changed HEZI from assault rifle to rifle
replaced Metalstorm Surf Zone pic with a new one made by Tbird
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@829 4f8fa57e-7814-0410-bad4-adc449f26b7c
added 5 deactivated LBE-thingies for the inventory guys (pics by Marlboro Man)
replaced Makarov PM pic (Tbird again)
corrected NVG and Sungoggles boni and penalties (somehow they had become multiples of 8 instead multiples of 10)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@828 4f8fa57e-7814-0410-bad4-adc449f26b7c
Replaced buggy exe build (933) with the new one (911)
Yes, it is exe build 911, but it has the same features like exe build 933 ;-)
lua51.dll is not used anymore for this exe build.
Features:
- New attack busy system
- Added LUA scripting and console
- Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain
- Fixed signedness of many grid variables used in GetMouseMapPos calls
- Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure
- Added checks so enemies don't try to chuck RPG grenades with their hands
- Now possible to shoot a someone in the head if he's in water
- Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.
- Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have
- Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired.
- Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock
- Change to greatly speed up closing the sector inventory window in an unloaded sector
- Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting
- Added missing #includes
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@827 4f8fa57e-7814-0410-bad4-adc449f26b7c
exe changes:
- New attack busy system
- Added LUA scripting and console
- Changed the way tracers are visualized, so they work more like real tracers instead of a light fountain
- Fixed signedness of many grid variables used in GetMouseMapPos calls
- Fixed enemy weapon choosing: Sometimes a mortar is chosen but later rejected, but the grenade class was not reset. Caused assertion failure
- Added checks so enemies don't try to chuck RPG grenades with their hands
- Now possible to shoot a someone in the head if he's in water
- Fixed InitSightArrays to also clear soldier interrupt duel points. This was causing an assertion failure elsewhere in the code because the interrupt list still had soldiers on it sometimes when this function was called.
- Soldiers are much less willing to forfeit their turn over an attempt to use more APs than they have
- Removed early setting of muzzle flash. This would allow enemies to get an interrupt before you even fired.
- Fixed item dropping by AI. If AI tried to drop something while standing it would cause deadlock
- Change to greatly speed up closing the sector inventory window in an unloaded sector
- Added conditional compile flag to always give robot weapon ready advantage, even for 360 degree sighting
- Added missing #includes
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@823 4f8fa57e-7814-0410-bad4-adc449f26b7c
added HK 416 20", HK UCP, HEZI SM-1, and Rheinmetall MG3 (pics by Coolberg and Tbird)
added ammo for UCP and HEZI (pics by Coolberg)
added HK 417 pic for later use (Tbird)
changed Coolness on some ammo
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@821 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced pics of INSAS and Minimi with new ones made by Tbird!
replaced SMP1ITEMS.STI with one that ChrisL repaired, because there was one armor pic too much
allowed Rifle Suppressor on Galil Sniper
uploaded new GermanItems.xml from a new translator, had to correct and add a few things, though
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@818 4f8fa57e-7814-0410-bad4-adc449f26b7c
- new: Throwing item animation (grenades, items, ...) in crouched stance for the player, AI was not changed yet
- new: allowed helicopter to land in enemy controlled sector
- new: SHIFT+N now can use goggles attached to the helmet
- bugfix: If merc is in crouched stance and passes an item to another merc, merces did not turn to face each other
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@816 4f8fa57e-7814-0410-bad4-adc449f26b7c
added Beretta M12, HK 416 10" (more to follow), and Steyr AUG-A3
added a lot of other gun pics for later use
replaced pics of Grach, M60E3, HK 416 14", Pecheneg, and Sterling L2A3
added a 40mm Grenade Panel
deleted wrong German descriptions of Thor's martial arts items
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@815 4f8fa57e-7814-0410-bad4-adc449f26b7c
- new: Externalized sector loadscreens to TableData\Map\SectorLoadscreens.xml (INI-Switch: USE_EXTERNALIZED_LOADSCREENS)
- bugfix: Automated scrolling if you talk to someone in small maps (e.g: Rebel Basement) in high resolution (1024x768)
- bugfix: Scrolling problem in radar map in small maps (e.g: Rebel Basement) in high resolution (1024x768)
- bugfix: Russian version
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@811 4f8fa57e-7814-0410-bad4-adc449f26b7c
added Galil Sniper pic (Coolberg)
added Luger and Steyr IWS 2000 pics (Tbird)
replaced Colt pistol pics with those made by Tbird
replaced AICW pic with one made by Tbird
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@807 4f8fa57e-7814-0410-bad4-adc449f26b7c
added Galil Sniper pic (Coolberg)
added Luger and Steyr IWS 2000 pics (Tbird)
replaced Colt pistol pics with those made by Tbird
replaced AICW pic with one made by Tbird
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@806 4f8fa57e-7814-0410-bad4-adc449f26b7c
- AttachmentInfo, Inventory and Sound xml files are now properly re-indexed when records are deleted
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@803 4f8fa57e-7814-0410-bad4-adc449f26b7c
changed Steyr AUG-HBAR to use 42rnd mags (lost capability to use C-mag adapter in the process, or strange things would occur)
added 42rnd mags for Steyr AUG-HBAR
changed draw on some SCAR SV-variants, had overlooked my own correctly calculated values and used the wrong ones earlier... :-(
added Thor's First Responder Kit, for storing a few medical items.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@799 4f8fa57e-7814-0410-bad4-adc449f26b7c
added pics oc Barrett M468, Bushmaster M4A3, and Robarms XCR-1 for later use
added pic of Thor's First Response Kit
added pic of 5-round .50BMG mag for use in UC (wil) and other mods (no gun for this mag in basic v1.13 at this moment)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@794 4f8fa57e-7814-0410-bad4-adc449f26b7c
added pics oc Barrett M468, Bushmaster M4A3, and Robarms XCR-1 for later use
added pic of Thor's First Response Kit
added pic of 5-round .50BMG mag for use in UC (wil) and other mods (no gun for this mag in basic v1.13 at this moment)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@793 4f8fa57e-7814-0410-bad4-adc449f26b7c
- new: New .ini setting to disable stealing
- new: Added translation table for Russian characters
- new: Code for "new way to progress" (visiting sectors)
- new: Remove attachments and unload all weapons in sector (Shift+F)
- new: Added INI options for RESTRICT_ROAMING and REVEAL_ITEMS_AFTER_COMBAT
- changed: Removed Omerta from the list of "unimportant" sectors (Estoni and San Mona still "unimportant")
- changed: Allowed queen to attack Omerta before day 2 at 7:45AM and Drassen before day 3 at 6:30AM
- changed: The reinforcements are not reassigned anymore when the sector where they were going to is captured by player
- changed: Omerta garrison is not reassigned anymore when queen fortifies cities
- changed: Enabled investigation of lost city sector by the enemy
- changed: Limit for the investigation of the sector depends on difficulty level (4, 8, 12 and unlimited on INSANE)
- changed: Better handle missing .ini entries for IMP slots
- bugfix: Assertion failure when Skyrider leaves a sector where a merc cannot be woken up
- bugfix: Opponent no longer "seeks cover", ie jumps back out of the ring; no longer will pick up a gun from the ground while boxing
- bugfix: Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check
- bugfix: roof inaccessible tiles problem
- bugfix: AI hang while deciding on an action (fire 0 rounds on auto)
- bugfix: Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check
- bugfix: Fixed improper printf field in a debug message
- bugfix: CTD when someone fell off the west side of a building
- bugfix: Fixed misspelling of function names
- bugfix: Minor fix to allow different types of GL grenades to be attached to the grenade panel and the ALICE pack
- bugfix: Wrong placement of the terrorists pictures on the files section in the laptop
- bugfix: Text placement in insurance laptop pages in higher resolutions
- bugfix: Fix for grenade launchers (allow reloading with valid ammunition only)
- bugfix: Fix for stacking items in sector
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@791 4f8fa57e-7814-0410-bad4-adc449f26b7c
-Item duplication in merge tables fixed
NOTE: any entries in the merges.xml with the item as a result of the merge are not duplicated. This is because one item combination cannot produce two different results.
-"TableHandler" problem when restarting the editor after modifying visible columns fixed
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@790 4f8fa57e-7814-0410-bad4-adc449f26b7c
added further merges to exchange the barrel in a SCAR Conversion Kit
added ability to mount Kobra on Bizon SMG
corrected a typo in one of the SCAR-WP Conversion Kit descriptions
changed sound of Steyr ACR, because the sound of falling brass does not go well with synthetic cartridge cases ;-)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@789 4f8fa57e-7814-0410-bad4-adc449f26b7c
added SCAR conversion kits
added 6.8x43mm SPC ammo (HP and AP)
activated Steyr ACR and its ammo
deactivated HK MP5/10SD3 and 10mm DU ammo
added HK MP5/40A3 and SMG ammo
raised ammo capacity of Micro-Uzi to 30
added Thor's Katana, Nunchaku, and Shuriken (also to IMP-Item choices)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@787 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced MP7 with Coolberg's pic
added Coolberg's MP5/40 pic
replaced Walther P99 with Coolberg's pic
replaced 10mm SMG mag pics with Coolberg's pics
added 42rnd mag pics for AUG (pics made by Wil)
added new SCAR version pics (including conversion kits)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@782 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced MP7 with Coolberg's pic
replaced Walther P99 with Coolberg's pic
replaced 10mm SMG mag pics with Coolberg's pics
added 42rnd mag pics for AUG (pics made by Wil)
added new SCAR version pics (including conversion kits)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@781 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced MP7 with Coolberg's pic
replaced Walther P99 with Coolberg's pic
replaced 10mm SMG mag pics with Coolberg's pics
added 42rnd mag pics for AUG (pics made by Wil)
added new SCAR version pics (including conversion kits)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@780 4f8fa57e-7814-0410-bad4-adc449f26b7c