Commit Graph
100 Commits
Author SHA1 Message Date
Wanne 02c4ed3ee1 Merged from revision: 2092
- Removed <GameDir_Taiwanese_Path_1> from XMLEditorInit.xml, because TAIWANESE is not supported anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2093 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 18:32:41 +00:00
Wanne 925fa36d01 Merged from revision: 2090
New XML Editor: 0.105
- Added backpack climbing support.
- Fixed bug with individual choices.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2091 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 17:13:55 +00:00
Wanne 6266488af4 Merged from revision: 2088
- Added custom game resolution (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2089 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-08-05 17:04:12 +00:00
Wanne 1bcc07fa84 Merged from revision: 2086
Added new XML Editor: Version 0.104
- Added support for individual item choices xmls

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2087 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-30 18:29:20 +00:00
Wanne c8c5d4fa17 Merged from revision: 2084
- Fixed wrong decimal value instead of int value in GunChoices_*.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2085 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-30 18:04:00 +00:00
Wanne 45849bc5a6 Merged from revision: 2082
XML Editor: Fixed error on startup by switching back to Xml editor revision 161
- Latest revision 162 causes error on startup

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2083 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-30 17:38:17 +00:00
Wanne 4fc4087167 Merged from revision: 2080
- Added latest Version of XML Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2081 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-27 11:00:30 +00:00
Wanne e97f4b54df Merged from revision: 2078
- Fixed of gamestart missing settings and cleanup of Profiles folder INI settings (by Buggler)
- Deleted 'Profiles\UserProfile_UnfinishedBusiness\UB' folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2079 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-26 13:01:58 +00:00
Wanne 9c758c3b69 Merged from revision: 2075
- Fixed extra spaces in names and nicknames in MercProfiles.xml (by Buggler)

- Changed Ja2Options.ini settings (by Buggler & Sevenfm):
MAX_NUMBER_PLAYER_MERCS = 32
DIRT_SYSTEM = FALSE
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1
CLOCK_SPEED_PERCENT = 120
ENEMY_CLOCK_SPEED_PERCENT = 120

- Removed unused Ja2Options.ini:
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY
STAMINA_HIT

- Updated ReadMe in Windows 8 Fix.zip (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2076 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-21 18:09:59 +00:00
Wanne 1700bfa652 Merged from revision: 2073
Changed default screen resolution to 1024x768

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2074 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-19 13:50:25 +00:00
Wanne 534f14e457 Merged from revision: 2069
Updates (by Buggler)
- Mercs, militia & enemies are now shown with 10x icons on strategic screen
- Changed militia icon order display in strategic map; elite first 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2070 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-14 19:38:46 +00:00
Wanne b3e5689b46 Merged from revision: 2067
- Added missing email merc availability texts for the new DG mercs (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2068 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-12 20:55:29 +00:00
Wanne bd782231b2 Merged from revision: 2060
- Added French translation to the INI Editor xml files (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2061 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-07-07 19:38:54 +00:00
Wanne ee57766780 Vehicle Update: Roadkill with vehicles and ramming (by anv)
- new feature: ramming people - set with Tactical Gameplay Settings > ALLOW_CARS_DRIVING_OVER_PEOPLE and Tactical Gameplay Settings > ALLOW_TANKS_DRIVING_OVER_PEOPLE - when shift is pressed planned vehicle route will go through people. Those who will stay on its path will be hit, causing wounds and knock-outs.
- new feature: ramming structures - when shift is pressed planned vehicle route will go through obstacles. When vehicle hits the structure on its path it will be destroyed, causing small damage to vehicle too (with exception of tank). Tactical Gameplay Settings > CARS_RAMMING_MAX_STRUCTURE_ARMOUR and Tactical Gameplay Settings > TANKS_RAMMING_MAX_STRUCTURE_ARMOUR settings control how well armoured structure can be driven through and amount of potential damage for vehicle.
- see: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/333829/Drivable_Vehicles#Post333829


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2058 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-21 10:07:43 +00:00
Wanne 66ce337ad3 Updated APBPConstants.ini comments (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2056 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-20 12:34:14 +00:00
Wanne 10d5a056bb Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2055 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-18 18:10:27 +00:00
Wanne e89e1afedc Merged from revision: 2053
- Tweaked sinking icon in EDB (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2054 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-05 14:38:27 +00:00
Wanne df7b928e6a Merged from revision: 2051
- Fixed resetting boxes fought (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2052 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-06-03 18:42:57 +00:00
Wanne 2da7979349 Merged from revision: 2046
- Added first page and last page buttons to history log (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2047 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-23 19:07:52 +00:00
Wanne 0ad234f175 Merged from revision: 2044
- Reworked/improved english texts for LoadScreenHints.xml and CampaignStatsEvents.xml (by John A Smith)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2045 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-22 18:48:55 +00:00
Wanne a0990d6f59 Merged from revision: 2042
- Fixed typo in LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2043 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-20 19:00:04 +00:00
Wanne 50053bab7d - Improved NCTH cursor (by Sevenfm)
ja2_options.ini: IMPROVED_NCTH_CURSOR

0 - default cursor
1 - improved cursor: show extended AP info, laser dot, scope mode icon, limit maximum displayed aperture size (100)
2 - compact cursor:  aiming level as numbers, limit displayed autofire bullets (10), limit maximum displayed aperture size (50)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2039 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:44:02 +00:00
Wanne 0362b874d0 Driveable vehicle Update: Externalized vehicle seats (by anv)
- externalised vehicle seats (TableData\Vehicles.xml) influence position of passenger, field of view, ability to shoot and being hidden,
- seat can chosen by using ctrl+RMB on vehicle (ctrl + LMB just takes the first visible seat)
- seats can be changed or swapped while inside vehicle,
- remade JSD files for cars,
- vehicles aren't transparent anymore,
- vehicles are louder than people, depending how fast they move.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/332790/5.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2038 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 15:27:09 +00:00
Wanne 2de1911218 Merged from revision: 2036
- Eldorado, hummer, jeep animation cleanup (by rummtata)
- Minor language touchups for CampaignStatsEvents.xml, LoadScreenHints.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2037 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-18 14:44:04 +00:00
Wanne 34f19aa8f8 - Moved some wrong placed INI values in the correct section
- Fixed missing INI properties in Data\Ja2_Options.INI and Data-1.13\Ja2_Options.INI
- Added missing INI properties in Data\Skills_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2034 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-14 18:49:43 +00:00
Wanne 9c98715cab New Feature: Allow driving vehicles in tactical (by anv)
- To control vehicle, click on it or on the steering wheel in team panel under driver's portrait.
- Vehicles have two gears - slow drive and fast drive, switchable just like walking and running ('S', 'R', double-click).
- Vehicles working: Ice Cream Van, Hummer, Jeep, El Dorado and, potentially, tanks.
- Passengers can be selected and ordered to open fire from the inside
- You can also open inventory screen for passengers, pass or throw items, etc.

Normally vehicle is treated as any other merc and has its own APs. It has obvious disadvantages - it's possible to drive in the middle of the enemy group using vehicle's 100AP,
and then use all your mercs inside vehicle with their still full APs to kill everything that moves at point blank range - with even the driver participating!
- To prevent that you can set Tactical Gameplay Settings > AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE with following calculation methods

ja2_options.ini: AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE, AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE

more infos: http://www.bears-pit.com/board/ubbthreads.php/topics/332208/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2032 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-05-06 08:47:06 +00:00
Wanne 33f97ff338 New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label
- Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode.
- Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on.
- New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2023 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-27 16:16:37 +00:00
Wanne 5af555b378 Merged from revision: 2019
Externalized keys and locks to xml (by anv)
- Locks (TableData/Items/Locks.xml): Originally 64 locks were kept in BinaryData/LOCKS.BIN. Now up to 255 locks can be specified in TableData/Locks.xml. If it isn't found, LOCKS.BIN will be loaded normally.
- Keys (TableData/Items/Keys.xml): Originally 10 keys were hardcoded in KeyTable[]. Now up to 255 keys can be specified in TableData/Keys.xml. If it isn't found, hardcoded array will be used normally. 
see: http://www.bears-pit.com/board/ubbthreads.php/topics/331900.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2020 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-24 18:36:11 +00:00
Wanne 4d20f08479 Merged from revision: 2017
- Fixed wrong item updates from commit 2014 (custom souns for non-guns)
o Now the hedge trimmer has the correct new sound

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2018 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-21 06:58:21 +00:00
Wanne 6dd2127613 Merged from revision: 2015
- Automatically return to team panel on turn end (better situation overview during enemy turn) (by anv)
  ja2_options.ini: AUTO_COLLAPSE_INVENTORY_ON_TURN_END

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2016 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 10:10:27 +00:00
Wanne ef54e5ebfd Merged from revision: 2013
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 09:25:08 +00:00
Wanne 9899ca6839 Merged from revision: 2011
- Reverted last UB MERCBIOS.EDT, because it was Polish (thx to hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2012 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-14 17:45:36 +00:00
Wanne 4594dacfb7 Fixed UB GameDir files (by Jazz)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2009 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-13 17:30:08 +00:00
Wanne 5189de38e7 Allow different rules for climbing (and jumping) with backpacks (by JMich)
- ja2_options.ini: MAX_BACKPACK_WEIGHT_TO_CLIMB, USE_GLOBAL_BACKPACK_SETTINGS

MAX_BACKPACK_WEIGHT_TO_CLIMB is the maximum weight a backpack can weigh and still allow you to climb with. 
The sBackpackWeightModifier in items.xml can modify that number by either making it harder (positive number modifier) 
or easier (negative number modifier). If the sBackpackWeightToClimb is -1 (default) then the option is unused.
 
If USE_GLOBAL_BACKPACK_SETTINGS is TRUE (default), it uses the same rules for all backpacks, while if FALSE checks for 
the fAllowClimbing tag in Items.xml, and if that is true you can climb with the backpack.
 
Both options can be used at the same time, so you may climb with (for example) a malice backpack that weighs less than 5kg
(or 50 hg) but not climb with a radio set.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2008 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-11 07:25:43 +00:00
Wanne 03754e519b Merged from revision: 2006
- Externalized country name and noun to cities.xml (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2007 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-06 14:44:23 +00:00
Wanne ae5c5352e4 Merged from revision: 2004
Quick inventory items (by Sevenfm)
Press [ALT] + [1..0] for quick access to predefined items in tactical:

[ja2_options.ini] (Data-1.13)
;------------------------------------------------------------------------------------------------------------------------------
; Quick items: press ALT+[1..0]
; Possible Values:
; [0] - nothing
; [-1] - HTH (punch)
; [-2] - Melee (knives)
; [-3] - Taser (Stun gun)
; [-4] - Handcuffs
; [-5] - Sidearm (pistols, machine pistols, small SMGs)
; [-6] - First Aid kit
; [-7] - Binoculars
; [-8] - X-Ray detector
; [-9] - Metal Detector
; Positive values: item id from items.xml
;------------------------------------------------------------------------------------------------------------------------------

QUICK_ITEM_1 = -1
QUICK_ITEM_2 = -2
QUICK_ITEM_3 = -3
QUICK_ITEM_4 = -4
QUICK_ITEM_5 = -5
QUICK_ITEM_6 = -6
QUICK_ITEM_7 = -7
QUICK_ITEM_8 = -8
QUICK_ITEM_9 = -9
QUICK_ITEM_0 = 1636

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2005 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-31 09:34:56 +00:00
Wanne d139968876 Merged from revision: 2002
- Bugfix: Each CampaignStatsEvents entry in CampaignStatsEvents.xml should have exactly 9 szText entries, so it works in multi language

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2003 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-31 08:53:47 +00:00
Wanne ba97d8f006 Updates/Fixes (by Sevenfm)
- Added grenade throwing range modifier to item_settings.ini:
RANGE_GRENADE_MODIFIER = 1.0
This modifier is applied to grenades and regular thrown items.
- Added xml tags for merge type <13>: you can use u.knife on tripwire roll to get 2 tripwires. Status of tripwire roll will be reduced by 2 points. 
Also lookup table for merges is updated for xml editor to work correctly.
- Added several new loadscreenhints.


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2000 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-24 20:06:38 +00:00
Wanne 31f4f12752 - Added comment to CampaignStatsEvents.xml
- Removed empty tags (which are not needed) from CampaignStatsEvents.xml 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1998 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-24 09:49:33 +00:00
Wanne cbb9882bd4 Merged from revision: 1996
Minor fixes/improvements for existing features (by Sevenfm)
- Removed some unnecessary options for SHOW_HEALTHBARSOVERHEAD, SHOW_COVER_INDICATOR.
- New option: ENEMY_CLOCK_SPEED_PERCENT - set clock speed during enemy turns.
With this option, player can set default speed to comfortable value (100-120) and set increased speed for enemy turns (150-200).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1997 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-20 09:19:16 +00:00
Wanne 95608a6097 Merged from revision: 1989
More visual enemy gear info (by Sevenfm)
- Show additional info in NCTH cursor (press ALT) (ADDITIONAL_NCTH_CURSOR_INFO = 2)
-> You can only use this feature at certain distance
- Updated 'show enemy weapon' feature (SHOW_ENEMY_WEAPON = TRUE, SHOW_ENEMY_EXTENDED_INFO = TRUE)
- Now it can show armour and face items, too. Useful for OCTH users (SHOW_ENEMY_AWARENESS = TRUE)
- Show total value of damage, absorbed by armour in last attack (SHOW_HIT_INFO = TRUE)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1990 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-16 19:35:48 +00:00
Wanne e0674044b5 Merged from revision: 1982
- Added ALL_MEANWHILE_CUTSCENE to Mod_Settings.ini to enable/disable meanwhile cutscenes (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1983 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-14 17:07:00 +00:00
Wanne fec523e403 Merged from revision: 1976
Feature Improvement: Fast Forward Turn (by Sevenfm)
0 - default behaviour
1 - auto fast forward only invisible
2 - auto fast forward always

AUTO_FAST_FORWARD_CIVS = 0
AUTO_FAST_FORWARD_CREATURES = 0


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1977 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-10 19:20:02 +00:00
Wanne 5c449af7b6 Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"
- Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS
- Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1973 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:57:16 +00:00
Wanne bfab48843d New Feature: Additional Tile Properties (by anv)
- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings.

- With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML.
Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\.

- With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road.

- It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer. 

- More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1969 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-01 09:51:17 +00:00
Wanne e366af5740 Replaced ` with ' in Items.xml (thx to hrvg)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1967 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-27 20:36:42 +00:00
Wanne dd2288a63c Merged from revision: 1961
Autofire bullets (by Sevenfm)
Set default number of autofire bullets:
0 = Max bullets allowed with max aiming
1..10 = Set default number of bullets

1. For MPs and SMGs
SET_DEFAULT_AUTOFIRE_BULLETS_SMG = 1
2. For ARs, Rifles and Shotguns
SET_DEFAULT_AUTOFIRE_BULLETS_AR = 1
3. For MGs
SET_DEFAULT_AUTOFIRE_BULLETS_MG = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1962 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:57:10 +00:00
Wanne a32b512cb9 Merged from revision: 1959
- Fixed errors in Enemy Taunts files (by Kriplo)
o Accent [`] -> apostrophe [']

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1960 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 18:46:00 +00:00
Wanne db49ea1d40 - Correct some texts for EnemyTaunts (by anv, eternal)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1957 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-26 14:54:27 +00:00
Wanne 2f2c2cfe8a Merged from revision: 1953
- Trimmed texts in LoadScreenHints.xml to max. 190 characters

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1954 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-21 21:24:24 +00:00
Wanne 7d6722f0ac Merged from revision: 1949
- Added missing ini properties for UB-Version

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1950 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-19 13:50:52 +00:00
Wanne cc98af420f Merged from revision: 1947
- Added a few missing entries to INIEditorJA2Options.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1948 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-19 12:58:48 +00:00
Wanne 5e638bca21 Merged from revision: 1944
- Splitted big file "EnemyTaunts.xml" into several action specific Taunt files (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1945 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-14 07:33:35 +00:00
Wanne 089045d373 Merged from revision: 1941
- Removed EnemyTaunts_Attack.xml, because it is missing the action xml tags. I will add the complete file later

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1942 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-13 08:04:45 +00:00
Wanne 06c99d1093 Merged from revision: 1939
Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1940 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-12 17:23:44 +00:00
Wanne 1a4d07b24e Merged from revision: 1937
- Added new Enemy Taunts "Attack" file (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1938 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-12 11:00:27 +00:00
Wanne 82d757ac55 Merged from revision: 1926
4 new MOLLE items (by Off_Topic)
- 1 MOLLE Backpack/Combat Combo, 
- 1 Stand alone MOLLE Combat pack and 1 stand alone MOLLE Backpack
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329539/Creating_a_MOLLE_backpack_set_.html#Post329539

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1927 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-28 08:13:03 +00:00
Wanne faf33e9cb1 Merged from revision: 1922
- Updated Ja2_Options.INI and INIEditorJA2Options.xml comments (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1923 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-22 08:05:51 +00:00
Wanne 298eaa5528 Merged from revision: 1920
Fixes (by Buggler)
- removed IMPROVED_BOMB_PLANTING option, enabled by default
- removed AIMED_BURST_ALTERNATE_KEY option, enabled by default. Alternate Aiming Hotkey reassigned to ',' (comma) for increasing aim

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1921 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-20 08:50:35 +00:00
Wanne 9888467c33 Merged from revision: 1917
- Added missing updated snitch traits for some mercs. This feature was added in GameDir revision: 1906 (by anv)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1919 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-13 16:32:19 +00:00
Wanne dcc292bbf1 Visual tactical improvements (by Sevenfm)
1) Improved cover indicator:
SHOW_COVER_INDICATOR
0 - nothing
1 - show as small square to the right of health bar
2 - show using color of merc's name
3 - same as 1, show only in stealth or when disguised
4 - same as 2, show only in stealth or when disguised

2) Enemy rank (exp. level) icons:
SHOW_ENEMY_RANK_ICON
0 - do not show
1 - show icon
2 - show icon from .sti (not yet implemented)

3) Enemy health bar:
SHOW_ENEMY_HEALTH
0 - do not show
1 - show health as text (default)
2 - show health bar
3 - show health + ap
4 - show health + ap + shock
5 - show health + ap + shock + morale
6 - show health + ap + shock + morale + bp

4) Minor improvements:
Enemy awareness sign now shows up only in stealth/disguised mode.
Turned on Extended Disarm Dialog for turnbased (it was implemented but turned off)

Recommended settings for regular gameplay (from video example above):
INDIVIDUAL_ENEMY_NAMES = FALSE
INDIVIDUAL_ENEMY_RANK = FALSE
SHOW_ENEMY_RANK_ICON = 1
SHOW_ENEMY_HEALTH = 4
SHOW_COVER_INDICATOR = 2
SHOW_ENEMY_ADDITIONAL_INFO = 1
SHOW_ENEMY_WEAPON = TRUE

see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/329674/Re:_Code_Snippets.html#Post329674

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1915 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-10 16:22:25 +00:00
Wanne 536076523c INI Editor:
- Fixed a few missing properties in INIEditorJA2Options.xml (but there are still ~ 20 missing properties we have to add ...)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1914 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-09 14:51:48 +00:00
Wanne da904f2ecb Externalizations (by Buggler)
- option for crepitus to attack a random player-controlled town, not just the originating town
- externalized creatures spreading hardcoded defines to Creatures_Settings.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1913 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-06 15:36:51 +00:00
Wanne db39147ec6 Improved health bar in tactical (by Sevenfm)
Option SHOW_HEALTHBARSOVERHEAD is now integer:
0 - no bar
1 - default health bar
2 - small version of new bar
3 - large version of new bar
4 - small health bar + AP indicator
5 - large health bar + AP indicator

Note: cover indicators are enabled only in turnbased combat or when sneaking
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1912 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-03 17:15:57 +00:00
Wanne 0f542ca980 Bugfix: Fixed crash when closing laptop and playing with vanilla settings ("Data" folder)
- The Game looked for files (Helicopter feature repair, GameDir rev. 1897) in the "Data" folder, but those files were only in the "Data-1.13" folder
- I moved the files in the "Data" folder


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1911 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-02 09:53:25 +00:00
Wanne 08e5b61247 - Added CampaignStatsEvents.xml for "Data" folder, so the game can start with the Vanilla ja2.ini settings
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1910 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-02 08:14:47 +00:00
Wanne 0e77b9a691 Creature Externalization (by Buggler)
- externalized creature feeding sector CREPITUS_FEEDING_SECTOR to Mod_Settings.xml
- added more comments to CreaturePlacements.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1909 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-02 07:43:00 +00:00
Wanne d627a15a3d Creatures Externalizations (by Buggler)
- externalized creatures placement and composition to CreaturePlacements.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1907 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-01 12:52:31 +00:00
Wanne 3e59039de4 New Trait "Snitch" (by anv)
- Every midnight snitches will give you a report about their collegues' opinions
- All values configurable in Skills_Settings.ini, section [Snitch].
- Externalised Morale and Reputation Settings
  Morale_Settings.INI, Reputation_Settings.INI
  All values of events moved from code to Morale_Settings.ini and Reputation_Settings.ini.

Currently list of snitches (trait 22)
Beth (Data)
Bud (Data-1.13)
Buzz (Data-1.13)
Carp (Data-1.13)
Ears (Data-1.13)
Gary (Data-1.13)
Hurl (Data-1.13)
Lance (Data-1.13)
Leon (Data-1.13)
Weasel (Data-1.13)

- Separate traits limits for IMP and predefined mercs.
MAX_NUMBER_OF_TRAITS = 10
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5

MAX_NUMBER_OF_TRAITS_FOR_IMP = 3
NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP = 2

see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1906 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-01 12:34:18 +00:00
Wanne 65cd14b5b4 Visual info feature (by Sevenfm)
New option SHOW_ENEMY_ADDITIONAL_INFO in ja2_options.ini
0 - nothing
1 - show awareness sign above enemy soldier (useful for sneaking and covert operations)
Eye sign means that enemy sees you.
Color shows enemy alert level (green, yellow, orange, red)
2 - show if enemy wears gas mask or nvg
3 - show if enemy has any armour (helmet, vest, leggings)
Note: additional info is shown only at limited range (based on current vision distance and merc's experience), similar to dynamic tooltips.
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1905 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-30 17:34:53 +00:00
Wanne 907afcb241 New INI Editor: 2.7.0.0
- Added support for INI Files in "Profiles" folder

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1904 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-28 13:50:01 +00:00
Wanne 19c4943671 - Bugfix: Fixed email subject for Gaston on salary increase
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1903 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-27 09:42:03 +00:00
Wanne 08d14d1641 Hide heli refuel site in airspace mode before discovering them (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1902 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-27 09:36:07 +00:00
Wanne 30e67289bd Externalization (by Buggler)
- Externalized HELICOPTER_TOWN_LOYALTY_CHECK in Helicopter_Settings.INI
- Added more comments to CREATURE_MEANWHILE_CUTSCENE in Mod_Settings.ini 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1900 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-22 02:59:25 +00:00
Wanne 1b7841f2d8 - Helicopter Feature (Repair, Fuel, ...)
see: http://www.bears-pit.com/board/ubbthreads.php/ubb/showflat/Number/329091/gonew/1/Helicopter_repair_and_refuel.html

- Spotters for snipers feature
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329093/New_feature:_Spotter.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1898 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-20 10:30:25 +00:00
Wanne 4a04ae925b Improved Auto Fast Forward (by Sevenfm)
- New options in ja2_options.ini

AUTO_FAST_FORWARD_ENEMIES:
0 - default behavior
1 - auto fast forward only enemies that are not seen by player's team
2 - auto fast forward only invisible enemies
3 - auto fast forward all enemies

AUTO_FAST_FORWARD_MILITIA:
0 - default behavior
1 - auto fast forward only militia that does not see enemies
2 - auto fast forward militia always

Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1895 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-18 13:50:50 +00:00
Wanne 2969c33b4a New options in ja2_options.ini (by Sevenfm)
1) PLAYER_HIT_COUNT = 0
This works as ENEMY_HIT_COUNT option, but for player mercs.
Possible values: 0 - 4

2) SOLDIER_TOOLTIP_DISPLAY_SUPPRESSION_INFO = TRUE
Show additional info in tactical tooltip:
- APs lost due to suppression
- Suppression Tolerance
- Effective Shock Level ( Shock level modified by traits and backgrounds. This value is compared with current suppression tolerance to determine "cowering" effect )
- AI morale level

3) SHOW_ENEMY_WEAPON = TRUE
Show enemy weapon name above soldier - after health, name and rank.
You can see exact weapon name only on short distances, range calculation is similar to dynamic tooltips and based on soldiers actual viewing range and experience.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1893 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-16 09:22:48 +00:00
Wanne 4d48bd4439 - Added hotkey list location in Help Screen (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1892 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-16 08:54:12 +00:00
Wanne 482c7e513f Small visual changes (by Sevenfm)
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html

1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
  3 - show damage as white asterisks
  4 - show damage as red asterisks
  Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100

2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.

3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini

Possible values:
 0 - do not show
 1 - show on moving hit counter
 2 - show above soldier
The values are color coded:
 Suppression is light gray
 Shock is yellow
 AP loss is blue
 Morale hit is green

SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0

This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE

This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE

Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE

------------

* Recommended settings for playing *
ENEMY_HIT_COUNT = 4
SHOW_SUPPRESSION_COUNT = 2
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0
SHOW_SUPPRESSION_USE_ASTERISK = TRUE
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE
SHOW_SUPPRESSION_COUNT_ALT = TRUE


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1891 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-10 11:06:49 +00:00
Wanne 392b9b306b Updated Merc Random Stats Feature (Jenilee)
- randomized gear kits are now an ini setting: MERCS_RANDOM_GEAR_KITS = TRUE/FALSE.
I made the gear randomization optional because it seems to cause trouble for people that don't use AIMNAS. SO hopefully this still lets them enjoy the random merc feature!

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1890 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-06 18:02:46 +00:00
Wanne f47f264dd6 New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm)
- With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible.
- Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx"
  https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1889 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-06 16:47:41 +00:00
Wanne 5bca89541e New MOD-Setting (by Jazz)
- CREATURE_MEANWHILE_CUTSCENE: Play the meanwhile cutscene ordering the release of creatures?

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1888 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-05 08:24:27 +00:00
Wanne 498a791c5b Extended "Merc Random Stats Feature" (by Jenilee)
- Added 4th option for MERCS_RANDOM_STATS (MERCS_RANDOM_STATS = 4)
  o full randomization of mercs, including traits, gear kits and all statistics
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328769.html#Post328769

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1887 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-12-03 10:14:35 +00:00
Wanne a1c114e879 Updated Enemy Taunts (by anv)
- Moved "EnemyTaunts.xml" to "EnemyTaunts\EnemyTaunts.xml". Required by EXE Revision >= 6659
- Added new Taunts_Settings.INI property: TAUNT_CENSORED_MODE (set to TRUE if you want a more lighter version of enemy taunts)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1884 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-28 08:29:19 +00:00
Wanne 3580bf7450 - Fixed typo mistake in Taunts_Settings.INI (thx to cnagorneac)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1883 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-27 19:11:23 +00:00
Wanne ac7ff5b05b Small convenience feature - improved bomb planting (by Sevenfm)
- new INI option: IMPROVED_BOMB_PLANTING
- With new option IMPROVED_BOMB_PLANTING = TRUE, if you hold SHIFT key while planting new mine, then another mine with same item id will be taken automatically from your merc's inventory. If no such item found, any mine will be taken. If you plant tripwire-triggered mine, then only tripwire-triggered items will be taken. This new feature work only in realtime.
If you are making tripwire network, then this feature can be used to plant another tripwire item with network and hierarchy settings taken from previously planted tripwire. You just plant tripwire as usual, selecting it's settings from dialogue, then if you plant another one while holding SHIFT key, those settings will be used for new tripwire, instead of showing you dialogue
- I hope this small improvement will save you some time for building large and complicated defensive minefields.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1882 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-24 11:09:22 +00:00
Wanne 661ae0bfbd Activated new ja2.ini entry (by Buggler)
- MERGE_INI_FILES = Ja2_Options.ini
- Very useful for players to maintain their custom ini settings in a 'portable' form across different mod and time dimension as some players will just gave up on trying another mod while going thru the humongous settings again and again.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1881 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-24 10:50:50 +00:00
Wanne 2dd7bf1cc5 Enemy Taunts Update (by anv)
- replaced 5 different riposte tags with one <riposte_quote>XXX<riposte_quote>, where XXX can be any quote number, that taunt is supposed to be answer to. All but quotes 20-22 use random enemy witnessing quote to taunt, these three - last attacker.
- added above ripostes + some more.
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/4/Externalised_taunts.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1877 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-20 13:27:22 +00:00
Wanne 016c963926 Updated Enemy taunts feature (by anv)
see: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/328330.html#Post328330

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1876 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-19 07:53:34 +00:00
Wanne 776ebb668b - Fixed typo in EnemyTaunts.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1875 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-18 19:51:42 +00:00
Wanne 98c1b5a7b4 - Externalized heli refuel sites (Map/HeliSites.xml)
- Added more default tags to empty startinggearkits
- Added comments to minerals.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1871 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-15 19:37:06 +00:00
Wanne 2f1371d56f New Feature: Different Mineral Types for Mines (by Jazz & Buggler)
- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)

- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1870 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-12 09:58:46 +00:00
Wanne 38cbb4e7f4 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1867 4f8fa57e-7814-0410-bad4-adc449f26b7c 2013-11-11 14:38:26 +00:00
Wanne 9f9b9ebfa4 Adjustments (by Buggler)
- MERCS_RANDOM_BELL_DISTRIBUTION = True for bell curve distribution; False for uniform distribution in Ja2_Options.ini
- Turn off MERCS_RANDOM_STATS
- Double MAX_MERC_DEATHS in 1.13 as current AIM + MERC roster is twice that of vanilla

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1865 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-11 09:57:51 +00:00
Wanne 05d0b1eb7c - Removed EnemyTaunts.xml fro UB
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1864 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-11 09:51:07 +00:00
Wanne 1db6dcf0e6 - Added <uiIndex> Tag to the EnemyTaunts.xml, because of localized version support
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1863 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-11 09:47:49 +00:00
Wanne a25f0e2e05 Translated INI Editor section to Russian language (by E1vS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1862 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-11 07:37:34 +00:00
Wanne bedfc7a926 New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1860 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-10 08:27:54 +00:00
Wanne a82887fe7d New INI Editor: 2.6
- Fixed wrong resolutions in Drop Down List

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1859 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-06 08:42:36 +00:00
Wanne f46311da82 Externalizations (by Buggler)
- Strategic AI garrisons and patrol main spawning sector (thanks to Moa)
- Tixa Sector; separated from Dynamo captive sector to allow modding flexibility 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1857 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-11-05 12:39:40 +00:00