- Support for specific cities.xml (eg. Russian.Cities.xml)
- Fixes for new fonts
- Fixed the sector inventory so that you can right click to look at an item's description even if you don't have an On Duty merc in the sector. You still need a merc in sector, but they can be involved in another activity where before they also had to be part of an active unit.
- Fixed Russian texts
- Possible fix for the intermittent sector inventory right-click issue.
- Fixed the display AP cost for shooting (when you also have to change facing and/or ready a weapon) so that it correctly matches the APs that are really charged.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1034 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Adjusted the ChangeDropPackStatus function to account for "range to backpack" when enemies are in sector.
- Corrected a graphic rendering issue with attachment alignment on the strategic screen.
- Corrected a problem with IMP hiring that caused an assertion error when trying to use the last female IMP profile ID.
- Fix CTDs in Multiplayer (and Singleplayer)
- Random number and CTH adjustments.
- OIV Graphic alignment correction.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1030 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Corrected a display problem with the KeyRing popup when playing in OIV mode.
- Dirty fix: Removed "Assertion" that could occur when entering a sector.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1025 4f8fa57e-7814-0410-bad4-adc449f26b7c
added a few ammo crates
changed weight and size of C-18
changed weight of Alcohol
added grenade restriction to belt clip (for Molotov cocktail) and to ammobelt pocket
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1023 4f8fa57e-7814-0410-bad4-adc449f26b7c
corrected a few mistakes in descriptions (Inshy, RoWa21)
changed gun ranges from 10m increments to 5m increments
uploaded new Russian.Items.xml (Inshy)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1013 4f8fa57e-7814-0410-bad4-adc449f26b7c
- added INI option for new tracer bullets (USE_BULLET_TRACERS)
- updated German.Items.xml
- fixed one spelling mistake in Items.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@999 4f8fa57e-7814-0410-bad4-adc449f26b7c
bugfix: Minor adjustment to the NIV mode 800x600 thigh and combat pack pocket coordinates on the tactical panel so that the stealing menu doesn't inadvertantly "double hatch" our pockets and make them look solid black.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@997 4f8fa57e-7814-0410-bad4-adc449f26b7c
*** ja2.exe ***
Bugfixes:
- Fixed item "beaming" bugs that allowed items to be grabbed from a sector your merc wasn't currently in.
- Resolved a problem where ItemSize=99 items would cause a CTD because of a mission condition.
- Adjusted the ALT+W function so it runs a bit better.
- Merc with no ammo in autocombat leads to CTDs.
- Character names which are too long at IMP activation screen leads to CTDs.
- SHIFT+N allowed both sun goggles and NVGs to be worn at the same time.
*** Map Editor.exe ***
Bugfixes:
- Fixed the map editor so that "Nada" items don't appear in the item lists.
- Made an adjustment to the editor so that map version checking takes place when rebuilding the DevInfo folder.
This will allow maps to update properly if you switch between maps alot, while not forcing a major version update
when it's not needed.
- Minor update so that sector A9 will be the default map when a major version update has completed.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@996 4f8fa57e-7814-0410-bad4-adc449f26b7c