accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well (follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well
(follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
- using "UB tilesets for JA2" by Snap as template
- in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData, as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
- NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- editing JA2, tileset Generic 1 (directory 0) will be the default tileset
- editing UB, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
- using "UB tilesets for JA2" by Snap as template
- in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with
more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData,
as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- in JA2-MapEditor, tileset Generic 1 (directory 0) will be the default tileset
- in UB-MapEditor, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
- added the missing entries for Alternative_IMP_Creation
- set Backgrounds to FALSE in UB-1.13 and UB-vanilla
- ID in MercProfiles differs for some mercs between UB and 1.13
- that and the associated backgroundnumber in MercProfiles results in mismatching background in UB
- until UB gets updated with own Backgrounds.xml to avoid this, backgrounds set to false
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable item sizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket is for default inventory knife slot, type and restriction unneeded, already restricted to knives and throwing knives
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable itemsizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket for default inventory knife slot, type and restriction unneeded,
already restricted to knives and throwing knives
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
adjusted some text to achieve a more consistent naming convention
i.e., for leg rigs used "rig" instead of "pouch", etc.
edited some description to highlight purpose and use
i.e., mentioned the included hydration system on USMC backpack, etc.
adjusted some text to achieve a more consistent naming convention
i.e., for leg rigs used "rig" instead of "pouch", etc.
edited some description to highlight purpose and use
i.e., mentioned the included hydration system on USMC backpack, etc.
More distinguishable Molle items
names:
LongName - added "3.11" as prefix
item and BR descriptions:
added term "MOLLE" to descriptions (if missing)
to make Molle LBE more distinguishable from standard LBE, added the prefix "3.11" to all LongNames (EDB and mouseover)
and revisited descriptions (item and BR), adding the term "MOLLE" to them, if it wasn't already there
Removed unneeded tag in items.xml
preventing drug items to be excluded when also food items and food system is off, now no longer need a tag in items.xml
no food items if the food system is off
whether the item is exclusive is defined by tag in items.xml
replaced previous way of decision, which used Item[usItemIndex].foodtype > 0 as criteria
that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
no food items if the food system is off
whether the item is exclusive is defined by tag in items.xml
replaced previous way of decision, which used Item[usItemIndex].foodtype > 0 as criteria
that also restricted dual use items (i.e. drugs that also have a foodtype, like coffee, etc.)
- surgical mask and gloves lowered coolness
- medical splint lowered coolness
- empty PPE-Bag lowered coolness
- full PPE-Bag lowered coolness
reasoning: those are semi-essential for disease feature,
therefore it's important to have the otion to get them soon.
and all are rather common items in the real world, so that's reasonable
Typo Fix
- typo fix in merchant inventory
- empty PPE Bag will transform into full PPE Bag when Surgical Mask and Gloves get attached
- full PPE Bag will have both disease protection qualities (face and hand)
- instead of two inventory slots (mask and glove) it takes only one while providing same level of protection
- replaced mask and gloves in Fox's Starting Gear with PPE Bag
- added PPE Bag to (one) Starting Gear of Stella and Hurl
- added PPE Bag to dealer inventory of Rebel-Quartermaster, Pharmacy Cambria and Tina
- empty PPE Bag available at BR (can be filled/transformed with surgical mask and gloves also available at BR)
The correspomding .npc-file for CIV35.edt and CIV36.edt is Miners.npc
This .npc is looking for quote lines up to 14 in those .edt
CIV36.edt did only have up to line 9 which was resulting in an "AAAA" in dialogue box when lines 10-14 couldn't be found
In vanilla this "only up to 9" was working, but sometime inbetween the Quote system had a code-rework and the .edt probably wasn't adjusted at that time
Fix: added lines 10-14 to CIV36.edt
Record 03 in the .npc-file was pointing to non existing line 03 in corresponding .edt-file, resulting in an "AAAAA" in dialogue text when trying to call it
fixed record
accompanying to rework of r9343
- a tag introduced with r9343 never got actually implemented in gamedir
- added the tag, items with this tag will be exclusive to disease feature
- added a few other tags suitable for those items
- slightly adjusted their coolness
the tag fFortifyAdjacentAdjustment doesn't mesh well with how actual graphics for concertina look like and are sorted in .sti-file
that resulted in concertina being shown facing wrong direction when using fortification assignment and placing them next to each other
which was caused by that attempt to align to adjacent tile
setting the tag to 0 instead of 1 solved that issue
- updated AttachmentClass.xml, ItemClass.xml and ItemFlag.xml to match code
- removed wrong ItemFlag 8 (camera) from items 1724 and 1725 (Wooden Wall and Wooden Planks)
- added two new options in ja2options.ini
- added new category, "Backgrounds", in INIEditorJA2Options.xml
and ja2options.ini
- added new tag, <alt_impcreation>
in backgrounds.xml
- added information about new options into backgrounds.xml
- added new backgrounds for the new options into backgrounds.xml
- also added tags needed for disease feature to medical staff in merc backgrounds
this change is accompanying the relevant change in source
Update to ja2.ini for scaling tooltips
he source pr 1dot13/source#151 made it possible to scale up tooltips
added the setting and description to ja2.ini to allow to make use of it
the source pr https://github.com/1dot13/source/pull/151
made it possible to scale up tooltips
added the setting and description to ja2.ini to allow to make use of it
Adjusted attachments.xml for G36C
previous change removed the default in-build 2xscope from G36C in items.xml
to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
previous change removed the default in-build 2xscope from G36C in items.xml
to avoid assertion error, adjusted attachments.xml to refelct the change in there as well
item 664, the G36C, has two default attachments defined in items.xml (1746, Folding Stock and 1322, in-build 2x Scope)
It missed 1322 in attachments.xml and when using the Folding Stock (fold/unfold) it resulted in an error for not finding 1322 attached after the transformation
Added entry for 1322 (in-build 2x Scope) on 664 (G36C) in attachments.xml to fix that
adjustments to ExtraItems
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at underground levels
- replaced the former example file that happened to be underground with one at groundlevel
- currently only works on ground-level
- adjusted readme to inform that it doesn't work at underground levels
- replaced the former example file that happened to be underground with one at groundlevel
Extra Items by difficulty
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
- sector specific xml that allow to add extra items
- based on difficulty level
- as I understand, it's realtime
- an old forgotten feature, now revived
- added a few examples, nothing realy fancy, just to show the idea
- when novice the stuff is slightly usefull, when insane it's bonkers
- the readme informs about details
Update Items.xml
added usAdministrationModifier-tag to items.xml
it already exists in code and feature description at forum indicates that it just was forgotten to be added
used the tag for item 1021 "Laptop", just as picture in feature description shows
- added <usAdministrationModifier>-tag to items.xml
- it already exists in code and feature description at forum indicates that it just was forgotten to be added
- used the tag for item Laptop, just as picture in feature description shows
updated mercprofiles25.xml
- edited to match recent changes to merc traits in mercprofiles.xml
to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync
- fix to manuel in mercprofiles.xml (ja2-1.13)
I had previously neglected to delete athletics after he gained covert ops, did that now
- edited to match recent changes to merc traits in mercprofiles.xml
- to ensure UB-1.13 and ja2-1.13 mercprofiles are in sync
- fix to manuel in mercprofiles.xml (ja2-1.13)
I previously neglected to delete athletics after he gained covert ops, did that now
updates to documentation
- deleted Starter documentaion.md no need for .md-file, there are several links to it in other docs here
- deleted folder about additional UB campaigns, the svn-link inside wasn't working anymore
- updated links in other files
- added some comments in other files
- added link to discord
- updated link for download latest 1.13 and deleted outdated or unofficial ones (i.e. maeyeanie)
- deleted Starter documentaion.md
no need for .md-file, there are several links to it in other docs here
- deleted folder about additional UB campaigns, the svn-link inside wasn't working anymore
- updated links in other files
- added some comments in other files
- added link to discord
- updated link for download latest 1.13 and deleted outdated or unofficial ones (i.e. maeyeanie)
fix invalid GridNo Maria/Angel BH-quest
- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
maria/angel bountyhunter quest
- the common used GridNo for one bountyhunter was invalid in some of the possible sectors
- this had been already addressed for B14 in original commit
- now expanded to use altenate GridNo in B2 and B12 as well
- checked in MapEditor, other possible sectors allow a valid spawn at common used GridNo
Update MercProfiles.xml
adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
they still have throwing-trait to match what their Bio descriptions says
Igor now Hunter instead of Survivalist, according to balance discussion at discord
- adjusted Sidney, Dimitri, Grace and Wink to remodeled throwing/demolition trait
- therefore removed their demolition-trait, since grenade throwing bonus is now under throwing-trait
- they still have throwing-trait to match what their Bio descriptions
- Igor now Hunter instead of Survivalist, according to balance discussion at discord
balance attempt, as discussed in discord
- give high-price mercs more traits
- more available radio-operators
- change some trait-choices that seemed unreasonable/bad fit according to Bio of merc
- preperation for further planned changes