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- option for crepitus to attack a random player-controlled town, not just the originating town - externalized creatures spreading hardcoded defines to Creatures_Settings.ini git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1913 4f8fa57e-7814-0410-bad4-adc449f26b7c
53 lines
2.8 KiB
INI
53 lines
2.8 KiB
INI
[Creatures Settings]
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;Crepitus feeding sector. Will initiate creature quest if not started upon entering sector
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CREPITUS_FEEDING_SECTOR_X = 9
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CREPITUS_FEEDING_SECTOR_Y = 10
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CREPITUS_FEEDING_SECTOR_Z = 2
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; This is how often the creatures spread, once the quest begins. The smaller the gap,
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; the faster the creatures will advance. This is also directly related to the reproduction
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; rates which are applied each time the creatures spread. (in mins, 5 - 14400)
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CREATURE_SPREAD_TIME_NOVICE = 510
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CREATURE_SPREAD_TIME_EXPERIENCED = 450
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CREATURE_SPREAD_TIME_EXPERT = 390
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CREATURE_SPREAD_TIME_INSANE = 150
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; This is how many creatures the queen produces for each cycle of spreading.
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; The higher the numbers the faster the creatures will advance. (1 - 30)
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QUEEN_REPRODUCTION_BASE_NOVICE = 6
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QUEEN_REPRODUCTION_BASE_EXPERIENCED = 7
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QUEEN_REPRODUCTION_BASE_EXPERT = 9
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QUEEN_REPRODUCTION_BASE_INSANE = 15
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; Random bonus for each cycle of spreading. (0 - 10)
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QUEEN_REPRODUCTION_BONUS_NOVICE = 1
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QUEEN_REPRODUCTION_BONUS_EXPERIENCED = 2
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QUEEN_REPRODUCTION_BONUS_EXPERT = 3
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QUEEN_REPRODUCTION_BONUS_INSANE = 5
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; Once the queen is added to the game, we can instantly let her spread x number of times
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; to give her a head start. This can also be a useful tool for having slow reproduction rates
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; but quicker head start to compensate to make the creatures less aggressive overall. (1 - 10)
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QUEEN_INIT_BONUS_SPREAD_NOVICE = 1
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QUEEN_INIT_BONUS_SPREAD_EXPERIENCED = 2
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QUEEN_INIT_BONUS_SPREAD_EXPERT = 3
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QUEEN_INIT_BONUS_SPREAD_INSANE = 5
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; This value modifies the chance to populate a given sector. This is different from the previous definition.
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; This value gets applied to a potentially complicated formula, using the creature habitat to modify
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; chance to populate, along with factoring in the relative distance to the hive range (to promote deeper lair
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; population increases), etc. Would recommend not tweaking the value too much in either direction from
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; zero due to the fact that this can greatly effect spread times and maximum populations. Basically, if the
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; creatures are spreading too quickly, increase the value, otherwise decrease it to a negative value. (-5 to 5)
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CREATURE_POPULATION_MODIFIER_NOVICE = 0
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CREATURE_POPULATION_MODIFIER_EXPERIENCED = 0
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CREATURE_POPULATION_MODIFIER_EXPERT = 0
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CREATURE_POPULATION_MODIFIER_INSANE = 0
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; Augments the chance that the creatures will attack a town. The conditions for attacking a town
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; are based strictly on the occupation of the creatures in each of the four mine exits. For each creature
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; there is a base chance of 10% that the creatures will feed sometime during the night. (-100 to 100)
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CREATURE_TOWN_AGGRESSIVENESS_NOVICE = -10
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CREATURE_TOWN_AGGRESSIVENESS_EXPERIENCED = 0
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CREATURE_TOWN_AGGRESSIVENESS_EXPERT = 10
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CREATURE_TOWN_AGGRESSIVENESS_INSANE = 50 |