changed BR-description of SA vz.58, because original description could be misunderstood as being offensive.
changed names of G36E and G36KE to G36 Tactical and G36K Tactical, because they no longer have the carrying handle with a small sight, they have a Picatinny Rail instead.
Removed built-in Reflex Scope/Sight on SIG SG551 and SG552. These guns are now able to mount other scopes as well. The pics did not show the scope/sight, so it was not implied that they are there.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@718 4f8fa57e-7814-0410-bad4-adc449f26b7c
HK P7M8, HK USP, Mk23 SOCOM, MAB PA-15, and CZ-75 (Tbird)
All G36 rifles, all SIG rifles, HK 416, AS Val, VSS Vintorez, MP-445 Varjag (Coolberg)
9x39mm mag, FN FiveseveN mags (Coolberg)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@715 4f8fa57e-7814-0410-bad4-adc449f26b7c
HK P7M8, HK USP, Mk23 SOCOM, MAB PA-15, and CZ-75 (Tbird)
All G36 rifles, all SIG rifles, HK 416, AS Val, VSS Vintorez, MP-445 Varjag (Coolberg)
9x39mm mag, FN FiveseveN mags (Coolberg)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@714 4f8fa57e-7814-0410-bad4-adc449f26b7c
- fixed some crashes when loading 4xx built savegames.
- Added new, optional JA2.INI parameter to select windowed mode instead of Fullscreen (SCREEN_MODE_WINDOWED)
- tactical militia command: stopped merc from moving to militia in combat if he doesn't have a headset (radio)
- updated credits screen to the 1.13 Credits
- translated "low cpu usage" option text for german version
- improved existing "escorting kulbas" bugfix
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@712 4f8fa57e-7814-0410-bad4-adc449f26b7c
-fixed some IncompatibleAttachments.xml entries that didn't have corresponding reverse entries (fixed by editor)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@711 4f8fa57e-7814-0410-bad4-adc449f26b7c
- menu descriptions fixed
- new menu option: Low CPU Usage (patch from MTX/defrog)
-increased inventory capacity for IMP items doled out in ImpItemChoices.xml
-changed ammo given to IMPs so they have at least two clips for their main gun
-skip the CompatibleFaceItem check if either item is Nothing. This will let us trim some lines from compatiblefaceitems.xml that are screwing up the xml-editor.
- bugfix: CTD when Skyrider is escorted to his heli in drassen (before Skyrider talks to the mercs)
- changed: Location of the Heli information box in Strategy Screen in High Resolution
- bugfix: CTD in German Version if you press 'q' in tactical (-> Missing strings in _GermanText.cpp)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@710 4f8fa57e-7814-0410-bad4-adc449f26b7c
added 7.62x39mm Match ammo (thanks go to Marlboro Man for the BigItem pics)
raised reliability of AK-100 series rifles and lowered repair ease a bit
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@706 4f8fa57e-7814-0410-bad4-adc449f26b7c
- G36K can no longer take a Reflex Sight
- HK21E can no longer take a retractable stock
- AKS-74 can now take a Large Caliber Silencer
- AK-102 has a damage of 30 now (damage was too low for given barrel length before)
- corrected weight difference between AK- and AKS-models
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@702 4f8fa57e-7814-0410-bad4-adc449f26b7c
added .50 AE HP ammo to Tony's inventory, but deactivated it because pics are missing (big and tile size)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@692 4f8fa57e-7814-0410-bad4-adc449f26b7c
added ability to attach PSO-scopes to AEK-971/973 and AN-94
changed default attachment of SVU from PSO-P to PSO-1
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@674 4f8fa57e-7814-0410-bad4-adc449f26b7c
SAVEGAME BREAKING STUFF -> YOU HAVE TO START A NEW GAME!
- changed: Translated "Silent Skyrider" option text for German version
- changed: Set max number of towns, town sectors and sam sites on strategic map to 50, 260 and 50 accordingly
- changed: AP costs for reloading a GL or RL by attaching an item are taken now from weapons.xml (still buggy, allows cheating)
- bugfix: Invalid APs deduction when shooting - player could win 1 AP, if he raises weapon first and then shoots
- bugfix: CTD when tooltip should be displayed on militia and no merc is in that sector
- bugfix: If queen retakes mine sector, player still gets income (money) from the mine although the "Daily Income" string on Strategic Screen is shown correctly.
- bugfix: no explosion if the rocket launcher was reloaded manually (with attaching a rocket/grenade)
- bugfix: German "Umlaute" were not displayed correctly for short item names
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@669 4f8fa57e-7814-0410-bad4-adc449f26b7c