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Merged from revision: 7565
Multiplayer Bugfix: Fixed endless clock on enemy interrupt on the server, by reverting the non working interrupt fix which was introduced in revision 5623 - INFO: The endless clock on the client still occurs on certain enemy interrupts, but this can be fixed by pressing ALT + E on the server and giving the turn back to the client. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -148,10 +148,6 @@ extern char cServerName[30];
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//OJW - 20081224
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#define MAX_CONNECT_RETRIES 5
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// WANNE: After some MP-Tests: It seems there are still problems with enemy interupt and if this define is enabled the ALT + E (give turn to client) does not work either. So I disabled this define for now ...
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// WANNE: If this define is enabled, it hopefully fixes the "enemy AI got stuck on pure client interrupt". (this "fix" was added in revision 5623)
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//#define INTERRUPT_MP_DEADLOCK_FIX
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// WANNE: This features seems to work without any errors, so it is enabled :)
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#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV
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