mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
Due to changes in source code lua calls, these were not working and thus most of UB sectors were devoid of enemies.
932 lines
28 KiB
Lua
932 lines
28 KiB
Lua
--[[
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http://legion.itzg.pl/mzgb/pmwiki/pmwiki.php?n=JaggedAlliance2UBV1.Jav113lua
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**********************
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** Global variables **
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**********************
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- newDIFFICULTY_LEVEL (Start new game setting)
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1 = easy
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2 = experienced
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3 = expert
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4 = insane
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- newGAME_STYLE (Start new game setting)
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0 = realistic
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1 = sci fi
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- is_networked (Multiplayer)
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0 = no
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1 = yes
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- iniENABLE_CREPITUS (ja2_options.ini setting)
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0 = no
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1 = yes
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- iniSTARTING_CASH_NOVICE, iniSTARTING_CASH_EXPERIENCED, iniSTARTING_CASH_EXPERT, iniSTARTING_CASH_INSANE (ja2_options.ini setting)
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Starting cash
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- iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE (ja2_options.ini setting)
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true = yes
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false = no
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- giHospitalTempBalance
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set hospital balance
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- gbHospitalPriceModifier
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set hospital modifier
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- giHospitalRefund
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***************
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** Functions **
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***************
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- AddAlternateSector, AddAltSector, AddAltSectorNew
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add alternative sector
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- AddNPC or AddNPCtoSector
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add NPC\EPC\RPC to sector
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- AddAltUnderGroundSector, AddAltUGSector or AddAltUGSectorNew
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add alternative underground sector
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- SetNPCData1 ( ProfilID, value )
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set NPCData1
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- GetStartingCashNovice()
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get starting cash novice level
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- GetStartingCashExperienced()
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get starting cash experienced level
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- GetStartingCashExpert()
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get starting cash expert level
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- GetStartingCashInsane()
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get starting cash insane level
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- GetWorldTotalMin()
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get world time
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- AddTransactionToPlayersBook(ubCode, ubSecondCode, uiDate, iAmount)
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add transaction to player
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- AddPreReadEmail (iMessageOffset, iMessageLength, ubSender)
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iMessageOffset - record from email.edt
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iMessageLength - record from email.edt
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ubSender - uiIndex from SenderNameList.xml
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- AddEmail (iMessageOffset, iMessageLength, ubSender, iCurrentIMPPosition, iCurrentShipmentDestinationID)
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iMessageOffset - record from email.edt
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iMessageLength - record from email.edt
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ubSender - uiIndex from SenderNameList.xml
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iCurrentIMPPosition - Default = -1, or the profile ID of the IMP
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iCurrentShipmentDestinationID - Default = -1, or the Bobby Ray shipment destination ID
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- HireMerc (MercID)
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hires the merc with the specified MercID
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**************
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** Examples **
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**************
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-- Add Fatima to sector
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Fatima = { }
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Fatima.MercProfiles = 101
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Fatima.sector = "A10-0"
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AddNPC(Fatima)
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-- Add Fatima to sector
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AddNPC( { MercProfiles = 101 , sector = "A10-0" } )
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-- Add Fatima to sector, only in a realistic game
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if newGAME_STYLE == 0 then
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Fatima = { }
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Fatima.MercProfiles = 101
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Fatima.sector = "A10-0"
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AddNPC(Fatima)
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end
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-- Add alternative sector, only when starting cash = 4000 and game style SciFi
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if (iniSTARTING_CASH_NOVICE == 4000 and newGAME_STYLE == 1) then
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Fatima = { }
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Fatima.MercProfiles = 101
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Fatima.sector = "A10-0"
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AddNPC(Fatima)
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end
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-- Add alternative sector, only realistic game
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if newGAME_STYLE == 0 then
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SectorA9 = { }
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SectorA9.altSector = "A9"
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AddAlternateSector(SectorA9)
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end
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-- Add alternative sector
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SectorA9 = { }
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SectorA9.altSector = "A9"
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AddAlternateSector(SectorA9)
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-- Add alternative underground sector
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A10_b1 = { }
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A10_b1.altSector = "A10-1"
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AddAltUGSector(A10_b1)
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-- Add alternative underground sector
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AddAltUGSector( { altSector = "A10-1" } )
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-- Add Skyrider to sector
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AddNPCtoSector(97,9,1,0)
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-- Add alternative sector C1
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AddAltSectorNew (3,1)
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-- Add alternative sector C1-3
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AddAltUGSectorNew(3,1,3)
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-- Hire Ivan
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HireMerc(7)
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]]
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-- Initialize the pseudo random number generator
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math.randomseed( os.time() ); math.random(); math.random(); math.random()
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-- http://lua-users.org/wiki/MathLibraryTutorial
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local MAX_EMAIL_LINES = 10 --max number of lines can be shown in a message
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local MAX_MESSAGES_PAGE = 18 -- max number of messages per page
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--JA25: New emails
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-- email # 1
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local EMAIL_STARTGAME = 0
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local EMAIL_STARTGAME_LENGTH = 8
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-- email # 2
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local EMAIL_PILOTMISSING = (EMAIL_STARTGAME + EMAIL_STARTGAME_LENGTH)
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local EMAIL_PILOTMISSING_LENGTH = 2
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-- email # 3
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local EMAIL_MAKECONTACT = (EMAIL_PILOTMISSING + EMAIL_PILOTMISSING_LENGTH)
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local EMAIL_MAKECONTACT_LENGTH = 3
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-- email # 4
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local EMAIL_MANUEL = (EMAIL_MAKECONTACT + EMAIL_MAKECONTACT_LENGTH)
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local EMAIL_MANUEL_LENGTH = 4
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-- # email # 5 - only if Miguel is alive!
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local EMAIL_MIGUELHELLO = (EMAIL_MANUEL + EMAIL_MANUEL_LENGTH)
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local EMAIL_MIGUELHELLO_LENGTH = 3
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-- email # 6 - player not advancing fast enough
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local EMAIL_CONCERNED = (EMAIL_MIGUELHELLO + EMAIL_MIGUELHELLO_LENGTH)
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local EMAIL_CONCERNED_LENGTH = 2
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-- email # 7 - player still not advancing fast enough
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local EMAIL_URGENT = (EMAIL_CONCERNED + EMAIL_CONCERNED_LENGTH)
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local EMAIL_URGENT_LENGTH = 3
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-- email # 8a - from Miguel
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local EMAIL_MIGUELSORRY = (EMAIL_URGENT + EMAIL_URGENT_LENGTH)
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local EMAIL_MIGUELSORRY_LENGTH = 3
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-- email # 8b - from Miguel, mentioning Manuel
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local EMAIL_MIGUELMANUEL = (EMAIL_MIGUELSORRY + EMAIL_MIGUELSORRY_LENGTH)
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local EMAIL_MIGUELMANUEL_LENGTH = 4
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-- email # 9 - Miguel sick
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local EMAIL_MIGUELSICK = (EMAIL_MIGUELMANUEL + EMAIL_MIGUELMANUEL_LENGTH)
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local EMAIL_MIGUELSICK_LENGTH = 3
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-- email # 10a
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local EMAIL_UNDERSTANDING = (EMAIL_MIGUELSICK + EMAIL_MIGUELSICK_LENGTH)
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local EMAIL_UNDERSTANDING_LENGTH = 3
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-- email # 10b - if we need extra cash
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local EMAIL_EXTRACASH = (EMAIL_UNDERSTANDING + EMAIL_UNDERSTANDING_LENGTH)
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local EMAIL_EXTRACASH_LENGTH = 4
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-- email # 11
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local EMAIL_PILOTFOUND = (EMAIL_EXTRACASH + EMAIL_EXTRACASH_LENGTH)
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local EMAIL_PILOTFOUND_LENGTH = 2
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-- email # 12a - Miguel dead, Manuel never recruited
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local EMAIL_CONGRATS = (EMAIL_PILOTFOUND + EMAIL_PILOTFOUND_LENGTH)
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local EMAIL_CONGRATS_LENGTH = 4
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-- email # 12b - Miguel alive, Manuel never recruited
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local EMAIL_CONGRATSICK = (EMAIL_CONGRATS + EMAIL_CONGRATS_LENGTH)
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local EMAIL_CONGRATSICK_LENGTH = 5
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-- email # 12c - Miguel alive, Manuel dead
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local EMAIL_CONGRATMIGMANUELDEAD = (EMAIL_CONGRATSICK + EMAIL_CONGRATSICK_LENGTH)
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local EMAIL_CONGRATMIGMANUELDEAD_LENGTH = 6
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-- email # 12d - Miguel alive, Manuel recruited and alive
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local EMAIL_CONGRATMIGMANUELALIVE = (EMAIL_CONGRATMIGMANUELDEAD + EMAIL_CONGRATMIGMANUELDEAD_LENGTH)
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local EMAIL_CONGRATMIGMANUELALIVE_LENGTH = 6
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-- email # 12e - Miguel dead, Manuel dead
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local EMAIL_CONGRATMANUELDEAD = (EMAIL_CONGRATMIGMANUELALIVE + EMAIL_CONGRATMIGMANUELALIVE_LENGTH)
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local EMAIL_CONGRATMANUELDEAD_LENGTH = 5
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-- email # 12f - Miguel dead, Manuel recruited and alive
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local EMAIL_CONGRATMANUELALIVE = (EMAIL_CONGRATMANUELDEAD + EMAIL_CONGRATMANUELDEAD_LENGTH)
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local EMAIL_CONGRATMANUELALIVE_LENGTH = 5
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-- email # 13 - original AIM email
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local EMAIL_AIMDISCOUNT = (EMAIL_CONGRATMANUELALIVE + EMAIL_CONGRATMANUELALIVE_LENGTH)
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local EMAIL_AIMDISCOUNT_LENGTH = 7
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local MANUEL_AT_HOME_NOT_USED = ( EMAIL_AIMDISCOUNT + EMAIL_AIMDISCOUNT_LENGTH )
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local MANUEL_AT_HOME_NOT_USED_LENGTH = 1
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-- Email #14 Initial IMP email
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local IMP_EMAIL_INTRO = (MANUEL_AT_HOME_NOT_USED + MANUEL_AT_HOME_NOT_USED_LENGTH )
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local IMP_EMAIL_INTRO_LENGTH = 10
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-- Email #15 Imp follow up
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local IMP_EMAIL_AGAIN = (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH)
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local IMP_EMAIL_AGAIN_LENGTH = 5
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-- Email #16 - ?? merc left-me-a-message-and-now-I'm-back emails
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local AIM_REPLY_BARRY = ( IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH )
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local AIM_REPLY_LENGTH_BARRY = 2
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local AIM_REPLY_MELTDOWN = (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY ))
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local AIM_REPLY_LENGTH_MELTDOWN = AIM_REPLY_LENGTH_BARRY
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local AIM_REFUND = ( AIM_REPLY_MELTDOWN + AIM_REPLY_LENGTH_MELTDOWN )
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local AIM_REFUND_LENGTH = 3
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local MERC_REFUND = ( AIM_REFUND + AIM_REFUND_LENGTH )
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local MERC_REFUND_LENGTH = 3
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local EMAIL_AIM_PROMOTION_1 = ( MERC_REFUND + MERC_REFUND_LENGTH )
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local EMAIL_AIM_PROMOTION_1_LENGTH = 4
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local EMAIL_MERC_PROMOTION_1 = ( EMAIL_AIM_PROMOTION_1 + EMAIL_AIM_PROMOTION_1_LENGTH )
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local EMAIL_MERC_PROMOTION_1_LENGTH = 5
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local EMAIL_AIM_PROMOTION_2 = ( EMAIL_MERC_PROMOTION_1 + EMAIL_MERC_PROMOTION_1_LENGTH )
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local EMAIL_AIM_PROMOTION_2_LENGTH = 5
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local IMP_EMAIL_PROFILE_RESULTS = ( EMAIL_AIM_PROMOTION_2 + EMAIL_AIM_PROMOTION_2_LENGTH )
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local IMP_EMAIL_PROFILE_RESULTS_LENGTH = 1
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local iStartingCash = 0
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Fincances =
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{
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ACCRUED_INTEREST = 0,
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ANONYMOUS_DEPOSIT = 1,
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TRANSACTION_FEE = 2,
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HIRED_MERC = 3,
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BOBBYR_PURCHASE = 4,
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PAY_SPECK_FOR_MERC = 5,
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MEDICAL_DEPOSIT = 6,
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IMP_PROFILE = 7,
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PURCHASED_INSURANCE = 8,
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REDUCED_INSURANCE = 9,
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EXTENDED_INSURANCE = 10,
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CANCELLED_INSURANCE = 11,
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INSURANCE_PAYOUT = 12,
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EXTENDED_CONTRACT_BY_1_DAY = 13,
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EXTENDED_CONTRACT_BY_1_WEEK = 14,
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EXTENDED_CONTRACT_BY_2_WEEKS = 15,
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DEPOSIT_FROM_GOLD_MINE = 16,
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DEPOSIT_FROM_SILVER_MINE = 17,
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PURCHASED_FLOWERS = 18,
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FULL_MEDICAL_REFUND = 19,
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PARTIAL_MEDICAL_REFUND = 20,
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NO_MEDICAL_REFUND = 21,
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PAYMENT_TO_NPC = 22,
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TRANSFER_FUNDS_TO_MERC = 23,
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TRANSFER_FUNDS_FROM_MERC = 24,
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TRAIN_TOWN_MILITIA = 25,
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PURCHASED_ITEM_FROM_DEALER = 26,
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MERC_DEPOSITED_MONEY_TO_PLAYER_ACCOUNT = 27,
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SOLD_ITEMS = 28,
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FACILITY_OPERATIONS = 29,
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MILITIA_UPKEEP = 30,
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}
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Sender =
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{
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MAIL_ENRICO = 0,
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CHAR_PROFILE_SITE = 1,
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GAME_HELP = 2,
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IMP_PROFILE_RESULTS = 3,
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SPECK_FROM_MERC = 4,
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RIS_EMAIL = 5,
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INSURANCE_COMPANY = 46,
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BOBBY_R = 47,
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KING_PIN = 48,
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JOHN_KULBA = 49,
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AIM_SITE = 50,
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}
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Modifier =
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{
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HOSPITAL_UNSET = 0,
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HOSPITAL_NORMAL = 1,
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HOSPITAL_BREAK = 2,
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HOSPITAL_COST = 3,
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HOSPITAL_FREEBIE = 4,
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HOSPITAL_RANDOM_FREEBIE = 5,
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}
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SectorY =
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{
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MAP_ROW_A = 1,
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MAP_ROW_B = 2,
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MAP_ROW_C = 3,
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MAP_ROW_D = 4,
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MAP_ROW_E = 5,
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MAP_ROW_F = 6,
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MAP_ROW_G = 7,
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MAP_ROW_H = 8,
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MAP_ROW_I = 9,
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MAP_ROW_J = 10,
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MAP_ROW_K = 11,
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MAP_ROW_L = 12,
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MAP_ROW_M = 13,
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MAP_ROW_N = 14,
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MAP_ROW_O = 15,
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MAP_ROW_P = 16,
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}
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Profil =
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{
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Manuel = 60,
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Biggens = 61,
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Kulba = 62,
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Tex = 64,
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JerryMilo = 76,
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Morris = 75,
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}
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Facts =
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{
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FACT_IMPORTED_SAVE_AND_MARY_WAS_DEAD = 400,
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FACT_TEX_IS_IN_GAME_AND_ALIVE_IN_STORE = 402,
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}
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local DIF_LEVEL_EASY = 1
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local DIF_LEVEL_MEDIUM = 2
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local DIF_LEVEL_HARD = 3
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local DIF_LEVEL_INSANE = 4
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ShopID = {
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ARMS_DEALER_TONY = 0,
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ARMS_DEALER_FRANZ = 1,
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ARMS_DEALER_KEITH = 2,
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ARMS_DEALER_JAKE = 3,
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ARMS_DEALER_GABBY = 4,
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ARMS_DEALER_HOWARD = 5,
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ARMS_DEALER_SAM = 6,
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ARMS_DEALER_FRANK = 7,
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ARMS_DEALER_BAR_BRO_1 = 8,
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ARMS_DEALER_BAR_BRO_2 = 9,
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ARMS_DEALER_BAR_BRO_3 = 10,
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ARMS_DEALER_BAR_BRO_4 = 11,
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ARMS_DEALER_MICKY = 12,
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ARMS_DEALER_ARNIE = 13,
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ARMS_DEALER_FREDO = 14,
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ARMS_DEALER_RAUL = 15, -- Raul UB
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ARMS_DEALER_ELGIN = 16,
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ARMS_DEALER_MANNY = 17,
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ARMS_DEALER_BETTY = 18, -- Betty UB
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}
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local function AddTexsVideosToBettysInventory()
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GuaranteeAtLeastXItemsOfIndex( ShopID.ARMS_DEALER_BETTY, UB_itemTEX_MOVIE_ATTACK_CLYDESDALES, 1 ) -- Attack of the Clydesdales
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GuaranteeAtLeastXItemsOfIndex( ShopID.ARMS_DEALER_BETTY, UB_itemTEX_MOVIE_WILD_EAST, 1 ) -- Wild, Wild East
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GuaranteeAtLeastXItemsOfIndex( ShopID.ARMS_DEALER_BETTY, UB_itemTEX_MOVIE_HAVE_HONDA, 1 ) -- Have Honda, Will Travel
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end
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function InitStrategicLayer()
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UB_InitialHeliCrash(UB_iniINGAMEHELICRASH)
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if ( UB_iniJERRY == true ) then
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AddProfileToMap (UB_GetJerryID(),iniDEFAULT_ARRIVAL_SECTOR_X,iniDEFAULT_ARRIVAL_SECTOR_Y,0,UB_iniJERRYGRIDNO) -- get id from UB_Options.ini
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--InitialProfile ( UB_GetJerryID(), iniDEFAULT_ARRIVAL_SECTOR_X, iniDEFAULT_ARRIVAL_SECTOR_Y,0, UB_iniJERRYGRIDNO )
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end
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UB_InitialJerryQuotes(iniJERRYQUOTES)
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UB_InitialLaptopQuest(iniLAPTOP_QUEST)
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UB_InitialHeliGridNo1(iniINITIALHELIGRIDNO1)
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UB_InitialHeliGridNo2(iniINITIALHELIGRIDNO2)
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UB_InitialHeliGridNo3(iniINITIALHELIGRIDNO3)
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UB_InitialHeliGridNo4(iniINITIALHELIGRIDNO4)
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UB_InitialHeliGridNo5(iniINITIALHELIGRIDNO5)
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UB_InitialHeliGridNo6(iniINITIALHELIGRIDNO6)
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UB_InitialHeliGridNo7(iniINITIALHELIGRIDNO7)
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-- get DEFAULT_ARRIVAL_SECTOR_X and DEFAULT_ARRIVAL_SECTOR_Y from UB_Options.ini
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SetDefaultArrivalSector( iniDEFAULT_ARRIVAL_SECTOR_X, iniDEFAULT_ARRIVAL_SECTOR_Y )
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-- get NEW_MERC_ARRIVAL_LOCATION from UB_Options.ini
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UB_InternalLocateGridNo( iniNEW_MERC_ARRIVAL_LOCATION )
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end
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function InitNPCs()
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local ran
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local ubNumAdmins = 0
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local ubNumTroops = 0
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local ubNumElites = 0
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local Test = false
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local JohnKulbaText = true
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if ( UB_RandomManuelText == true ) then
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-- Miguel is dead
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Dead = math.random(1, 2)
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if ( Dead == 1 ) then
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SetFactTrue( 414 ) -- set fact
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end
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-- Fatima or Pacos is dead
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Dead = math.random(1, 2)
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if ( Dead == 1 ) then
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SetFactTrue( 415 ) -- set fact
|
|
end
|
|
|
|
-- Carlos is dead
|
|
Dead = math.random(1, 2)
|
|
if ( Dead == 1 ) then
|
|
SetFactTrue( 416 ) -- set fact
|
|
end
|
|
|
|
-- Ira is dead
|
|
Dead = math.random(1, 2)
|
|
if ( Dead == 1 ) then
|
|
SetFactTrue( 417 ) -- set fact
|
|
end
|
|
|
|
-- Dimitri is dead
|
|
Dead = math.random(1, 2)
|
|
if ( Dead == 1 ) then
|
|
SetFactTrue( 418 ) -- set fact
|
|
end
|
|
end
|
|
|
|
-- Random John or Tex
|
|
if ( UB_enabledJohnAndTex == false) then
|
|
|
|
ran = math.random(1, 2)
|
|
|
|
if ( ran == 1 ) then
|
|
|
|
if ( UB_JohnKulbaText == true ) then
|
|
-- Mary is dead
|
|
MaryDead = math.random(1, 2)
|
|
if ( MaryDead == 1 ) then
|
|
SetFactTrue( Facts.FACT_IMPORTED_SAVE_AND_MARY_WAS_DEAD ) -- set fact
|
|
end
|
|
end
|
|
|
|
--John is available
|
|
UB_JohnKulbaIsInGame (true)
|
|
|
|
--Tex is not available
|
|
SetFactFalse( Facts.FACT_TEX_IS_IN_GAME_AND_ALIVE_IN_STORE )
|
|
|
|
UB_JohnKulbaInitialSectorY (SectorY.MAP_ROW_I)
|
|
-- Randomly choose John's starting sector
|
|
if( math.random(1, 100 ) < 50 ) then
|
|
UB_JohnKulbaInitialSectorX (10)
|
|
AddProfileToMap (UB_GetJohnID(),10,9,0,10503) -- get id from UB_Options.ini
|
|
else
|
|
UB_JohnKulbaInitialSectorX (11)
|
|
AddProfileToMap (UB_GetJohnID(),11,9,0,17674) -- get id from UB_Options.ini
|
|
end
|
|
|
|
|
|
else
|
|
--John is not available
|
|
UB_JohnKulbaIsInGame (false)
|
|
|
|
-- added video to Betty Shop
|
|
if ( UB_CheckJohnKulbaIsInGame() == false ) then
|
|
AddTexsVideosToBettysInventory()
|
|
end
|
|
|
|
--Tex is available
|
|
SetFactTrue( Facts.FACT_TEX_IS_IN_GAME_AND_ALIVE_IN_STORE )
|
|
|
|
AddProfileToMap (UB_GetTexID(),10,9,0,12890) -- get id from UB_Options.ini
|
|
end
|
|
|
|
|
|
-- John and Tex in game
|
|
elseif ( UB_enabledJohnAndTex == true) then
|
|
|
|
if ( UB_JohnKulbaText == true ) then
|
|
-- Mary is dead
|
|
MaryDead = math.random(1, 2)
|
|
if ( MaryDead == 1 ) then
|
|
SetFactTrue( Facts.FACT_IMPORTED_SAVE_AND_MARY_WAS_DEAD ) -- set fact
|
|
end
|
|
end
|
|
|
|
--John is available
|
|
UB_JohnKulbaIsInGame (true)
|
|
|
|
UB_JohnKulbaInitialSectorY (SectorY.MAP_ROW_I)
|
|
|
|
--Randomly choose John's starting sector
|
|
if( math.random(1, 100 ) < 50 ) then
|
|
UB_JohnKulbaInitialSectorX (10)
|
|
AddProfileToMap (UB_GetJohnID(),10,9,0,10503) -- get id from UB_Options.ini
|
|
else
|
|
UB_JohnKulbaInitialSectorX (11)
|
|
AddProfileToMap (UB_GetJohnID(),11,9,0,17674) -- get id from UB_Options.ini
|
|
end
|
|
|
|
-- added video to Betty Shop
|
|
AddTexsVideosToBettysInventory()
|
|
|
|
--Tex is available
|
|
SetFactTrue( Facts.FACT_TEX_IS_IN_GAME_AND_ALIVE_IN_STORE )
|
|
|
|
AddProfileToMap (UB_GetTexID(),10,9,0,12890) -- get id from UB_Options.ini
|
|
|
|
end
|
|
|
|
-- Add UB profiles
|
|
AddProfileToMap (UB_GetManuelID(),9,9,0,15758) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetBiggensID(),13,9,0,14824) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetBettyID(),10,9,0,12897) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetRaulID(),11,9,0,10630) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetMorrisID(),15,12,3,14752) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetRudyID(),13,10,0,18320) -- get id from UB_Options.ini
|
|
|
|
-- Add test UB profiles
|
|
--[[
|
|
AddProfileToMap (UB_GetManuelID(),7,8,0,15108) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetBiggensID(),7,8,0,15107) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetJohnID(),7,8,0,15106) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetTexID(),7,8,0,15105) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetGastonID(),7,8,0,15104) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetJerryID(),7,8,0,15103) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetPgmale4ID(),7,8,0,15102) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetBettyID(),7,8,0,15101) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetRaulID(),7,8,0,15109) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetMorrisID(),7,8,0,15110) -- get id from UB_Options.ini
|
|
AddProfileToMap (UB_GetRudyID(),7,8,0,15111) -- get id from UB_Options.ini
|
|
]]
|
|
|
|
|
|
-- Added enemy to sector
|
|
if ( Test == false ) then
|
|
ubNumTanks = 0
|
|
-- H7
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
end
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 7, 8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
|
|
-- H8
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 6 + math.random( 1, 4 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 13 + math.random( 1, 3 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 16 + math.random( 1, 6 )
|
|
ubNumElites = 2 + math.random( 1,2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 19 + math.random( 1, 9 )
|
|
ubNumElites = 2 + math.random( 1, 2 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 8,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
|
|
-- Guard Post
|
|
-- H9
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 10 + math.random( 1, 5 )
|
|
ubNumElites = 1
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 16 + math.random( 1, 4 )
|
|
ubNumElites = 1
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 19 + math.random( 1, 4 )
|
|
ubNumElites = 3 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 19 + math.random( 1, 6 )
|
|
ubNumElites = 3 + math.random( 1, 2 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 9,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- H10
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 6 + math.random( 1, 5 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 9 + math.random( 1, 3 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 10 + math.random( 1, 4 )
|
|
ubNumElites = 2 + math.random( 1, 4 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 20 + math.random( 1, 4 )
|
|
ubNumElites = 2 + math.random( 1, 4 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 10,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- H11
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 6 + math.random( 1, 3 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 8 + math.random( 1, 3 )
|
|
ubNumElites = 2 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 10 + math.random( 1, 4 )
|
|
ubNumElites = 4 + math.random( 1, 3 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 20 + math.random( 1, 4 )
|
|
ubNumElites = 2 + math.random( 1, 3 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 11,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
|
|
-- I9
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 6 + math.random( 1, 5 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 9 + math.random( 1, 4 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 10 + math.random( 1, 4 )
|
|
ubNumElites = 2 + math.random( 1, 4 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 20 + math.random( 1, 6 )
|
|
ubNumElites = 2 + math.random( 1, 4 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 9,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- First part of town
|
|
-- I10
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 13 + math.random( 1, 6 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 16 + math.random( 1, 4 )
|
|
ubNumElites = 1 + math.random( 1, 3 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 14 + math.random( 1, 4 )
|
|
ubNumElites = 5 + math.random( 1, 3 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 20 + math.random( 1, 4 )
|
|
ubNumElites = 5 + math.random( 1, 3 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 10,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- Second part of town
|
|
-- I11
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 14 + math.random( 1, 7 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 16 + math.random( 1, 5 )
|
|
ubNumElites = 2 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 14 + math.random( 1, 4 )
|
|
ubNumElites = 5 + math.random( 1, 4 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 17 + math.random( 1, 4 )
|
|
ubNumElites = 5 + math.random( 1, 4 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 11,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- I12
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 8 + math.random( 1, 6 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 12 + math.random( 1, 5 )
|
|
ubNumElites = 2 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 12 + math.random( 1, 6 )
|
|
ubNumElites = 3 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 20 + math.random( 1, 6 )
|
|
ubNumElites = 3 + math.random( 1, 2 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 12,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- Abandoned mine
|
|
-- I13
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 0
|
|
ubNumElites = 0
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 13,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- J11
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 10 + math.random( 1, 6 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 10 + math.random( 1, 3 )
|
|
ubNumElites = 3 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 11 + math.random( 1, 5 )
|
|
ubNumElites = 6 + math.random( 1, 3 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 20 + math.random( 1, 5 )
|
|
ubNumElites = 6 + math.random( 1, 3 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 11,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- J12
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 12 + math.random( 1, 4 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 10 + math.random( 1, 4 )
|
|
ubNumElites = 1 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 11 + math.random( 1, 3 )
|
|
ubNumElites = 3 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 21 + math.random( 1, 3 )
|
|
ubNumElites = 3 + math.random( 1, 2 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 12,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- Power Generator, Ground Level
|
|
-- J13
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 15 + math.random( 1, 6 )
|
|
ubNumElites = 1
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 16 + math.random( 1, 5 )
|
|
ubNumElites = 5 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 18 + math.random( 1, 4 )
|
|
ubNumElites = 6 + math.random( 1, 3 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 18 + math.random( 1, 4 )
|
|
ubNumElites = 7 + math.random( 1, 3 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 13,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
|
|
-- Complex, Ground Level
|
|
-- K15
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 14 + math.random( 1, 5 )
|
|
ubNumElites = 0
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 18 + math.random( 1, 3 )
|
|
ubNumElites = 4 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 17 + math.random( 1, 3 )
|
|
ubNumElites = 8 + math.random( 1, 2 )
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
ubNumAdmins = 0
|
|
ubNumTroops = 17 + math.random( 1, 3 )
|
|
ubNumElites = 8 + math.random( 1, 2 )
|
|
end
|
|
|
|
UB_SetNumberJa25EnemiesInSurfaceSector( 15,11, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
|
|
end
|
|
|
|
-- init hospital variables
|
|
HospitalTempBalance( 0 )
|
|
HospitalRefund( 0 )
|
|
HospitalPriceModifier( Modifier.HOSPITAL_UNSET )
|
|
|
|
end
|
|
|
|
function InitNewGame()
|
|
|
|
if ( is_networked == 0 ) then
|
|
|
|
--Add the initial email from enrico
|
|
AddEmail( EMAIL_STARTGAME, EMAIL_STARTGAME_LENGTH, Sender.MAIL_ENRICO, -1 , -1 )
|
|
|
|
--Add the initial email from AIM
|
|
AddEmail( EMAIL_AIMDISCOUNT, EMAIL_AIMDISCOUNT_LENGTH, Sender.AIM_SITE, -1 , -1 )
|
|
|
|
AddEmail(IMP_EMAIL_INTRO,IMP_EMAIL_INTRO_LENGTH,Sender.CHAR_PROFILE_SITE, -1 , -1 )
|
|
|
|
end
|
|
|
|
-- Get starting cash from DifficultySettings.xml
|
|
SetStartingCashDifLevel(newDIFFICULTY_LEVEL)
|
|
|
|
-- Get starting cash from JA2Options.ini
|
|
--[[
|
|
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
|
|
iStartingCash = GetStartingCashNovice()
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
|
|
iStartingCash = GetStartingCashExperienced()
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
|
|
iStartingCash = GetStartingCashExpert()
|
|
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
|
|
iStartingCash = GetStartingCashInsane()
|
|
end
|
|
|
|
AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash )
|
|
]]
|
|
end |