New Feature: Different Mineral Types for Mines (by Jazz & Buggler)

- Instead of only having Gold and Silver for Mines, we can now add more mineral types (-> TableData\Map\Minerals.xml)
- The initialization of the mineral types of the mines is done in LUA (Scripts\initmines.lua)

- Example: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/New%20Minerals-Mines%20Example.zip
o In this example we have a new mineral type (Oil) and the Cambria Mine (H8) becomes a Refinery


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-12 09:58:18 +00:00
parent c85471ecd6
commit 010e967948
11 changed files with 254 additions and 10 deletions
+21 -6
View File
@@ -1271,16 +1271,31 @@ if ( ReadXMLEmail == TRUE )
}
#endif
BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
#endif //ENABLE_BRIEFINGROOM
UINT8 p;
for(p=0; p<NUM_PROFILES; p++)
{
gAimOldArchives[p].FaceID = -1;
}
// Mine Types (Minerals)
strcpy(fileName, directoryName);
strcat(fileName, MINERALSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInMinerals(fileName,FALSE), MINERALSFILENAME);
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInMinerals(fileName,TRUE), fileName);
}
#endif
// Old AIM Archive
UINT8 p;
for(p=0; p<NUM_PROFILES; p++)
{
gAimOldArchives[p].FaceID = -1;
}
strcpy(fileName, directoryName);
strcat(fileName, OLDAIMARCHIVEFILENAME);