- New Feature: Toggle scope modes (by Flugente)

o This allows you to toggle between a gun's different scopes via the '.' key. Y
o You get the boni for vison, tunnel vison, sight range, scope magnification etc. only for the scope you use. 
o 2 new ja2_options.ini properties: USE_SCOPE_MODES, DISPLAY_SCOPE_MODES: Allows the display of an icon on your gun, to tell what scope is currently in use. If it is a scope, the magnification factor also gets written. Both options can be found under the  [Tactical Gameplay Settings] section in the ja2_options.ini
o new tag in items.xml (<attachmentclass>) now enables to specifiy what an attachment can do. At the moment used by grenades/rockets/scopes/sights. Items.xml changed accordingly, modders need to add this tag for those items.
o More infos: First post in: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303038&#Post303038
- WARNING: This feature breaks savegame compatibility.

- New Feature: Tripwire-triggered mines (by Flugente)
o This allows creating complex networks of tripwire that can detonate multiple mines attached to them.
o 2 new Items.xml tags: tripwireactivation, tripwire
o More infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303205&#Post303205 

- Overheating addition (by Flugente)
o Severe overheating now temporarily reduces a gun's accuracy. This exact amount is displayed in the UDB.

- Bugfix (by Flugente)
o Removed foregrip as an attachment from the Saiga 12K

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1397 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-04-12 08:47:13 +00:00
parent 22c2692cf4
commit e8079fccee
9 changed files with 242 additions and 9 deletions
+10
View File
@@ -1176,6 +1176,16 @@ WEAPON_RESTING_DISPLAY = TRUE
; Value Range: 0 - 100.
WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
;------------------------------------------------------------------------------------------------------------------------------
; scope modes
;------------------------------------------------------------------------------------------------------------------------------
; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
USE_SCOPE_MODES = FALSE
; Allow display of scope modes on weapon
DISPLAY_SCOPE_MODES = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Set the grid number for the initial merc arrival location.
; The JA2 default grid number is 4870 (Sector A9 Omerta).
+21 -6
View File
@@ -4906,6 +4906,16 @@
<itemIndex>142</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>223</attachmentIndex>
<itemIndex>1523</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>223</attachmentIndex>
<itemIndex>1525</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>224</attachmentIndex>
<itemIndex>137</itemIndex>
@@ -4925,6 +4935,16 @@
<attachmentIndex>224</attachmentIndex>
<itemIndex>142</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>224</attachmentIndex>
<itemIndex>1523</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>224</attachmentIndex>
<itemIndex>1525</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>235</attachmentIndex>
@@ -20956,12 +20976,7 @@
<attachmentIndex>1011</attachmentIndex>
<itemIndex>333</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1011</attachmentIndex>
<itemIndex>340</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1011</attachmentIndex>
<itemIndex>342</itemIndex>
+165 -2
View File
@@ -159,6 +159,9 @@
<overheatCooldownModificator>0.0</overheatCooldownModificator>
<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
<tripwireactivation>0</tripwireactivation>
<tripwire>0</tripwire>
<attachmentclass>0</attachmentclass>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
<PercentBase>0</PercentBase>
@@ -4198,6 +4201,7 @@
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -4400,6 +4404,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -4432,6 +4437,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -4464,6 +4470,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -4496,6 +4503,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -6219,6 +6227,7 @@
<HideMuzzleFlash>1</HideMuzzleFlash>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<overheatCooldownModificator>-0.2</overheatCooldownModificator>
<attachmentclass>2</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-3</PercentHandling>
<PercentMaxCounterForce>20</PercentMaxCounterForce>
@@ -6262,6 +6271,7 @@
<PercentTunnelVision>90</PercentTunnelVision>
<ScopeMagFactor>10.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -6291,6 +6301,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<Bipod>10</Bipod>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>20</PercentHandling>
</STAND_MODIFIERS>
@@ -7074,6 +7085,7 @@
<BestLaserRange>100</BestLaserRange>
<ProjectionFactor>1.3</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>4</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -8886,6 +8898,7 @@
<PercentRecoilModifier>-10</PercentRecoilModifier>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<overheatCooldownModificator>-0.15</overheatCooldownModificator>
<attachmentclass>262144</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-3</PercentHandling>
<PercentMaxCounterForce>20</PercentMaxCounterForce>
@@ -16336,6 +16349,7 @@
<HideMuzzleFlash>1</HideMuzzleFlash>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<overheatCooldownModificator>-0.2</overheatCooldownModificator>
<attachmentclass>2</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-3</PercentHandling>
<PercentMaxCounterForce>20</PercentMaxCounterForce>
@@ -22135,7 +22149,7 @@
<ToHitBonus>-1</ToHitBonus>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<DefaultAttachment>946</DefaultAttachment>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS>
<PercentMaxCounterForce>-20</PercentMaxCounterForce>
<PercentCounterForceAccuracy>-20</PercentCounterForceAccuracy>
@@ -28563,6 +28577,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<Flare>1</Flare>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28595,6 +28610,7 @@
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28705,8 +28721,10 @@
<StealthBonus>-10</StealthBonus>
<NightVisionRangeBonus>20</NightVisionRangeBonus>
<CaveVisionRangeBonus>20</CaveVisionRangeBonus>
<ScopeMagFactor>1.0</ScopeMagFactor>
<ProjectionFactor>1.7</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>12</attachmentclass>
<STAND_MODIFIERS>
<AimLevels>-1</AimLevels>
</STAND_MODIFIERS>
@@ -28741,6 +28759,7 @@
<BurstToHitBonus>4</BurstToHitBonus>
<AutoFireToHitBonus>4</AutoFireToHitBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>4097</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-5</PercentHandling>
<PercentMaxCounterForce>50</PercentMaxCounterForce>
@@ -28787,8 +28806,10 @@
<StealthBonus>-20</StealthBonus>
<NightVisionRangeBonus>20</NightVisionRangeBonus>
<CaveVisionRangeBonus>30</CaveVisionRangeBonus>
<ScopeMagFactor>1.0</ScopeMagFactor>
<ProjectionFactor>3.5</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>12</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28827,6 +28848,7 @@
<StealthBonus>-5</StealthBonus>
<ProjectionFactor>3.0</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>4</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28866,6 +28888,7 @@
<CaveVisionRangeBonus>30</CaveVisionRangeBonus>
<ProjectionFactor>3.0</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>4</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28898,6 +28921,7 @@
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28927,6 +28951,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28956,6 +28981,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -28985,6 +29011,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29014,6 +29041,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29043,6 +29071,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29071,6 +29100,7 @@
<SciFi>1</SciFi>
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<attachmentclass>1024</attachmentclass>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -29101,6 +29131,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29130,6 +29161,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29159,6 +29191,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29188,6 +29221,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29217,6 +29251,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29246,6 +29281,7 @@
<BR_NewInventory>1</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29276,6 +29312,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29306,6 +29343,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29339,6 +29377,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29369,6 +29408,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29399,6 +29439,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29429,6 +29470,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29463,6 +29505,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29491,6 +29534,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29519,6 +29563,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29547,6 +29592,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29575,6 +29621,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29603,6 +29650,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29635,6 +29683,7 @@
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>2048</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29667,6 +29716,7 @@
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>2048</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29699,6 +29749,7 @@
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>2048</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29756,6 +29807,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29789,6 +29841,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29820,6 +29873,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29850,6 +29904,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29880,6 +29935,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29910,6 +29966,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29940,6 +29997,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -29970,6 +30028,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30000,6 +30059,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30027,6 +30087,7 @@
<SciFi>1</SciFi>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30054,6 +30115,7 @@
<SciFi>1</SciFi>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30084,6 +30146,7 @@
<SciFi>1</SciFi>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30112,6 +30175,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30140,6 +30204,7 @@
<GLGrenade>1</GLGrenade>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30206,6 +30271,7 @@
<GLGrenade>1</GLGrenade>
<Flare>1</Flare>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30255,6 +30321,7 @@
<MagSizeBonus>45</MagSizeBonus>
<PercentReloadTimeAPReduction>-30</PercentReloadTimeAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>64</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-2</PercentHandling>
<PercentMaxCounterForce>10</PercentMaxCounterForce>
@@ -30291,6 +30358,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<PercentAPReduction>20</PercentAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>8</attachmentclass>
<STAND_MODIFIERS>
<AimLevels>-1</AimLevels>
</STAND_MODIFIERS>
@@ -30333,6 +30401,7 @@
<PercentTunnelVision>30</PercentTunnelVision>
<ScopeMagFactor>4.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30374,6 +30443,7 @@
<PercentTunnelVision>80</PercentTunnelVision>
<ScopeMagFactor>9.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30408,6 +30478,7 @@
<MagSizeBonus>70</MagSizeBonus>
<PercentReloadTimeAPReduction>-30</PercentReloadTimeAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>64</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-2</PercentHandling>
<PercentMaxCounterForce>10</PercentMaxCounterForce>
@@ -30446,6 +30517,7 @@
<MagSizeBonus>70</MagSizeBonus>
<PercentReloadTimeAPReduction>-30</PercentReloadTimeAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>64</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-2</PercentHandling>
<PercentMaxCounterForce>10</PercentMaxCounterForce>
@@ -30480,6 +30552,7 @@
<HideMuzzleFlash>1</HideMuzzleFlash>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<overheatCooldownModificator>-0.03</overheatCooldownModificator>
<attachmentclass>2</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30521,6 +30594,7 @@
<AttachmentSystem>1</AttachmentSystem>
<ScopeMagFactor>4.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>24</attachmentclass>
<STAND_MODIFIERS>
<AimLevels>-1</AimLevels>
</STAND_MODIFIERS>
@@ -30564,6 +30638,7 @@
<CaveVisionRangeBonus>20</CaveVisionRangeBonus>
<ProjectionFactor>1.6</ProjectionFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>4</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30595,6 +30670,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<PercentAPReduction>20</PercentAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>8</attachmentclass>
<STAND_MODIFIERS>
<AimLevels>-1</AimLevels>
</STAND_MODIFIERS>
@@ -30636,6 +30712,7 @@
<PercentTunnelVision>70</PercentTunnelVision>
<ScopeMagFactor>7.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30669,6 +30746,7 @@
<ToHitBonus>-5</ToHitBonus>
<PercentReadyTimeAPReduction>33</PercentReadyTimeAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>32</attachmentclass>
<STAND_MODIFIERS>
<PercentMaxCounterForce>-40</PercentMaxCounterForce>
<PercentCounterForceAccuracy>-20</PercentCounterForceAccuracy>
@@ -30706,6 +30784,7 @@
<ToHitBonus>-5</ToHitBonus>
<PercentReadyTimeAPReduction>33</PercentReadyTimeAPReduction>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>32</attachmentclass>
<STAND_MODIFIERS>
<PercentMaxCounterForce>-40</PercentMaxCounterForce>
<PercentCounterForceAccuracy>-20</PercentCounterForceAccuracy>
@@ -30738,6 +30817,7 @@
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>4096</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -30769,6 +30849,7 @@
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>4096</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-10</PercentHandling>
<PercentMaxCounterForce>70</PercentMaxCounterForce>
@@ -30813,6 +30894,7 @@
<DamageBonus>-1</DamageBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<overheatCooldownModificator>-0.2</overheatCooldownModificator>
<attachmentclass>2</attachmentclass>
<STAND_MODIFIERS>
<PercentHandling>-3</PercentHandling>
<PercentMaxCounterForce>20</PercentMaxCounterForce>
@@ -31184,6 +31266,7 @@
<ToHitBonus>-3</ToHitBonus>
<BurstSizeBonus>3</BurstSizeBonus>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>256</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -31279,6 +31362,7 @@
<PercentTunnelVision>10</PercentTunnelVision>
<ScopeMagFactor>2.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -31318,6 +31402,7 @@
<PercentTunnelVision>20</PercentTunnelVision>
<ScopeMagFactor>4.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -36248,6 +36333,7 @@
<PercentTunnelVision>20</PercentTunnelVision>
<ScopeMagFactor>5.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -36285,6 +36371,7 @@
<PercentTunnelVision>20</PercentTunnelVision>
<ScopeMagFactor>4.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -36322,6 +36409,7 @@
<PercentTunnelVision>20</PercentTunnelVision>
<ScopeMagFactor>4.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -36349,7 +36437,9 @@
<BR_UsedInventory>1</BR_UsedInventory>
<RangeBonus>20</RangeBonus>
<ToHitBonus>7</ToHitBonus>
<ScopeMagFactor>1.0</ScopeMagFactor>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>8</attachmentclass>
<STAND_MODIFIERS>
<AimLevels>-1</AimLevels>
</STAND_MODIFIERS>
@@ -36408,6 +36498,7 @@
<BR_NewInventory>1</BR_NewInventory>
<AttachmentSystem>2</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>256</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -36436,6 +36527,7 @@
<BR_NewInventory>1</BR_NewInventory>
<AttachmentSystem>2</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>256</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -36810,6 +36902,7 @@
<CamoBonus>20</CamoBonus>
<NewInv>1</NewInv>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>8192</attachmentclass>
<STAND_MODIFIERS>
<PercentCap>-2</PercentCap>
<PercentCounterForceAccuracy>-3</PercentCounterForceAccuracy>
@@ -36843,6 +36936,7 @@
<CamoBonus>30</CamoBonus>
<NewInv>1</NewInv>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>32768</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -36874,6 +36968,7 @@
<CamoBonus>40</CamoBonus>
<NewInv>1</NewInv>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>16384</attachmentclass>
<STAND_MODIFIERS>
<PercentBase>-5</PercentBase>
<PercentCap>-2</PercentCap>
@@ -41240,6 +41335,7 @@
<Flare>1</Flare>
<AttachmentSystem>1</AttachmentSystem>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -41268,6 +41364,7 @@
<BR_NewInventory>2</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -41296,6 +41393,7 @@
<BR_NewInventory>2</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -41326,6 +41424,7 @@
<BR_NewInventory>2</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -41356,6 +41455,7 @@
<BR_NewInventory>2</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -41384,6 +41484,7 @@
<BR_NewInventory>2</BR_NewInventory>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -41415,6 +41516,7 @@
<GLGrenade>1</GLGrenade>
<Flare>1</Flare>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<attachmentclass>1024</attachmentclass>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
@@ -45125,7 +45227,6 @@
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<TwoHanded>1</TwoHanded>
<Attachment>1</Attachment>
<BigGunList>1</BigGunList>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
@@ -45135,4 +45236,66 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1523</uiIndex>
<szItemName>M18 Claymore</szItemName>
<szLongItemName>M18 Claymore</szLongItemName>
<szItemDesc>The M18 Claymore directional mine can be triggered by a remote detonator, by a tripwire or simply be used as a mine. Pro-Tip: Front towards enemy.</szItemDesc>
<szBRName>M18 Claymore</szBRName>
<szBRDesc>Lay ambushes with networks of tripwire and these babies. Be careful in what direction you aim, though. Can also be activated remotely.</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>10</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>46</ubGraphicNum>
<ubWeight>8</ubWeight>
<ubPerPocket>1</ubPerPocket>
<ItemSize>17</ItemSize>
<usPrice>1050</usPrice>
<ubCoolness>5</ubCoolness>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<Mine>1</Mine>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<tripwireactivation>1</tripwireactivation>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1524</uiIndex>
<szItemName>Tripwire</szItemName>
<szLongItemName>Tripwire</szLongItemName>
<szItemDesc>If you want to build intricate, complex systems of mines, you'll need tripwire to connect your devices. You know you want to.</szItemDesc>
<szBRName>Tripwire</szBRName>
<szBRDesc>Tripwire for mines. Only 10 bucks per meter, just this week!</szBRDesc>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>29</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>35</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<ItemSize>10</ItemSize>
<usPrice>10</usPrice>
<ubCoolness>3</ubCoolness>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<Metal>1</Metal>
<BR_NewInventory>40</BR_NewInventory>
<BR_UsedInventory>25</BR_UsedInventory>
<Mine>1</Mine>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<tripwireactivation>1</tripwireactivation>
<tripwire>1</tripwire>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
+12 -1
View File
@@ -138,6 +138,7 @@
<lCPackStatus>98</lCPackStatus>
</GEARKIT>
<GEARKIT>
<mGearKitName>Sapper</mGearKitName>
<mPriceMod>50</mPriceMod>
<mAbsolutePrice>-1</mAbsolutePrice>
<mHelmet>176</mHelmet>
@@ -146,6 +147,12 @@
<mVestStatus>98</mVestStatus>
<mWeapon>744</mWeapon>
<mWeaponStatus>91</mWeaponStatus>
<mBig0>1524</mBig0>
<mBig0Status>100</mBig0Status>
<mBig0Quantity>8</mBig0Quantity>
<mBig1>1523</mBig1>
<mBig1Status>100</mBig1Status>
<mBig1Quantity>2</mBig1Quantity>
<mBig2>71</mBig2>
<mBig2Status>100</mBig2Status>
<mBig2Quantity>4</mBig2Quantity>
@@ -158,7 +165,7 @@
<mSmall1Quantity>1</mSmall1Quantity>
<mSmall2>224</mSmall2>
<mSmall2Status>89</mSmall2Status>
<mSmall2Quantity>1</mSmall2Quantity>
<mSmall2Quantity>3</mSmall2Quantity>
<mSmall3>242</mSmall3>
<mSmall3Status>86</mSmall3Status>
<mSmall3Quantity>1</mSmall3Quantity>
@@ -433,6 +440,7 @@
</GEARKIT>
<GEARKIT>
<mPriceMod>50</mPriceMod>
<mGearKitName>Scoped</mGearKitName>
<mAbsolutePrice>-1</mAbsolutePrice>
<mHelmet>176</mHelmet>
<mHelmetStatus>94</mHelmetStatus>
@@ -451,6 +459,9 @@
<mSmall0>212</mSmall0>
<mSmall0Status>97</mSmall0Status>
<mSmall1>214</mSmall1>
<mSmall2>1006</mSmall2>
<mSmall2Status>98</mSmall2Status>
<mSmall2Quantity>1</mSmall2Quantity>
<lVest>1079</lVest>
<lVestStatus>94</lVestStatus>
<lCPack>1098</lCPack>
@@ -464,4 +464,14 @@
<sItemIndex>1376</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>93</uiIndex>
<sItemIndex>1523</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>94</uiIndex>
<sItemIndex>1524</sItemIndex>
<ubOptimalNumber>14</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -4472,4 +4472,17 @@
<uiIndex>1022</uiIndex>
<sItemIndex>50</sItemIndex>
</INVENTORY>
<INVENTORY>
<uiIndex>1023</uiIndex>
<sItemIndex>1522</sItemIndex>
</INVENTORY>
<INVENTORY>
<uiIndex>1024</uiIndex>
<sItemIndex>1523</sItemIndex>
</INVENTORY>
<INVENTORY>
<uiIndex>1025</uiIndex>
<sItemIndex>1524</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
Binary file not shown.
+11
View File
@@ -1173,6 +1173,17 @@ WEAPON_RESTING_DISPLAY = FALSE
; Value Range: 0 - 100.
WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
;------------------------------------------------------------------------------------------------------------------------------
; Scope modes
;------------------------------------------------------------------------------------------------------------------------------
; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
; Info: To see the difference field of views for the scopes, enable the mercenary-view by pressing SHIFT + V
USE_SCOPE_MODES = FALSE
; Allow display of scope modes on weapons in tactical
DISPLAY_SCOPE_MODES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Set the grid number for the initial merc arrival location.
; The JA2 default grid number is 4870 (Sector A9 Omerta).
Binary file not shown.