added several gun pics for later use:
276 Automag IV
277 LAR Grizzly .45WM
278 Wildey Survivor
279 KP m/31 Suomi
280 Colt Launcher System
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@585 4f8fa57e-7814-0410-bad4-adc449f26b7c
added several gun pics for later use:
276 Automag IV
277 LAR Grizzly .45WM
278 Wildey Survivor
279 KP m/31 Suomi
280 Colt Launcher System
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@584 4f8fa57e-7814-0410-bad4-adc449f26b7c
added several gun pics for later use:
276 Automag IV
277 LAR Grizzly .45WM
278 Wildey Survivor
279 KP m/31 Suomi
280 Colt Launcher System
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@583 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Endless clock after stealing
- bugfix: CTD after talking to Darren in San Mona (in the boxing club)
- bugfix: Wrong APs deduction from stealing
- bugfix: Prevent Nada objects from stealing
- bugfix: CTD when trying to add 13th town
- changed: APs for stealing from 10 to 14 (because stealing is more than simple picking enemies gun)
- changed: You cannot steal items from head, body, leg or face until the enemy is collapsed (lying on the ground)
- changed: Tooltips on the enemy are only displayed if the enemy can be seen by the selected merc
- preparations to increase number of town sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@576 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced SIG 55X pics with those made by Terry Thorne
replaced HK G3KA4 pic with one made by Terry Thorne
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@575 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced SIG 55X pics with those made by Terry Thorne
replaced HK G3KA4 pic with one made by Terry Thorne
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@574 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced interface pics for Micro-Uzi, Mini-Uzi, Tavor, and Uzi with new ones made by Terry Thorne
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@568 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced big pics for Bizon, M16A1, Micro-Uzi, Mini-Uzi, Saiga, SIG Pro, Tavor, and Uzi with new ones made by Terry Thorne
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@567 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: CTDs after you have placed your mercs before the attacking occurs
- bugfix: CTD when trying to recruit John & Mary and there is only one free place left in the whole team
- bugfix: fixed issue with visibility of enemies after raising scoped gun (no need to look twice anymore) and versa
- reseted IMP activation text box after creating an IMP
- added notification when you try to create a new IMP and you already have the maximum number of mercs (18) in your team
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@563 4f8fa57e-7814-0410-bad4-adc449f26b7c
Tagged 20mm and 25mm grenade ammo as SciFi, because the relevant launchers are tagged as SciFi as well.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@561 4f8fa57e-7814-0410-bad4-adc449f26b7c
- bugfix: Landmines
- bugfix: Got a "misplaced" I.M.P email on day 3
- bugfix: Laptop -> Personnel -> Inventory scroll buttons
- changed max number of slots for towns (hardcoded value)
- highest town index defines the number of towns on map (user defined value via xml)
- updated cities.xml handling code so now it is possible to control can player train militia in town or not
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@554 4f8fa57e-7814-0410-bad4-adc449f26b7c