- bugfix: no explosion if the rocket launcher was reloaded manually (with attaching a rocket/grenade)
- bugfix: German "Umlaute" were not displayed correctly for short item names

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@669 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-01-29 13:40:48 +00:00
Wanne 5a42cf9db9 new exe (build 665)
- memory leaking fix
- slow progress for enemy items choice added
- enemies and militia can have ambidexterous skill and a second gun (elites and regular troops/milita only)
- new menu option: silent Skyrider
- bugfix: militia, came as reinforcements, tend to stop at a halfway, if main battle is at the opposite side of map, they are coming from
- bugfix: when merging an item to a stack of items all of them were converted to a new item 
- bugfix: Turning APs were not deducted (wrong bugfix in version 653)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@637 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-01-18 19:10:44 +00:00
Wanne 42b4939404 new exe (build 656)
- bugfix: Ira invisible bug in rebel basement
- bugfix: Wrong AP deduction if a merc punches the enemy
- changed: The queen should try to get the cities back after they were liberated, just like the SAM's
- feature: Added armor filter buttons (helm, vest, legging, plate) to Bobby Rays
- feature: Added misc filter buttons (blades, grenades, ...) to Bobby Rays

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@620 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-01-07 21:07:45 +00:00
Wanne 5a9e50dc85 new exe (build 650)
- bugfix: Gabby did not show up in Sci-Fi mode. Now Gabby is randomly located in sector H11 or I4 (new game is required)
- bugfix: Tracer bullets animation starts some tiles away of where the shooter is (you also have to update GameDir because of updated \Tilecache\bullet_tracer.sti
- fixed some memory leaks

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@619 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-12-17 13:51:04 +00:00
Wanne a0a26c4593 new exe (645)
- bugfix: Mary & John cannot be escorted if you have 16 mercs in your team
- bugfix: Wrong text placement in the florist gallery website
- bugfix: Sam site externalization code
- bugfix: Reinforcement CTDs
- bugfix: Secrets on strategic map and other externalized stuff were not properly initialized, if user loads a saved game before he creates a new game
- added possibility to dismiss a vehicle without passengers
- added ability to use ogg-files in speech sound files
- army externalization

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@609 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-12-04 22:00:02 +00:00
Wanne 75a0116d72 new exe (631)
- bugfix: Endless clock after stealing
- bugfix: CTD after talking to Darren in San Mona (in the boxing club)
- bugfix: Wrong APs deduction from stealing
- bugfix: Prevent Nada objects from stealing
- bugfix: CTD when trying to add 13th town
- changed: APs for stealing from 10 to 14 (because stealing is more than simple picking enemies gun)
- changed: You cannot steal items from head, body, leg or face until the enemy is collapsed (lying on the ground)
- changed: Tooltips on the enemy are only displayed if the enemy can be seen by the selected merc
- preparations to increase number of town sectors

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@576 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-11-13 08:45:08 +00:00
Wanne 75abcc9375 new exe (620)
- bugfix: CTDs after you have placed your mercs before the attacking occurs
- bugfix: CTD when trying to recruit John & Mary and there is only one free place left in the whole team
- bugfix: fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa
- reseted IMP activation text box after creating an IMP
- added notification when you try to create a new IMP and you already have the maximum number of mercs (18) in your team

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@563 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-11-06 21:13:20 +00:00
Wanne fcf8c0e8be new exe (614)
- bugfix: CTDs in Drassen tactical screen

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@557 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-11-02 22:49:26 +00:00
Wanne a3c7bb3add new exe (609)
- bugfix: Landmines
- bugfix: Got a "misplaced" I.M.P email on day 3
- bugfix: Laptop -> Personnel -> Inventory scroll buttons 
- changed max number of slots for towns (hardcoded value)
- highest town index defines the number of towns on map (user defined value via xml)
- updated cities.xml handling code so now it is possible to control can player train militia in town or not

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@554 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-30 20:21:58 +00:00
Wanne ac2f2fa83b new exe (602) & map editor (602)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@545 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-14 05:31:21 +00:00
Wanne cc97202ffb new exe (592)
- bugfix: Average column in laptop->profiles was not correct calculated
- feature: Moved Auto save to option  screen
- feature: German.Items.xml can now use "Umlaute". It is now correct displayed in the game
- added sector variation (see "TableData\Map\AltSectors.xml")

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@530 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-05 10:00:57 +00:00
Wanne 9c14441d54 new exe (587)
- bugfix: CTD on maps with tanks
- feature: Added INI Setting and ability to manually train mobile militia at a cost (MILITIA_COST_MODIFIER, MUST_TRAIN_MOBILE_MILITIA)
- feature: Added INI setting and ability to train veteran militia (TRAIN_VETERAN_MILITIA)
- feature: Moved auto save from ja2_options.ini to option screen

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@526 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-10-01 10:59:35 +00:00
Wanne 280bc015d4 - bugfix: CTD when loading a savegame after an auto save was loaded -> Autosave works now ;-)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@517 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-29 05:49:41 +00:00
Wanne def9d21164 new exe (575)
- bugfix: Removed the serious bug that was added in exe build 568
- feature: Re-enabled auto save (USE_AUTO_SAVE in ja2_options.ini)
- feature: Lightning can be disabled (ALLOW_LIGHTNING in ja2_options.ini)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@516 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-28 15:27:59 +00:00
Wanne eba756b5b3 - English ja2.exe (build: 568)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@515 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-28 10:26:41 +00:00
Wanne 1c86c8ff3e new exe (568)
- added Captain J's coverage armor mod (see ENABLE_ARMOR_COVERAGE in Ja2_Options.INI)
- updated some German strings

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@512 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-27 20:23:33 +00:00
Wanne ff17f7f61a new exe (564)
- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when merc spots an enemy after climbing up/down a rooftop
- bugfix: Added Pulmu's weight calculation fix
- intense save/reload fix #1: error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum.
- fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVALIABLE, GAME_PROGRESS_IGGY_AVALIABLE) in Source code and INI files
- Shortened some weapon types name from the weapon description panel, cause they were too long and were overlapping ammo name (e.g: Machine Pistol -> MP, ...)



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@511 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-26 19:50:57 +00:00
Wanne 2f7a0ed275 new exe (558)
- bugfix: When loading an I.M.P by nickname or 90210 the voice was not set correct
- feature: Now it is possible to load an I.M.P. even if it has multiple blanks (spaces) in the nickname. E.g. "Mr D 2", "Jack 1", ...

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@510 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-25 07:58:36 +00:00
AcyForsythe d1c95ff433 Vanilla Compatibility for Experienced Difficulty with the Experienced Elite Percentage
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@509 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-23 23:19:46 +00:00
Wanne 06eea72cd7 new exe (542)
- bugfix: CTD in German version when using auto fire (missing german strings)
- bugfix: Wrong chance to hit calculation when using RPG rocket launchers
- fixed some spelling mistakes in german and english version

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@508 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-22 21:05:18 +00:00
Wanne eb016a9bfb new exe (541)
- bugfix: Enemies do not wear NVGs at night


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@505 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-20 09:25:51 +00:00
Wanne 83e59476a5 new exe (538)
- Updated Tooltip code

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@504 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-19 06:01:30 +00:00
Wanne cfc94814a2 new exe (Build: 536)
- bugfix (from build 529): IMPs have wrong voices
- bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;)
- You can have a maximum number of 6 imps (3 women and 3 men). All have different voices.
- If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data.
- Prevent the user from selecting used voices in the IMP Voice selection screen

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@503 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-18 20:29:31 +00:00
Wanne 409a286ec4 new exe (528):
- moved Random personality flag from INI to option screen
- added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6)

- bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT AND CAUSES CTDs!) 
- bugfix: CTD when using Random personality in I.M.P creation
- bugfix: allow women to be in regular army and administrators
- bugfix: CTD bug when stealing (thx to Brent Johnson aka Nonomori)
- bugfix: when camouflage has worn off for one merc, it was said that every merc camouflage has worn off (including vehicles)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@500 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-17 07:52:28 +00:00
Wanne 27561beb87 new exe (518):
- ShadowWarrior's new tooltip code
- bugfix: CTD when bullets hit door
- bugfix: Gas mask was always worn in low-level tooltips
- bugfix: New drop item system (XML Drop system)
- bugfix: Not all Face-Items (Goggles, NVGs, ...) are dropped, when "Drop all items" is selected
- bugfix: Jeep & Eldorado have the same animation like the Hummer

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@490 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-08 21:24:37 +00:00
MaddMugsy b22dadf4c1 new exe (493):
-switched tooltips to work when ALT is held instead of CTRL

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@461 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-29 18:43:58 +00:00
MaddMugsy 63eb63bd7e new exe (492):
-added soldier tooltips (English only -- localization pending)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@460 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-29 18:42:02 +00:00
MaddMugsy 48d2babd52 new exe (490):
-quick fix: enemies don't wear sun goggles at night

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@456 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-29 16:46:48 +00:00
MaddMugsy aef1cd0478 new exe (489):
-quick fix: enemies don't use NVGs during the daytime 
-fixed percentstatusdrainreduction usage in UseKitPoints

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@454 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-29 07:04:39 +00:00
MaddMugsy 9e37694d8e new exe (480):
-made mercs say quote when blinded by flashbang
-random GL grenades chosen by enemies now limited by player progress
-Added option for experienced elite percentages


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@453 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-29 06:30:01 +00:00
MaddMugsy dea5f3809b new exe (479):
-bugfix: merges not working
-bugfix: attachments not costing APs

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@444 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-27 04:39:29 +00:00
Wanne 8b49b43551 new exe (478):
-updated XML-Drop files
-added militia drop rate to XML-Drop files
-added drop rates for LAWs. mortars, launchers, knives, ... (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml) 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-26 12:26:07 +00:00
MaddMugsy c63d66cf6f new exe (477):
-attachments bugfix

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-25 23:56:35 +00:00
MaddMugsy 69462a09e7 new exe (476):
- BR ammo filter fix that didn't make it into the last exe for some reason...

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@441 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-25 23:51:10 +00:00
MaddMugsy 2d2e493cc3 new exe (475):
-externalized AP costs for attachments or an attachment-by-attachment basis
-added APCost to Attachments.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@439 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-25 22:56:06 +00:00
MaddMugsy d8e9ba3529 -quick bug fix reading in merges.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@436 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-25 22:08:39 +00:00
MaddMugsy 56062af1b5 -Merges.xml changes:
--added APCost
--added secondResultingItemIndex
--renamed resultingItemIndex to secondResultingItemIndex

(see notes on wiki for usage)

- Bugfix: Bobby Ray's Ammo filter was not working properly


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@435 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-25 21:42:34 +00:00
Wanne 6fd1a85b00 new new exe (466):
- Vehicle inventory
    -> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
    -> New XML-Drop files (EnemyWeaponDrops.xml, ...)
    -> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
    -> Disable "Enemies drop all items" to use the new drop system

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@430 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-25 08:31:51 +00:00
MaddMugsy 741d451fd1 new new exe (453):
-fixed breaklights not working in Drassen Mine sector
- dying soldiers don't fallback into obstacles anymore. but they still fallback through wall


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@389 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-18 01:16:33 +00:00
MaddMugsy 4437f1d8c8 new exe (449):
- fixed camo not working on enemy soldiers
- proper loading of map versions 5.0, 5.25 and 6.0. existing mods friendly.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@380 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-16 17:29:45 +00:00
MaddMugsy 1c986cf3fa new exe (444):
-put a stop to enemies and npcs running into gas and fire (hopefully)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@371 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-15 17:19:23 +00:00
MaddMugsy 5a4edf867b new exe (439):
-fixed integral bipods not working properly
-changed "bipod" tag in items.xml from a boolean to an integer.  It is now the to-hit bonus for the bipod.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@361 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-14 16:04:19 +00:00
MaddMugsy a54fc4a798 new exe (438):
-fixed negative ammo prices

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@357 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-14 03:05:20 +00:00
MaddMugsy d86d106400 new exe (435)
-increased chance of damage from gas by 5%
-fire always damages

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@350 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-13 23:05:15 +00:00
MaddMugsy 8eee9d970d new exe (432):
-externalized assignment (repair, doctor, training) constants to ja2_options.ini, and added a few for good measure ;)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@345 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-13 17:03:39 +00:00
MaddMugsy 285b6a02d4 new exe (430):
-fixed BR display error from exes 427+ (existing savegames ok)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@341 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-13 08:12:29 +00:00
Wanne 779ac7c764 - Added "Heavy Weapons" Filter to Bobby Rays Gun & Ammo
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@338 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-12 11:46:09 +00:00
MaddMugsy 6b0bfde4eb new exe (428):
-added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags to exe and to ja2options.ini (requires new game to use)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@337 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-12 00:57:05 +00:00