replaced pic of Retractable Baton (Marlboro Man)
replaced pic of Flash Suppressor (Tbird)
added pics for later use in NewInv (Marlboro Man)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@918 4f8fa57e-7814-0410-bad4-adc449f26b7c
replaced pic of Retractable Baton (Marlboro Man)
replaced pic of Flash Suppressor (Tbird)
added pics for later use in NewInv (Marlboro Man)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@917 4f8fa57e-7814-0410-bad4-adc449f26b7c
made Kevlar&Leather Jacket a unique item again (Angel quest)
renamed built-in grenade launcher of Groza rifle to GP-25
added ability to attach Reflex Sight to Steyr ACR
halved reload time of HK G11 (because of magazine rails on gun)
made SAW-pouch ammo-exclusive and gave ammobelt silhouette to it
gave medium general silhouette to former TNT-pocket.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@916 4f8fa57e-7814-0410-bad4-adc449f26b7c
changed some attachments on some machineguns
deleted cave vision bonus on NVG-I
replaced description of CAWS (Kensuke), but had to shorten BR-description
renamed Frag Grenade to Mk2 Defensive Grenade and changed description (Kensuke)
new German.Items.xml (Farmer Toby)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@912 4f8fa57e-7814-0410-bad4-adc449f26b7c
added a Flare (pic by Kaerar), which has shorter duration than the breaklight
breaklights have smaller radius now
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@908 4f8fa57e-7814-0410-bad4-adc449f26b7c
added 30 round AP and HP mags for the new PDW-type guns (6x35mm caliber)
added P-08 Parabellum pistol and M1 Carbine to EnemyGunChoices
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@900 4f8fa57e-7814-0410-bad4-adc449f26b7c
added several gun pics for later use (Tbird)
added a new pic for Rifle LAM/Flashlight combo (but old pic stays as well, if needed for UC)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@898 4f8fa57e-7814-0410-bad4-adc449f26b7c
Changed HK MG36E to HK MG36 RAS
added HK MG36
added mergability of various G36 rifles with rail-kit or optics-grip to obtain other versions
disallowed Rifle LAM and Rifle LAM/Flashlight combo on Bundeswehr G36 versions as these have no forward rails.
added grippod attachability to G36 RAS versions
corrected price of Match Sights ($1 was much too cheap ;-)
changed vision bonus of attachable scopes to reflect effect of ambient light (or lack thereof)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@895 4f8fa57e-7814-0410-bad4-adc449f26b7c
description change of SIG MP41 by Farmer Toby
added three WW-II era scopes (M1 Garand, Mosin Nagant, and Kar 98k lose the ability to mount ACOG but get their respective original scopes instead), pics by Tbird
added Match Sights (pic by Tbird)
added Underarmor Shirt (pic by Marlboro Man)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@887 4f8fa57e-7814-0410-bad4-adc449f26b7c
added MG36 and MG36-RAS pics in addition to replacement mentioned above (Coolberg)
added pics of G36 kits for later use
changed name of G36/G36K Tactical to G36/G36K RAS
added pics of LBE-items
increased damage of .357M and 10mmAuto guns by 1, decreased damage of .45ACP guns by 1
updated New Inventory definition XML-files (same as on FTP-site)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@879 4f8fa57e-7814-0410-bad4-adc449f26b7c
- Fix for AI seeking climb point in toxic gas
- Fix for civilians trying to climb the roof to seek noise
- Fix for punching and stabbing
- Fix for chance to hit being 1% at distances > 52
- Fix for militia transported to NOWHERE during autoresolve in a different than current sector
- INS-key for overhead map is back!
- Weapon CTH at extreme range now calculated with soldier's real sight max
- Fix for 1% chance to hit target when distance is > 52
- Camo and other effects are taken into account when aiming at a body part
- Max Distance Visible is more consistent in being calculated based on the soldier and direction rather than a fixed number
- removed breath reduction for soldiers that are not in loaded sector
- added bug fix from build 1240 (fixed freeze in tactical - enemy soldier attempted to throw item at himself (save from pyg))
- Bugfix in ChooseFaceGearForSoldierCreateStruct(). Wrong HeadPos was set.
- Fixed bug where wrong chance to hit was displayed by completing AXP's previous bugfix.
- Bug fix for militia movement on strategic screen not setting group ID for battles.
- Added AStar pathfinding.
- Fixed buffer overrun for LUA strings
- Made direction variables more consistent as unsigned chars. Several function prototypes updated for this.
- Many memory leaks plugged: External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement
- New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights)
- File catalog ignores .SVN directories (game load speedup)
- Fix CTD in mouse regions
- JA2 window now refuses to move to negative coords
- Checks to prevent DirectX-related infinite loops due to minimizing and task switching
- Invading enemies should now appear on the borders even when reinforcements disabled in .ini
- Suppression should no longer work on mercs in medium water
- Infant/Young creatures use restored spit instead of Molotov
- Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber)
- Further fix to AXP and AlaarDB's weapon ready check: Now 'firing' is always counted as 'ready'.
- Prevent mercs from falling and flying back through obstacles
- Check whether battle group is even set before testing its location for battle setup
- Burst spread locations now limited to 6, the limit within the soldier struct
- Extra burst spread locations zeroed out so that they aren't used unless necessary
- Spread code now only shoots at locations in the spread, and will shoot at all 6
- Only mercs in the sector where autobandage happens will be made to stand up after it's done
- Throwing a grenade at the tail of the plane in Drassen should not result in a CTD
- Reset attack busy count when loading a new sector
- Fixed a problem with wrong variable name, and modified infant spit index to match the new Vanilla friendly index
- Fixed CTD in editor when changing detailed civ placement from wheelchair to jeep
- Fixed memory corruption in detailed placement due to old-inventory behavior
- Added Editor.slf to files JA2/Editor will load from
- Fixed FindBestPath to not search for a path to NOWHERE
- bugfix: Sam sites with index >=5 lacks ability to train militia
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@877 4f8fa57e-7814-0410-bad4-adc449f26b7c
changed description of Beowulf Rifle
increased range of Mosin Nagant to 600m
replaced pics of SKS and AKMSU (Tbird) and of MG3 (Buren)
added several gun pics (Tbird) and LBE-item pics (Marlboro Man) for later use
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@875 4f8fa57e-7814-0410-bad4-adc449f26b7c
changed description of FN BDA
changed SMGs usable in one hand to machinepistol class, so they appear in that section in BR's now. Additionally, these are guns that will fit into the New Inventory 'MP-Holster'.
added six new thigh-packs and a single vest, but they are deactivated and still have stand-in graphics.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@872 4f8fa57e-7814-0410-bad4-adc449f26b7c