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* Replace bEvolution with fRegresses An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress * Update growth modifiers for specific mercs Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value Len: extremely slow Spike: extremely slow Henning: extremely slow Pops: extremely slow Wally: very slow (Marksmanship only) Carp: slow Leon: extremely slow Sam: extremely slow * Add default growth modifiers (0) to the rest of the mercs
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