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@@ -159,6 +159,9 @@
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<overheatCooldownModificator>0.0</overheatCooldownModificator>
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<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
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<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
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<tripwireactivation>0</tripwireactivation>
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<tripwire>0</tripwire>
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<attachmentclass>0</attachmentclass>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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<PercentBase>0</PercentBase>
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@@ -4198,6 +4201,7 @@
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -4400,6 +4404,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -4432,6 +4437,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -4464,6 +4470,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -4496,6 +4503,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -6219,6 +6227,7 @@
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<HideMuzzleFlash>1</HideMuzzleFlash>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<overheatCooldownModificator>-0.2</overheatCooldownModificator>
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<attachmentclass>2</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>-3</PercentHandling>
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<PercentMaxCounterForce>20</PercentMaxCounterForce>
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@@ -6262,6 +6271,7 @@
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<PercentTunnelVision>90</PercentTunnelVision>
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<ScopeMagFactor>10.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>16</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -6291,6 +6301,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<Bipod>10</Bipod>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>20</PercentHandling>
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</STAND_MODIFIERS>
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@@ -7074,6 +7085,7 @@
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<BestLaserRange>100</BestLaserRange>
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<ProjectionFactor>1.3</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>4</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -8886,6 +8898,7 @@
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<PercentRecoilModifier>-10</PercentRecoilModifier>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<overheatCooldownModificator>-0.15</overheatCooldownModificator>
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<attachmentclass>262144</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>-3</PercentHandling>
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<PercentMaxCounterForce>20</PercentMaxCounterForce>
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@@ -16336,6 +16349,7 @@
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<HideMuzzleFlash>1</HideMuzzleFlash>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<overheatCooldownModificator>-0.2</overheatCooldownModificator>
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<attachmentclass>2</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>-3</PercentHandling>
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<PercentMaxCounterForce>20</PercentMaxCounterForce>
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@@ -22135,7 +22149,7 @@
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<ToHitBonus>-1</ToHitBonus>
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<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
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<DefaultAttachment>946</DefaultAttachment>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS>
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<PercentMaxCounterForce>-20</PercentMaxCounterForce>
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<PercentCounterForceAccuracy>-20</PercentCounterForceAccuracy>
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@@ -28563,6 +28577,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<Flare>1</Flare>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28595,6 +28610,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28705,8 +28721,10 @@
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<StealthBonus>-10</StealthBonus>
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<NightVisionRangeBonus>20</NightVisionRangeBonus>
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<CaveVisionRangeBonus>20</CaveVisionRangeBonus>
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<ScopeMagFactor>1.0</ScopeMagFactor>
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<ProjectionFactor>1.7</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>12</attachmentclass>
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<STAND_MODIFIERS>
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<AimLevels>-1</AimLevels>
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</STAND_MODIFIERS>
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@@ -28741,6 +28759,7 @@
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<BurstToHitBonus>4</BurstToHitBonus>
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<AutoFireToHitBonus>4</AutoFireToHitBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>4097</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>-5</PercentHandling>
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<PercentMaxCounterForce>50</PercentMaxCounterForce>
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@@ -28787,8 +28806,10 @@
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<StealthBonus>-20</StealthBonus>
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<NightVisionRangeBonus>20</NightVisionRangeBonus>
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<CaveVisionRangeBonus>30</CaveVisionRangeBonus>
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<ScopeMagFactor>1.0</ScopeMagFactor>
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<ProjectionFactor>3.5</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>12</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28827,6 +28848,7 @@
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<StealthBonus>-5</StealthBonus>
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<ProjectionFactor>3.0</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>4</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28866,6 +28888,7 @@
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<CaveVisionRangeBonus>30</CaveVisionRangeBonus>
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<ProjectionFactor>3.0</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>4</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28898,6 +28921,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28927,6 +28951,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28956,6 +28981,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -28985,6 +29011,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29014,6 +29041,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29043,6 +29071,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29071,6 +29100,7 @@
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<SciFi>1</SciFi>
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<attachmentclass>1024</attachmentclass>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -29101,6 +29131,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29130,6 +29161,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29159,6 +29191,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29188,6 +29221,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29217,6 +29251,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29246,6 +29281,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29276,6 +29312,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29306,6 +29343,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29339,6 +29377,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29369,6 +29408,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29399,6 +29439,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29429,6 +29470,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29463,6 +29505,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29491,6 +29534,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29519,6 +29563,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29547,6 +29592,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29575,6 +29621,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29603,6 +29650,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29635,6 +29683,7 @@
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>2048</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29667,6 +29716,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>2048</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29699,6 +29749,7 @@
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>2048</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29756,6 +29807,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29789,6 +29841,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29820,6 +29873,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29850,6 +29904,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29880,6 +29935,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29910,6 +29966,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29940,6 +29997,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -29970,6 +30028,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30000,6 +30059,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30027,6 +30087,7 @@
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<SciFi>1</SciFi>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30054,6 +30115,7 @@
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<SciFi>1</SciFi>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30084,6 +30146,7 @@
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<SciFi>1</SciFi>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30112,6 +30175,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30140,6 +30204,7 @@
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<GLGrenade>1</GLGrenade>
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<AttachmentSystem>1</AttachmentSystem>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30206,6 +30271,7 @@
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<GLGrenade>1</GLGrenade>
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<Flare>1</Flare>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>1024</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30255,6 +30321,7 @@
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<MagSizeBonus>45</MagSizeBonus>
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<PercentReloadTimeAPReduction>-30</PercentReloadTimeAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>64</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>-2</PercentHandling>
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<PercentMaxCounterForce>10</PercentMaxCounterForce>
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@@ -30291,6 +30358,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<PercentAPReduction>20</PercentAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>8</attachmentclass>
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<STAND_MODIFIERS>
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<AimLevels>-1</AimLevels>
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</STAND_MODIFIERS>
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@@ -30333,6 +30401,7 @@
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<PercentTunnelVision>30</PercentTunnelVision>
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<ScopeMagFactor>4.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>16</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30374,6 +30443,7 @@
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<PercentTunnelVision>80</PercentTunnelVision>
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<ScopeMagFactor>9.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>16</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30408,6 +30478,7 @@
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<MagSizeBonus>70</MagSizeBonus>
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<PercentReloadTimeAPReduction>-30</PercentReloadTimeAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>64</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>-2</PercentHandling>
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<PercentMaxCounterForce>10</PercentMaxCounterForce>
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@@ -30446,6 +30517,7 @@
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<MagSizeBonus>70</MagSizeBonus>
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<PercentReloadTimeAPReduction>-30</PercentReloadTimeAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>64</attachmentclass>
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<STAND_MODIFIERS>
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<PercentHandling>-2</PercentHandling>
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<PercentMaxCounterForce>10</PercentMaxCounterForce>
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@@ -30480,6 +30552,7 @@
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<HideMuzzleFlash>1</HideMuzzleFlash>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<overheatCooldownModificator>-0.03</overheatCooldownModificator>
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<attachmentclass>2</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30521,6 +30594,7 @@
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<AttachmentSystem>1</AttachmentSystem>
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<ScopeMagFactor>4.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>24</attachmentclass>
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<STAND_MODIFIERS>
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<AimLevels>-1</AimLevels>
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</STAND_MODIFIERS>
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@@ -30564,6 +30638,7 @@
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<CaveVisionRangeBonus>20</CaveVisionRangeBonus>
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<ProjectionFactor>1.6</ProjectionFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>4</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30595,6 +30670,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<PercentAPReduction>20</PercentAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>8</attachmentclass>
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<STAND_MODIFIERS>
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<AimLevels>-1</AimLevels>
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</STAND_MODIFIERS>
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@@ -30636,6 +30712,7 @@
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<PercentTunnelVision>70</PercentTunnelVision>
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<ScopeMagFactor>7.0</ScopeMagFactor>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>16</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30669,6 +30746,7 @@
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<ToHitBonus>-5</ToHitBonus>
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<PercentReadyTimeAPReduction>33</PercentReadyTimeAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>32</attachmentclass>
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<STAND_MODIFIERS>
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<PercentMaxCounterForce>-40</PercentMaxCounterForce>
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<PercentCounterForceAccuracy>-20</PercentCounterForceAccuracy>
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@@ -30706,6 +30784,7 @@
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<ToHitBonus>-5</ToHitBonus>
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<PercentReadyTimeAPReduction>33</PercentReadyTimeAPReduction>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>32</attachmentclass>
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<STAND_MODIFIERS>
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<PercentMaxCounterForce>-40</PercentMaxCounterForce>
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<PercentCounterForceAccuracy>-20</PercentCounterForceAccuracy>
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@@ -30738,6 +30817,7 @@
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<BurstToHitBonus>5</BurstToHitBonus>
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<AutoFireToHitBonus>5</AutoFireToHitBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<attachmentclass>4096</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -30769,6 +30849,7 @@
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<BurstToHitBonus>5</BurstToHitBonus>
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<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
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<attachmentclass>4096</attachmentclass>
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<STAND_MODIFIERS>
|
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<PercentHandling>-10</PercentHandling>
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<PercentMaxCounterForce>70</PercentMaxCounterForce>
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@@ -30813,6 +30894,7 @@
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<DamageBonus>-1</DamageBonus>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
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<overheatCooldownModificator>-0.2</overheatCooldownModificator>
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<attachmentclass>2</attachmentclass>
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<STAND_MODIFIERS>
|
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<PercentHandling>-3</PercentHandling>
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<PercentMaxCounterForce>20</PercentMaxCounterForce>
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@@ -31184,6 +31266,7 @@
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<ToHitBonus>-3</ToHitBonus>
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<BurstSizeBonus>3</BurstSizeBonus>
|
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|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
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<attachmentclass>256</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -31279,6 +31362,7 @@
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<PercentTunnelVision>10</PercentTunnelVision>
|
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<ScopeMagFactor>2.0</ScopeMagFactor>
|
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|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
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<attachmentclass>16</attachmentclass>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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@@ -31318,6 +31402,7 @@
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<PercentTunnelVision>20</PercentTunnelVision>
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<ScopeMagFactor>4.0</ScopeMagFactor>
|
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|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
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|
<attachmentclass>16</attachmentclass>
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<STAND_MODIFIERS />
|
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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|
@@ -36248,6 +36333,7 @@
|
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<PercentTunnelVision>20</PercentTunnelVision>
|
|
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|
|
<ScopeMagFactor>5.0</ScopeMagFactor>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
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|
|
<attachmentclass>16</attachmentclass>
|
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|
<STAND_MODIFIERS />
|
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<CROUCH_MODIFIERS />
|
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<PRONE_MODIFIERS />
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@@ -36285,6 +36371,7 @@
|
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|
<PercentTunnelVision>20</PercentTunnelVision>
|
|
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|
|
<ScopeMagFactor>4.0</ScopeMagFactor>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>16</attachmentclass>
|
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|
|
<STAND_MODIFIERS />
|
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|
<CROUCH_MODIFIERS />
|
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<PRONE_MODIFIERS />
|
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|
@@ -36322,6 +36409,7 @@
|
|
|
|
|
<PercentTunnelVision>20</PercentTunnelVision>
|
|
|
|
|
<ScopeMagFactor>4.0</ScopeMagFactor>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
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|
<attachmentclass>16</attachmentclass>
|
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|
<STAND_MODIFIERS />
|
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|
<CROUCH_MODIFIERS />
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -36349,7 +36437,9 @@
|
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|
<BR_UsedInventory>1</BR_UsedInventory>
|
|
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|
|
<RangeBonus>20</RangeBonus>
|
|
|
|
|
<ToHitBonus>7</ToHitBonus>
|
|
|
|
|
<ScopeMagFactor>1.0</ScopeMagFactor>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>8</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS>
|
|
|
|
|
<AimLevels>-1</AimLevels>
|
|
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|
|
</STAND_MODIFIERS>
|
|
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|
@@ -36408,6 +36498,7 @@
|
|
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|
|
<BR_NewInventory>1</BR_NewInventory>
|
|
|
|
|
<AttachmentSystem>2</AttachmentSystem>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
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|
|
<attachmentclass>256</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
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<CROUCH_MODIFIERS />
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -36436,6 +36527,7 @@
|
|
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|
|
<BR_NewInventory>1</BR_NewInventory>
|
|
|
|
|
<AttachmentSystem>2</AttachmentSystem>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>256</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
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|
<CROUCH_MODIFIERS />
|
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -36810,6 +36902,7 @@
|
|
|
|
|
<CamoBonus>20</CamoBonus>
|
|
|
|
|
<NewInv>1</NewInv>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>8192</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS>
|
|
|
|
|
<PercentCap>-2</PercentCap>
|
|
|
|
|
<PercentCounterForceAccuracy>-3</PercentCounterForceAccuracy>
|
|
|
|
@@ -36843,6 +36936,7 @@
|
|
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|
|
<CamoBonus>30</CamoBonus>
|
|
|
|
|
<NewInv>1</NewInv>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>32768</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
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<CROUCH_MODIFIERS />
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -36874,6 +36968,7 @@
|
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|
|
<CamoBonus>40</CamoBonus>
|
|
|
|
|
<NewInv>1</NewInv>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>16384</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS>
|
|
|
|
|
<PercentBase>-5</PercentBase>
|
|
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|
|
<PercentCap>-2</PercentCap>
|
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|
|
@@ -41240,6 +41335,7 @@
|
|
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|
|
<Flare>1</Flare>
|
|
|
|
|
<AttachmentSystem>1</AttachmentSystem>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>1024</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
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|
<CROUCH_MODIFIERS />
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -41268,6 +41364,7 @@
|
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|
|
<BR_NewInventory>2</BR_NewInventory>
|
|
|
|
|
<GLGrenade>1</GLGrenade>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>1024</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
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|
<CROUCH_MODIFIERS />
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -41296,6 +41393,7 @@
|
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|
|
<BR_NewInventory>2</BR_NewInventory>
|
|
|
|
|
<GLGrenade>1</GLGrenade>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>1024</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
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|
|
<CROUCH_MODIFIERS />
|
|
|
|
|
<PRONE_MODIFIERS />
|
|
|
|
@@ -41326,6 +41424,7 @@
|
|
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|
|
<BR_NewInventory>2</BR_NewInventory>
|
|
|
|
|
<GLGrenade>1</GLGrenade>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>1024</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
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|
<CROUCH_MODIFIERS />
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -41356,6 +41455,7 @@
|
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|
|
<BR_NewInventory>2</BR_NewInventory>
|
|
|
|
|
<GLGrenade>1</GLGrenade>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>1024</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
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|
<CROUCH_MODIFIERS />
|
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -41384,6 +41484,7 @@
|
|
|
|
|
<BR_NewInventory>2</BR_NewInventory>
|
|
|
|
|
<GLGrenade>1</GLGrenade>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>1024</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
|
|
|
<CROUCH_MODIFIERS />
|
|
|
|
|
<PRONE_MODIFIERS />
|
|
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|
@@ -41415,6 +41516,7 @@
|
|
|
|
|
<GLGrenade>1</GLGrenade>
|
|
|
|
|
<Flare>1</Flare>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<attachmentclass>1024</attachmentclass>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
|
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|
<CROUCH_MODIFIERS />
|
|
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|
<PRONE_MODIFIERS />
|
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|
@@ -45125,7 +45227,6 @@
|
|
|
|
|
<Sinks>1</Sinks>
|
|
|
|
|
<ShowStatus>1</ShowStatus>
|
|
|
|
|
<TwoHanded>1</TwoHanded>
|
|
|
|
|
<Attachment>1</Attachment>
|
|
|
|
|
<BigGunList>1</BigGunList>
|
|
|
|
|
<BR_NewInventory>4</BR_NewInventory>
|
|
|
|
|
<BR_UsedInventory>1</BR_UsedInventory>
|
|
|
|
@@ -45135,4 +45236,66 @@
|
|
|
|
|
<CROUCH_MODIFIERS />
|
|
|
|
|
<PRONE_MODIFIERS />
|
|
|
|
|
</ITEM>
|
|
|
|
|
<ITEM>
|
|
|
|
|
<uiIndex>1523</uiIndex>
|
|
|
|
|
<szItemName>M18 Claymore</szItemName>
|
|
|
|
|
<szLongItemName>M18 Claymore</szLongItemName>
|
|
|
|
|
<szItemDesc>The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. Pro-Tip: Front towards enemy.</szItemDesc>
|
|
|
|
|
<szBRName>M18 Claymore</szBRName>
|
|
|
|
|
<szBRDesc>Lay ambushes with networks of tripwire and these babies. Be careful in what direction you aim, though. Can also be activated remotely.</szBRDesc>
|
|
|
|
|
<usItemClass>512</usItemClass>
|
|
|
|
|
<nasLayoutClass>1</nasLayoutClass>
|
|
|
|
|
<ubClassIndex>10</ubClassIndex>
|
|
|
|
|
<ubCursor>18</ubCursor>
|
|
|
|
|
<ubGraphicType>1</ubGraphicType>
|
|
|
|
|
<ubGraphicNum>46</ubGraphicNum>
|
|
|
|
|
<ubWeight>8</ubWeight>
|
|
|
|
|
<ubPerPocket>1</ubPerPocket>
|
|
|
|
|
<ItemSize>17</ItemSize>
|
|
|
|
|
<usPrice>1050</usPrice>
|
|
|
|
|
<ubCoolness>5</ubCoolness>
|
|
|
|
|
<bRepairEase>-4</bRepairEase>
|
|
|
|
|
<Damageable>1</Damageable>
|
|
|
|
|
<Repairable>1</Repairable>
|
|
|
|
|
<Metal>1</Metal>
|
|
|
|
|
<BR_NewInventory>4</BR_NewInventory>
|
|
|
|
|
<BR_UsedInventory>1</BR_UsedInventory>
|
|
|
|
|
<Mine>1</Mine>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<tripwireactivation>1</tripwireactivation>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
|
|
|
<CROUCH_MODIFIERS />
|
|
|
|
|
<PRONE_MODIFIERS />
|
|
|
|
|
</ITEM>
|
|
|
|
|
<ITEM>
|
|
|
|
|
<uiIndex>1524</uiIndex>
|
|
|
|
|
<szItemName>Tripwire</szItemName>
|
|
|
|
|
<szLongItemName>Tripwire</szLongItemName>
|
|
|
|
|
<szItemDesc>If you want to build intricate, complex systems of mines, you'll need tripwire to connect your devices. You know you want to.</szItemDesc>
|
|
|
|
|
<szBRName>Tripwire</szBRName>
|
|
|
|
|
<szBRDesc>Tripwire for mines. Only 10 bucks per meter, just this week!</szBRDesc>
|
|
|
|
|
<usItemClass>512</usItemClass>
|
|
|
|
|
<nasLayoutClass>1</nasLayoutClass>
|
|
|
|
|
<ubClassIndex>29</ubClassIndex>
|
|
|
|
|
<ubCursor>18</ubCursor>
|
|
|
|
|
<ubGraphicType>2</ubGraphicType>
|
|
|
|
|
<ubGraphicNum>35</ubGraphicNum>
|
|
|
|
|
<ubWeight>1</ubWeight>
|
|
|
|
|
<ubPerPocket>8</ubPerPocket>
|
|
|
|
|
<ItemSize>10</ItemSize>
|
|
|
|
|
<usPrice>10</usPrice>
|
|
|
|
|
<ubCoolness>3</ubCoolness>
|
|
|
|
|
<Damageable>1</Damageable>
|
|
|
|
|
<Repairable>0</Repairable>
|
|
|
|
|
<Metal>1</Metal>
|
|
|
|
|
<BR_NewInventory>40</BR_NewInventory>
|
|
|
|
|
<BR_UsedInventory>25</BR_UsedInventory>
|
|
|
|
|
<Mine>1</Mine>
|
|
|
|
|
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
|
|
|
|
|
<tripwireactivation>1</tripwireactivation>
|
|
|
|
|
<tripwire>1</tripwire>
|
|
|
|
|
<STAND_MODIFIERS />
|
|
|
|
|
<CROUCH_MODIFIERS />
|
|
|
|
|
<PRONE_MODIFIERS />
|
|
|
|
|
</ITEM>
|
|
|
|
|
</ITEMLIST>
|