Commit Graph
567 Commits
Author SHA1 Message Date
Flugente 780ea2ec93 added 2 new food items (pics by Soto) that fit Arulco better
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1536 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-09-10 18:38:48 +00:00
Flugente cad1431c5c New Attachment: the rifle grenade device (<AttachmentClass>33554432</AttachmentClass>) acts as a GL on the barrel slot, but blocks all other firing modes, and uses up one bullet.
It is strongly advised not to use this in combination with other underbarrel GLs.

Currently allowed for WW2 rifles with 40mm grenades.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1533 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-26 18:48:52 +00:00
Flugente 7ee9f31b82 added data and new STI's necessary for the new covert ops trait
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1529 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-24 23:48:48 +00:00
Wanne 512427dd1d - Deleted UB loadscreens (800x600 and 1024x768)
- Added UB loadscreens in PNG format
- Updated SectorLoadscreens.xml comments

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1523 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-24 13:11:21 +00:00
Wanne fb6134374a - Updated the "LayoutMainMenu.xml" files to the new format
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1509 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-23 18:22:28 +00:00
lalien c14663028c - support for full screen main menu rev. 5498
- added full screen main menu image for all resolutions
- added xml options mor main menu 
	- StretchImage		if 1 the image is stretched to the screen size
	- CenterImage		if 1 the image is centered in X
	- ImagePositionRelative	if 0 the image is displayed on the same place on any resolution, ignored when StretchImage is active
- obsolete xml tags not removed for compatibility with older versions
- only png images are functional




git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1505 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-23 14:16:46 +00:00
Flugente 573a781a81 New feature: The M.E.R.C. website now also has gearkits (by JMich)
- in order have multiple gearkits for mercs, you have to create them

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1503 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-21 20:35:43 +00:00
Flugente f8882ed87e added cleaning kits as random loot to enemies
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1500 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-20 20:51:22 +00:00
Flugente d4f5eddff6 added pic for cleaning kit (pics by wil473)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1498 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 00:58:02 +00:00
Flugente 1c3d0de4e1 added repair kit to a few shopkeeper's inventories
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1497 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 00:23:20 +00:00
Flugente 83daa2d2ee - added new icons, xml data and settings for the advanced repair/dirt system
- more under http://www.bears-pit.com/board/ubbthreads.php/topics/308926/New_feature_advanced_repair_di.html#Post308926

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1496 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-18 00:02:57 +00:00
Flugente 4e5dec1346 fix: Game did not start because of unknown letter, replaced by simple 'e'
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1495 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-16 22:18:18 +00:00
Wanne 022a653878 - Fixed a typo in Items.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1492 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 17:01:38 +00:00
Wanne afc89ed118 - Added the new <CrowbarModifier> Tag to the Crowbar and Rambo Knife (by JMich)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1491 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 17:00:36 +00:00
Wanne 2a9080e2ff Sandro's feature pack (by Sandro)
- GameDir files for the features
- further infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308884/A_Small_Compilation_of_New_Fea.html#Post308884

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1490 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-14 12:20:35 +00:00
Flugente 8a91a378f4 - updated food values (by Slax)
- new item flag (CAMO_REMOVAL, 1024) for camo-removing items, added to rag (item 1022)
- added xml with current ItemFlag-values (Lookup/ItemFlag.xml)
- added small and medium pics for the masterkey (by wil473)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1489 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-13 20:20:08 +00:00
Flugente 56ec8ebe1c improved item sizes for food
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1485 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-02 20:52:15 +00:00
Wanne 8b0c65515c - Increased number of action items from 255 up to 501 (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1479 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-29 11:48:54 +00:00
Flugente e94dd77d5f added external feeding values for most machineguns and their ammo
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1475 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-23 20:15:24 +00:00
Flugente f4079e586d New feature: guns can now be fed externally
- added necessary face icons
- added description in ini
- as an example, the MG§ and the FN mag can now be fed externally with any 100-rnd 7.62 NATO mag. Internal feeding is possible from the LRAK vest
- for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307574/New_feature_Externally_fed_mac.html#Post307574

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1474 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-23 19:33:37 +00:00
Flugente 71d7bea33b New feature: food system requires mercs to eat and drink in order to survive
- added food items
- added food items to various mechants, BR and as enemy item choice
- added cantina facility
- canteens can now be refilled in sectors by pressing 'Ctrl' + '.'. Map/SectorNames.xml determines wether this is possible, and wether the water will be poisonous
- added new icons related to the food system

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1471 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-07-21 16:47:16 +00:00
Wanne 7fbda56168 Bugfix: Static fortifications (by Flugente)
- Changed Item type for shovel to "Misc-Item" (it cannot be used as a weapon anymore)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1458 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-12 16:08:13 +00:00
Wanne 0a9a0034a1 Fortification feature fixes (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1457 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-12 07:46:03 +00:00
Wanne 45e9b9988d New Feature: static fortifications can now be built by mercs (by Flugente)
- if the terrain allows it, an empty sandbag (item 1540) can be filled to a full sandbag (item 1541). You need to have a shovel (item 1015) in your second hand. You will notice the new hammer cursor
- by using a full sandbag, you can build a sandbag barrier
- by using a concertina stack, you can build a concertina wire barrier
- this only works if the current map has sandbags/concertina wire in its tileset
- with a shovel in your hand, you can remove a sandbag barrier
- changed the size of shovel so it can actually be put in inventories. It was also necessary to remove its ability to be used as a melee weapon.
- for further info, see this thread: http://www.bears-pit.com/board/ubbthreads.php/topics/305822.html#Post305822
o Fidel will have a shovel and a few sandbags in his kit #3 to test the feature.

- new code: added a new flagmask variable to items. This one is separately from the attachments index, and can be used to determine item properties without adding up to 32 BOOLEAN varaibles


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1455 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-11 08:34:38 +00:00
MaddMugsy b4fe5de662 Reverted changes for guns attaching to tripwire. There were way too many potentially breaking xml changes for this feature (and having guns with Attachment=True is probably asking for trouble); it has been moved to the code.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1452 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 18:19:55 +00:00
Wanne a080166161 New Feature: Traps made out of guns and a piece of tripwire (by Flugente)
- guns can now be attached to tripwire and then be used as tripwire-activatd traps
o To support this feature, some (already existing) xml-tags have been added to the weapons in Data-1.13\TableData\Items.xml (<nasAttachmentClass>, <AttachmentPoint>, <AttachToPointAPCost>, <Attachment>)
o see: http://www.bears-pit.com/board/ubbthreads.php/topics/305634.html#Post305634


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1451 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-06 08:30:54 +00:00
Wanne 921e7a76c4 Zombie Update (by Flugente)
- added soundfiles for zombies rising/attacking
- the antidote drug type was wrong, corrected it
- new ini setting for zombies: ZOMBIE_RISE_WITH_ARMOUR controls wether zombies come equipped with armour that lay at their corpse
- fixed drug-type for antidote (index: 1539)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1448 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-02 15:49:30 +00:00
MaddMugsy 5bea46c2d0 XML Editor .96:
-Added PoisonPercentage tag to items.xml and ammotypes.xml (Called Poison Power in the editor)
-Added Cure Drug Type

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1446 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:48:22 +00:00
MaddMugsy a443e8d8e9 1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs
3. 7.62x51mm ammo box sizes increased to 22.
4. P4-P9Item files removed.
5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini
6. USE_XML_TILESETS removed from ja2.ini 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 10:16:15 +00:00
Wanne 79d6b18b61 - Fixed type in Items.xml
- Added new drug comment in Drugs.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1444 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 08:00:16 +00:00
Wanne f1aed8775f - New drug: antidote cures poisoning (by Flugente)
o Item#: 1539


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-30 07:53:03 +00:00
Wanne 6a149dc4bc - New Feature: Zombie mod ingame option (by Flugente)
o The Zombie option can be enabled in the ingame option screen
o There are 2 new ini sections with a few ini properties ([Tactical Zombie Settings] and [Tactical Poison Settings])
wo ith the tag <PoisonPercentage>, you can now poison guns (Items.xml) or ammo (AmmoTypes.xml). This is the percentage of damage dealt that will be poisonous
-> New Tag in Items.xml: <PoisonPercentage>
-> New Tag in AmmoTypes.xml: <PoisonPercentage>
o see:  http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1442 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 22:56:00 +00:00
Wanne 1e847f78a9 - Removed (hide) Spooky from M.E.R.C website
o If you want to have him back on M.E.R.C, just remove the comment block at the end of the MercAvailability.xml file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1441 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 20:47:24 +00:00
Wanne ced802412a - Updated JA/DG Merc MOD (by Dimitri)
o Edited some lines for Spooky to make them better sounding and compressed too big ones, example 069. Made the GAP files.
o Edited Spooky's stats. Shadow is now Hated1 instead of Hated3. 033 line is now for HeadShot. No Meddeposit and weekly salaries. 
o Spooky moved to MERC. Edited his BIO files. From 63 AIM to 18 MERC. Edited his StartingGear because only one Kit is availible at MERC.
o Added a very old mini mod - "Dynamo and Shank cured faces".
o Added and fixed over 20 new lines for Reuban, Kelly and others.



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1439 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-29 10:19:47 +00:00
MaddMugsy f63e8411ed Updated Lookup table xmls
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1436 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-25 17:07:58 +00:00
MaddMugsy e385e2112b Vince's starting medkit and first aid kit no longer have 1% status
Temp file deleted
ACOG reference in INI file changed from saying it's a 10x scope to a 4x scope

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1426 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-17 17:30:28 +00:00
Wanne c3fcbfb55d JA/DG Merc MOD v3.0 (by Dimitri)
- Fixed a lot of speech files
- Added some new speeches from JA1 series. (Spike, Snake, Vinny and many others)
- Fixed Ivan's quotes
- Organized merc's salaries
- Edited merc's stats and traits
- Gary moved to A.I.M. from M.E.R.C

see here: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/1.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1424 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-05-15 22:00:38 +00:00
Wanne bf57244ce8 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1420 4f8fa57e-7814-0410-bad4-adc449f26b7c 2012-05-05 21:16:48 +00:00
MaddMugsy 17deb41b59 Corrected numbering on Drugs.xml files
XML Editor 0.91
- Reduced DefaultAttachment to 10 fields from 20
- Enabled AvailableAttachmentPoint to go up to 10 fields

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1414 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-30 05:02:51 +00:00
MaddMugsy bdeb2ef516 Added AttachmentPoint.xml
Set DrugType tags in Data\Items.xml
Removed extra type #18 from Drugs.xml

XML Editor v.90
- ja2data.xsd moved to XmlWorkingData folder
- Added DrugType field, Drug table, DrugType table, Drug Item filter
- Added AttachmentPoint table and related fields:  AttachmentPoint, AvailableAttachmentPoint, AttachToPointAPCost
- Updated ItemDataForm - moved all attachment related fields to attachment tabs


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1413 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-28 00:21:10 +00:00
Wanne 6f8e261ea3 New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml. 
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1412 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-27 13:28:35 +00:00
MaddMugsy 1bd8b34ca3 XML Editor updated to .86
- allows use of Directional, ubHorizontalDegree, ubVerticalDegree tags
XML files updated after running through the editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1410 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-20 21:30:09 +00:00
Wanne ed025ce5da - Tripwire / Claymore / Makeshift Mines update (by Flugente)
o Items.xml: the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
o Items.xml: the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.
o Explosives.xml: the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly
o see 1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1409 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-20 10:44:46 +00:00
Wanne 59a9a89edf - Bugfix ActionItems.xml (by Jazz)
o Fixed wrong item indexes for <BombItem>
o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1406 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-14 13:05:10 +00:00
Wanne 69c8109200 - Added gunsling to Reapers weapon (Gearkit 3) to test the new gun sling feature (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1404 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-13 22:43:32 +00:00
Wanne 2a4a71d0b1 - New Feature: Rifle Sling (by Flugente)
o This attachment fits most ARs, Rifles and SMGs. When attached, moving the gun from the main hand to the rifle sling slot does not cost APs when 'Inventory Manipulation costs AP' is turned on.
o When a merc would drop his gun because of damage taken, it is instead moved to the rifle sling slot if possible.
o A gun in the main hand or rifle sling slot cannot be stolen when a rifle sling is attached.

- Proper picture for Tripwire (by smeagol)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1403 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-13 08:20:12 +00:00
MaddMugsy 92d39c0cbd AttachmentClass.xml changed to NasAttachmentClass.xml. (New AttachmentClass.xml added to Lookup folder instead)
New version of XML Editor with above change, plus TripWire, TripWireActivation and new AttachmentClass tags added.
Cleanup of xml files in Data folder after running them through the editor.
Removed references to non-existant item id 1525.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1399 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 18:43:45 +00:00
Wanne d98484fb7b - Bugfix: Fixed the problem with the klaxon and flare items from ActionItems.xml (by Jazz)
o There was the bad numbering of objects in tag <BombItem>



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1398 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 16:49:02 +00:00
Wanne e8079fccee - New Feature: Toggle scope modes (by Flugente)
o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-12 08:47:13 +00:00
MaddMugsy 58e67791a8 XML Editor updated
- JMich fixed a possible crash scenario at start.  
- Fragmentation data values are now able to go above 100 in Item Data form.
Added fragments to Fragmentation Rocket and VOG Jumping Grenade
Allowed old Talon GL to be more than a paperweight if/when it is found on the vanilla maps

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1395 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-04-11 17:00:52 +00:00