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https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
Fix UB sector enemy counts
Due to changes in source code lua calls, these were not working and thus most of UB sectors were devoid of enemies.
This commit is contained in:
@@ -587,6 +587,7 @@ AddProfileToMap (UB_GetRudyID(),7,8,0,15111) -- get id from UB_Options.ini
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-- Added enemy to sector
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if ( Test == false ) then
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ubNumTanks = 0
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-- H7
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if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
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ubNumAdmins = 0
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@@ -605,7 +606,7 @@ if ( Test == false ) then
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ubNumTroops = 0
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ubNumElites = 0
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 7, 8, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 7, 8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- H8
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@@ -627,7 +628,7 @@ if ( Test == false ) then
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ubNumElites = 2 + math.random( 1, 2 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 8,8, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 8,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- Guard Post
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@@ -650,7 +651,7 @@ if ( Test == false ) then
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ubNumElites = 3 + math.random( 1, 2 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 9,8, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 9,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- H10
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if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
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@@ -671,7 +672,7 @@ if ( Test == false ) then
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ubNumElites = 2 + math.random( 1, 4 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 10,8, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 10,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- H11
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if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
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@@ -692,7 +693,7 @@ if ( Test == false ) then
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ubNumElites = 2 + math.random( 1, 3 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 11,8, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 11,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- I9
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@@ -714,7 +715,7 @@ if ( Test == false ) then
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ubNumElites = 2 + math.random( 1, 4 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 9,9, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 9,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- First part of town
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-- I10
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@@ -736,7 +737,7 @@ if ( Test == false ) then
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ubNumElites = 5 + math.random( 1, 3 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 10,9, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 10,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- Second part of town
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-- I11
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@@ -758,7 +759,7 @@ if ( Test == false ) then
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ubNumElites = 5 + math.random( 1, 4 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 11,9, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 11,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- I12
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if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
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@@ -779,7 +780,7 @@ if ( Test == false ) then
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ubNumElites = 3 + math.random( 1, 2 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 12,9, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 12,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- Abandoned mine
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-- I13
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@@ -801,7 +802,7 @@ if ( Test == false ) then
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ubNumElites = 0
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 13,9, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 13,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- J11
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if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
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@@ -822,7 +823,7 @@ if ( Test == false ) then
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ubNumElites = 6 + math.random( 1, 3 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 11,10, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 11,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- J12
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if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
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@@ -843,7 +844,7 @@ if ( Test == false ) then
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ubNumElites = 3 + math.random( 1, 2 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 12,10, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 12,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- Power Generator, Ground Level
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-- J13
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@@ -865,7 +866,7 @@ if ( Test == false ) then
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ubNumElites = 7 + math.random( 1, 3 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 13,10, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 13,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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-- Complex, Ground Level
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-- K15
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@@ -887,7 +888,7 @@ if ( Test == false ) then
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ubNumElites = 8 + math.random( 1, 2 )
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end
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UB_SetNumberJa25EnemiesInSurfaceSector( 15,11, ubNumAdmins, ubNumTroops, ubNumElites )
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UB_SetNumberJa25EnemiesInSurfaceSector( 15,11, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks )
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end
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-- init hospital variables
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